Example #1
0
def store_solution(grid: ColoredGrid) -> ColoredGrid:
    start_row, start_column, end_row, end_column = LongestPath.calculate(grid)
    solved_grid = cast(
        ColoredGrid,
        Dijkstra.calculate_distances(grid, start_row, start_column, end_row,
                                     end_column))
    return solved_grid
def test_basic_pathfinding(algorithm: Type[Algorithm]) -> None:
    for size in TEST_SIZES:
        grid = DistanceGrid(*size)
        algorithm().on(grid)

        try:
            start, end = LongestPath.calculate(grid)
            Dijkstra.calculate_distances(grid, start, end)
        except Exception as ex:
            raise ex
Example #3
0
 def is_valid(grid: ColoredGrid) -> bool:
     ''' Wolf3D exit wall cell is a switch that only gets rendered east and west '''
     _, end = LongestPath.calculate(grid)
     cell = grid[end[0], end[1]]
     if cell is None:
         raise ValueError(
             'Ending row not found at row {} column {}'.format(*end))
     linked_neighbor = cell.links[0]  # assume exactly one path to the exit
     return (cell.east is not None and cell.east == linked_neighbor) or \
            (cell.west is not None and cell.west == linked_neighbor)
 def is_valid(grid: ColoredGrid) -> bool:
     """
     Wolf3D exit wall cell is a switch that only gets rendered east and west
     """
     _, _, end_row, end_column = LongestPath.calculate(grid)
     cell = grid.cell_at(end_row, end_column)
     if cell is None:
         raise ValueError("Ending row not found at row {} column {}".format(
             end_row, end_column))
     linked_neighbor = cell.links[0]  # assume exactly one path to the exit
     return (cell.east is not None and cell.east == linked_neighbor) or \
            (cell.west is not None and cell.west == linked_neighbor)
Example #5
0
                        help='whether to find the path through the maze')
    args = parser.parse_args()

    algorithm = avalible_algorithm(args.algorithm, AVAILABLE_ALGORITHMS)
    exporter = avalible_exporter(args.exporter, AVAILABLE_EXPORTERS)
    rotations = args.rotations
    pathfinding = args.pathfinding
    rows = args.rows
    cols = args.cols
    print('Algorithm: {}\nRows: {}\ncolumns: {}\nExporter: {}'.format(
        args.algorithm, rows, cols, args.exporter))
    print('90deg Rotations: {}\nPathfinding: {}'.format(
        rotations, pathfinding))

    grid = DistanceGrid(rows, cols)

    algorithm.on(grid)

    for num in range(rotations):
        grid = cast(DistanceGrid, Rotator().on(grid))

    if pathfinding:
        start, end = LongestPath.calculate(grid)
        print('Solving maze from row {} column {} to row {} column {}'.format(
            *start, *end))
        Dijkstra.calculate_distances(grid, start, end)

    exporter.render(grid)

    print('Maze has {} dead-ends'.format(len(grid.deadends)))
        print("Pathfinding flag shows distances between cells")
        exit(1)
    exporter, exporter_name = get_exporter(AVAILABLE_EXPORTERS, DEFAULT_EXPORTER)
    rotations = get_rotations()
    pathfinding = get_pathfinding()
    rows = int(args.all[0])
    columns = int(args.all[1])
    algorithm = get_algorithm()
    print("Algorithm: {}\nRows: {}\ncolumns: {}\nExporter: {}".format(algorithm.__name__, rows, columns, exporter_name))
    print("90deg Rotations: {}\nPathfinding: {}".format(rotations, pathfinding))

    if pathfinding:
        grid = DistanceGrid(rows, columns)  # type: Union[Grid, DistanceGrid]
    else:
        grid = Grid(rows, columns)

    grid = algorithm.on(grid)

    for num in range(rotations):
        grid = Rotator.on(grid)

    if pathfinding:
        start_row, start_column, end_row, end_column = LongestPath.calculate(cast(DistanceGrid, grid))
        print("Solving maze from row {} column {} to row {} column {}".format(
            start_row, start_column, end_row, end_column))
        grid = Dijkstra.calculate_distances(cast(DistanceGrid, grid), start_row, start_column, end_row, end_column)

    exporter.render(grid)

    print("Maze has {} dead-ends".format(len(grid.deadends)))
Example #7
0
        for _ in range(tries):
            if pathfinding:
                grid: Union[Grid, DistanceGrid] = DistanceGrid(rows, columns)
            else:
                grid = Grid(rows, columns)

            time_start = time.perf_counter()
            algorithm().on(grid)
            time_end = time.perf_counter()

            deadend_counts.append(len(grid.deadends))
            timings.append(time_end - time_start)

            if pathfinding:
                time_start = time.perf_counter()
                start, end = LongestPath.calculate(cast(DistanceGrid, grid))
                Dijkstra.calculate_distances(cast(DistanceGrid, grid), start,
                                             end)
                time_end = time.perf_counter()
                pathfinding_timings.append(time_end - time_start)

        total_deadends = sum(deadend_counts)
        algorithm_averages[algorithm] = total_deadends / len(deadend_counts)
        timings = sorted(timings)
        algorithm_benchmarks[algorithm] = {
            "min": timings[0],
            "max": timings[-1],
            "average": sum(timings) / tries
        }
        if pathfinding:
            pathfinding_timings = sorted(pathfinding_timings)
Example #8
0
def store_solution(grid: ColoredGrid) -> ColoredGrid:
    start, end = LongestPath.calculate(grid)
    Dijkstra.calculate_distances(grid, start, end)
    return grid