Example #1
0
def setup_scene():

    pf.set_ambient_light_color((1.0, 1.0, 1.0))
    pf.set_emit_light_color((1.0, 1.0, 1.0))
    pf.set_emit_light_pos((1664.0, 1024.0, 384.0))

    pf.disable_fog_of_war()

    pf.load_map("assets/maps", "plain.pfmap")

    pf.add_faction("RED", (255, 0, 0, 255))
    pf.add_faction("BLUE", (0, 0, 255, 255))

    pf.set_diplomacy_state(0, 1, pf.DIPLOMACY_STATE_WAR)

    pf.set_faction_controllable(0, False)
    pf.set_faction_controllable(1, False)
Example #2
0
############################################################
# Global settings                                          #
############################################################

pf.set_ambient_light_color((1.0, 1.0, 1.0))
pf.set_emit_light_color((1.0, 1.0, 1.0))
pf.set_emit_light_pos((1664.0, 1024.0, 384.0))
pf.set_active_font("OptimusPrinceps.ttf")

pf.new_game_string(globals.active_map.pfmap_str(), update_navgrid=False)
minimap_pos = pf.get_minimap_position()
pf.set_minimap_position(UI_LEFT_PANE_WIDTH + minimap_pos[0], minimap_pos[1])

pf.disable_unit_selection()
pf.disable_fog_of_war()

pf.add_faction(DEFAULT_FACTION_NAME, DEFAULT_FACTION_COLOR)
mouse_events.install()

############################################################
# Setup UI                                                 #
############################################################

terrain_tab_vc = ttvc.TerrainTabVC(ttw.TerrainTabWindow())
objects_tab_vc = otvc.ObjectsVC(otw.ObjectsTabWindow())
diplo_tab_vc = dtvc.DiplomacyVC(dtw.DiplomacyTabWindow())

tab_bar_vc = tbvc.TabBarVC(tbw.TabBarWindow(), EVENT_TOP_TAB_SELECTION_CHANGED)
tab_bar_vc.push_child("Terrain", terrain_tab_vc)
tab_bar_vc.push_child("Objects", objects_tab_vc)