def update_files(self): """Update the Calendar with the new files""" self.clear_data_widgets() self._dates.clear() folder = variables.settings["parsing"]["path"] if not os.path.exists(folder): messagebox.showerror("Error", "The specified CombatLogs folder does not exist. Please " "choose a different folder.") folder = filedialog.askdirectory() variables.settings.write_settings({"parsing": {"path": folder}}) return self.update_files() files = [f for f in os.listdir(folder) if Parser.get_gsf_in_file(f)] self.create_splash(len(files)) match_count: Dict[datetime: int] = DateKeyDict() for file in files: date = Parser.parse_filename(file) if date is None: # Failed to parse continue if date not in match_count: match_count[date] = 0 match_count[date] += Parser.count_matches(file) if date not in self._dates: self._dates[date] = list() self._dates[date].append(file) self._splash.increment() self._calendar.update_heatmap(match_count) self.destroy_splash()
def parse_spawn(self, file: str, match_i: int, spawn_i: int): """ Either starts the results of ALL spawns found in the specified match or just one of them and displays the results in the other frames accordingly. """ print("[FileFrame] Parsing '{}', match {}, spawn {}".format(file, match_i, spawn_i)) self.main_window.middle_frame.statistics_numbers_var.set("") self.main_window.ship_frame.ship_label_var.set("No match or spawn selected yet.") lines = Parser.read_file(file) player_list = Parser.get_player_id_list(lines) player_name = Parser.get_player_name(lines) file_cube, match_timings, spawn_timings = Parser.split_combatlog(lines, player_list) match = file_cube[match_i] spawn = match[spawn_i] results = list(spawnstats.spawn_statistics( file, spawn, spawn_timings[match_i][spawn_i])) results[1] = Parser.parse_player_reaction_time(spawn, player_name) orig = len(results[1]) results[1] = ScreenParser.build_spawn_events( file, match_timings[::2][match_i], spawn_timings[match_i][spawn_i], spawn, player_name) print("[FileFrame] ScreenParser built {} events. Total: {}".format(len(results[1]) - orig, len(results[1]))) self.update_widgets_spawn(*results) arguments = (file, match_timings[::2][match_i], spawn_timings[match_i][spawn_i]) string = FileHandler.get_features_string(*arguments) self.main_window.middle_frame.screen_label_var.set(string) self.main_window.middle_frame.update_timeline( file, match_i, spawn_i, match_timings, spawn_timings, file_cube) match_timing = datetime.combine(Parser.parse_filename(file).date(), match_timings[::2][match_i].time()) self.main_window.middle_frame.scoreboard.update_match(match_timing)
def update_files(self, silent=False): """ Function that checks files found in the in the settings specified folder for GSF matches and if those are found in a file, it gets added to the listbox. Provides error handling. """ self.file_tree.delete(*self.file_tree.get_children()) self.clear_data_widgets() self.main_window.ship_frame.ship_label_var.set("") try: old_cwd = os.getcwd() os.chdir(variables.settings["parsing"]["path"]) os.chdir(old_cwd) except OSError: tkinter.messagebox.showerror("Error", "The CombatLogs folder found in the settings file is not valid. Please " "choose another folder.") folder = tkinter.filedialog.askdirectory(title="CombatLogs folder") variables.settings.write_settings({'parsing': {'path': folder}}) variables.settings.read_settings() combatlogs_folder = variables.settings["parsing"]["path"] file_list = os.listdir(combatlogs_folder) if not silent: splash_screen = SplashScreen(self.main_window, len(file_list), title="Loading files") else: splash_screen = None if len(file_list) > 100: tkinter.messagebox.showinfo("Suggestion", "Your CombatLogs folder contains a lot of CombatLogs, {0} to be " "precise. How about moving them to a nice archive folder? This " "will speed up some processes " "significantly.".format(len(file_list))) self.file_tree.insert("", tk.END, iid="all", text="All CombatLogs") file_list = list(reversed(sorted(file_list)) if not self.ascending else sorted(file_list)) if self.main_window.splash is not None and self.main_window.splash.winfo_exists(): self.main_window.splash.update_max(len(file_list)) for number, file in enumerate(file_list): if not Parser.get_gsf_in_file(file): continue file_string = Parser.parse_filename(file) if file_string is None: continue self.file_string_dict[file_string] = file number += 1 if splash_screen is not None: splash_screen.increment() splash_screen.update() self.insert_file(file_string) if self.main_window.splash is not None and self.main_window.splash.winfo_exists(): self.main_window.splash.increment() if splash_screen is not None: splash_screen.destroy() return
