Example #1
0
 def __init__(self,
              parent=None,
              group=None,
              value=None,
              active=False,
              label=u"Radiobox",
              **kwargs):
     """ Constructs a new radiobox. group should be a handle to a LUIRadioboxGroup.
     value will be the value returned by group.value, in case the box was
     selected. By default, the radiobox is not active. """
     assert group is not None, "LUIRadiobox needs a LUIRadioboxGroup!"
     LUIObject.__init__(self, x=0, y=0, solid=True)
     self._sprite = LUISprite(self, "Radiobox_Default", "skin")
     self._label = LUILabel(parent=self,
                            text=label,
                            margin=(0, 0, 0, 23),
                            center_vertical=True)
     self._value = value
     self._active = False
     self._hovered = False
     self._group = group
     self._group.register_box(self)
     if active:
         self.set_active()
     if parent:
         self.parent = parent
     LUIInitialState.init(self, kwargs)
Example #2
0
class LUISpriteButton(LUIObject):

    """ Simple button that uses only two images: Default and focus. """
    def __init__(self, template="ButtonDefault", width = 50, height = 50, **kwargs):
        LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True)
        LUIInitialState.init(self, kwargs)
        self.margin_left = -1
        self.template = template

        self.fit_to_children()

        self.button_sprite = LUISprite(self, template, "skin")
        self.fit_to_children()

        self.width = width
        self.height = height

        self.button_sprite.width = width
        self.button_sprite.height = height

    def on_mousedown(self, event):
        """ Internal on_mousedown handler. Do not override """
        self.button_sprite.set_texture(self.template + "Focus", "skin", resize=False)

    def on_mouseup(self, event):
        """ Internal on_mouseup handler. Do not override """
        self.button_sprite.set_texture(self.template, "skin", resize=False)

    def on_click(self, event):
        """ Internal onclick handler. Do not override """
        self.trigger_event("changed")
        self._update_sprite()
Example #3
0
 def __init__(self, template="ButtonDefault", **kwargs):
     LUIObject.__init__(self, x=0, y=0, solid=True)
     self._template = template
     self._button_sprite = LUISprite(self, template, "skin")
     self._button_sprite.width = width
     self._button_sprite.height = height
     LUIInitialState.init(self, kwargs)
Example #4
0
class LUICheckbox(LUIObject):

    """ This is a simple checkbox, including a Label. The checkbox can either
    be checked or unchecked. """

    def __init__(self, checked=False, label=u"Checkbox", **kwargs):
        """ Constructs a new checkbox with the given label and state. """
        LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True)
        LUIInitialState.init(self, kwargs)
        self.checkboxSprite = LUISprite(self, "Checkbox_Default", "skin")
        self.label = LUILabel(parent=self, text=label, shadow=True, left=self.checkboxSprite.width + 6)
        self.label.top = self.label.height - self.checkboxSprite.height
        self.label.bind("resized", self._on_label_resized)
        self.fit_to_children()

        self.checked = checked
        self._update_sprite()

    def _on_label_resized(self, event):
        """ Internal handler when the text of the label got changed """
        self.fit_to_children()

    def on_click(self, event):
        """ Internal onclick handler. Do not override """
        self.checked = not self.checked
        self.trigger_event("changed")
        self._update_sprite()

    def on_mousedown(self, event):
        """ Internal mousedown handler. Do not override """
        self.checkboxSprite.color = (0.86,0.86,0.86,1.0)

    def on_mouseup(self, event):
        """ Internal on_mouseup handler. Do not override """
        self.checkboxSprite.color = (1,1,1,1)

    def get_checked(self):
        """ Returns a boolean wheter the checkbox is currently checked """
        return self.checked

    def toggle_checked(self):
        """ Toggles the checkbox state """
        self.set_checked(not self.get_checked())

    def set_checked(self, checked):
        """ Sets the checkbox state """
        self.checked = checked
        self._update_sprite()
        
    def get_label(self):
        """ Returns a handle to the label, so it can be modified (e.g. change 
            its text) """
        return self.label

    def _update_sprite(self):
        """ Internal method to update the sprites """
        img = "Checkbox_Checked" if self.checked else "Checkbox_Default"
        self.checkboxSprite.set_texture(img, "skin")
Example #5
0
 def __init__(self, checked=False, label=u"Checkbox", **kwargs):
     """ Constructs a new checkbox with the given label and state. By default,
     the checkbox is not checked. """
     LUIObject.__init__(self, x=0, y=0, solid=True)
     self._checked = checked
     self._checkbox_sprite = LUISprite(self, "Checkbox_Default", "skin")
     self._label = LUILabel(parent=self,
                            text=label,
                            margin=(0, 0, 0, 25),
                            center_vertical=True,
                            alpha=0.4)
     self._hovered = False
     LUIInitialState.init(self, kwargs)
Example #6
0
 def __init__(self, image_prefix="", **kwargs):
     """ Creates a new layout, using the image_prefix as prefix. """
     LUIObject.__init__(self)
     self.set_size("100%", "100%")
     self._prefix = image_prefix
     self._parts = {}
     for i in self._MODES:
         self._parts[i] = LUISprite(self, "blank", "skin")
     self._update_layout()
     LUIInitialState.init(self, kwargs)
Example #7
0
    def __init__(self, checked=False, label=u"Checkbox", **kwargs):
        """ Constructs a new checkbox with the given label and state. """
        LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True)
        LUIInitialState.init(self, kwargs)
        self.checkboxSprite = LUISprite(self, "Checkbox_Default", "skin")
        self.label = LUILabel(parent=self, text=label, shadow=True, left=self.checkboxSprite.width + 6)
        self.label.top = self.label.height - self.checkboxSprite.height
        self.label.bind("resized", self._on_label_resized)
        self.fit_to_children()

        self.checked = checked
        self._update_sprite()
Example #8
0
class LUIHorizontalStretchedLayout(LUIObject):
    """ A layout which takes 3 sprites, a left sprite, a right sprite, and a
    middle sprite. While the left and right sprites remain untouched, the middle
    one will be stretched to fit the layout """
    def __init__(self, parent=None, prefix="ButtonDefault", **kwargs):
        LUIObject.__init__(self)
        self._layout = LUIHorizontalLayout(self, spacing=0)
        self._layout.width = "100%"
        self._sprite_left = LUISprite(self._layout.cell(), "blank", "skin")
        self._sprite_mid = LUISprite(self._layout.cell('*'), "blank", "skin")
        self._sprite_right = LUISprite(self._layout.cell(), "blank", "skin")
        if parent is not None:
            self.parent = parent
        self.prefix = prefix
        LUIInitialState.init(self, kwargs)

    def set_prefix(self, prefix):
        """ Sets the layout prefix, this controls which sprites will be used """
        self._sprite_left.set_texture(prefix + "_Left", "skin")
        self._sprite_mid.set_texture(prefix, "skin")
        self._sprite_right.set_texture(prefix + "_Right", "skin")
        self._sprite_mid.width = "100%"
        self._prefix = prefix

    def get_prefix(self):
        """ Returns the layout prefix """
        return self._prefix

    prefix = property(get_prefix, set_prefix)
Example #9
0
    def __init__(self, parent=None, width=200, value=50, show_label=True):
        """ Constructs a new progress bar. If show_label is True, a label indicating
        the current progress is shown """
        LUIObject.__init__(self)
        self.set_width(width)

        self._bg_layout = LUIHorizontalStretchedLayout(parent=self,
                                                       prefix="ProgressbarBg",
                                                       width="100%")

