def setup(self):
   
   num_sectors = 6
   sector_length = 100    
   angle_incr = 360.0/num_sectors    
   angle_offset = -180
   radius = 0.5*sector_length/sin(deg2Rad(0.5*angle_incr))
   y_offset = radius*cos(deg2Rad(0.5*angle_incr))
   z_incr = 8
   logging.info("radius = " + str(radius) + ' sector length = ' + str(2*radius*sin(deg2Rad(angle_incr))) )
   
   dummy_node = NodePath('dummy-node')
   dummy_node.reparentTo(self)
   for i in range(0,num_sectors):
     
     # updating z value
     z = i*z_incr
     
     # placing dummy node
     dummy_node.clearTransform(self)
     dummy_node.setZ(self,z)
     dummy_node.setHpr(self,i*angle_incr,0,0)
     dummy_node.setY(dummy_node,-y_offset)
     dummy_node.setX(dummy_node,-0.5*sector_length)      
     
     # creating sector
     tf = dummy_node.getTransform(self)
     sector = self.createSector(tf,'sector' + str(i))
     self.__createPlatforms__(sector,i == 0) 
     self.__createBoxes__(sector)   
     
   # adding sector transitions
   sector = None
   dest_sector = None
   for i in range(0,num_sectors-1):
     
     sector = self.getSectors()[i]
     dest_sector = self.getSectors()[i+1]
     sector.connect(dest_sector,Vec3(100,0,28),True)
      
     continue
   
     # TODO: Unreachable code below left here for reference only, will get removed
     #        after the whole sector transition functionality becomes more stable.
     if i == 0:        
       # following sector
       dest_sector = self.getSectors()[i+1]
       sector.addTransition(dest_sector,Vec3(100,0,28),True)
       
     elif i > 0 and i < num_sectors - 1:
       # following sector
       dest_sector = self.getSectors()[i+1]
       sector.addTransition(dest_sector,Vec3(100,0,28),True)
       
       # preceeding sector
       dest_sector = self.getSectors()[i-1]
       sector.addTransition(dest_sector,Vec3(0,0,20),False)
       
     else:
       # preceeding sector
       dest_sector = self.getSectors()[i-1]
       sector.addTransition(dest_sector,Vec3(0,0,20),False)
     
   dummy_node.removeNode()