def get_spawn_dictionary(data: dict, file_name: str, match_dt: datetime, spawn_dt: datetime): """ Function to get the data dictionary for a spawn based on a file name, match datetime and spawn datetime. Uses a lot of code to make the searching as reliable as possible. """ if data is None: data = FileHandler.get_data_dictionary() print("[FileHandler] Spawn data requested for: {}/{}/{}".format(file_name, match_dt.time(), spawn_dt.time())) # First check if the file_name is available if file_name not in data: return "Not available for this file.\n\nScreen results results are only available for spawns in files " \ "which were spawned while screen results was enabled and real-time results was running." file_dt = Parser.parse_filename(file_name) if file_dt is None: return "Not available for this file.\n\nScreen results results are not supported for file names which do " \ "not match the original Star Wars - The Old Republic CombatLog file name format." file_dict = data[file_name] # Next up comes the checking of datetimes, which is slightly more complicated due to the fact that even equal # datetime objects with the == operators, are not equal with the 'is' operator # Also, for backwards compatibility, different datetimes must be supported in this searching process # Datetimes always have a correct time, but the date is not always the same as the filename date # If this is the case, the date is actually set to January 1 1900, the datetime default # Otherwise the file name of the CombatLog must have been altered match_dict = None for key, value in file_dict.items(): if key.hour == match_dt.hour and key.minute == match_dt.minute: match_dict = value if match_dict is None: return "Not available for this match\n\nScreen results results are only available for spawns " \ "in matches which were spawned while screen results was enabled and real-time results " \ "was running" # Now a similar process starts for the spawns, except that seconds matter here. spawn_dict = None for key, value in match_dict.items(): if key is None: # If the key is None, something weird is going on, but we do not want to throw any data away # This may be caused by a bug in the ScreenParser # For now, we reset key to a sensible value, specifically the first moment the data was recorded, if # that's possible. If not, we'll skip it. try: key = list(value[list(value.keys())[0]].keys())[0] except (KeyError, ValueError, IndexError): continue if key.hour == spawn_dt.hour and key.minute == spawn_dt.minute and key.second == spawn_dt.second: spawn_dict = value if spawn_dict is None: return "Not available for this spawn\n\nScreen results results are not available for spawns which " \ "were not spawned while screen results was enabled and real-time results were running." print("[FileHandler] Retrieved a spawn dictionary.") return spawn_dict
def parse_match(self, file: str, match_i: int): """ Either adds sets the match and calls add_spawns to add the spawns found in the match or starts the results of all files found in the specified file and displays the results in the other frames. """ print("[FileFrame] Parsing file '{}', match {}".format(file, match_i)) self.main_window.middle_frame.statistics_numbers_var.set("") self.main_window.ship_frame.ship_label_var.set("No match or spawn selected yet.") lines = Parser.read_file(file) player_list = Parser.get_player_id_list(lines) file_cube, match_timings, _ = Parser.split_combatlog(lines, player_list) player_name = Parser.get_player_name(lines) match = file_cube[match_i] results = matchstats.match_statistics(file, match, match_timings[::2][match_i]) self.update_widgets(*results) match_list = Parser.build_spawn_from_match(match) self.main_window.middle_frame.time_view.insert_spawn(match_list, player_name) match_timing = datetime.combine(Parser.parse_filename(file).date(), match_timings[::2][match_i].time()) self.main_window.middle_frame.scoreboard.update_match(match_timing)
def sort_file(file_name: str) -> float: """Function to convert file name to time """ r: datetime = Parser.parse_filename(file_name) if r is not None: return r.timestamp() return 0.0