        self._fg_left = LUISprite(self, "ProgressbarFg_Left", "skin")
        self._fg_mid = LUISprite(self, "ProgressbarFg", "skin")
        self._fg_right = LUISprite(self, "ProgressbarFg_Right", "skin")
        self._fg_finish = LUISprite(self, "ProgressbarFg_Finish", "skin")

        self._show_label = show_label
        self._progress_pixel = 0
        self._fg_finish.right = 0

        if self._show_label:
            self._progress_label = LUILabel(parent=self, text=u"33 %")
            self._progress_label.centered = (True, True)

        self.set_value(value)
        self._update_progress()

        if parent is not None:
            self.parent = parent
Example #10
0
class LUISpriteButton(LUIObject):
    """ Simple button that uses only two images: Default and focus. """
    def __init__(self, template="ButtonDefault", **kwargs):
        LUIObject.__init__(self, x=0, y=0, solid=True)
        self._template = template
        self._button_sprite = LUISprite(self, template, "skin")
        self._button_sprite.width = width
        self._button_sprite.height = height
        LUIInitialState.init(self, kwargs)

    def on_mousedown(self, event):
        """ Internal on_mousedown handler. Do not override """
        self._button_sprite.set_texture(self.template + "Focus",
                                        "skin",
                                        resize=False)

    def on_mouseup(self, event):
        """ Internal on_mouseup handler. Do not override """
        self._button_sprite.set_texture(self.template, "skin", resize=False)

    def on_click(self, event):
        """ Internal onclick handler. Do not override """
        self.trigger_event("changed")
Example #11
0
    def __init__(self, template="ButtonDefault", width = 50, height = 50, **kwargs):
        LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True)
        LUIInitialState.init(self, kwargs)
        self.margin_left = -1
        self.template = template

        self.fit_to_children()

        self.button_sprite = LUISprite(self, template, "skin")
        self.fit_to_children()

        self.width = width
        self.height = height

        self.button_sprite.width = width
        self.button_sprite.height = height
Example #12
0
 def __init__(self, parent=None, prefix="ButtonDefault", **kwargs):
     LUIObject.__init__(self)
     self._layout = LUIHorizontalLayout(self, spacing=0)
     self._layout.width = "100%"
     self._sprite_left = LUISprite(self._layout.cell(), "blank", "skin")
     self._sprite_mid = LUISprite(self._layout.cell('*'), "blank", "skin")
     self._sprite_right = LUISprite(self._layout.cell(), "blank", "skin")
     if parent is not None:
         self.parent = parent
     self.prefix = prefix
     LUIInitialState.init(self, kwargs)
Example #13
0
    def __init__(self, group=None, value=None, active=False, label=u"Radiobox", **kwargs):
        LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True)
        LUIInitialState.init(self, kwargs)

        self.sprite = LUISprite(self, "Radiobox_Default", "skin")
        self.label = LUILabel(parent=self, text=label, shadow=True, left=self.sprite.width+6)
        self.label.top = self.label.height - self.sprite.height
        self.label.bind("resized", self._on_label_resized)

        self.fit_to_children()
        self.group = group
        self.group.register_box(self)
        self.active = False
        self.value = value

        if active:
            self.set_active()
Example #14
0
    def __init__(self, width=200, options=None, selectedOption=None, **kwargs):
        LUIObject.__init__(self, x=0, y=0, w=width+4, h=0, solid=True)
        LUIInitialState.init(self, kwargs)
        LUICallback.__init__(self)

        # The selectbox has a small border, to correct this we move it
        self.margin_left = -2

        self.bgLeft = LUISprite(self, "Selectbox_Left", "skin")
        self.bgMid = LUISprite(self, "Selectbox", "skin")
        self.bgRight = LUISprite(self, "Selectbox_Right", "skin")

        self.bgMid.width = self.width - self.bgLeft.width - self.bgRight.width
        self.bgMid.left = self.bgLeft.width
        self.bgRight.left = self.bgMid.width + self.bgMid.left

        self.bgRight.z_offset = 1

        self.labelContainer = LUIObject(self, x=10, y=6, w=width - 20 - self.bgRight.width, h=self.bgMid.height - 6)
        self.labelContainer.clip_bounds = (0,0,0,0)

        self.label = LUILabel(parent=self.labelContainer, text=u"Select an option ..", shadow=True)

        self.bgRight.bind("mouseover", self._knob_mouseover)
        self.bgRight.bind("mouseout", self._knob_mouseout)
        self.bgRight.bind("click", self.on_click)
        self.bgRight.bind("click", self.on_click)

        self.fit_to_children()

        self.dropMenu = UISelectdrop(parent=self, width=width)
        self.dropMenu.top = self.bgMid.height - 7
        self.dropMenu.topmost = True

        self.dropOpen = False
        self.dropMenu.hide()

        self.options = []
        self.currentOptionId = None

        if options is not None:
            self.options = options

        self._select_option(selectedOption)
Example #15
0
    def __init__(self, inner_padding=5, scrollable=False, style=FS_raised, **kwargs):
        """ Creates a new frame with the given options and style. If scrollable
        is True, the contents of the frame will scroll if they don't fit into
        the frame height. inner_padding only has effect if scrollable is True.
        You can call fit_to_children() to make the frame fit automatically to
        it's contents."""
        LUIObject.__init__(self)

        # Each *style* has a different border size (size of the shadow). The
        # border size shouldn't get calculated to the actual framesize, so we
        # are determining it first and then substracting it.
        # TODO: We could do this automatically, determined by the sprite size
        # probably?
        self._border_size = 0
        self.padding = 10
        self.solid = True
        prefix = ""

        if style == LUIFrame.FS_raised:
            temp = LUISprite(self, "Frame_Left", "skin")
            self._border_size = temp.width
            self.remove_child(temp)
            prefix = "Frame_"
        elif style == LUIFrame.FS_sunken:
            self._border_size = 0
            prefix = "SunkenFrame_"
        else:
            raise Exception("Unkown LUIFrame style: " + style)

        self._scrollable = scrollable
        self._layout = LUICornerLayout(parent=self, image_prefix=prefix)
        self._layout.margin = -(self.padding.top + self._border_size)
        if self._scrollable:
            self._content = LUIObject(self)
            self._content.size = (self.width, self.height)
            self._content.pos = (self._border_size, self._border_size)
            self._scroll_content = LUIScrollableRegion(self._content,
                width=self.width-2*self.padding.left, height=self.height-2*self.padding.left,
                padding=inner_padding)
            self.content_node = self._scroll_content.content_node

        LUIInitialState.init(self, kwargs)
Example #16
0
    def __init__(self, parent, width=200):
        LUIObject.__init__(self, x=0, y=0, w=width, h=1, solid=True)

        self._layout = LUICornerLayout(parent=self,
                                       image_prefix="Selectdrop_",
                                       width=width + 10,
                                       height=100)
        self._layout.margin.left = -3

        self._opener = LUISprite(self, "SelectboxOpen_Right", "skin")
        self._opener.right = -4
        self._opener.top = -25
        self._opener.z_offset = 3

        self._container = LUIObject(self._layout, 0, 0, 0, 0)
        self._container.width = self.width
        self._container.clip_bounds = (0, 0, 0, 0)
        self._container.left = 5
        self._container.solid = True
        self._container.bind("mousedown", lambda *args: self.request_focus())

        self._selectbox = parent
        self._option_focus = False
        self.parent = self._selectbox
Example #17
0
    def prepare_demo(self, demo_title=u"Some Demo"):

        # Background
        self._background = LUISprite(self._root, "res/DemoBackground.png")
        # Make the background solid and recieve events
        self._background.solid = True

