class BDIBehaviour(PeriodicBehaviour): async def on_start(self): self.terminate = False self.SUCCESS = False self.verbose = False # Initialization self.beliefs = WorldModel() # B := B0; Initial Beliefs self.goals = self.beliefs.current_world_model.goals self.intentions = self.beliefs.current_world_model.goals # I := I0; Initial Intentions self.htn_planner = HierarchicalTaskNetworkPlanner(self.beliefs) self.perception = Perception(self.beliefs) self.coordination = Coordination(self.beliefs) self.monitoring = Monitoring() self.what, self.why, self.how_well, self.what_else, self.why_failed = "", "", "", "", "" self.plans = [] self.selected_plan = [] self.percept = {} self.action = "" self.start_time = datetime.datetime.now() async def run(self): """ Agent control loop version 7 (Intention Reconsideration) I := I0; Initial Intentions B := B0; Initial Beliefs while true do get next percept ρ; # OBSERVE the world B:= brf(B, ρ); # Belief revision function D: = option(B, I); I := filter(B, D, I); π := plan(B, I); # MEANS_END REASONING while not (empty(π) or succeeded(Ι, Β) or impossible(I, B)) do # Drop impossible or succeeded intentions α := hd(π); # Pop first action execute(α); π := tail(π); get next percept ρ; B:= brf(B, ρ); if reconsider(I, B) then # Meta-level control: explicit decision, to avoid reconsideration cost D := options(B, I); I := filter(B, D, I); end-if if not sound(π, I, B) then # Re-activity, re-plan π := plan(B, I); end-if end-while end-while """ if self.verbose: print(f"--- arm_agent: " f"PeriodicSenderBehaviour running " f"at {datetime.datetime.now().time()}: " f"{self.beliefs.current_world_model.ticks}") # while true do if not self.SUCCESS and not self.terminate and self.beliefs.update_tick( ) < self.beliefs.current_world_model.max_ticks: if len(self.selected_plan) == 0: # msg = Message(to="madks2@temp3rr0r-pc") # Instantiate the message # TODO: place holder for IM # msg.body = "Hello World: " + str(self.counter) # Set the message content # await self.send(msg) # TODO: engrave figures: arm IK, gripper self.percept = self.perception.get_percept( text_engraving=(self.why_failed, self.how_well) ) # get next percept ρ; OBSERVE the world self.beliefs = self.perception.belief_revision( self.beliefs, self.percept) # B:= brf(B, ρ); self.beliefs = self.monitoring.fire_events( self.beliefs, self.percept) self.intentions = self.deliberate( self.beliefs, self.intentions ) # DELIBERATE about what INTENTION to achieve next self.SUCCESS = True if self.intentions == "" else False self.plans = self.htn_planner.get_plans( self.beliefs.current_world_model, self.intentions ) # π := plan(B, I); MEANS_END REASONING if self.plans != False: if len(self.plans) > 0: self.plans.sort( key=len ) # TODO: check why sorting doesn't work on "deeper" levels if self.verbose: print("{}: Plan: {}".format( self.beliefs.current_world_model.tick, self.plans[0])) self.selected_plan = deque( self.plans[0] ) # TODO: Use a "cost function" to evaluate the best plan, not shortest self.why_failed = "" else: self.why_failed = self.htn_planner.failure_reason if self.verbose: print("Plan failure_reason: {}".format( self.why_failed), end=" ") self.how_well = ( self.beliefs.current_world_model.tick, self.beliefs.current_world_model.max_ticks, int((datetime.datetime.now() - self.start_time).total_seconds() * 1000), # milliseconds self.plans) if self.verbose: print("how_well: {}".format(self.how_well)) else: # while not (empty(π) or succeeded(Ι, Β) or impossible(I, B)) do self.action, self.selected_plan = self.selected_plan.popleft( ), self.selected_plan # α := hd(π); π := tail(π); if self.verbose: print("{}: Action: {}".format( self.beliefs.current_world_model.tick, self.action)) self.coordination.execute_action( self.action, self.beliefs.current_world_model) # execute(α); self.what, self.why = self.action, self.intentions self.how_well = ( self.beliefs.current_world_model.tick, self.beliefs.current_world_model.max_ticks, int((datetime.datetime.now() - self.start_time).total_seconds() * 1000), # milliseconds self.selected_plan) self.what_else = self.plans[1] if len( self.plans) > 1 else self.plans[0] if self.verbose: self.print_answers(self.what, self.why, self.how_well, self.what_else) # get next percept ρ; OBSERVE the world # TODO: Don't update target object location, when it is obscured if self.action != ('move_arm_above', 'target_object') and self.action != ( 'move_arm', 'target_object'): self.percept = self.perception.get_percept( text_engraving=(self.what, self.why, self.how_well, self.what_else)) self.beliefs = self.perception.belief_revision( self.beliefs, self.percept) self.beliefs = self.monitoring.fire_events( self.beliefs, self.percept) # TODO: trigger sound percept? if self.action == ('initialize', 'arm'): self.percept = { "initialized": { 'arm': True } } # TODO: post conditions or monitoring self.beliefs = self.perception.belief_revision( self.beliefs, self.percept) # TODO: post conditions self.beliefs = self.monitoring.fire_events( self.beliefs, self.percept) elif self.action == ('move_arm', 'target_object'): self.percept = { "distance": { 'distance_to_gripper': 2.2 } } # TODO: update with monitoring self.beliefs = self.perception.belief_revision( self.beliefs, self.percept) self.beliefs = self.monitoring.fire_events( self.beliefs, self.percept) elif self.action == ('move_arm_above', 'container'): self.percept = { "location": { "target_object": "container" }, "grabbed": { 'target_object': False } } self.beliefs = self.perception.belief_revision( self.beliefs, self.percept) self.beliefs = self.monitoring.fire_events( self.beliefs, self.percept) # if reconsider(I, B) then # D := options(B, I); # I := filter(B, D, I); # if not sound(π, I, B) then # π := plan(B, I) # TODO: Backtracking of action? else: self.done() self.kill() async def on_end(self): print("-- on_end") print("Done.") self.perception.destroy() # stop agent from behaviour await self.agent.stop() # async def _step(self): # TODO: Need? # # the bdi stuff # pass def done(self): print("-- Sender Agent: Done") show_history = True print("Final World model:") print("-- Ticks: {}".format(self.beliefs.current_world_model.tick)) print("-- initialized: {}".format( self.beliefs.current_world_model.initialized)) print("-- location: {}".format( self.beliefs.current_world_model.location)) print("-- grabbed: {}".format( self.beliefs.current_world_model.grabbed)) if show_history: print() print("World model History:") for tick in range(len(self.beliefs.world_model_history)): print("Tick {}:".format(tick)) print("-- initialized: {}".format( self.beliefs.world_model_history[tick].initialized)) print("-- location: {}".format( self.beliefs.world_model_history[tick].location)) print("-- grabbed: {}".format( self.beliefs.world_model_history[tick].grabbed)) print() print("{}!".format("SUCCESS" if self.SUCCESS else "FAIL")) def print_answers(self, what_answer, why_answer, how_well_answer, what_else_answer): print( "Q: What is the robot doing? A: {}\n" "Q: Why is it doing it? A: {}\n" "Q: How well is it doing it? A: {}\n" "Q: What else could it have been doing instead? A: {}".format( what_answer, why_answer, how_well_answer, what_else_answer)) def deliberate(self, current_beliefs, current_intentions): """ Decide WHAT sate of affairs you want to achieve. :param current_beliefs: WordModel instance, the world model, information about the world. :param current_intentions: List of tuples, tasks that the agent has COMMITTED to accomplish. :return: List of tuples, filtered intentions that the agent COMMITS to accomplish. """ # 1. Option Generation: The agent generates a set of possible alternatives. current_desires = current_intentions # TODO: D := option(B, I); # 2. Filtering: Agent chooses between competing alternatives and commits to achieving them. current_intentions = self.filter_intentions( current_beliefs, current_desires, current_intentions) # I := filter(B, D, I); return current_intentions def filter_intentions(self, current_beliefs, current_desires, current_intentions): """ Choose between competing alternatives and COMMITTING to achieving them. :param current_beliefs: WordModel instance, the world model, information about the world. :param current_desires: List of tuples, tasks that the agent would like to accomplish. :param current_intentions: List of tuples, tasks that the agent has COMMITTED to accomplish. :return: List of tuples, filtered intentions that the agent COMMITS to accomplish. """ for current_intention in current_intentions: if current_intention == self.goals[0] and current_beliefs.current_world_model.location["target_object"] \ == "container": current_intentions = "" # if goal(s) achieved, empty I return current_intentions
