def getWaterSurface(manager, polycount = 50000, size = (512,512)): # Get cache directory... cacheDir = manager.get('paths').getConfig().find('cache').get('path') # Check if the data required already exists... cachedWaterSurface = "%s/plane-%dx%d-%dk.bam" % (cacheDir, size[0], size[1], int(polycount/1000)) try: return loader.loadModel(cachedWaterSurface) except: pass # Make cache directory if needed... if not os.path.isdir(cacheDir): os.mkdir(cacheDir) # Put in an image... img = PNMImage(*size) img.makeGrayscale() img.fill(0, 0, 0) img.write("%s/black-%dx%d.png" % (cacheDir,size[0],size[1])) # Put in a mesh... ht = HeightfieldTesselator("plane") assert ht.setHeightfield(Filename("%s/black-%dx%d.png" % (cacheDir,size[0],size[1]))) ht.setPolyCount(polycount) ht.setFocalPoint(int(size[0] * 0.5), int(size[1] * 0.5)) node = ht.generate() node.setPos(-0.5 * size[0], 0.5 * size[1], 0) node.flattenLight() node.writeBamFile(cachedWaterSurface) return node
def load_image(self, category, grayscale=False): image = PNMImage() if image.read(self.get_terrain_file_name(category)): if grayscale: image.makeGrayscale() return image else: return None
def __init__(self, items, parent=None, buttonThrower=None, onDestroy=None, font=None, baselineOffset=.0, scale=.05, itemHeight=1., leftPad=.0, separatorHeight=.5, underscoreThickness=1, BGColor=(0, 0, 0, .7), BGBorderColor=(1, .85, .4, 1), separatorColor=(1, 1, 1, 1), frameColorHover=(1, .85, .4, 1), frameColorPress=(0, 1, 0, 1), textColorReady=(1, 1, 1, 1), textColorHover=(0, 0, 0, 1), textColorPress=(0, 0, 0, 1), textColorDisabled=(.5, .5, .5, 1), minZ=None, useMouseZ=True): ''' items : a collection of menu items Item format : ( 'Item text', 'path/to/image', command ) OR ( 'Item text', 'path/to/image', command, arg1,arg2,.... ) If you don't want to use an image, pass 0. To create disabled item, pass 0 for the command : ( 'Item text', 'path/to/image', 0 ) so, you can easily switch between enabled or disabled : ( 'Item text', 'path/to/image', command if commandEnabled else 0 ) OR ( 'Item text', 'path/to/image', (0,command)[commandEnabled] ) To create submenu, pass a sequence of submenu items for the command. To create disabled submenu, pass an empty sequence for the command. To enable hotkey, insert an underscore before the character, e.g. hotkey of 'Item te_xt' is 'x' key. To add shortcut key text at the right side of the item, append it at the end of the item text, separated by "more than" sign, e.g. 'Item text>Ctrl-T'. To insert separator line, pass 0 for the whole item. parent : where to attach the menu, defaults to aspect2d buttonThrower : button thrower whose thrown events are blocked temporarily when the menu is displayed. If not given, the default button thrower is used onDestroy : user function which will be called after the menu is fully destroyed font : text font baselineOffset : text's baseline Z offset scale : text scale itemHeight : spacing between items, defaults to 1 leftPad : blank space width before text separatorHeight : separator line height, relative to itemHeight underscoreThickness : underscore line thickness BGColor, BGBorderColor, separatorColor, frameColorHover, frameColorPress, textColorReady, textColorHover, textColorPress, textColorDisabled are some of the menu components' color minZ : minimum Z position to restrain menu's bottom from going offscreen (-1..1). If it's None, it will be set a little above the screen's bottom. ''' self.parent = parent if parent else aspect2d self.onDestroy = onDestroy self.BT = buttonThrower if buttonThrower else base.buttonThrowers[ 0].node() self.menu = NodePath('menu-%s' % id(self)) self.parentMenu = None self.submenu = None self.BTprefix = self.menu.getName() + '>' self.submenuCreationTaskName = 'createSubMenu-' + self.BTprefix self.submenuRemovalTaskName = 'removeSubMenu-' + self.BTprefix self.font = font if font else TextNode.getDefaultFont() self.baselineOffset = baselineOffset if isinstance(scale, (float, int)): scale = (scale, 1.0, scale) self.scale = scale self.itemHeight = itemHeight self.leftPad = leftPad self.separatorHeight = separatorHeight self.underscoreThickness = underscoreThickness self.BGColor = BGColor self.BGBorderColor = BGBorderColor self.separatorColor = separatorColor self.frameColorHover = frameColorHover self.frameColorPress = frameColorPress self.textColorReady = textColorReady self.textColorHover = textColorHover self.textColorPress = textColorPress self.textColorDisabled = textColorDisabled self.minZ = minZ self.mpos = Point2(base.mouseWatcherNode.getMouse()) self.itemCommand = [] self.hotkeys = {} self.numItems = 0 self.sel = -1 self.selByKey = False bgPad = self.bgPad = .0125 texMargin = self.font.getTextureMargin() * self.scale[0] * .25 b = DirectButton(parent=NodePath(''), text='^|g_', text_font=self.font, scale=self.scale) fr = b.node().getFrame() b.getParent().removeNode() baselineToCenter = (fr[2] + fr[3]) * self.scale[0] LH = (fr[3] - fr[2]) * self.itemHeight * self.scale[2] imageHalfHeight = .5 * (fr[3] - fr[2]) * self.itemHeight * .85 arrowHalfHeight = .5 * (fr[3] - fr[2]) * self.itemHeight * .5 baselineToTop = (fr[3] * self.itemHeight * self.scale[2] / LH) / (1. + self.baselineOffset) baselineToBot = LH / self.scale[2] - baselineToTop itemZcenter = (baselineToTop - baselineToBot) * .5 separatorHalfHeight = .5 * separatorHeight * LH LSseparator = LineSegs() LSseparator.setColor(.5, .5, .5, .2) arrowVtx = [ (0, itemZcenter), (-2 * arrowHalfHeight, itemZcenter + arrowHalfHeight), (-arrowHalfHeight, itemZcenter), (-2 * arrowHalfHeight, itemZcenter - arrowHalfHeight), ] tri = Triangulator() vdata = GeomVertexData('trig', GeomVertexFormat.getV3(), Geom.UHStatic) vwriter = GeomVertexWriter(vdata, 'vertex') for x, z in arrowVtx: vi = tri.addVertex(x, z) vwriter.addData3f(x, 0, z) tri.addPolygonVertex(vi) tri.triangulate() prim = GeomTriangles(Geom.UHStatic) for i in range(tri.getNumTriangles()): prim.addVertices(tri.getTriangleV0(i), tri.getTriangleV1(i), tri.getTriangleV2(i)) prim.closePrimitive() geom = Geom(vdata) geom.addPrimitive(prim) geomNode = GeomNode('arrow') geomNode.addGeom(geom) realArrow = NodePath(geomNode) z = -baselineToTop * self.scale[2] - bgPad maxWidth = .1 / self.scale[0] shortcutTextMaxWidth = 0 anyImage = False anyArrow = False anyShortcut = False arrows = [] shortcutTexts = [] loadPrcFileData('', 'text-flatten 0') for item in items: if item: t, imgPath, f = item[:3] haveSubmenu = type(f) in SEQUENCE_TYPES anyArrow |= haveSubmenu anyImage |= isinstance(imgPath, bool) or bool(imgPath) disabled = not len(f) if haveSubmenu else not callable(f) args = item[3:] underlinePos = t.find('_') t = t.replace('_', '') shortcutSepPos = t.find('>') if shortcutSepPos > -1: if haveSubmenu: print( "\nA SHORTCUT KEY POINTING TO A SUBMENU IS NON-SENSE, DON'T YOU AGREE ?" ) else: shortcutText = NodePath( OnscreenText( parent=self.menu, text=t[shortcutSepPos + 1:], font=self.font, scale=1, fg=(1, 1, 1, 1), align=TextNode.ARight, )) shortcutTextMaxWidth = max( shortcutTextMaxWidth, abs(shortcutText.getTightBounds()[0][0])) anyShortcut = True t = t[:shortcutSepPos] else: shortcutText = '' EoLcount = t.count('\n') arrowZpos = -self.font.getLineHeight() * EoLcount * .5 if disabled: b = NodePath( OnscreenText( parent=self.menu, text=t, font=self.font, scale=1, fg=textColorDisabled, align=TextNode.ALeft, )) # don't pass the scale and position to OnscreenText constructor, # to maintain correctness between the OnscreenText and DirectButton items # due to the new text generation implementation b.setScale(self.scale) b.setZ(z) maxWidth = max(maxWidth, b.getTightBounds()[1][0] / self.scale[0]) if shortcutText: shortcutText.reparentTo(b) shortcutText.setColor(Vec4(*textColorDisabled), 1) shortcutText.setZ(arrowZpos) shortcutTexts.append(shortcutText) else: b = DirectButton( parent=self.menu, text=t, text_font=self.font, scale=self.scale, pos=(0, 0, z), text_fg=textColorReady, # text color when mouse over text2_fg=textColorHover, # text color when pressed text1_fg=textColorHover if haveSubmenu else textColorPress, # framecolor when pressed frameColor=frameColorHover if haveSubmenu else frameColorPress, commandButtons=[DGG.LMB, DGG.RMB], command=(lambda: 0) if haveSubmenu else self.__runCommand, extraArgs=[] if haveSubmenu else [f, args], text_align=TextNode.ALeft, relief=DGG.FLAT, rolloverSound=0, clickSound=0, pressEffect=0) b.stateNodePath[2].setColor( *frameColorHover) # framecolor when mouse over b.stateNodePath[0].setColor(0, 0, 0, 0) # framecolor when ready bframe = Vec4(b.node().getFrame()) if EoLcount: bframe.setZ(EoLcount * 10) b['frameSize'] = bframe maxWidth = max(maxWidth, bframe[1]) if shortcutText: for snpi, col in ((0, textColorReady), (1, textColorPress), (2, textColorHover)): sct = shortcutText.copyTo(b.stateNodePath[snpi], sort=10) sct.setColor(Vec4(*col), 1) sct.setZ(arrowZpos) shortcutTexts.append(sct) shortcutText.removeNode() if isinstance(imgPath, bool): if imgPath: if disabled: fg = textColorDisabled else: fg = textColorReady tick = NodePath( OnscreenText( parent=b, text=u"\u2714", font=self.font, scale=1, fg=fg, align=TextNode.ALeft, )) tick.setX(-2 * imageHalfHeight - leftPad) elif imgPath: img = loader.loadTexture(imgPath, okMissing=True) if img is not None: if disabled: if imgPath in PopupMenu.grayImages: img = PopupMenu.grayImages[imgPath] else: pnm = PNMImage() img.store(pnm) pnm.makeGrayscale(.2, .2, .2) img = Texture() img.load(pnm) PopupMenu.grayImages[imgPath] = img img.setMinfilter(Texture.FTLinearMipmapLinear) img.setWrapU(Texture.WMClamp) img.setWrapV(Texture.WMClamp) CM = CardMaker('') CM.setFrame(-2 * imageHalfHeight - leftPad, -leftPad, itemZcenter - imageHalfHeight, itemZcenter + imageHalfHeight) imgCard = b.attachNewNode(CM.generate()) imgCard.setTexture(img) if underlinePos > -1: oneLineText = t[:underlinePos + 1] oneLineText = oneLineText[oneLineText.rfind('\n') + 1:] tn = TextNode('') tn.setFont(self.font) tn.setText(oneLineText) tnp = NodePath(tn.getInternalGeom()) underlineXend = tnp.getTightBounds()[1][0] tnp.removeNode() tn.setText(t[underlinePos]) tnp = NodePath(tn.getInternalGeom()) b3 = tnp.getTightBounds() underlineXstart = underlineXend - (b3[1] - b3[0])[0] tnp.removeNode() underlineZpos = -.7 * baselineToBot - self.font.getLineHeight( ) * t[:underlinePos].count('\n') LSunder = LineSegs() LSunder.setThickness(underscoreThickness) LSunder.moveTo(underlineXstart + texMargin, 0, underlineZpos) LSunder.drawTo(underlineXend - texMargin, 0, underlineZpos) if disabled: underline = b.attachNewNode(LSunder.create()) underline.setColor(Vec4(*textColorDisabled), 1) else: underline = b.stateNodePath[0].attachNewNode( LSunder.create()) underline.setColor(Vec4(*textColorReady), 1) underline.copyTo(b.stateNodePath[1], 10).setColor( Vec4(*textColorHover if haveSubmenu else textColorPress), 1) underline.copyTo(b.stateNodePath[2], 10).setColor(Vec4(*textColorHover), 1) hotkey = t[underlinePos].lower() if hotkey in self.hotkeys: self.hotkeys[hotkey].append(self.numItems) else: self.hotkeys[hotkey] = [self.numItems] self.accept(self.BTprefix + hotkey, self.__processHotkey, [hotkey]) self.accept(self.BTprefix + 'alt-' + hotkey, self.__processHotkey, [hotkey]) if haveSubmenu: if disabled: arrow = realArrow.instanceUnderNode(b, '') arrow.setColor(Vec4(*textColorDisabled), 1) arrow.setZ(arrowZpos) else: arrow = realArrow.instanceUnderNode( b.stateNodePath[0], 'r') arrow.setColor(Vec4(*textColorReady), 1) arrow.setZ(arrowZpos) arrPress = realArrow.instanceUnderNode( b.stateNodePath[1], 'p') arrPress.setColor(Vec4(*textColorHover), 1) arrPress.setZ(arrowZpos) arrHover = realArrow.instanceUnderNode( b.stateNodePath[2], 'h') arrHover.setColor(Vec4(*textColorHover), 1) arrHover.setZ(arrowZpos) # weird, if sort order is 0, it's obscured by the frame for a in (arrPress, arrHover): a.reparentTo(a.getParent(), sort=10) if not disabled: extraArgs = [self.numItems, f if haveSubmenu else 0] self.accept(DGG.ENTER + b.guiId, self.__hoverOnItem, extraArgs) self.accept(DGG.EXIT + b.guiId, self.__offItem) #~ self.itemCommand.append((None,0) if haveSubmenu else (f,args)) self.itemCommand.append((f, args)) if self.numItems == 0: self.firstButtonIdx = int(b.guiId[2:]) self.numItems += 1 z -= LH + self.font.getLineHeight() * self.scale[2] * EoLcount else: # SEPARATOR LINE z += LH - separatorHalfHeight - baselineToBot * self.scale[2] LSseparator.moveTo(0, 0, z) LSseparator.drawTo(self.scale[0] * .5, 0, z) LSseparator.drawTo(self.scale[0], 0, z) z -= separatorHalfHeight + baselineToTop * self.scale[2] maxWidth += 7 * arrowHalfHeight * ( anyArrow or anyShortcut) + .2 + shortcutTextMaxWidth arrowXpos = maxWidth - arrowHalfHeight realArrow.setX(arrowXpos) if anyImage: leftPad += 2 * imageHalfHeight + leftPad for sct in shortcutTexts: sct.setX(maxWidth - 2 * (arrowHalfHeight * anyArrow + .2)) for c in asList(self.menu.findAllMatches('**/DirectButton*')): numLines = c.node().getFrame()[2] c.node().setFrame( Vec4( -leftPad, maxWidth, -baselineToBot - (numLines * .1 * self.itemHeight if numLines >= 10 else 0), baselineToTop)) loadPrcFileData('', 'text-flatten 1') try: minZ = self.menu.getChild(0).getRelativePoint( b, Point3(0, 0, b.node().getFrame()[2]))[2] except: minZ = self.menu.getChild(0).getRelativePoint( self.menu, Point3( 0, 0, b.getTightBounds()[0][2]))[2] - baselineToBot * .5 try: top = self.menu.getChild(0).node().getFrame()[3] except: top = self.menu.getChild(0).getZ() + baselineToTop l, r, b, t = -leftPad - bgPad / self.scale[ 0], maxWidth + bgPad / self.scale[0], minZ - bgPad / self.scale[ 2], top + bgPad / self.scale[2] menuBG = DirectFrame(parent=self.menu.getChild(0), frameSize=(l, r, b, t), frameColor=BGColor, state=DGG.NORMAL, suppressMouse=1) menuBorder = self.menu.getChild(0).attachNewNode('border') borderVtx = ( (l, 0, b), (l, 0, .5 * (b + t)), (l, 0, t), (.5 * (l + r), 0, t), (r, 0, t), (r, 0, .5 * (b + t)), (r, 0, b), (.5 * (l + r), 0, b), (l, 0, b), ) LSborderBG = LineSegs() LSborderBG.setThickness(4) LSborderBG.setColor(0, 0, 0, .7) LSborderBG.moveTo(*(borderVtx[0])) for v in borderVtx[1:]: LSborderBG.drawTo(*v) # fills the gap at corners for v in range(0, 7, 2): LSborderBG.moveTo(*(borderVtx[v])) menuBorder.attachNewNode(LSborderBG.create()) LSborder = LineSegs() LSborder.setThickness(2) LSborder.setColor(*BGBorderColor) LSborder.moveTo(*(borderVtx[0])) for v in borderVtx[1:]: LSborder.drawTo(*v) menuBorder.attachNewNode(LSborder.create()) for v in range(1, 8, 2): LSborderBG.setVertexColor(v, Vec4(0, 0, 0, .1)) LSborder.setVertexColor(v, Vec4(.3, .3, .3, .5)) menuBorderB3 = menuBorder.getTightBounds() menuBorderDims = menuBorderB3[1] - menuBorderB3[0] menuBG.wrtReparentTo(self.menu, sort=-1) self.menu.reparentTo(self.parent) x = -menuBorderB3[0][0] * self.scale[0] for c in asList(self.menu.getChildren()): c.setX(x) self.maxWidth = maxWidth = menuBorderDims[0] self.height = menuBorderDims[2] maxWidthR2D = maxWidth * self.menu.getChild(0).getSx(render2d) separatorLines = self.menu.attachNewNode(LSseparator.create(), 10) separatorLines.setSx(maxWidth) for v in range(1, LSseparator.getNumVertices(), 3): LSseparator.setVertexColor(v, Vec4(*separatorColor)) x = clamp(-.98, .98 - maxWidthR2D, self.mpos[0] - maxWidthR2D * .5) minZ = (-.98 if self.minZ is None else self.minZ) z = clamp( minZ + menuBorderDims[2] * self.scale[2] * self.parent.getSz(render2d), .98, self.mpos[1] if useMouseZ else -1000) self.menu.setPos(render2d, x, 0, z) self.menu.setTransparency(1) self.origBTprefix = self.BT.getPrefix() self.BT.setPrefix(self.BTprefix) self.accept(self.BTprefix + 'escape', self.destroy) for e in ('mouse1', 'mouse3'): self.accept(self.BTprefix + e, self.destroy, [True]) self.accept(self.BTprefix + 'arrow_down', self.__nextItem) self.accept(self.BTprefix + 'arrow_down-repeat', self.__nextItem) self.accept(self.BTprefix + 'arrow_up', self.__prevItem) self.accept(self.BTprefix + 'arrow_up-repeat', self.__prevItem) self.accept(self.BTprefix + 'enter', self.__runSelItemCommand) self.accept(self.BTprefix + 'space', self.__runSelItemCommand)