def set_perspective_lens(self, fov, near_plane, far_plane, pos, direction): transform_mat = Mat4.translate_mat(-pos) temp_lens = PerspectiveLens(fov, fov) temp_lens.set_film_offset(0, 0) temp_lens.set_near_far(near_plane, far_plane) temp_lens.set_view_vector(direction, LVector3.up()) self.set_matrix_lens(transform_mat * temp_lens.get_projection_mat())
def set_perspective_lens(self, fov, near_plane, far_plane, pos, direction): transform_mat = Mat4.translate_mat(-pos) temp_lens = PerspectiveLens(fov, fov) temp_lens.set_film_offset(0, 0) temp_lens.set_near_far(near_plane, far_plane) temp_lens.set_view_vector(direction, LVector3.up()) self.set_matrix_lens(transform_mat * temp_lens.get_projection_mat()) hexahedron = temp_lens.make_bounds() center = (hexahedron.get_min() + hexahedron.get_max()) * 0.5 self._bounds = BoundingSphere(pos + center, (hexahedron.get_max() - center).length())