class BDIBehaviour(PeriodicBehaviour): async def on_start(self): self.terminate = False self.SUCCESS = False self.verbose = False # Initialization self.htn_planner = HierarchicalTaskNetworkPlanner() self.goal = [('transfer_target_object_to_container', 'arm', 'target_object', 'table', 'container')] self.intentions = self.goal # I := I0; Initial Intentions self.beliefs = WorldModel() # B := B0; Initial Beliefs self.monitoring = Monitoring() self.perception = Perception() self.coordination = Coordination() # Disable all 3 coordination switches for testing self.coordination.control.send_requests = True self.coordination.control.center_init = False self.coordination.control.detect_last_position = True self.what, self.why, self.how_well, self.what_else, self.why_failed = "", "", "", "", "" self.plans = [] self.start_time = datetime.datetime.now() async def run(self): # print(f"-- Sender Agent: PeriodicSenderBehaviour running at {datetime.datetime.now().time()}: {self.counter}") print("run tick: {}".format(self.beliefs.current_world_model.tick)) # msg = Message(to="madks2@temp3rr0r-pc") # Instantiate the message # msg.body = "Hello World: " + str(self.counter) # Set the message content # await self.send(msg) self.add_belief() self.add_desire() self.add_intention() print("-- Sender Agent: Message sent!") if self.beliefs.update_tick( ) > self.beliefs.current_world_model.max_ticks: self.done() self.kill() else: SUCCESS = True if self.intentions == "" else False self.plans = self.htn_planner.get_plans( self.beliefs.current_world_model, self.intentions) # π := plan(B, I); MEANS_END REASONING async def on_end(self): print("-- on_end") # stop agent from behaviour await self.agent.stop() # async def _step(self): # # the bdi stuff # pass # def add_belief(self): print("-- Sender Agent: add_belief") percept = self.perception.get_percept(text_engraving=( self.why_failed, self.how_well)) # get next percept ρ; OBSERVE the world self.beliefs = self.perception.belief_revision( self.beliefs, percept) # B:= brf(B, ρ); self.beliefs = self.monitoring.fire_events(self.beliefs, percept) def add_desire(self): print("-- Sender Agent: add_desire") def add_intention(self): print("-- Sender Agent: add_intention") self.intentions = self.deliberate( self.beliefs, self.intentions ) # DELIBERATE about what INTENTION to achieve next def done(self): # the done evaluation print("-- Sender Agent: Done") def deliberate(self, current_beliefs, current_intentions): """ Decide WHAT sate of affairs you want to achieve. :param current_beliefs: WordModel instance, the world model, information about the world. :param current_intentions: List of tuples, tasks that the agent has COMMITTED to accomplish. :return: List of tuples, filtered intentions that the agent COMMITS to accomplish. """ # 1. Option Generation: The agent generates a set of possible alternatives. current_desires = current_intentions # TODO: D := option(B, I); # 2. Filtering: Agent chooses between competing alternatives and commits to achieving them. current_intentions = self.filter_intentions( current_beliefs, current_desires, current_intentions) # I := filter(B, D, I); return current_intentions def filter_intentions(self, current_beliefs, current_desires, current_intentions): """ Choose between competing alternatives and COMMITTING to achieving them. :param current_beliefs: WordModel instance, the world model, information about the world. :param current_desires: List of tuples, tasks that the agent would like to accomplish. :param current_intentions: List of tuples, tasks that the agent has COMMITTED to accomplish. :return: List of tuples, filtered intentions that the agent COMMITS to accomplish. """ for current_intention in current_intentions: if current_intention == ( 'transfer_target_object_to_container', 'arm', 'target_object', 'table', 'container') \ and current_beliefs.current_world_model.location["target_object"] == "container": current_intentions = "" # if goal(s) achieved, empty I return current_intentions
I := filter(B, D, I); end-if if not sound(π, I, B) then # Re-activity, re-plan π := plan(B, I); end-if end-while end-while """ # while true do while not SUCCESS and not terminate and beliefs.update_tick( ) < beliefs.current_world_model.max_ticks: # TODO: engrave figures: arm IK, gripper percept = perception.get_percept( text_engraving=(why_failed, how_well)) # get next percept ρ; OBSERVE the world beliefs = perception.belief_revision(beliefs, percept) # B:= brf(B, ρ); beliefs = monitoring.fire_events(beliefs, percept) intentions = deliberate( beliefs, intentions) # DELIBERATE about what INTENTION to achieve next SUCCESS = True if intentions == "" else False plans = htn_planner.get_plans( beliefs.current_world_model, intentions) # π := plan(B, I); MEANS_END REASONING if plans != False: if len(plans) > 0: