Example #1
0
    def get_format():
        if SimpleTree.geom_vertex_format is None:
            format_array = GeomVertexArrayFormat()
            format_array.addColumn(InternalName.make("drawFlag"), 1, Geom.NTUint8, Geom.COther)
            format = GeomVertexFormat(GeomVertexFormat.getV3n3cpt2())
            format.addArray(format_array)
            SimpleTree.geom_vertex_format = GeomVertexFormat.registerFormat(format)

        return SimpleTree.geom_vertex_format
Example #2
0
 def CreateVertexFormat(self):
     """ Creates a custom vertex format. 
     
     This was needed so that I could add a second array of texture data for having
     multiple textures for a BlockFace
     """
 
     array = GeomVertexArrayFormat()
     array.addColumn(InternalName.make('vertex'), 3,
                     Geom.NTFloat32, Geom.CPoint)
     array.addColumn(InternalName.make('normal'), 3,
                     Geom.NTFloat32, Geom.CVector)
     array.addColumn(InternalName.make('texcoord'), 2,
             Geom.NTFloat32, Geom.CTexcoord)
     array.addColumn(InternalName.make('texcoord.light'), 2,
             Geom.NTFloat32, Geom.CTexcoord)
     gvformat = GeomVertexFormat()
     gvformat.addArray(array)
     gvformat = GeomVertexFormat.registerFormat(gvformat)
     self.geomVertexFormat = gvformat
	def __init__(self):
		formatArray=GeomVertexArrayFormat()
		formatArray.addColumn(InternalName.make("drawFlag"), 1, Geom.NTUint8, Geom.COther)

		format=GeomVertexFormat(GeomVertexFormat.getV3n3cpt2())
		format.addArray(formatArray)
		self.format=GeomVertexFormat.registerFormat(format)

		bodydata=GeomVertexData("body vertices", format, Geom.UHStatic)

		self.barkTexture=loader.loadTexture("barkTexture.jpg")
		treeNodePath=NodePath("Tree Holder")
		makeFractalTree(bodydata,treeNodePath,Vec3(4,4,7))

		treeNodePath.setTexture(self.barkTexture,1)
		treeNodePath.reparentTo(render)

		self.accept("q", self.regenTree)
		self.accept("n", self.newPop)
		self.accept("w", self.addTree)
		self.accept("arrow_up", self.upIterations)
		self.accept("arrow_down", self.downIterations)
		self.accept("arrow_right", self.upCopies)
		self.accept("arrow_left", self.downCopies)

		[self.accept("%d" % i, self.selectBest, ['%d' % i]) for i in range(0,9)]

		self.numIterations=11
		self.numCopies=4
		
		
		self.upDownEvent = OnscreenText( 
 			 text="Up/Down: Increase/Decrease the number of Iteratations("+str(self.numIterations)+")",
     			 style=1, fg=(1,1,1,1), pos=(-1.3, 0.85),
			 align=TextNode.ALeft, scale = .05, mayChange=True)
		
		self.leftRightEvent = OnscreenText( 
 			 text="Left/Right: Increase/Decrease branching("+str(self.numCopies)+")",
     			 style=1, fg=(1,1,1,1), pos=(-1.3, 0.80),
			 align=TextNode.ALeft, scale = .05, mayChange=True)
		

                curstudy = 'speedtree.yml'
                ga = evolve.init_iga({'app_name': curstudy})
                self.genomes = ga.draw()
                self.ga = ga
                print 'genomes', self.genomes