def update(self): if not self.paused: newtick = pf.prev_frame_ms() newstats = pf.prev_frame_perfstats() if newtick > self.max_frame_latency: self.max_frame_latency = newtick self.ticksum_ms -= self.frame_times_ms[self.tickindex] self.ticksum_ms += newtick self.frame_times_ms[self.tickindex] = newtick self.frame_perfstats[self.tickindex] = newstats self.selected_perfstats = newstats self.tickindex = (self.tickindex + 1) % len(self.frame_times_ms) self.layout_row_dynamic(100, 1) self.simple_chart(pf.NK_CHART_LINES, (0, 200), self.frame_times_ms, self.on_chart_click) self.layout_row_dynamic(20, 1) avg_frame_latency_ms = float(self.ticksum_ms) / len( self.frame_times_ms) try: fps = 1000 / avg_frame_latency_ms self.label_colored_wrap("FPS: {0}".format(int(fps)), (255, 255, 0)) except: pass self.layout_row_dynamic(20, 2) self.label_colored_wrap( "Avg. Frame Latency: {0:.1f} ms".format(avg_frame_latency_ms), (255, 255, 0)) self.layout_row_dynamic(20, 1) self.label_colored_wrap( "Max Frame Latency: {0} ms".format(self.max_frame_latency), (255, 255, 0)) self.layout_row_dynamic(20, 1) old_trace_python = self.trace_python self.trace_python = True if self.checkbox("Trace Python", self.trace_python) else False if old_trace_python != self.trace_python: pf.settings_set("pf.debug.trace_python", self.trace_python) def on_pause_resume(): self.paused = not self.paused text = lambda p: "Resume " if p else "Pause" self.layout_row_dynamic(30, 1) self.button_label(text(self.paused), on_pause_resume) self.tree(pf.NK_TREE_TAB, "Frame Performance", pf.NK_MINIMIZED, self.frame_perf_tab) self.tree(pf.NK_TREE_TAB, "Renderer Info", pf.NK_MINIMIZED, self.render_info_tab) self.tree(pf.NK_TREE_TAB, "Navigation Stats", pf.NK_MINIMIZED, self.nav_stats_tab)
def __on_settings_apply(self, event): if self.view.hb_idx != self.__og_hb_idx: try: pf.settings_set("pf.game.healthbar_mode", bool(self.view.hb_idx == 0)) self.__og_hb_idx = self.view.hb_idx except Exception as e: print("Could not set pf.game.healthbar_mode:" + str(e)) self.__update_dirty_flag()
def setup_scene(): pf.set_ambient_light_color((1.0, 1.0, 1.0)) pf.set_emit_light_color((1.0, 1.0, 1.0)) pf.set_emit_light_pos((1664.0, 1024.0, 384.0)) pf.settings_set("pf.game.fog_of_war_enabled", False, persist=False) pf.new_game("assets/maps", "plain.pfmap") pf.add_faction("RED", (255, 0, 0, 255)) pf.add_faction("BLUE", (0, 0, 255, 255)) pf.set_diplomacy_state(0, 1, pf.DIPLOMACY_STATE_WAR) pf.set_faction_controllable(0, False) pf.set_faction_controllable(1, False)
def __on_settings_apply(self, event): if self.view.ar_idx != self.__og_ar_idx: try: pf.settings_set("pf.video.aspect_ratio", self.view.ar_opts[self.view.ar_idx]) self.__og_ar_idx = self.view.ar_idx except Exception as e: print("Could not set pf.video.aspect_ratio:" + str(e)) if self.view.res_idx != self.__og_res_idx: try: pf.settings_set("pf.video.resolution", self.view.res_opts[self.view.res_idx]) self.__og_res_idx = self.view.res_idx except Exception as e: print("Could not set pf.video.resolution:" + str(e)) if self.view.mode_idx != self.__og_mode_idx: try: pf.settings_set("pf.video.display_mode", self.view.mode_opts[self.view.mode_idx]) self.__og_mode_idx = self.view.mode_idx except Exception as e: print("Could not set pf.video.display_mode:" + str(e)) if self.view.win_on_top_idx != self.__og_win_on_top_idx: try: pf.settings_set("pf.video.window_always_on_top", self.view.win_on_top_opts[self.view.win_on_top_idx]) self.__og_win_on_top_idx = self.view.win_on_top_idx except Exception as e: print("Could not set pf.video.window_always_on_top:" + str(e)) if self.view.vsync_idx != self.__og_vsync_idx: try: pf.settings_set("pf.video.vsync", self.view.vsync_opts[self.view.vsync_idx]) self.__og_vsync_idx = self.view.vsync_idx except Exception as e: print("Could not set pf.video.vsync:" + str(e)) if self.view.shadows_idx != self.__og_shadows_idx: try: pf.settings_set("pf.video.shadows_enabled", self.view.shadows_opts[self.view.shadows_idx]) self.__og_shadows_idx = self.view.shadows_idx except Exception as e: print("Could not set pf.video.shadows_enabled:" + str(e)) if self.view.water_reflect_idx != self.__og_water_reflect_idx: try: pf.settings_set("pf.video.water_reflection", self.view.water_reflect_opts[self.view.water_reflect_idx]) self.__og_water_reflect_idx = self.view.water_reflect_idx except Exception as e: print("Could not set pf.video.water_reflect_enabled:" + str(e)) self.__update_res_opts() self.__load_selection() self.__update_dirty_flag()
import views.menu_window as mw ############################################################ # Global settings # ############################################################ pf.set_ambient_light_color((1.0, 1.0, 1.0)) pf.set_emit_light_color((1.0, 1.0, 1.0)) pf.set_emit_light_pos((1664.0, 1024.0, 384.0)) pf.new_game_string(globals.active_map.pfmap_str(), update_navgrid=False) minimap_pos = pf.get_minimap_position() pf.set_minimap_position(UI_LEFT_PANE_WIDTH + minimap_pos[0], minimap_pos[1]) pf.disable_unit_selection() pf.settings_set("pf.game.fog_of_war_enabled", False, persist=False) pf.add_faction(DEFAULT_FACTION_NAME, DEFAULT_FACTION_COLOR) mouse_events.install() ############################################################ # Setup UI # ############################################################ terrain_tab_vc = ttvc.TerrainTabVC(ttw.TerrainTabWindow()) objects_tab_vc = otvc.ObjectsVC(otw.ObjectsTabWindow()) diplo_tab_vc = dtvc.DiplomacyVC(dtw.DiplomacyTabWindow()) tab_bar_vc = tbvc.TabBarVC(tbw.TabBarWindow(), EVENT_TOP_TAB_SELECTION_CHANGED) tab_bar_vc.push_child("Terrain", terrain_tab_vc) tab_bar_vc.push_child("Objects", objects_tab_vc)