def __init__(self, parent=None, group=None, value=None, active=False, label=u"Radiobox", **kwargs): """ Constructs a new radiobox. group should be a handle to a LUIRadioboxGroup. value will be the value returned by group.value, in case the box was selected. By default, the radiobox is not active. """ assert group is not None, "LUIRadiobox needs a LUIRadioboxGroup!" LUIObject.__init__(self, x=0, y=0, solid=True) self._sprite = LUISprite(self, "Radiobox_Default", "skin") self._label = LUILabel(parent=self, text=label, margin=(0, 0, 0, 23), center_vertical=True) self._value = value self._active = False self._hovered = False self._group = group self._group.register_box(self) if active: self.set_active() if parent: self.parent = parent LUIInitialState.init(self, kwargs)
class LUISpriteButton(LUIObject): """ Simple button that uses only two images: Default and focus. """ def __init__(self, template="ButtonDefault", width = 50, height = 50, **kwargs): LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True) LUIInitialState.init(self, kwargs) self.margin_left = -1 self.template = template self.fit_to_children() self.button_sprite = LUISprite(self, template, "skin") self.fit_to_children() self.width = width self.height = height self.button_sprite.width = width self.button_sprite.height = height def on_mousedown(self, event): """ Internal on_mousedown handler. Do not override """ self.button_sprite.set_texture(self.template + "Focus", "skin", resize=False) def on_mouseup(self, event): """ Internal on_mouseup handler. Do not override """ self.button_sprite.set_texture(self.template, "skin", resize=False) def on_click(self, event): """ Internal onclick handler. Do not override """ self.trigger_event("changed") self._update_sprite()
def __init__(self, template="ButtonDefault", **kwargs): LUIObject.__init__(self, x=0, y=0, solid=True) self._template = template self._button_sprite = LUISprite(self, template, "skin") self._button_sprite.width = width self._button_sprite.height = height LUIInitialState.init(self, kwargs)
class LUICheckbox(LUIObject): """ This is a simple checkbox, including a Label. The checkbox can either be checked or unchecked. """ def __init__(self, checked=False, label=u"Checkbox", **kwargs): """ Constructs a new checkbox with the given label and state. """ LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True) LUIInitialState.init(self, kwargs) self.checkboxSprite = LUISprite(self, "Checkbox_Default", "skin") self.label = LUILabel(parent=self, text=label, shadow=True, left=self.checkboxSprite.width + 6) self.label.top = self.label.height - self.checkboxSprite.height self.label.bind("resized", self._on_label_resized) self.fit_to_children() self.checked = checked self._update_sprite() def _on_label_resized(self, event): """ Internal handler when the text of the label got changed """ self.fit_to_children() def on_click(self, event): """ Internal onclick handler. Do not override """ self.checked = not self.checked self.trigger_event("changed") self._update_sprite() def on_mousedown(self, event): """ Internal mousedown handler. Do not override """ self.checkboxSprite.color = (0.86,0.86,0.86,1.0) def on_mouseup(self, event): """ Internal on_mouseup handler. Do not override """ self.checkboxSprite.color = (1,1,1,1) def get_checked(self): """ Returns a boolean wheter the checkbox is currently checked """ return self.checked def toggle_checked(self): """ Toggles the checkbox state """ self.set_checked(not self.get_checked()) def set_checked(self, checked): """ Sets the checkbox state """ self.checked = checked self._update_sprite() def get_label(self): """ Returns a handle to the label, so it can be modified (e.g. change its text) """ return self.label def _update_sprite(self): """ Internal method to update the sprites """ img = "Checkbox_Checked" if self.checked else "Checkbox_Default" self.checkboxSprite.set_texture(img, "skin")
def __init__(self, checked=False, label=u"Checkbox", **kwargs): """ Constructs a new checkbox with the given label and state. By default, the checkbox is not checked. """ LUIObject.__init__(self, x=0, y=0, solid=True) self._checked = checked self._checkbox_sprite = LUISprite(self, "Checkbox_Default", "skin") self._label = LUILabel(parent=self, text=label, margin=(0, 0, 0, 25), center_vertical=True, alpha=0.4) self._hovered = False LUIInitialState.init(self, kwargs)
def __init__(self, image_prefix="", **kwargs): """ Creates a new layout, using the image_prefix as prefix. """ LUIObject.__init__(self) self.set_size("100%", "100%") self._prefix = image_prefix self._parts = {} for i in self._MODES: self._parts[i] = LUISprite(self, "blank", "skin") self._update_layout() LUIInitialState.init(self, kwargs)
def __init__(self, checked=False, label=u"Checkbox", **kwargs): """ Constructs a new checkbox with the given label and state. """ LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True) LUIInitialState.init(self, kwargs) self.checkboxSprite = LUISprite(self, "Checkbox_Default", "skin") self.label = LUILabel(parent=self, text=label, shadow=True, left=self.checkboxSprite.width + 6) self.label.top = self.label.height - self.checkboxSprite.height self.label.bind("resized", self._on_label_resized) self.fit_to_children() self.checked = checked self._update_sprite()
class LUIHorizontalStretchedLayout(LUIObject): """ A layout which takes 3 sprites, a left sprite, a right sprite, and a middle sprite. While the left and right sprites remain untouched, the middle one will be stretched to fit the layout """ def __init__(self, parent=None, prefix="ButtonDefault", **kwargs): LUIObject.__init__(self) self._layout = LUIHorizontalLayout(self, spacing=0) self._layout.width = "100%" self._sprite_left = LUISprite(self._layout.cell(), "blank", "skin") self._sprite_mid = LUISprite(self._layout.cell('*'), "blank", "skin") self._sprite_right = LUISprite(self._layout.cell(), "blank", "skin") if parent is not None: self.parent = parent self.prefix = prefix LUIInitialState.init(self, kwargs) def set_prefix(self, prefix): """ Sets the layout prefix, this controls which sprites will be used """ self._sprite_left.set_texture(prefix + "_Left", "skin") self._sprite_mid.set_texture(prefix, "skin") self._sprite_right.set_texture(prefix + "_Right", "skin") self._sprite_mid.width = "100%" self._prefix = prefix def get_prefix(self): """ Returns the layout prefix """ return self._prefix prefix = property(get_prefix, set_prefix)