        # Logo
        self._logo = LUISprite(self._root, "res/LUILogo.png")
        self._logo.top_left = 15, 20

        # Title
        self._title_label = LUILabel(parent=self._root,
                                     text=demo_title,
                                     font_size=40,
                                     font="header",
                                     pos=(120, 27))
        self._subtitle_label = LUILabel(parent=self._root,
                                        text="Widget Demo",
                                        font_size=14,
                                        font="default",
                                        pos=(121, 70),
                                        alpha=0.3)

        # Right bar

        self._right_bar = LUIVerticalLayout(parent=self._root)
        self._left_bar = LUIVerticalLayout(parent=self._root)
        self._right_bar.width = 350
        self._right_bar.pos = (410, 120)
        self._right_bar.spacing = 10
        self._left_bar.width = 350
        self._left_bar.pos = (20, 120)
        self._left_bar.spacing = 10

        # Public functions
        self._public_functions = LUIFrame(width=340, style=LUIFrame.FS_sunken)
        self._functions_label = LUILabel(text=U"Additional Public functions")
        self._functions_layout = LUIVerticalLayout(
            parent=self._public_functions)
        self._functions_layout.add(self._functions_label, 30)

        # Events
        self._events = LUIFrame(width=340, style=LUIFrame.FS_sunken)
        self._events_label = LUILabel(text=U"Additional Events")
        self._events_layout = LUIVerticalLayout(parent=self._events)
        self._events_layout.add(self._events_label, 30)

        # Actions
        self._actions = LUIFrame(width=340, style=LUIFrame.FS_sunken)
        self._actions_label = LUILabel(parent=self._actions,
                                       text=U"Demo-Actions")
        self._actions_select = LUISelectbox(parent=self._actions,
                                            width=225,
                                            top=30)
        self._actions_btn = LUIButton(parent=self._actions,
                                      right=0,
                                      top=30,
                                      text=u"Execute",
                                      template="ButtonGreen")
        self._actions_btn.bind("click", self._exec_action)

        # Properties
        self._properties = LUIFrame(width=340, style=LUIFrame.FS_sunken)
        self._properties_label = LUILabel(text=u"Additional Properties")
        self._properties_layout = LUIVerticalLayout(parent=self._properties)
        self._properties_layout.add(self._properties_label, 30)

        self._right_bar.add(self._actions)
        self._right_bar.add(self._public_functions)
        self._right_bar.add(self._properties)
        self._right_bar.add(self._events)

        # Widget
        self._widget_container = LUIFrame(width=360,
                                          height=250,
                                          style=LUIFrame.FS_sunken)
        self._widget_label = LUILabel(parent=self._widget_container,
                                      text=u"Widget Demo")
        self._left_bar.add(self._widget_container)

        # Source Code
        self._source_container = LUIFrame(width=360,
                                          height=190,
                                          style=LUIFrame.FS_sunken)
        self._source_label = LUILabel(parent=self._source_container,
                                      text=u"Default Constructor")
        self._copy_code_button = LUIButton(parent=self._source_container,
                                           text=u"Copy to Clipboard",
                                           template="ButtonGreen",
                                           bottom_right=(0, 0))
        self._source_content = LUIObject(self._source_container)
        self._source_content.top = 40
        self._left_bar.add(self._source_container)

        self._widget_node = LUIObject(self._widget_container, x=0, y=40)
Example #18
0
    def __init__(self,
                 parent=None,
                 width=100,
                 height=100,
                 padding=10,
                 **kwargs):
        LUIObject.__init__(self)
        self.set_size(width, height)
        self._content_parent = LUIObject(self)
        self._content_parent.set_size("100%", "100%")
        self._content_parent.clip_bounds = (0, 0, 0, 0)

        self._content_clip = LUIObject(self._content_parent,
                                       x=padding,
                                       y=padding)
        self._content_clip.set_size("100%", "100%")

        self._content_scroller = LUIObject(self._content_clip)
        self._content_scroller.width = "100%"

        self._scrollbar = LUIObject(self, x=0, y=0, w=20)
        self._scrollbar.height = "100%"
        self._scrollbar.right = -10

        self._scrollbar_bg = LUISprite(self._scrollbar, "blank", "skin")
        self._scrollbar_bg.color = (1, 1, 1, 0.05)
        self._scrollbar_bg.set_size(3, "100%")
        self._scrollbar_bg.center_horizontal = True

        # Handle
        self._scrollbar_handle = LUIObject(self._scrollbar, x=5, y=0, w=10)
        self._scroll_handle_top = LUISprite(self._scrollbar_handle,
                                            "ScrollbarHandle_Top", "skin")
        self._scroll_handle_mid = LUISprite(self._scrollbar_handle,
                                            "ScrollbarHandle", "skin")
        self._scroll_handle_bottom = LUISprite(self._scrollbar_handle,
                                               "ScrollbarHandle_Bottom",
                                               "skin")

        self._scrollbar_handle.solid = True
        self._scrollbar.solid = True

        self._scrollbar_handle.bind("mousedown", self._start_scrolling)
        self._scrollbar_handle.bind("mouseup", self._stop_scrolling)
        self._scrollbar.bind("mousedown", self._on_bar_click)
        self._scrollbar.bind("mouseup", self._stop_scrolling)

        self._handle_dragging = False
        self._drag_start_y = 0

        self._scroll_top_position = 0
        self._content_height = 400

        scroll_shadow_width = self.width - 10

        # Scroll shadow
        self._scroll_shadow_top = LUIHorizontalStretchedLayout(
            parent=self, prefix="ScrollShadowTop", width="100%")
        self._scroll_shadow_bottom = LUIHorizontalStretchedLayout(
            parent=self, prefix="ScrollShadowBottom", width="100%")
        self._scroll_shadow_bottom.bottom = 0

        self._handle_height = 100

        if parent is not None:
            self.parent = parent

        LUIInitialState.init(self, kwargs)
        self.content_node = self._content_scroller
        taskMgr.doMethodLater(0.05, lambda task: self._update(),
                              "update_scrollbar")
Example #19
0
class LUIScrollableRegion(LUIObject):
    """ Scrollable region, reparent elements to the .content_node to make them
    scroll. """
    def __init__(self,
                 parent=None,
                 width=100,
                 height=100,
                 padding=10,
                 **kwargs):
        LUIObject.__init__(self)
        self.set_size(width, height)
        self._content_parent = LUIObject(self)
        self._content_parent.set_size("100%", "100%")
        self._content_parent.clip_bounds = (0, 0, 0, 0)

        self._content_clip = LUIObject(self._content_parent,
                                       x=padding,
                                       y=padding)
        self._content_clip.set_size("100%", "100%")

        self._content_scroller = LUIObject(self._content_clip)
        self._content_scroller.width = "100%"

        self._scrollbar = LUIObject(self, x=0, y=0, w=20)
        self._scrollbar.height = "100%"
        self._scrollbar.right = -10

        self._scrollbar_bg = LUISprite(self._scrollbar, "blank", "skin")
        self._scrollbar_bg.color = (1, 1, 1, 0.05)
        self._scrollbar_bg.set_size(3, "100%")
        self._scrollbar_bg.center_horizontal = True

