Example #1
0
    def __init__(self, arenaNr):
        arenaPath = "levels/arena{}/".format(arenaNr)
        self.arena = loader.loadModel(arenaPath + "arena")
        self.arena.setScale(2)
        self.arena.reparentTo(render)
        self.arena.hide()

        ambientLight = AmbientLight("ambient_light")
        ambientLight.setColor((0.2, 0.2, 0.2, 1))
        self.alnp = render.attachNewNode(ambientLight)

        sunLens = PerspectiveLens()
        sunLens.setFilmSize(50)
        sun = DirectionalLight("sun")
        sun.setColor((1, 1, 1, 1))
        sun.setShadowCaster(True, 2048, 2048)
        sun.setScene(render)
        #sun.showFrustum()

        self.ambientSound = None
        self.levelParticles = None
        if arenaNr == 1:
            sunLens.setNearFar(25, 45)
            sun.setLens(sunLens)
            self.sunNp = render.attachNewNode(sun)
            self.sunNp.setPos(-10, -10, 30)
            self.sunNp.lookAt(0, 0, 0)

            self.ambientSound = loader.loadSfx(
                "assets/audio/ambientLevel1.ogg")
            self.ambientSound.setLoop(True)

            self.fog = Fog("Outside Fog")
            self.fog.setColor(0.3, 0.3, 0.5)
            self.fog.setExpDensity(0.025)

            self.levelParticles = ParticleEffect()
            self.levelParticles.loadConfig("assets/fx/Leafs.ptf")
            self.levelParticles.start(parent=render2d, renderParent=render2d)
        elif arenaNr == 2:
            sunLens.setFov(120, 40)
            sunLens.setNearFar(2, 10)
            sun.setLens(sunLens)
            self.sunNp = render.attachNewNode(sun)
            self.sunNp.setPos(0, 0, 5)
            self.sunNp.lookAt(0, 0, 0)

            self.fog = Fog("Temple Fog")
            self.fog.setColor(0, 0, 0)
            self.fog.setExpDensity(0.065)
Example #2
0
    def __init__(self, arenaNr):
        arenaPath = "levels/arena%d/" % arenaNr
        self.arena = loader.loadModel(arenaPath + "arena")
        self.arena.setScale(2)
        self.arena.reparentTo(render)
        self.arena.hide()

        ambientLight = AmbientLight("ambient_light")
        ambientLight.setColor((0.2, 0.2, 0.2, 1))
        self.alnp = render.attachNewNode(ambientLight)

        sunLens = PerspectiveLens()
        sunLens.setFilmSize(50)
        sun = DirectionalLight("sun")
        sun.setColor((1, 1, 1, 1))
        sun.setShadowCaster(True, 2048, 2048)
        sun.setScene(render)
        #sun.showFrustum()

        self.ambientSound = None
        self.levelParticles = None
        if arenaNr == 1:
            sunLens.setNearFar(25,45)
            sun.setLens(sunLens)
            self.sunNp = render.attachNewNode(sun)
            self.sunNp.setPos(-10, -10, 30)
            self.sunNp.lookAt(0,0,0)

            self.ambientSound = loader.loadSfx("assets/audio/ambientLevel1.ogg")
            self.ambientSound.setLoop(True)

            self.fog = Fog("Outside Fog")
            self.fog.setColor(0.3,0.3,0.5)
            self.fog.setExpDensity(0.025)

            self.levelParticles = ParticleEffect()
            self.levelParticles.loadConfig("assets/fx/Leafs.ptf")
            self.levelParticles.start(parent = render2d, renderParent = render2d)
        elif arenaNr == 2:
            sunLens.setFov(120, 40)
            sunLens.setNearFar(2,10)
            sun.setLens(sunLens)
            self.sunNp = render.attachNewNode(sun)
            self.sunNp.setPos(0, 0, 5)
            self.sunNp.lookAt(0,0,0)

            self.fog = Fog("Temple Fog")
            self.fog.setColor(0,0,0)
            self.fog.setExpDensity(0.065)
 def initLights(self):
     ambientLight = AmbientLight("ambient_light")
     ambientLight.setColor((0.2, 0.2, 0.2, 1))
     self.alnp = render.attachNewNode(ambientLight)
     sunLens = PerspectiveLens()
     sunLens.setFilmSize(50)
     sun = DirectionalLight("sun")
     sun.setColor((1, 1, 1, 1))
     # sun.setShadowCaster(True, 4096, 4096)  # highest working value
     sun.setScene(render)
     # sun.showFrustum()
     sunLens.setFov(120, 40)
     sunLens.setNearFar(2, 100)
     sun.setLens(sunLens)
     self.sunNp = render.attachNewNode(sun)
Example #4
0
 def __init__(self, arenaNr):
     arenaPath = "levels/arena{}/".format(arenaNr)
     self.arena = loader.loadModel(arenaPath + "arena")
     self.arena.setScale(2)
     self.arena.reparentTo(render)
     self.arena.hide()
     ambientLight = AmbientLight("ambient_light")
     ambientLight.setColor((0.2, 0.2, 0.2, 1))
     self.alnp = render.attachNewNode(ambientLight)
     sun = DirectionalLight("sun")
     sun.setColor((1, 1, 1, 1))
     sun.setScene(render)
     self.sunNp = render.attachNewNode(sun)
     self.sunNp.setPos(-10, -10, -10)
     self.sunNp.lookAt(0, 0, 0)