def __init__(self, parent=None, width=200, value=50, show_label=True): """ Constructs a new progress bar. If show_label is True, a label indicating the current progress is shown """ LUIObject.__init__(self) self.set_width(width) self._bg_layout = LUIHorizontalStretchedLayout(parent=self, prefix="ProgressbarBg", width="100%") self._fg_left = LUISprite(self, "ProgressbarFg_Left", "skin") self._fg_mid = LUISprite(self, "ProgressbarFg", "skin") self._fg_right = LUISprite(self, "ProgressbarFg_Right", "skin") self._fg_finish = LUISprite(self, "ProgressbarFg_Finish", "skin") self._show_label = show_label self._progress_pixel = 0 self._fg_finish.right = 0 if self._show_label: self._progress_label = LUILabel(parent=self, text=u"33 %") self._progress_label.centered = (True, True) self.set_value(value) self._update_progress() if parent is not None: self.parent = parent
class LUISpriteButton(LUIObject): """ Simple button that uses only two images: Default and focus. """ def __init__(self, template="ButtonDefault", **kwargs): LUIObject.__init__(self, x=0, y=0, solid=True) self._template = template self._button_sprite = LUISprite(self, template, "skin") self._button_sprite.width = width self._button_sprite.height = height LUIInitialState.init(self, kwargs) def on_mousedown(self, event): """ Internal on_mousedown handler. Do not override """ self._button_sprite.set_texture(self.template + "Focus", "skin", resize=False) def on_mouseup(self, event): """ Internal on_mouseup handler. Do not override """ self._button_sprite.set_texture(self.template, "skin", resize=False) def on_click(self, event): """ Internal onclick handler. Do not override """ self.trigger_event("changed")
def __init__(self, template="ButtonDefault", width = 50, height = 50, **kwargs): LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True) LUIInitialState.init(self, kwargs) self.margin_left = -1 self.template = template self.fit_to_children() self.button_sprite = LUISprite(self, template, "skin") self.fit_to_children() self.width = width self.height = height self.button_sprite.width = width self.button_sprite.height = height
def __init__(self, parent=None, prefix="ButtonDefault", **kwargs): LUIObject.__init__(self) self._layout = LUIHorizontalLayout(self, spacing=0) self._layout.width = "100%" self._sprite_left = LUISprite(self._layout.cell(), "blank", "skin") self._sprite_mid = LUISprite(self._layout.cell('*'), "blank", "skin") self._sprite_right = LUISprite(self._layout.cell(), "blank", "skin") if parent is not None: self.parent = parent self.prefix = prefix LUIInitialState.init(self, kwargs)
def __init__(self, group=None, value=None, active=False, label=u"Radiobox", **kwargs): LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True) LUIInitialState.init(self, kwargs) self.sprite = LUISprite(self, "Radiobox_Default", "skin") self.label = LUILabel(parent=self, text=label, shadow=True, left=self.sprite.width+6) self.label.top = self.label.height - self.sprite.height self.label.bind("resized", self._on_label_resized) self.fit_to_children() self.group = group self.group.register_box(self) self.active = False self.value = value if active: self.set_active()
def __init__(self, width=200, options=None, selectedOption=None, **kwargs): LUIObject.__init__(self, x=0, y=0, w=width+4, h=0, solid=True) LUIInitialState.init(self, kwargs) LUICallback.__init__(self) # The selectbox has a small border, to correct this we move it self.margin_left = -2 self.bgLeft = LUISprite(self, "Selectbox_Left", "skin") self.bgMid = LUISprite(self, "Selectbox", "skin") self.bgRight = LUISprite(self, "Selectbox_Right", "skin") self.bgMid.width = self.width - self.bgLeft.width - self.bgRight.width self.bgMid.left = self.bgLeft.width self.bgRight.left = self.bgMid.width + self.bgMid.left self.bgRight.z_offset = 1 self.labelContainer = LUIObject(self, x=10, y=6, w=width - 20 - self.bgRight.width, h=self.bgMid.height - 6) self.labelContainer.clip_bounds = (0,0,0,0) self.label = LUILabel(parent=self.labelContainer, text=u"Select an option ..", shadow=True) self.bgRight.bind("mouseover", self._knob_mouseover) self.bgRight.bind("mouseout", self._knob_mouseout) self.bgRight.bind("click", self.on_click) self.bgRight.bind("click", self.on_click) self.fit_to_children() self.dropMenu = UISelectdrop(parent=self, width=width) self.dropMenu.top = self.bgMid.height - 7 self.dropMenu.topmost = True self.dropOpen = False self.dropMenu.hide() self.options = [] self.currentOptionId = None if options is not None: self.options = options self._select_option(selectedOption)
def __init__(self, inner_padding=5, scrollable=False, style=FS_raised, **kwargs): """ Creates a new frame with the given options and style. If scrollable is True, the contents of the frame will scroll if they don't fit into the frame height. inner_padding only has effect if scrollable is True. You can call fit_to_children() to make the frame fit automatically to it's contents.""" LUIObject.__init__(self) # Each *style* has a different border size (size of the shadow). The # border size shouldn't get calculated to the actual framesize, so we # are determining it first and then substracting it. # TODO: We could do this automatically, determined by the sprite size # probably? self._border_size = 0 self.padding = 10 self.solid = True prefix = "" if style == LUIFrame.FS_raised: temp = LUISprite(self, "Frame_Left", "skin") self._border_size = temp.width self.remove_child(temp) prefix = "Frame_" elif style == LUIFrame.FS_sunken: self._border_size = 0 prefix = "SunkenFrame_" else: raise Exception("Unkown LUIFrame style: " + style) self._scrollable = scrollable self._layout = LUICornerLayout(parent=self, image_prefix=prefix) self._layout.margin = -(self.padding.top + self._border_size) if self._scrollable: self._content = LUIObject(self) self._content.size = (self.width, self.height) self._content.pos = (self._border_size, self._border_size) self._scroll_content = LUIScrollableRegion(self._content, width=self.width-2*self.padding.left, height=self.height-2*self.padding.left, padding=inner_padding) self.content_node = self._scroll_content.content_node LUIInitialState.init(self, kwargs)
def __init__(self, parent, width=200): LUIObject.__init__(self, x=0, y=0, w=width, h=1, solid=True) self._layout = LUICornerLayout(parent=self, image_prefix="Selectdrop_", width=width + 10, height=100) self._layout.margin.left = -3 self._opener = LUISprite(self, "SelectboxOpen_Right", "skin") self._opener.right = -4 self._opener.top = -25 self._opener.z_offset = 3 self._container = LUIObject(self._layout, 0, 0, 0, 0) self._container.width = self.width self._container.clip_bounds = (0, 0, 0, 0) self._container.left = 5 self._container.solid = True self._container.bind("mousedown", lambda *args: self.request_focus()) self._selectbox = parent self._option_focus = False self.parent = self._selectbox