        # Handle
        self._scrollbar_handle = LUIObject(self._scrollbar, x=5, y=0, w=10)
        self._scroll_handle_top = LUISprite(self._scrollbar_handle,
                                            "ScrollbarHandle_Top", "skin")
        self._scroll_handle_mid = LUISprite(self._scrollbar_handle,
                                            "ScrollbarHandle", "skin")
        self._scroll_handle_bottom = LUISprite(self._scrollbar_handle,
                                               "ScrollbarHandle_Bottom",
                                               "skin")

        self._scrollbar_handle.solid = True
        self._scrollbar.solid = True

        self._scrollbar_handle.bind("mousedown", self._start_scrolling)
        self._scrollbar_handle.bind("mouseup", self._stop_scrolling)
        self._scrollbar.bind("mousedown", self._on_bar_click)
        self._scrollbar.bind("mouseup", self._stop_scrolling)

        self._handle_dragging = False
        self._drag_start_y = 0

        self._scroll_top_position = 0
        self._content_height = 400

        scroll_shadow_width = self.width - 10

        # Scroll shadow
        self._scroll_shadow_top = LUIHorizontalStretchedLayout(
            parent=self, prefix="ScrollShadowTop", width="100%")
        self._scroll_shadow_bottom = LUIHorizontalStretchedLayout(
            parent=self, prefix="ScrollShadowBottom", width="100%")
        self._scroll_shadow_bottom.bottom = 0

        self._handle_height = 100

        if parent is not None:
            self.parent = parent

        LUIInitialState.init(self, kwargs)
        self.content_node = self._content_scroller
        taskMgr.doMethodLater(0.05, lambda task: self._update(),
                              "update_scrollbar")

    def _on_bar_click(self, event):
        """ Internal handler when the user clicks on the scroll bar """
        self._scroll_to_bar_pixels(event.coordinates.y -
                                   self._scrollbar.abs_pos.y -
                                   self._handle_height / 2.0)
        self._update()
        self._start_scrolling(event)

    def _start_scrolling(self, event):
        """ Internal method when we start scrolling """
        self.request_focus()
        if not self._handle_dragging:
            self._drag_start_y = event.coordinates.y
            self._handle_dragging = True

    def _stop_scrolling(self, event):
        """ Internal handler when we should stop scrolling """
        if self._handle_dragging:
            self._handle_dragging = False
            self.blur()

    def _scroll_to_bar_pixels(self, pixels):
        """ Internal method to convert from pixels to a relative position """
        offset = pixels * self._content_height / self.height
        self._scroll_top_position = offset
        self._scroll_top_position = max(
            0,
            min(self._content_height - self._content_clip.height,
                self._scroll_top_position))

    def on_tick(self, event):
        """ Internal on tick handler """
        if self._handle_dragging:
            scroll_abs_pos = self._scrollbar.abs_pos
            clamped_coord_y = max(
                scroll_abs_pos.y,
                min(scroll_abs_pos.y + self.height, event.coordinates.y))
            offset = clamped_coord_y - self._drag_start_y
            self._drag_start_y = clamped_coord_y
            self._scroll_to_bar_pixels(self._scroll_top_position /
                                       self._content_height * self.height +
                                       offset)
        self._update()

    def _set_handle_height(self, height):
        """ Internal method to set the scrollbar height """
        self._scroll_handle_mid.top = float(self._scroll_handle_top.height)

        self._scroll_handle_mid.height = max(
            0.0, height - self._scroll_handle_top.height -
            self._scroll_handle_bottom.height)
        self._scroll_handle_bottom.top = self._scroll_handle_mid.height + self._scroll_handle_mid.top
        self._handle_height = height

    def _update(self):
        """ Internal method to update the scroll bar """
        self._content_height = max(1, self._content_scroller.get_height() + 20)
        self._content_scroller.top = -self._scroll_top_position
        scrollbar_height = max(
            0.1, min(1.0, self._content_clip.height / self._content_height))
        scrollbar_height_px = scrollbar_height * self.height

        self._set_handle_height(scrollbar_height_px)
        self._scrollbar_handle.top = self._scroll_top_position / self._content_height * self.height

        top_alpha = max(0.0, min(1.0, self._scroll_top_position / 50.0))
        bottom_alpha = max(
            0.0,
            min(1.0, (self._content_height - self._scroll_top_position -
                      self._content_clip.height) / 50.0))
        self._scroll_shadow_top.color = (1, 1, 1, top_alpha)
        self._scroll_shadow_bottom.color = (1, 1, 1, bottom_alpha)

        if self._content_height <= self.height:
            self._scrollbar_handle.hide()
        else:
            self._scrollbar_handle.show()

    def on_element_added(self):
        taskMgr.doMethodLater(0.05, lambda task: self._update(),
                              "update_layout")

    def get_scroll_percentage(self):
        """ Returns the current scroll height in percentage from 0 to 1 """
        return self._scroll_top_position / max(
            1, self._content_height - self._content_clip.height)

    def set_scroll_percentage(self, percentage):
        """ Sets the scroll position in percentage, 0 means top and 1 means bottom """
        percentage = max(0.0, min(1.0, percentage))
        pixels = max(
            0.0, self._content_height - self._content_clip.height) * percentage
        self._scroll_top_position = pixels
        self._update()

    scroll_percentage = property(get_scroll_percentage, set_scroll_percentage)

    def scroll_to_bottom(self):
        """ Scrolls to the bottom of the frame """
        taskMgr.doMethodLater(0.07,
                              lambda task: self.set_scroll_percentage(1.0),
                              "scroll_to_bottom")

    def scroll_to_top(self):
        """ Scrolls to the top of the frame """
        taskMgr.doMethodLater(0.07,
                              lambda task: self.set_scroll_percentage(0.0),
                              "scroll_to_top")
Example #20
0
    def __init__(self,
                 parent=None,
                 filled=True,
                 min_value=0.0,
                 max_value=1.0,
                 width=100.0,
                 value=None,
                 **kwargs):
        """ Constructs a new slider. If filled is True, the part behind the knob
        will be solid """
        LUIObject.__init__(self, x=0, y=0, solid=True)
        self.set_width(width)
        self._knob = LUISprite(self, "SliderKnob", "skin")
        self._knob.z_offset = 2
        self._knob.solid = True

        # Construct the background
        self._slider_bg = LUIHorizontalStretchedLayout(parent=self,
                                                       prefix="SliderBg",
                                                       center_vertical=True,
                                                       width="100%",
                                                       margin=(-1, 0, 0, 0))

        self._filled = filled
        self._min_value = min_value
        self._max_value = max_value

        self._side_margin = self._knob.width / 4
        self._effective_width = self.width - 2 * self._side_margin

        if self._filled:
            self._slider_fill = LUIObject(self)
            self._fill_left = LUISprite(self._slider_fill, "SliderBgFill_Left",
                                        "skin")
            self._fill_mid = LUISprite(self._slider_fill, "SliderBgFill",
                                       "skin")
            self._fill_mid.left = self._fill_left.width
            self._slider_fill.z_offset = 1
            self._slider_fill.center_vertical = True

        if parent is not None:
            self.parent = parent

        # Handle various events
        self._knob.bind("mousedown", self._start_drag)
        self._knob.bind("mousemove", self._update_drag)
        self._knob.bind("mouseup", self._stop_drag)
        self._knob.bind("keydown", self._on_keydown)
        self._knob.bind("blur", self._stop_drag)
        self._knob.bind("keyrepeat", self._on_keydown)

        self._drag_start_pos = None
        self._dragging = False
        self._drag_start_val = 0
        self.current_val = 10

        # Set initial value
        if value is None:
            self.set_value((self._min_value + self._max_value) / 2.0)
        else:
            self.set_value(value)

        self._update_knob()

        LUIInitialState.init(self, kwargs)
Example #21
0
class LUISlider(LUIObject):
    """ Slider which can be used to control values """
    def __init__(self,
                 parent=None,
                 filled=True,
                 min_value=0.0,
                 max_value=1.0,
                 width=100.0,
                 value=None,
                 **kwargs):
        """ Constructs a new slider. If filled is True, the part behind the knob
        will be solid """
        LUIObject.__init__(self, x=0, y=0, solid=True)
        self.set_width(width)
        self._knob = LUISprite(self, "SliderKnob", "skin")
        self._knob.z_offset = 2
        self._knob.solid = True

