Example #1
0
def test_error_finishes_game(team_errors, team_wins):
    # the mapping is as follows:
    # [(num_fatal_0, num_errors_0), (num_fatal_1, num_errors_1), result_flag]
    # the result flag: 0/1: team 0/1 wins, 2: draw, False: no winner yet

    (fatal_0, errors_0), (fatal_1, errors_1) = team_errors
    # just faking a bunch of errors in our game state
    state = {
        "error_limit": 5,
        "fatal_errors": [[None] * fatal_0, [None] * fatal_1],
        "errors": [[None] * errors_0, [None] * errors_1]
    }
    res = game.check_gameover(state)
    if team_wins is False:
        assert res["whowins"] is None
        assert res["gameover"] is False
    else:
        assert res["whowins"] == team_wins
        assert res["gameover"] is True
Example #2
0
def test_last_round_check():
    # (max_rounds, current_round, turn): gameover
    test_map = {
        (1, None, None): False,
        (1, 1, 0): False,
        (1, 1, 3): True,
    }
    for test_val, test_res in test_map.items():
        max_rounds, current_round, current_turn = test_val
        state = {
            'max_rounds': max_rounds,
            'round': current_round,
            'turn': current_turn,
            'fatal_errors': [[],[]],
            'errors': [[],[]],
            'gameover': False,
            'score': [0, 0],
            'food': [{(1,1)}, {(1,1)}] # dummy food
        }
        res = game.check_gameover(state, detect_final_move=True)
        assert res['gameover'] == test_res