def prepare_demo(self, demo_title=u"Some Demo"): # Background self._background = LUISprite(self._root, "res/DemoBackground.png") # Make the background solid and recieve events self._background.solid = True # Logo self._logo = LUISprite(self._root, "res/LUILogo.png") self._logo.top_left = 15, 20 # Title self._title_label = LUILabel(parent=self._root, text=demo_title, font_size=40, font="header", pos=(120, 27)) self._subtitle_label = LUILabel(parent=self._root, text="Widget Demo", font_size=14, font="default", pos=(121, 70), alpha=0.3) # Right bar self._right_bar = LUIVerticalLayout(parent=self._root) self._left_bar = LUIVerticalLayout(parent=self._root) self._right_bar.width = 350 self._right_bar.pos = (410, 120) self._right_bar.spacing = 10 self._left_bar.width = 350 self._left_bar.pos = (20, 120) self._left_bar.spacing = 10 # Public functions self._public_functions = LUIFrame(width=340, style=LUIFrame.FS_sunken) self._functions_label = LUILabel(text=U"Additional Public functions") self._functions_layout = LUIVerticalLayout( parent=self._public_functions) self._functions_layout.add(self._functions_label, 30) # Events self._events = LUIFrame(width=340, style=LUIFrame.FS_sunken) self._events_label = LUILabel(text=U"Additional Events") self._events_layout = LUIVerticalLayout(parent=self._events) self._events_layout.add(self._events_label, 30) # Actions self._actions = LUIFrame(width=340, style=LUIFrame.FS_sunken) self._actions_label = LUILabel(parent=self._actions, text=U"Demo-Actions") self._actions_select = LUISelectbox(parent=self._actions, width=225, top=30) self._actions_btn = LUIButton(parent=self._actions, right=0, top=30, text=u"Execute", template="ButtonGreen") self._actions_btn.bind("click", self._exec_action) # Properties self._properties = LUIFrame(width=340, style=LUIFrame.FS_sunken) self._properties_label = LUILabel(text=u"Additional Properties") self._properties_layout = LUIVerticalLayout(parent=self._properties) self._properties_layout.add(self._properties_label, 30) self._right_bar.add(self._actions) self._right_bar.add(self._public_functions) self._right_bar.add(self._properties) self._right_bar.add(self._events) # Widget self._widget_container = LUIFrame(width=360, height=250, style=LUIFrame.FS_sunken) self._widget_label = LUILabel(parent=self._widget_container, text=u"Widget Demo") self._left_bar.add(self._widget_container) # Source Code self._source_container = LUIFrame(width=360, height=190, style=LUIFrame.FS_sunken) self._source_label = LUILabel(parent=self._source_container, text=u"Default Constructor") self._copy_code_button = LUIButton(parent=self._source_container, text=u"Copy to Clipboard", template="ButtonGreen", bottom_right=(0, 0)) self._source_content = LUIObject(self._source_container) self._source_content.top = 40 self._left_bar.add(self._source_container) self._widget_node = LUIObject(self._widget_container, x=0, y=40)
def __init__(self, parent=None, width=100, height=100, padding=10, **kwargs): LUIObject.__init__(self) self.set_size(width, height) self._content_parent = LUIObject(self) self._content_parent.set_size("100%", "100%") self._content_parent.clip_bounds = (0, 0, 0, 0) self._content_clip = LUIObject(self._content_parent, x=padding, y=padding) self._content_clip.set_size("100%", "100%") self._content_scroller = LUIObject(self._content_clip) self._content_scroller.width = "100%" self._scrollbar = LUIObject(self, x=0, y=0, w=20) self._scrollbar.height = "100%" self._scrollbar.right = -10 self._scrollbar_bg = LUISprite(self._scrollbar, "blank", "skin") self._scrollbar_bg.color = (1, 1, 1, 0.05) self._scrollbar_bg.set_size(3, "100%") self._scrollbar_bg.center_horizontal = True # Handle self._scrollbar_handle = LUIObject(self._scrollbar, x=5, y=0, w=10) self._scroll_handle_top = LUISprite(self._scrollbar_handle, "ScrollbarHandle_Top", "skin") self._scroll_handle_mid = LUISprite(self._scrollbar_handle, "ScrollbarHandle", "skin") self._scroll_handle_bottom = LUISprite(self._scrollbar_handle, "ScrollbarHandle_Bottom", "skin") self._scrollbar_handle.solid = True self._scrollbar.solid = True self._scrollbar_handle.bind("mousedown", self._start_scrolling) self._scrollbar_handle.bind("mouseup", self._stop_scrolling) self._scrollbar.bind("mousedown", self._on_bar_click) self._scrollbar.bind("mouseup", self._stop_scrolling) self._handle_dragging = False self._drag_start_y = 0 self._scroll_top_position = 0 self._content_height = 400 scroll_shadow_width = self.width - 10 # Scroll shadow self._scroll_shadow_top = LUIHorizontalStretchedLayout( parent=self, prefix="ScrollShadowTop", width="100%") self._scroll_shadow_bottom = LUIHorizontalStretchedLayout( parent=self, prefix="ScrollShadowBottom", width="100%") self._scroll_shadow_bottom.bottom = 0 self._handle_height = 100 if parent is not None: self.parent = parent LUIInitialState.init(self, kwargs) self.content_node = self._content_scroller taskMgr.doMethodLater(0.05, lambda task: self._update(), "update_scrollbar")
class LUIScrollableRegion(LUIObject): """ Scrollable region, reparent elements to the .content_node to make them scroll. """ def __init__(self, parent=None, width=100, height=100, padding=10, **kwargs): LUIObject.__init__(self) self.set_size(width, height) self._content_parent = LUIObject(self) self._content_parent.set_size("100%", "100%") self._content_parent.clip_bounds = (0, 0, 0, 0) self._content_clip = LUIObject(self._content_parent, x=padding, y=padding) self._content_clip.set_size("100%", "100%") self._content_scroller = LUIObject(self._content_clip) self._content_scroller.width = "100%" self._scrollbar = LUIObject(self, x=0, y=0, w=20) self._scrollbar.height = "100%" self._scrollbar.right = -10 self._scrollbar_bg = LUISprite(self._scrollbar, "blank", "skin") self._scrollbar_bg.color = (1, 1, 1, 0.05) self._scrollbar_bg.set_size(3, "100%") self._scrollbar_bg.center_horizontal = True # Handle self._scrollbar_handle = LUIObject(self._scrollbar, x=5, y=0, w=10) self._scroll_handle_top = LUISprite(self._scrollbar_handle, "ScrollbarHandle_Top", "skin") self._scroll_handle_mid = LUISprite(self._scrollbar_handle, "ScrollbarHandle", "skin") self._scroll_handle_bottom = LUISprite(self._scrollbar_handle, "ScrollbarHandle_Bottom", "skin") self._scrollbar_handle.solid = True self._scrollbar.solid = True self._scrollbar_handle.bind("mousedown", self._start_scrolling) self._scrollbar_handle.bind("mouseup", self._stop_scrolling) self._scrollbar.bind("mousedown", self._on_bar_click) self._scrollbar.bind("mouseup", self._stop_scrolling) self._handle_dragging = False self._drag_start_y = 0 self._scroll_top_position = 0 self._content_height = 400 scroll_shadow_width = self.width - 10 # Scroll shadow self._scroll_shadow_top = LUIHorizontalStretchedLayout( parent=self, prefix="ScrollShadowTop", width="100%") self._scroll_shadow_bottom = LUIHorizontalStretchedLayout( parent=self, prefix="ScrollShadowBottom", width="100%") self._scroll_shadow_bottom.bottom = 0 self._handle_height = 100 if parent is not None: self.parent = parent LUIInitialState.init(self, kwargs) self.content_node = self._content_scroller taskMgr.doMethodLater(0.05, lambda task: self._update(), "update_scrollbar") def _on_bar_click(self, event): """ Internal handler when the user clicks on the scroll bar """ self._scroll_to_bar_pixels(event.coordinates.y - self._scrollbar.abs_pos.y - self._handle_height / 2.0) self._update() self._start_scrolling(event) def _start_scrolling(self, event): """ Internal method when we start scrolling """ self.request_focus() if not self._handle_dragging: self._drag_start_y = event.coordinates.y self._handle_dragging = True def _stop_scrolling(self, event): """ Internal handler when we should stop scrolling """ if self._handle_dragging: self._handle_dragging = False self.blur() def _scroll_to_bar_pixels(self, pixels): """ Internal method to convert from pixels to a relative position """ offset = pixels * self._content_height / self.height self._scroll_top_position = offset self._scroll_top_position = max( 0, min(self._content_height - self._content_clip.height, self._scroll_top_position)) def on_tick(self, event): """ Internal on tick handler """ if self._handle_dragging: scroll_abs_pos = self._scrollbar.abs_pos clamped_coord_y = max( scroll_abs_pos.y, min(scroll_abs_pos.y + self.height, event.coordinates.y)) offset = clamped_coord_y - self._drag_start_y self._drag_start_y = clamped_coord_y self._scroll_to_bar_pixels(self._scroll_top_position / self._content_height * self.height + offset) self._update() def _set_handle_height(self, height): """ Internal method to set the scrollbar height """ self._scroll_handle_mid.top = float(self._scroll_handle_top.height) self._scroll_handle_mid.height = max( 0.0, height - self._scroll_handle_top.height - self._scroll_handle_bottom.height) self._scroll_handle_bottom.top = self._scroll_handle_mid.height + self._scroll_handle_mid.top self._handle_height = height def _update(self): """ Internal method to update the scroll bar """ self._content_height = max(1, self._content_scroller.get_height() + 20) self._content_scroller.top = -self._scroll_top_position scrollbar_height = max( 0.1, min(1.0, self._content_clip.height / self._content_height)) scrollbar_height_px = scrollbar_height * self.height self._set_handle_height(scrollbar_height_px) self._scrollbar_handle.top = self._scroll_top_position / self._content_height * self.height top_alpha = max(0.0, min(1.0, self._scroll_top_position / 50.0)) bottom_alpha = max( 0.0, min(1.0, (self._content_height - self._scroll_top_position - self._content_clip.height) / 50.0)) self._scroll_shadow_top.color = (1, 1, 1, top_alpha) self._scroll_shadow_bottom.color = (1, 1, 1, bottom_alpha) if self._content_height <= self.height: self._scrollbar_handle.hide() else: self._scrollbar_handle.show() def on_element_added(self): taskMgr.doMethodLater(0.05, lambda task: self._update(), "update_layout") def get_scroll_percentage(self): """ Returns the current scroll height in percentage from 0 to 1 """ return self._scroll_top_position / max( 1, self._content_height - self._content_clip.height) def set_scroll_percentage(self, percentage): """ Sets the scroll position in percentage, 0 means top and 1 means bottom """ percentage = max(0.0, min(1.0, percentage)) pixels = max( 0.0, self._content_height - self._content_clip.height) * percentage self._scroll_top_position = pixels self._update() scroll_percentage = property(get_scroll_percentage, set_scroll_percentage) def scroll_to_bottom(self): """ Scrolls to the bottom of the frame """ taskMgr.doMethodLater(0.07, lambda task: self.set_scroll_percentage(1.0), "scroll_to_bottom") def scroll_to_top(self): """ Scrolls to the top of the frame """ taskMgr.doMethodLater(0.07, lambda task: self.set_scroll_percentage(0.0), "scroll_to_top")
def __init__(self, parent=None, filled=True, min_value=0.0, max_value=1.0, width=100.0, value=None, **kwargs): """ Constructs a new slider. If filled is True, the part behind the knob will be solid """ LUIObject.__init__(self, x=0, y=0, solid=True) self.set_width(width) self._knob = LUISprite(self, "SliderKnob", "skin") self._knob.z_offset = 2 self._knob.solid = True # Construct the background self._slider_bg = LUIHorizontalStretchedLayout(parent=self, prefix="SliderBg", center_vertical=True, width="100%", margin=(-1, 0, 0, 0)) self._filled = filled self._min_value = min_value self._max_value = max_value self._side_margin = self._knob.width / 4 self._effective_width = self.width - 2 * self._side_margin if self._filled: self._slider_fill = LUIObject(self) self._fill_left = LUISprite(self._slider_fill, "SliderBgFill_Left", "skin") self._fill_mid = LUISprite(self._slider_fill, "SliderBgFill", "skin") self._fill_mid.left = self._fill_left.width self._slider_fill.z_offset = 1 self._slider_fill.center_vertical = True if parent is not None: self.parent = parent # Handle various events self._knob.bind("mousedown", self._start_drag) self._knob.bind("mousemove", self._update_drag) self._knob.bind("mouseup", self._stop_drag) self._knob.bind("keydown", self._on_keydown) self._knob.bind("blur", self._stop_drag) self._knob.bind("keyrepeat", self._on_keydown) self._drag_start_pos = None self._dragging = False self._drag_start_val = 0 self.current_val = 10 # Set initial value if value is None: self.set_value((self._min_value + self._max_value) / 2.0) else: self.set_value(value) self._update_knob() LUIInitialState.init(self, kwargs)