        # Construct the background
        self._slider_bg = LUIHorizontalStretchedLayout(parent=self,
                                                       prefix="SliderBg",
                                                       center_vertical=True,
                                                       width="100%",
                                                       margin=(-1, 0, 0, 0))

        self._filled = filled
        self._min_value = min_value
        self._max_value = max_value

        self._side_margin = self._knob.width / 4
        self._effective_width = self.width - 2 * self._side_margin

        if self._filled:
            self._slider_fill = LUIObject(self)
            self._fill_left = LUISprite(self._slider_fill, "SliderBgFill_Left",
                                        "skin")
            self._fill_mid = LUISprite(self._slider_fill, "SliderBgFill",
                                       "skin")
            self._fill_mid.left = self._fill_left.width
            self._slider_fill.z_offset = 1
            self._slider_fill.center_vertical = True

        if parent is not None:
            self.parent = parent

        # Handle various events
        self._knob.bind("mousedown", self._start_drag)
        self._knob.bind("mousemove", self._update_drag)
        self._knob.bind("mouseup", self._stop_drag)
        self._knob.bind("keydown", self._on_keydown)
        self._knob.bind("blur", self._stop_drag)
        self._knob.bind("keyrepeat", self._on_keydown)

        self._drag_start_pos = None
        self._dragging = False
        self._drag_start_val = 0
        self.current_val = 10

        # Set initial value
        if value is None:
            self.set_value((self._min_value + self._max_value) / 2.0)
        else:
            self.set_value(value)

        self._update_knob()

        LUIInitialState.init(self, kwargs)

    def on_click(self, event):
        """ Internal on click handler """
        # I don't like this behaviour
        # relative_pos = self.get_relative_pos(event.coordinates)
        # if not self._dragging:
        #     self._set_current_val(relative_pos.x)

    def _update_knob(self):
        """ Internal method to update the slider knob """
        self._knob.left = self.current_val - (self._knob.width /
                                              2) + self._side_margin
        if self._filled:
            self._fill_mid.width = self.current_val - self._fill_left.width + self._side_margin

    def _set_current_val(self, pixels):
        """ Internal method to set the current value in pixels """
        pixels = max(0, min(self._effective_width, pixels))
        self.current_val = pixels
        self.trigger_event("changed")
        self._update_knob()

    def _start_drag(self, event):
        """ Internal drag start handler """
        self._knob.request_focus()
        if not self._dragging:
            self._drag_start_pos = event.coordinates
            self._dragging = True
            self._drag_start_val = self.current_val
            self._knob.color = (0.8, 0.8, 0.8, 1.0)

    def set_value(self, value):
        """ Sets the value of the slider, should be between minimum and maximum. """
        scaled = (float(value) - float(self._min_value)) \
                 / (float(self._max_value) - float(self._min_value)) \
                 * self._effective_width
        self._set_current_val(scaled)

    def get_value(self):
        """ Returns the current value of the slider """
        return (self.current_val / float(self._effective_width)) \
                 * (float(self._max_value) - float(self._min_value)) \
                + self._min_value

    value = property(get_value, set_value)

    def _on_keydown(self, event):
        """ Internal keydown handler """
        if event.message == "arrow_right":
            self._set_current_val(self.current_val + 2)
        elif event.message == "arrow_left":
            self._set_current_val(self.current_val - 2)
        elif event.message == "escape":
            self.current_val = self._drag_start_val
            self._stop_drag(event)
            self._update_knob()

    def _update_drag(self, event):
        """ Internal drag handler """
        if self._dragging:
            dragOffset = event.coordinates.x - self._drag_start_pos.x
            finalValue = self._drag_start_val + dragOffset
            self._set_current_val(finalValue)

    def _stop_drag(self, event):
        """ Internal drag stop handelr """
        self._drag_start_pos = None
        self._dragging = False
        self._drag_start_val = self.current_val
        self._knob.color = (1, 1, 1, 1)
Example #22
0
 def __init__(self, *args, **kwargs):
     _LUISprite.__init__(self, *args)
     LUIInitialState.init(self, kwargs)
Example #23
0
    def prepare_demo(self, demo_title=u"Some Demo"):

        # Background
        self.background = LUISprite(self.root, "res/DemoBackground.png")

        
        # Make the background solid and recieve events
        self.background.bind("click", lambda event: self.background.request_focus())
        self.background.solid = True

        # Logo
        self.logo = LUISprite(self.root, "res/LUILogo.png")
        self.logo.top = 15
        self.logo.left = 20

        # Title
        self.titleLabel = LUILabel(parent=self.root, text=demo_title, font_size=40, font="header")
        self.titleLabel.pos = (120, 20)
        self.subtitleLabel = LUILabel(parent=self.root, text="Widget Demo", font_size=14, font="default")
        self.subtitleLabel.pos = (121, 65)
        self.subtitleLabel.color = (1,1,1,0.5)

        # Right bar
        self.rightBar = LUIVerticalLayout(parent=self.root, width=350, spacing=20)
        self.rightBar.pos = (410, 120)

        # Constructor parameters
        # self.constructorParameters = LUIFrame(width=340, style=LUIFrame.Sunken)
        # self.constructorLabel = LUILabel(parent=self.constructorParameters, text=u"Additional Constructor Parameters")
        # self.constructorLayout = UIVerticalLayout(parent=self.constructorParameters, spacing=10, use_dividers=True)
        # self.constructorLayout.top = 30

        # Public functions
        self.publicFunctions = LUIFrame(width=340, style=LUIFrame.Sunken)
        self.functionsLabel = LUILabel(parent=self.publicFunctions, text=U"Additional Public functions")
        self.functionsLayout = LUIVerticalLayout(parent=self.publicFunctions,spacing=10, use_dividers=True)
        self.functionsLayout.top = 30

        # Events
        self.events = LUIFrame(width=340,style=LUIFrame.Sunken)
        self.eventsLabel = LUILabel(parent=self.events, text=U"Additional Events")
        self.eventsLayout = LUIVerticalLayout(parent=self.events, spacing=10, use_dividers=True)
        self.eventsLayout.top = 30

        # Actions
        self.actions = LUIFrame(width=340,style=LUIFrame.Sunken, height=80)
        self.actionsLabel = LUILabel(parent=self.actions, text=U"Demo-Actions")
        self.actionsSelect = LUISelectbox(parent=self.actions, width=245, top=30)
        self.actionsBtn = LUIButton(parent=self.actions, right=0, top=30, text=u"Execute", template="ButtonMagic")
        self.actionsBtn.bind("click", self._exec_action)

        self.rightBar.add_row(self.actions)
        # self.rightBar.add_row(self.constructorParameters)
        self.rightBar.add_row(self.publicFunctions)
        self.rightBar.add_row(self.events)

        # Widget
        self.widgetContainer = LUIFrame(parent=self.root, width=360, height=250, style=LUIFrame.Sunken)
        self.widgetLabel = LUILabel(parent=self.widgetContainer, text=u"Widget Demo")
        self.widgetContainer.left = 26
        self.widgetContainer.top = 120

        # Source Code
        self.sourceContainer = LUIFrame(parent=self.root, width=360, height=200, style=LUIFrame.Sunken)
        self.sourceLabel = LUILabel(parent=self.sourceContainer, text=u"Default Constructor")
        self.copyCodeButton = LUIButton(parent=self.sourceContainer, 
                text=u"Copy to Clipboard", template="ButtonMagic", 
                right=-5, bottom=-5)
        self.sourceContainer.left = 26
        self.sourceContainer.top = 390
        self.sourceContent = LUIObject(self.sourceContainer)
        self.sourceContent.top = 40


        self.widgetNode = LUIObject(self.widgetContainer, x=0, y=40)
Example #24
0
class DemoFramework:

    """ This is a small helper class to setup common stuff for the demos """

    def __init__(self):
        base.win.set_clear_color(Vec4(0, 0, 0, 1))
        self.skin = LUIDefaultSkin()
        self.skin.load()

        # Construct the LUIRegion
        region = LUIRegion.make("LUI", base.win)
        handler = LUIInputHandler()
        base.mouseWatcher.attach_new_node(handler)
        region.set_input_handler(handler)

        self.root = region.root()
        self.constructorParams = []

    def prepare_demo(self, demo_title=u"Some Demo"):

        # Background
        self.background = LUISprite(self.root, "res/DemoBackground.png")

        
        # Make the background solid and recieve events
        self.background.bind("click", lambda event: self.background.request_focus())
        self.background.solid = True

        # Logo
        self.logo = LUISprite(self.root, "res/LUILogo.png")
        self.logo.top = 15
        self.logo.left = 20

        # Title
        self.titleLabel = LUILabel(parent=self.root, text=demo_title, font_size=40, font="header")
        self.titleLabel.pos = (120, 20)
        self.subtitleLabel = LUILabel(parent=self.root, text="Widget Demo", font_size=14, font="default")
        self.subtitleLabel.pos = (121, 65)
        self.subtitleLabel.color = (1,1,1,0.5)

        # Right bar
        self.rightBar = LUIVerticalLayout(parent=self.root, width=350, spacing=20)
        self.rightBar.pos = (410, 120)

        # Constructor parameters
        # self.constructorParameters = LUIFrame(width=340, style=LUIFrame.Sunken)
        # self.constructorLabel = LUILabel(parent=self.constructorParameters, text=u"Additional Constructor Parameters")
        # self.constructorLayout = UIVerticalLayout(parent=self.constructorParameters, spacing=10, use_dividers=True)
        # self.constructorLayout.top = 30

        # Public functions
        self.publicFunctions = LUIFrame(width=340, style=LUIFrame.Sunken)
        self.functionsLabel = LUILabel(parent=self.publicFunctions, text=U"Additional Public functions")
        self.functionsLayout = LUIVerticalLayout(parent=self.publicFunctions,spacing=10, use_dividers=True)
        self.functionsLayout.top = 30

        # Events
        self.events = LUIFrame(width=340,style=LUIFrame.Sunken)
        self.eventsLabel = LUILabel(parent=self.events, text=U"Additional Events")
        self.eventsLayout = LUIVerticalLayout(parent=self.events, spacing=10, use_dividers=True)
        self.eventsLayout.top = 30

        # Actions
        self.actions = LUIFrame(width=340,style=LUIFrame.Sunken, height=80)
        self.actionsLabel = LUILabel(parent=self.actions, text=U"Demo-Actions")
        self.actionsSelect = LUISelectbox(parent=self.actions, width=245, top=30)
        self.actionsBtn = LUIButton(parent=self.actions, right=0, top=30, text=u"Execute", template="ButtonMagic")
        self.actionsBtn.bind("click", self._exec_action)

        self.rightBar.add_row(self.actions)
        # self.rightBar.add_row(self.constructorParameters)
        self.rightBar.add_row(self.publicFunctions)
        self.rightBar.add_row(self.events)

        # Widget
        self.widgetContainer = LUIFrame(parent=self.root, width=360, height=250, style=LUIFrame.Sunken)
        self.widgetLabel = LUILabel(parent=self.widgetContainer, text=u"Widget Demo")
        self.widgetContainer.left = 26
        self.widgetContainer.top = 120

        # Source Code
        self.sourceContainer = LUIFrame(parent=self.root, width=360, height=200, style=LUIFrame.Sunken)
        self.sourceLabel = LUILabel(parent=self.sourceContainer, text=u"Default Constructor")
        self.copyCodeButton = LUIButton(parent=self.sourceContainer, 
                text=u"Copy to Clipboard", template="ButtonMagic", 
                right=-5, bottom=-5)
        self.sourceContainer.left = 26
        self.sourceContainer.top = 390
        self.sourceContent = LUIObject(self.sourceContainer)
        self.sourceContent.top = 40


        self.widgetNode = LUIObject(self.widgetContainer, x=0, y=40)


    def _exec_action(self, event):
        selected = self.actionsSelect.get_selected_option()
        if selected is not None:
            selected()

    def set_actions(self, actions):
        opts = []

        for name, action in actions.items():
            opts.append((action, name))

        self.actionsSelect.set_options(opts)

    def add_public_function(self, name, parameters=None, return_type="void"):
        label = LUIFormattedLabel()
        label.add_text(text=return_type + " ", color = (102/255.0, 217/255.0, 239/255.0))
        label.add_text(text=name + " ", color = (166/255.0, 226/255.0, 46/255.0))

        label.add_text(text="( ", color=(0.9,0.9,0.9))

        if parameters is not None:
            for index, (pname, ptype) in enumerate(parameters):
                label.add_text(text=pname, color=(255/255.0, 151/255.0, 31/255.0))
                label.add_text(text=" : ", color=(0.9,0.9,0.9))
                label.add_text(text=ptype, color=(102/255.0, 217/255.0, 239/255.0))

                if index < len(parameters) - 1:
                    label.add_text(text=",", color=(0.9,0.9,0.9))
        label.add_text(text=" )", color=(0.9,0.9,0.9))
        self.functionsLayout.add_row(label)
        self.update_layouts()

    def add_constructor_parameter(self, name, default):
        # label = UIFormattedLabel()
        # label.add_text(text=name, color=(255/255.0, 151/255.0, 31/255.0))
        # label.add_text(text=" = ", color=(249/255.0, 38/255.0, 114/255.0))
        # label.add_text(text=default, color=(153/255.0, 129/255.0, 255/255.0))
        # self.constructorLayout.add_row(label)
        self.constructorParams.append((name, default))
        self.update_layouts()

    def add_event(self, event_name):
        label = LUILabel(text=event_name)
        label.color = (1,1,1,0.5)
        self.eventsLayout.add_row(label)
        self.update_layouts()

    def update_layouts(self):
        self.publicFunctions.fit_height_to_children()
        # self.constructorParameters.fit_height_to_children()
        self.events.fit_height_to_children()
        self.rightBar.update()

    def construct_sourcecode(self, classname):
        self.sourceContent.remove_all_children()
        label = LUIFormattedLabel(parent=self.sourceContent)
        label.add_text(text="element ", color=(0.9,0.9,0.9))
        label.add_text(text="= ", color=(249/255.0, 38/255.0, 114/255.0))
        label.add_text(text=classname, color=(166/255.0, 226/255.0, 46/255.0))
        label.add_text(text="(", color=(0.9,0.9,0.9))

        for index, (pname, pvalue) in enumerate(self.constructorParams):
            label.br()
            label.add_text(text=" " * 15)
            label.add_text(text=pname, color=(255/255.0, 151/255.0, 31/255.0))
            label.add_text(text=" = ")
            label.add_text(text=pvalue, color=(153/255.0, 129/255.0, 255/255.0))

            if index < len(self.constructorParams) - 1:
                label.add_text(text=",")

        label.add_text(text=")")

        self.sourceContent.fit_height_to_children()
        self.sourceContainer.fit_height_to_children()
        self.sourceContainer.height += 40


