Example #1
0
 def set_perspective_lens(self, fov, near_plane, far_plane, pos, direction):
     transform_mat = Mat4.translate_mat(-pos)
     temp_lens = PerspectiveLens(fov, fov)
     temp_lens.set_film_offset(0, 0)
     temp_lens.set_near_far(near_plane, far_plane)
     temp_lens.set_view_vector(direction, LVector3.up())
     self.set_matrix_lens(transform_mat * temp_lens.get_projection_mat())
    def set_perspective_lens(self, fov, near_plane, far_plane, pos, direction):
        transform_mat = Mat4.translate_mat(-pos)
        temp_lens = PerspectiveLens(fov, fov)
        temp_lens.set_film_offset(0, 0)
        temp_lens.set_near_far(near_plane, far_plane)
        temp_lens.set_view_vector(direction, LVector3.up())
        self.set_matrix_lens(transform_mat * temp_lens.get_projection_mat())

        hexahedron = temp_lens.make_bounds()
        center = (hexahedron.get_min() + hexahedron.get_max()) * 0.5
        self._bounds = BoundingSphere(pos + center, (hexahedron.get_max() - center).length())
    def set_perspective_lens(self, fov, near_plane, far_plane, pos, direction):
        transform_mat = Mat4.translate_mat(-pos)
        temp_lens = PerspectiveLens(fov, fov)
        temp_lens.set_film_offset(0, 0)
        temp_lens.set_near_far(near_plane, far_plane)
        temp_lens.set_view_vector(direction, LVector3.up())
        self.set_matrix_lens(transform_mat * temp_lens.get_projection_mat())

        hexahedron = temp_lens.make_bounds()
        center = (hexahedron.get_min() + hexahedron.get_max()) * 0.5
        self._bounds = BoundingSphere(pos + center,
                                      (hexahedron.get_max() - center).length())