class LUISlider(LUIObject): """ Slider which can be used to control values """ def __init__(self, parent=None, filled=True, min_value=0.0, max_value=1.0, width=100.0, value=None, **kwargs): """ Constructs a new slider. If filled is True, the part behind the knob will be solid """ LUIObject.__init__(self, x=0, y=0, solid=True) self.set_width(width) self._knob = LUISprite(self, "SliderKnob", "skin") self._knob.z_offset = 2 self._knob.solid = True # Construct the background self._slider_bg = LUIHorizontalStretchedLayout(parent=self, prefix="SliderBg", center_vertical=True, width="100%", margin=(-1, 0, 0, 0)) self._filled = filled self._min_value = min_value self._max_value = max_value self._side_margin = self._knob.width / 4 self._effective_width = self.width - 2 * self._side_margin if self._filled: self._slider_fill = LUIObject(self) self._fill_left = LUISprite(self._slider_fill, "SliderBgFill_Left", "skin") self._fill_mid = LUISprite(self._slider_fill, "SliderBgFill", "skin") self._fill_mid.left = self._fill_left.width self._slider_fill.z_offset = 1 self._slider_fill.center_vertical = True if parent is not None: self.parent = parent # Handle various events self._knob.bind("mousedown", self._start_drag) self._knob.bind("mousemove", self._update_drag) self._knob.bind("mouseup", self._stop_drag) self._knob.bind("keydown", self._on_keydown) self._knob.bind("blur", self._stop_drag) self._knob.bind("keyrepeat", self._on_keydown) self._drag_start_pos = None self._dragging = False self._drag_start_val = 0 self.current_val = 10 # Set initial value if value is None: self.set_value((self._min_value + self._max_value) / 2.0) else: self.set_value(value) self._update_knob() LUIInitialState.init(self, kwargs) def on_click(self, event): """ Internal on click handler """ # I don't like this behaviour # relative_pos = self.get_relative_pos(event.coordinates) # if not self._dragging: # self._set_current_val(relative_pos.x) def _update_knob(self): """ Internal method to update the slider knob """ self._knob.left = self.current_val - (self._knob.width / 2) + self._side_margin if self._filled: self._fill_mid.width = self.current_val - self._fill_left.width + self._side_margin def _set_current_val(self, pixels): """ Internal method to set the current value in pixels """ pixels = max(0, min(self._effective_width, pixels)) self.current_val = pixels self.trigger_event("changed") self._update_knob() def _start_drag(self, event): """ Internal drag start handler """ self._knob.request_focus() if not self._dragging: self._drag_start_pos = event.coordinates self._dragging = True self._drag_start_val = self.current_val self._knob.color = (0.8, 0.8, 0.8, 1.0) def set_value(self, value): """ Sets the value of the slider, should be between minimum and maximum. """ scaled = (float(value) - float(self._min_value)) \ / (float(self._max_value) - float(self._min_value)) \ * self._effective_width self._set_current_val(scaled) def get_value(self): """ Returns the current value of the slider """ return (self.current_val / float(self._effective_width)) \ * (float(self._max_value) - float(self._min_value)) \ + self._min_value value = property(get_value, set_value) def _on_keydown(self, event): """ Internal keydown handler """ if event.message == "arrow_right": self._set_current_val(self.current_val + 2) elif event.message == "arrow_left": self._set_current_val(self.current_val - 2) elif event.message == "escape": self.current_val = self._drag_start_val self._stop_drag(event) self._update_knob() def _update_drag(self, event): """ Internal drag handler """ if self._dragging: dragOffset = event.coordinates.x - self._drag_start_pos.x finalValue = self._drag_start_val + dragOffset self._set_current_val(finalValue) def _stop_drag(self, event): """ Internal drag stop handelr """ self._drag_start_pos = None self._dragging = False self._drag_start_val = self.current_val self._knob.color = (1, 1, 1, 1)
def __init__(self, *args, **kwargs): _LUISprite.__init__(self, *args) LUIInitialState.init(self, kwargs)
def prepare_demo(self, demo_title=u"Some Demo"): # Background self.background = LUISprite(self.root, "res/DemoBackground.png") # Make the background solid and recieve events self.background.bind("click", lambda event: self.background.request_focus()) self.background.solid = True # Logo self.logo = LUISprite(self.root, "res/LUILogo.png") self.logo.top = 15 self.logo.left = 20 # Title self.titleLabel = LUILabel(parent=self.root, text=demo_title, font_size=40, font="header") self.titleLabel.pos = (120, 20) self.subtitleLabel = LUILabel(parent=self.root, text="Widget Demo", font_size=14, font="default") self.subtitleLabel.pos = (121, 65) self.subtitleLabel.color = (1,1,1,0.5) # Right bar self.rightBar = LUIVerticalLayout(parent=self.root, width=350, spacing=20) self.rightBar.pos = (410, 120) # Constructor parameters # self.constructorParameters = LUIFrame(width=340, style=LUIFrame.Sunken) # self.constructorLabel = LUILabel(parent=self.constructorParameters, text=u"Additional Constructor Parameters") # self.constructorLayout = UIVerticalLayout(parent=self.constructorParameters, spacing=10, use_dividers=True) # self.constructorLayout.top = 30 # Public functions self.publicFunctions = LUIFrame(width=340, style=LUIFrame.Sunken) self.functionsLabel = LUILabel(parent=self.publicFunctions, text=U"Additional Public functions") self.functionsLayout = LUIVerticalLayout(parent=self.publicFunctions,spacing=10, use_dividers=True) self.functionsLayout.top = 30 # Events self.events = LUIFrame(width=340,style=LUIFrame.Sunken) self.eventsLabel = LUILabel(parent=self.events, text=U"Additional Events") self.eventsLayout = LUIVerticalLayout(parent=self.events, spacing=10, use_dividers=True) self.eventsLayout.top = 30 # Actions self.actions = LUIFrame(width=340,style=LUIFrame.Sunken, height=80) self.actionsLabel = LUILabel(parent=self.actions, text=U"Demo-Actions") self.actionsSelect = LUISelectbox(parent=self.actions, width=245, top=30) self.actionsBtn = LUIButton(parent=self.actions, right=0, top=30, text=u"Execute", template="ButtonMagic") self.actionsBtn.bind("click", self._exec_action) self.rightBar.add_row(self.actions) # self.rightBar.add_row(self.constructorParameters) self.rightBar.add_row(self.publicFunctions) self.rightBar.add_row(self.events) # Widget self.widgetContainer = LUIFrame(parent=self.root, width=360, height=250, style=LUIFrame.Sunken) self.widgetLabel = LUILabel(parent=self.widgetContainer, text=u"Widget Demo") self.widgetContainer.left = 26 self.widgetContainer.top = 120 # Source Code self.sourceContainer = LUIFrame(parent=self.root, width=360, height=200, style=LUIFrame.Sunken) self.sourceLabel = LUILabel(parent=self.sourceContainer, text=u"Default Constructor") self.copyCodeButton = LUIButton(parent=self.sourceContainer, text=u"Copy to Clipboard", template="ButtonMagic", right=-5, bottom=-5) self.sourceContainer.left = 26 self.sourceContainer.top = 390 self.sourceContent = LUIObject(self.sourceContainer) self.sourceContent.top = 40 self.widgetNode = LUIObject(self.widgetContainer, x=0, y=40)