    def get_widget_node(self):
        return self.widgetNode
Example #25
0
    def _render_options(self, options):
        """ Internal method to update the options """
        num_visible_options = min(4, len(options))
        offset_top = 6
        self._layout.height = num_visible_options * 30 + offset_top + 11
        self._container.height = num_visible_options * 30 + offset_top + 1
        self._container.remove_all_children()

        current_y = offset_top
        for opt_id, opt_val in options:
            opt_container = LUIObject(self._container,
                                      x=0,
                                      y=current_y,
                                      w=self._container.width - 30,
                                      h=30)

            opt_bg = LUISprite(opt_container, "blank", "skin")
            opt_bg.width = self._container.width
            opt_bg.height = opt_container.height
            opt_bg.color = (0, 0, 0, 0)
            opt_bg.bind("mouseover", self._on_opt_over)
            opt_bg.bind("mouseout", self._on_opt_out)
            opt_bg.bind("mousedown", lambda *args: self.request_focus())
            opt_bg.bind("click", partial(self._on_opt_click, opt_id))
            opt_bg.solid = True

            opt_label = LUILabel(parent=opt_container, text=unicode(opt_val))
            opt_label.top = 8
            opt_label.left = 8

            if opt_id == self._selectbox.selected_option:
                opt_label.color = (0.6, 0.9, 0.4, 1.0)

            divider = LUISprite(opt_container, "SelectdropDivider", "skin")
            divider.top = 30 - divider.height / 2
            divider.width = self._container.width

            current_y += 30
Example #26
0
class LUIProgressbar(LUIObject):
    """ A simple progress bar """
    def __init__(self, parent=None, width=200, value=50, show_label=True):
        """ Constructs a new progress bar. If show_label is True, a label indicating
        the current progress is shown """
        LUIObject.__init__(self)
        self.set_width(width)

        self._bg_layout = LUIHorizontalStretchedLayout(parent=self,
                                                       prefix="ProgressbarBg",
                                                       width="100%")

        self._fg_left = LUISprite(self, "ProgressbarFg_Left", "skin")
        self._fg_mid = LUISprite(self, "ProgressbarFg", "skin")
        self._fg_right = LUISprite(self, "ProgressbarFg_Right", "skin")
        self._fg_finish = LUISprite(self, "ProgressbarFg_Finish", "skin")

        self._show_label = show_label
        self._progress_pixel = 0
        self._fg_finish.right = 0

        if self._show_label:
            self._progress_label = LUILabel(parent=self, text=u"33 %")
            self._progress_label.centered = (True, True)

        self.set_value(value)
        self._update_progress()

        if parent is not None:
            self.parent = parent

    def get_value(self):
        """ Returns the current value of the progress bar """
        return (self._progress_pixel / self.width * 100.0)

    def set_value(self, val):
        """ Sets the value of the progress bar """
        val = max(0, min(100, val))
        self._progress_pixel = int(val / 100.0 * self.width)
        self._update_progress()

    value = property(get_value, set_value)

    def _update_progress(self):
        """ Internal method to update the progressbar """
        self._fg_finish.hide()

        if self._progress_pixel <= self._fg_left.width + self._fg_right.width:
            self._fg_mid.hide()
            self._fg_right.left = self._fg_left.width
        else:
            self._fg_mid.show()
            self._fg_mid.left = self._fg_left.width
            self._fg_mid.width = self._progress_pixel - self._fg_right.width - self._fg_left.width
            self._fg_right.left = self._fg_mid.left + self._fg_mid.width

            if self._progress_pixel >= self.width - self._fg_right.width:
                self._fg_finish.show()
                self._fg_finish.right = -(self.width - self._progress_pixel)
                self._fg_finish.clip_bounds = (0, self.width -
                                               self._progress_pixel, 0, 0)

        if self._show_label:
            percentage = self._progress_pixel / self.width * 100.0
            self._progress_label.set_text(unicode(int(percentage)) + u" %")
Example #27
0
class LUIRadiobox(LUIObject):
    """ A radiobox which can be used in combination with a LUIRadioboxGroup """
    def __init__(self,
                 parent=None,
                 group=None,
                 value=None,
                 active=False,
                 label=u"Radiobox",
                 **kwargs):
        """ Constructs a new radiobox. group should be a handle to a LUIRadioboxGroup.
        value will be the value returned by group.value, in case the box was
        selected. By default, the radiobox is not active. """
        assert group is not None, "LUIRadiobox needs a LUIRadioboxGroup!"
        LUIObject.__init__(self, x=0, y=0, solid=True)
        self._sprite = LUISprite(self, "Radiobox_Default", "skin")
        self._label = LUILabel(parent=self,
                               text=label,
                               margin=(0, 0, 0, 23),
                               center_vertical=True)
        self._value = value
        self._active = False
        self._hovered = False
        self._group = group
        self._group.register_box(self)
        if active:
            self.set_active()
        if parent:
            self.parent = parent
        LUIInitialState.init(self, kwargs)

    def on_click(self, event):
        """ Internal onclick handler. Do not override. """
        self.set_active()

    def on_mouseover(self, event):
        """ Internal mouseover handler """
        self._hovered = True
        self._update_sprite()

    def on_mouseout(self, event):
        """ Internal mouseout handler """
        self._hovered = False
        self._update_sprite()

    def set_active(self):
        """ Internal function to set the radiobox active """
        if self._group is not None:
            self._group.set_active_box(self)
        else:
            self._update_state(True)

    def get_value(self):
        """ Returns the value of the radiobox """
        return self._value

    def set_value(self, value):
        """ Sets the value of the radiobox """
        self._value = value

    value = property(get_value, set_value)

    def get_label(self):
        """ Returns a handle to the label, so it can be modified (e.g. change
            its text) """
        return self._label

    label = property(get_label)

    def _update_state(self, active):
        """ Internal method to update the state of the radiobox. Called by the
        LUIRadioboxGroup """
        self._active = active
        self.trigger_event("changed")
        self._update_sprite()

    def on_mousedown(self, event):
        """ Internal onmousedown handler. Do not override. """
        self._sprite.color = (0.86, 0.86, 0.86, 1.0)

    def on_mouseup(self, event):
        """ Internal onmouseup handler. Do not override. """
        self._sprite.color = (1, 1, 1, 1)

    def _update_sprite(self):
        """ Internal function to update the sprite of the radiobox """
        img = "Radiobox_Active" if self._active else "Radiobox_Default"
        if self._hovered:
            img += "Hover"
        self._sprite.set_texture(img, "skin")
Example #28
0
class LUICheckbox(LUIObject):
    """ This is a simple checkbox, including a Label. The checkbox can either
    be checked or unchecked. """
    def __init__(self, checked=False, label=u"Checkbox", **kwargs):
        """ Constructs a new checkbox with the given label and state. By default,
        the checkbox is not checked. """
        LUIObject.__init__(self, x=0, y=0, solid=True)
        self._checked = checked
        self._checkbox_sprite = LUISprite(self, "Checkbox_Default", "skin")
        self._label = LUILabel(parent=self,
                               text=label,
                               margin=(0, 0, 0, 25),
                               center_vertical=True,
                               alpha=0.4)
        self._hovered = False
        LUIInitialState.init(self, kwargs)

    def on_click(self, event):
        """ Internal onclick handler. Do not override """
        self._checked = not self._checked
        self.trigger_event("changed")
        self._update_sprite()

    def on_mousedown(self, event):
        """ Internal mousedown handler. """
        self._checkbox_sprite.color = (0.9, 0.9, 0.9, 1.0)