def filter(self, search=False): """ Go through all file filters and apply them to the list of files in the CombatLogs folder. Insert them into the file_frame file_tree widget when the file passed the filters. :param search: if search is True, the function will calculate the amount of files found and ask the user whether the results should be displayed first """ # logs, matches or spawns results = [] files = os.listdir(variables.settings["parsing"]["path"]) files_done = 0 splash = SplashScreen(self, len(files)) # Clear the widgets in the file frame self.window.file_select_frame.file_string_dict.clear() self.window.file_select_frame.clear_data_widgets() self.window.file_select_frame.file_tree.delete(*self.window.file_select_frame.file_tree.get_children()) # Start looping over the files in the CombatLogs folder for file_name in files: # Set passed to True. Will be set to False in some filter code passed = True # Update the SplashScreen progress bar files_done += 1 splash.update_max(files_done) # If the file does not end with .txt, it's not a CombatLog if not file_name.endswith(".txt") or not Parser.get_gsf_in_file(file_name): continue # Open the CombatLog lines = Parser.read_file(file_name) # Parse the CombatLog to get the data to filter against player_list = Parser.get_player_id_list(lines) file_cube, match_timings, spawn_timings = Parser.split_combatlog(lines, player_list) (abilities, damagedealt, damagetaken, selfdamage, healing, _, _, _, _, enemy_dmg_d, enemy_dmg_t, _, _) = Parser.parse_file(file_cube, player_list) matches = len(file_cube) damagedealt, damagetaken, selfdamage, healing = ( damagedealt / matches, damagetaken / matches, selfdamage / matches, healing / matches ) # If Ship filters are enabled, check file against ship filters if self.filter_type_vars["Ships"].get() is True: print("Ships filters are enabled") if not self.check_ships_file(self.ships_intvars, abilities): print("Continuing in file {0} because of Ships".format(file_name)) continue # If the Components filters are enabled, check against Components filters if self.filter_type_vars["Components"].get() is True: print("Components filters are enabled") for dictionary in self.comps_vars: if not self.check_components(dictionary, abilities): # Passed is applied here as "continue" will not work inside this for loop passed = False break if not passed: print("Continuing in file {0} because of Components".format(file_name)) continue if self.filter_type_vars["Date"].get() is True: print("Date filters are enabled") date = Parser.parse_filename(file_name) if not date: print("Continuing in file {0} because the filename could not be parsed".format(file_name)) continue if self.start_date_widget.selection > date: print("Continuing in file {0} because of the start date".format(file_name)) continue if self.end_date_widget.selection < date: print("Continuing in file {0} because of the end date".format(file_name)) continue enemies = sum(True if dmg > 0 else False for dmg in enemy_dmg_d.values()) killassists = sum(True if dmg > 0 else False for dmg in enemy_dmg_t.values()) if self.filter_type_vars["Statistics"].get() is True: for (scale_type, scale_max), (_, scale_min) in \ zip(self.statistics_scales_max.items(), self.statistics_scales_min.items()): value = locals()[scale_type] min, max = scale_min.value, scale_max.value condition = min <= value <= max if max > min else min <= value if condition is False: continue results.append(file_name) print("Amount of results: {0}".format(len(results))) print("Results: {0}".format(results)) splash.destroy() if search and len(results) is not 0: print("Search is enabled") if not tkinter.messagebox.askyesno("Search results", "With the filters you specified, %s results were found. Would you like " "to view them?" % len(results)): return if len(results) == 0: tkinter.messagebox.showinfo("Search results", "With the filters you specified, no results were found.") return for file_name in results: datetime_obj = Parser.parse_filename(file_name) string = datetime_obj.strftime("%Y-%m-%d %H:%M") if datetime_obj is not None else file_name print("Setting file string {0} to match file_name {1}".format(string, file_name)) self.window.file_select_frame.file_string_dict[string] = file_name self.window.file_select_frame.insert_file(string) self.destroy()
def test_parse_filename(self): result = Parser.parse_filename("combat_2017-12-26_11_27_00_541263.txt") self.assertIsInstance(result, datetime) dt = {"year": 2017, "month": 12, "day": 26, "hour": 11, "minute": 27, "second": 00} for key, value in dt.items(): self.assertEqual(getattr(result, key), value)