class DemoFramework: """ This is a small helper class to setup common stuff for the demos """ def __init__(self): base.win.set_clear_color(Vec4(0, 0, 0, 1)) self.skin = LUIDefaultSkin() self.skin.load() # Construct the LUIRegion region = LUIRegion.make("LUI", base.win) handler = LUIInputHandler() base.mouseWatcher.attach_new_node(handler) region.set_input_handler(handler) self.root = region.root() self.constructorParams = [] def prepare_demo(self, demo_title=u"Some Demo"): # Background self.background = LUISprite(self.root, "res/DemoBackground.png") # Make the background solid and recieve events self.background.bind("click", lambda event: self.background.request_focus()) self.background.solid = True # Logo self.logo = LUISprite(self.root, "res/LUILogo.png") self.logo.top = 15 self.logo.left = 20 # Title self.titleLabel = LUILabel(parent=self.root, text=demo_title, font_size=40, font="header") self.titleLabel.pos = (120, 20) self.subtitleLabel = LUILabel(parent=self.root, text="Widget Demo", font_size=14, font="default") self.subtitleLabel.pos = (121, 65) self.subtitleLabel.color = (1,1,1,0.5) # Right bar self.rightBar = LUIVerticalLayout(parent=self.root, width=350, spacing=20) self.rightBar.pos = (410, 120) # Constructor parameters # self.constructorParameters = LUIFrame(width=340, style=LUIFrame.Sunken) # self.constructorLabel = LUILabel(parent=self.constructorParameters, text=u"Additional Constructor Parameters") # self.constructorLayout = UIVerticalLayout(parent=self.constructorParameters, spacing=10, use_dividers=True) # self.constructorLayout.top = 30 # Public functions self.publicFunctions = LUIFrame(width=340, style=LUIFrame.Sunken) self.functionsLabel = LUILabel(parent=self.publicFunctions, text=U"Additional Public functions") self.functionsLayout = LUIVerticalLayout(parent=self.publicFunctions,spacing=10, use_dividers=True) self.functionsLayout.top = 30 # Events self.events = LUIFrame(width=340,style=LUIFrame.Sunken) self.eventsLabel = LUILabel(parent=self.events, text=U"Additional Events") self.eventsLayout = LUIVerticalLayout(parent=self.events, spacing=10, use_dividers=True) self.eventsLayout.top = 30 # Actions self.actions = LUIFrame(width=340,style=LUIFrame.Sunken, height=80) self.actionsLabel = LUILabel(parent=self.actions, text=U"Demo-Actions") self.actionsSelect = LUISelectbox(parent=self.actions, width=245, top=30) self.actionsBtn = LUIButton(parent=self.actions, right=0, top=30, text=u"Execute", template="ButtonMagic") self.actionsBtn.bind("click", self._exec_action) self.rightBar.add_row(self.actions) # self.rightBar.add_row(self.constructorParameters) self.rightBar.add_row(self.publicFunctions) self.rightBar.add_row(self.events) # Widget self.widgetContainer = LUIFrame(parent=self.root, width=360, height=250, style=LUIFrame.Sunken) self.widgetLabel = LUILabel(parent=self.widgetContainer, text=u"Widget Demo") self.widgetContainer.left = 26 self.widgetContainer.top = 120 # Source Code self.sourceContainer = LUIFrame(parent=self.root, width=360, height=200, style=LUIFrame.Sunken) self.sourceLabel = LUILabel(parent=self.sourceContainer, text=u"Default Constructor") self.copyCodeButton = LUIButton(parent=self.sourceContainer, text=u"Copy to Clipboard", template="ButtonMagic", right=-5, bottom=-5) self.sourceContainer.left = 26 self.sourceContainer.top = 390 self.sourceContent = LUIObject(self.sourceContainer) self.sourceContent.top = 40 self.widgetNode = LUIObject(self.widgetContainer, x=0, y=40) def _exec_action(self, event): selected = self.actionsSelect.get_selected_option() if selected is not None: selected() def set_actions(self, actions): opts = [] for name, action in actions.items(): opts.append((action, name)) self.actionsSelect.set_options(opts) def add_public_function(self, name, parameters=None, return_type="void"): label = LUIFormattedLabel() label.add_text(text=return_type + " ", color = (102/255.0, 217/255.0, 239/255.0)) label.add_text(text=name + " ", color = (166/255.0, 226/255.0, 46/255.0)) label.add_text(text="( ", color=(0.9,0.9,0.9)) if parameters is not None: for index, (pname, ptype) in enumerate(parameters): label.add_text(text=pname, color=(255/255.0, 151/255.0, 31/255.0)) label.add_text(text=" : ", color=(0.9,0.9,0.9)) label.add_text(text=ptype, color=(102/255.0, 217/255.0, 239/255.0)) if index < len(parameters) - 1: label.add_text(text=",", color=(0.9,0.9,0.9)) label.add_text(text=" )", color=(0.9,0.9,0.9)) self.functionsLayout.add_row(label) self.update_layouts() def add_constructor_parameter(self, name, default): # label = UIFormattedLabel() # label.add_text(text=name, color=(255/255.0, 151/255.0, 31/255.0)) # label.add_text(text=" = ", color=(249/255.0, 38/255.0, 114/255.0)) # label.add_text(text=default, color=(153/255.0, 129/255.0, 255/255.0)) # self.constructorLayout.add_row(label) self.constructorParams.append((name, default)) self.update_layouts() def add_event(self, event_name): label = LUILabel(text=event_name) label.color = (1,1,1,0.5) self.eventsLayout.add_row(label) self.update_layouts() def update_layouts(self): self.publicFunctions.fit_height_to_children() # self.constructorParameters.fit_height_to_children() self.events.fit_height_to_children() self.rightBar.update() def construct_sourcecode(self, classname): self.sourceContent.remove_all_children() label = LUIFormattedLabel(parent=self.sourceContent) label.add_text(text="element ", color=(0.9,0.9,0.9)) label.add_text(text="= ", color=(249/255.0, 38/255.0, 114/255.0)) label.add_text(text=classname, color=(166/255.0, 226/255.0, 46/255.0)) label.add_text(text="(", color=(0.9,0.9,0.9)) for index, (pname, pvalue) in enumerate(self.constructorParams): label.br() label.add_text(text=" " * 15) label.add_text(text=pname, color=(255/255.0, 151/255.0, 31/255.0)) label.add_text(text=" = ") label.add_text(text=pvalue, color=(153/255.0, 129/255.0, 255/255.0)) if index < len(self.constructorParams) - 1: label.add_text(text=",") label.add_text(text=")") self.sourceContent.fit_height_to_children() self.sourceContainer.fit_height_to_children() self.sourceContainer.height += 40 def get_widget_node(self): return self.widgetNode
def _render_options(self, options): """ Internal method to update the options """ num_visible_options = min(4, len(options)) offset_top = 6 self._layout.height = num_visible_options * 30 + offset_top + 11 self._container.height = num_visible_options * 30 + offset_top + 1 self._container.remove_all_children() current_y = offset_top for opt_id, opt_val in options: opt_container = LUIObject(self._container, x=0, y=current_y, w=self._container.width - 30, h=30) opt_bg = LUISprite(opt_container, "blank", "skin") opt_bg.width = self._container.width opt_bg.height = opt_container.height opt_bg.color = (0, 0, 0, 0) opt_bg.bind("mouseover", self._on_opt_over) opt_bg.bind("mouseout", self._on_opt_out) opt_bg.bind("mousedown", lambda *args: self.request_focus()) opt_bg.bind("click", partial(self._on_opt_click, opt_id)) opt_bg.solid = True opt_label = LUILabel(parent=opt_container, text=unicode(opt_val)) opt_label.top = 8 opt_label.left = 8 if opt_id == self._selectbox.selected_option: opt_label.color = (0.6, 0.9, 0.4, 1.0) divider = LUISprite(opt_container, "SelectdropDivider", "skin") divider.top = 30 - divider.height / 2 divider.width = self._container.width current_y += 30
class LUIProgressbar(LUIObject): """ A simple progress bar """ def __init__(self, parent=None, width=200, value=50, show_label=True): """ Constructs a new progress bar. If show_label is True, a label indicating the current progress is shown """ LUIObject.__init__(self) self.set_width(width) self._bg_layout = LUIHorizontalStretchedLayout(parent=self, prefix="ProgressbarBg", width="100%") self._fg_left = LUISprite(self, "ProgressbarFg_Left", "skin") self._fg_mid = LUISprite(self, "ProgressbarFg", "skin") self._fg_right = LUISprite(self, "ProgressbarFg_Right", "skin") self._fg_finish = LUISprite(self, "ProgressbarFg_Finish", "skin") self._show_label = show_label self._progress_pixel = 0 self._fg_finish.right = 0 if self._show_label: self._progress_label = LUILabel(parent=self, text=u"33 %") self._progress_label.centered = (True, True) self.set_value(value) self._update_progress() if parent is not None: self.parent = parent def get_value(self): """ Returns the current value of the progress bar """ return (self._progress_pixel / self.width * 100.0) def set_value(self, val): """ Sets the value of the progress bar """ val = max(0, min(100, val)) self._progress_pixel = int(val / 100.0 * self.width) self._update_progress() value = property(get_value, set_value) def _update_progress(self): """ Internal method to update the progressbar """ self._fg_finish.hide() if self._progress_pixel <= self._fg_left.width + self._fg_right.width: self._fg_mid.hide() self._fg_right.left = self._fg_left.width else: self._fg_mid.show() self._fg_mid.left = self._fg_left.width self._fg_mid.width = self._progress_pixel - self._fg_right.width - self._fg_left.width self._fg_right.left = self._fg_mid.left + self._fg_mid.width if self._progress_pixel >= self.width - self._fg_right.width: self._fg_finish.show() self._fg_finish.right = -(self.width - self._progress_pixel) self._fg_finish.clip_bounds = (0, self.width - self._progress_pixel, 0, 0) if self._show_label: percentage = self._progress_pixel / self.width * 100.0 self._progress_label.set_text(unicode(int(percentage)) + u" %")
class LUIRadiobox(LUIObject): """ A radiobox which can be used in combination with a LUIRadioboxGroup """ def __init__(self, parent=None, group=None, value=None, active=False, label=u"Radiobox", **kwargs): """ Constructs a new radiobox. group should be a handle to a LUIRadioboxGroup. value will be the value returned by group.value, in case the box was selected. By default, the radiobox is not active. """ assert group is not None, "LUIRadiobox needs a LUIRadioboxGroup!" LUIObject.__init__(self, x=0, y=0, solid=True) self._sprite = LUISprite(self, "Radiobox_Default", "skin") self._label = LUILabel(parent=self, text=label, margin=(0, 0, 0, 23), center_vertical=True) self._value = value self._active = False self._hovered = False self._group = group self._group.register_box(self) if active: self.set_active() if parent: self.parent = parent LUIInitialState.init(self, kwargs) def on_click(self, event): """ Internal onclick handler. Do not override. """ self.set_active() def on_mouseover(self, event): """ Internal mouseover handler """ self._hovered = True self._update_sprite() def on_mouseout(self, event): """ Internal mouseout handler """ self._hovered = False self._update_sprite() def set_active(self): """ Internal function to set the radiobox active """ if self._group is not None: self._group.set_active_box(self) else: self._update_state(True) def get_value(self): """ Returns the value of the radiobox """ return self._value def set_value(self, value): """ Sets the value of the radiobox """ self._value = value value = property(get_value, set_value) def get_label(self): """ Returns a handle to the label, so it can be modified (e.g. change its text) """ return self._label label = property(get_label) def _update_state(self, active): """ Internal method to update the state of the radiobox. Called by the LUIRadioboxGroup """ self._active = active self.trigger_event("changed") self._update_sprite() def on_mousedown(self, event): """ Internal onmousedown handler. Do not override. """ self._sprite.color = (0.86, 0.86, 0.86, 1.0) def on_mouseup(self, event): """ Internal onmouseup handler. Do not override. """ self._sprite.color = (1, 1, 1, 1) def _update_sprite(self): """ Internal function to update the sprite of the radiobox """ img = "Radiobox_Active" if self._active else "Radiobox_Default" if self._hovered: img += "Hover" self._sprite.set_texture(img, "skin")
class LUICheckbox(LUIObject): """ This is a simple checkbox, including a Label. The checkbox can either be checked or unchecked. """ def __init__(self, checked=False, label=u"Checkbox", **kwargs): """ Constructs a new checkbox with the given label and state. By default, the checkbox is not checked. """ LUIObject.__init__(self, x=0, y=0, solid=True) self._checked = checked self._checkbox_sprite = LUISprite(self, "Checkbox_Default", "skin") self._label = LUILabel(parent=self, text=label, margin=(0, 0, 0, 25), center_vertical=True, alpha=0.4) self._hovered = False LUIInitialState.init(self, kwargs) def on_click(self, event): """ Internal onclick handler. Do not override """ self._checked = not self._checked self.trigger_event("changed") self._update_sprite() def on_mousedown(self, event): """ Internal mousedown handler. """ self._checkbox_sprite.color = (0.9, 0.9, 0.9, 1.0) def on_mouseup(self, event): """ Internal on_mouseup handler. """ self._checkbox_sprite.color = (1, 1, 1, 1) def on_mouseover(self, event): """ Internal mouseover handler """ self._hovered = True self._update_sprite() def on_mouseout(self, event): """ Internal mouseout handler """ self._hovered = False self._update_sprite() def toggle_checked(self): """ Toggles the checkbox state """ self.checked = not self.checked def set_checked(self, checked): """ Sets the checkbox state """ self._checked = checked self._update_sprite() def get_checked(self): """ Returns a boolean whether the checkbox is currently checked """ return self._checked checked = property(get_checked, set_checked) def get_label(self): """ Returns a handle to the label, so it can be modified (e.g. changing its text) """ return self._label label = property(get_label) def _update_sprite(self): """ Internal method to update the sprites """ img = "Checkbox_Checked" if self._checked else "Checkbox_Default" if self._hovered: img += "Hover" self._checkbox_sprite.set_texture(img, "skin")