    def on_mouseup(self, event):
        """ Internal on_mouseup handler. """
        self._checkbox_sprite.color = (1, 1, 1, 1)

    def on_mouseover(self, event):
        """ Internal mouseover handler """
        self._hovered = True
        self._update_sprite()

    def on_mouseout(self, event):
        """ Internal mouseout handler """
        self._hovered = False
        self._update_sprite()

    def toggle_checked(self):
        """ Toggles the checkbox state """
        self.checked = not self.checked

    def set_checked(self, checked):
        """ Sets the checkbox state """
        self._checked = checked
        self._update_sprite()

    def get_checked(self):
        """ Returns a boolean whether the checkbox is currently checked """
        return self._checked

    checked = property(get_checked, set_checked)

    def get_label(self):
        """ Returns a handle to the label, so it can be modified (e.g. changing
            its text) """
        return self._label

    label = property(get_label)

    def _update_sprite(self):
        """ Internal method to update the sprites """
        img = "Checkbox_Checked" if self._checked else "Checkbox_Default"
        if self._hovered:
            img += "Hover"
        self._checkbox_sprite.set_texture(img, "skin")
Example #29
0
class LUISelectbox(LUIObject, LUICallback):

    def __init__(self, width=200, options=None, selectedOption=None, **kwargs):
        LUIObject.__init__(self, x=0, y=0, w=width+4, h=0, solid=True)
        LUIInitialState.init(self, kwargs)
        LUICallback.__init__(self)

        # The selectbox has a small border, to correct this we move it
        self.margin_left = -2

        self.bgLeft = LUISprite(self, "Selectbox_Left", "skin")
        self.bgMid = LUISprite(self, "Selectbox", "skin")
        self.bgRight = LUISprite(self, "Selectbox_Right", "skin")

        self.bgMid.width = self.width - self.bgLeft.width - self.bgRight.width
        self.bgMid.left = self.bgLeft.width
        self.bgRight.left = self.bgMid.width + self.bgMid.left

        self.bgRight.z_offset = 1

        self.labelContainer = LUIObject(self, x=10, y=6, w=width - 20 - self.bgRight.width, h=self.bgMid.height - 6)
        self.labelContainer.clip_bounds = (0,0,0,0)

        self.label = LUILabel(parent=self.labelContainer, text=u"Select an option ..", shadow=True)

        self.bgRight.bind("mouseover", self._knob_mouseover)
        self.bgRight.bind("mouseout", self._knob_mouseout)
        self.bgRight.bind("click", self.on_click)
        self.bgRight.bind("click", self.on_click)

        self.fit_to_children()

        self.dropMenu = UISelectdrop(parent=self, width=width)
        self.dropMenu.top = self.bgMid.height - 7
        self.dropMenu.topmost = True

        self.dropOpen = False
        self.dropMenu.hide()

        self.options = []
        self.currentOptionId = None

        if options is not None:
            self.options = options

        self._select_option(selectedOption)

    def get_selected_option(self):
        return self.currentOptionId

    def _render_options(self):
        self.dropMenu._render_options(self.options)

    def set_options(self, options):
        self.options = options
        self.currentOptionId = None
        self._render_options()

    def _select_option(self, optid):
        self.label.color = (1,1,1,1)
        for optID, optVal in self.options:
            if optID == optid:
                self.label.set_text(optVal)
                self.currentOptionId = optID
                return
        self.label.color = (1,1,1,0.5)

    def _knob_mouseover(self, event):
        self.bgRight.color = (0.9,0.9,0.9,1.0)

    def _knob_mouseout(self, event):
        self.bgRight.color = (1,1,1,1.0)

    def on_click(self, event):
        self.request_focus()
        if self.dropOpen:
            self._close_drop()
        else:
            self._open_drop()

    def on_mousedown(self, event):
        self.bgLeft.color = (0.9,0.9,0.9,1.0)
        self.bgMid.color = (0.9,0.9,0.9,1.0)

    def on_mouseup(self, event):
        self.bgLeft.color = (1,1,1,1.0)
        self.bgMid.color = (1,1,1,1.0)

    def _open_drop(self):
        if not self.dropOpen:
            self._render_options()
            self.dropMenu.show()
            self.request_focus()

            self.dropOpen = True

    def _close_drop(self):
        if self.dropOpen:
            self.dropMenu.hide()

            self.dropOpen = False

    def _on_option_selected(self, optid):
        self._select_option(optid)
        self._close_drop()

    def on_blur(self, event):
        self._close_drop()
Example #30
0
    def _render_options(self, options):
        visible = min(4, len(options))
        offsetTop = 6
        self.layout.height = visible * 30 + offsetTop + 11
        self.container.height = visible * 30 + offsetTop + 1
        self.layout.update_layout()
        self.container.remove_all_children()
        
        currentY = offsetTop
        for optId, optVal in options:
            optContainer = LUIObject(self.container, x=0, y=currentY, w=self.container.width - 30, h=30)

            optBg = LUISprite(optContainer, "blank", "skin")
            optBg.width = self.container.width
            optBg.height = optContainer.height
            optBg.color = (0,0,0,0)
            optBg.bind("mouseover", self._on_opt_over)
            optBg.bind("mouseout", self._on_opt_out)
            optBg.bind("click", partial(self._on_opt_click, optId))
            optBg.solid = True

            optLabel = LUILabel(parent=optContainer, text=unicode(optVal), shadow=True)
            optLabel.top = 5
            optLabel.left = 8

            if optId == self.selectbox.get_selected_option():
                optLabel.color = (0.6, 0.9, 0.4, 1.0)

            divider = LUISprite(optContainer, "SelectdropDivider", "skin")
            divider.top = 30 - divider.height / 2
            divider.width = self.container.width

            currentY += 30
Example #31
0
class LUIRadiobox(LUIObject):

    """ A radiobox which can be used in combination with a LUIRadioboxGroup """

    def __init__(self, group=None, value=None, active=False, label=u"Radiobox", **kwargs):
        LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True)
        LUIInitialState.init(self, kwargs)

        self.sprite = LUISprite(self, "Radiobox_Default", "skin")
        self.label = LUILabel(parent=self, text=label, shadow=True, left=self.sprite.width+6)
        self.label.top = self.label.height - self.sprite.height
        self.label.bind("resized", self._on_label_resized)

        self.fit_to_children()
        self.group = group
        self.group.register_box(self)
        self.active = False
        self.value = value

        if active:
            self.set_active()

    def _on_label_resized(self, event):
        """ Internal handler when the text of the label got changed """
        self.fit_to_children()

    def on_click(self, event):
        """ Internal onclick handler. Do not override. """
        self.set_active()

    def set_active(self):
        """ Internal function to set the radiobox active """
        if self.group is not None:
            self.group.set_active(self)
        else:
            self._update_state(True)

    def get_value(self):
        """ Returns the value of the radiobox """
        return self.value

    def get_label(self):
        """ Returns a handle to the label, so it can be modified (e.g. change 
            its text) """
        return self.label

    def _update_state(self, active):
        """ Internal method to update the state of the radiobox. Called by the
        LUIRadioboxGroup """
        self.active = active
        self.trigger_event("changed")
        self._update_sprite()

    def on_mousedown(self, event):
        """ Internal onmousedown handler. Do not override. """
        self.color = (0.86,0.86,0.86,1.0)

    def on_mouseup(self, event):
        """ Internal onmouseup handler. Do not override. """
        self.color = (1,1,1,1)

    def _update_sprite(self):
        """ Internal function to update the sprite of the radiobox """
        img = "Radiobox_Active" if self.active else "Radiobox_Default"
        self.sprite.set_texture(img, "skin")