class LUISelectbox(LUIObject, LUICallback): def __init__(self, width=200, options=None, selectedOption=None, **kwargs): LUIObject.__init__(self, x=0, y=0, w=width+4, h=0, solid=True) LUIInitialState.init(self, kwargs) LUICallback.__init__(self) # The selectbox has a small border, to correct this we move it self.margin_left = -2 self.bgLeft = LUISprite(self, "Selectbox_Left", "skin") self.bgMid = LUISprite(self, "Selectbox", "skin") self.bgRight = LUISprite(self, "Selectbox_Right", "skin") self.bgMid.width = self.width - self.bgLeft.width - self.bgRight.width self.bgMid.left = self.bgLeft.width self.bgRight.left = self.bgMid.width + self.bgMid.left self.bgRight.z_offset = 1 self.labelContainer = LUIObject(self, x=10, y=6, w=width - 20 - self.bgRight.width, h=self.bgMid.height - 6) self.labelContainer.clip_bounds = (0,0,0,0) self.label = LUILabel(parent=self.labelContainer, text=u"Select an option ..", shadow=True) self.bgRight.bind("mouseover", self._knob_mouseover) self.bgRight.bind("mouseout", self._knob_mouseout) self.bgRight.bind("click", self.on_click) self.bgRight.bind("click", self.on_click) self.fit_to_children() self.dropMenu = UISelectdrop(parent=self, width=width) self.dropMenu.top = self.bgMid.height - 7 self.dropMenu.topmost = True self.dropOpen = False self.dropMenu.hide() self.options = [] self.currentOptionId = None if options is not None: self.options = options self._select_option(selectedOption) def get_selected_option(self): return self.currentOptionId def _render_options(self): self.dropMenu._render_options(self.options) def set_options(self, options): self.options = options self.currentOptionId = None self._render_options() def _select_option(self, optid): self.label.color = (1,1,1,1) for optID, optVal in self.options: if optID == optid: self.label.set_text(optVal) self.currentOptionId = optID return self.label.color = (1,1,1,0.5) def _knob_mouseover(self, event): self.bgRight.color = (0.9,0.9,0.9,1.0) def _knob_mouseout(self, event): self.bgRight.color = (1,1,1,1.0) def on_click(self, event): self.request_focus() if self.dropOpen: self._close_drop() else: self._open_drop() def on_mousedown(self, event): self.bgLeft.color = (0.9,0.9,0.9,1.0) self.bgMid.color = (0.9,0.9,0.9,1.0) def on_mouseup(self, event): self.bgLeft.color = (1,1,1,1.0) self.bgMid.color = (1,1,1,1.0) def _open_drop(self): if not self.dropOpen: self._render_options() self.dropMenu.show() self.request_focus() self.dropOpen = True def _close_drop(self): if self.dropOpen: self.dropMenu.hide() self.dropOpen = False def _on_option_selected(self, optid): self._select_option(optid) self._close_drop() def on_blur(self, event): self._close_drop()
def _render_options(self, options): visible = min(4, len(options)) offsetTop = 6 self.layout.height = visible * 30 + offsetTop + 11 self.container.height = visible * 30 + offsetTop + 1 self.layout.update_layout() self.container.remove_all_children() currentY = offsetTop for optId, optVal in options: optContainer = LUIObject(self.container, x=0, y=currentY, w=self.container.width - 30, h=30) optBg = LUISprite(optContainer, "blank", "skin") optBg.width = self.container.width optBg.height = optContainer.height optBg.color = (0,0,0,0) optBg.bind("mouseover", self._on_opt_over) optBg.bind("mouseout", self._on_opt_out) optBg.bind("click", partial(self._on_opt_click, optId)) optBg.solid = True optLabel = LUILabel(parent=optContainer, text=unicode(optVal), shadow=True) optLabel.top = 5 optLabel.left = 8 if optId == self.selectbox.get_selected_option(): optLabel.color = (0.6, 0.9, 0.4, 1.0) divider = LUISprite(optContainer, "SelectdropDivider", "skin") divider.top = 30 - divider.height / 2 divider.width = self.container.width currentY += 30
class LUIRadiobox(LUIObject): """ A radiobox which can be used in combination with a LUIRadioboxGroup """ def __init__(self, group=None, value=None, active=False, label=u"Radiobox", **kwargs): LUIObject.__init__(self, x=0, y=0, w=0, h=0, solid=True) LUIInitialState.init(self, kwargs) self.sprite = LUISprite(self, "Radiobox_Default", "skin") self.label = LUILabel(parent=self, text=label, shadow=True, left=self.sprite.width+6) self.label.top = self.label.height - self.sprite.height self.label.bind("resized", self._on_label_resized) self.fit_to_children() self.group = group self.group.register_box(self) self.active = False self.value = value if active: self.set_active() def _on_label_resized(self, event): """ Internal handler when the text of the label got changed """ self.fit_to_children() def on_click(self, event): """ Internal onclick handler. Do not override. """ self.set_active() def set_active(self): """ Internal function to set the radiobox active """ if self.group is not None: self.group.set_active(self) else: self._update_state(True) def get_value(self): """ Returns the value of the radiobox """ return self.value def get_label(self): """ Returns a handle to the label, so it can be modified (e.g. change its text) """ return self.label def _update_state(self, active): """ Internal method to update the state of the radiobox. Called by the LUIRadioboxGroup """ self.active = active self.trigger_event("changed") self._update_sprite() def on_mousedown(self, event): """ Internal onmousedown handler. Do not override. """ self.color = (0.86,0.86,0.86,1.0) def on_mouseup(self, event): """ Internal onmouseup handler. Do not override. """ self.color = (1,1,1,1) def _update_sprite(self): """ Internal function to update the sprite of the radiobox """ img = "Radiobox_Active" if self.active else "Radiobox_Default" self.sprite.set_texture(img, "skin")