def main(): global gb, sides, winner, looser, seconds_left, slowdown, simulatedtime place_triangles(0.3) b1, b2, b3, b4 = placeBoarders(boarder, wood_dark) b1.on_collision(delete_ball) place_matchboxes() gb = placeBall(gold, 0.19, 0.8, 0.05).mass(1.25).on_collision_with(sides, delete_it) cb = placeBall(copper, 0.81, 0.7, 0.05).mass(.75).on_collision_with(sides, delete_it) placeSilos() # placeBall (dark_blue, 0.55, 0.4, 0.05).mass (1.5) print "before run" pge.gravity() pge.dump_world() pge.draw_collision(True, False) pge.slow_down(slowdown) # slows down real time by a factor of pge.register_handler(myquit, [QUIT]) pge.register_handler(key_pressed, [KEYDOWN]) pge.register_handler(mouse_hit, [MOUSEBUTTONDOWN]) pge.display_set_mode([800, 800]) # pge.display_fullscreen (True) seconds_left = simulatedtime * slowdown timer() pge.run(simulatedtime) if not winner: looser = True pge.text(0.2, 0.3, "Looser", white, 100, 1) pge.at_time(4.0, finish_game) pge.run(4.0) pge.finish()
def main(): placeBox([0.4, 0.4], 0.1, red).fix() placeBoarders(boarder, wood_dark) placeBox([0.47, 0.7], 0.1, blue) pge.gravity() pge.run(3.0) pge.finish()
def main (): placeBox ([0.4, 0.4], 0.1, red).fix () placeBoarders (boarder, wood_dark) placeBox ([0.47, 0.7], 0.1, blue) pge.gravity () pge.run (3.0) pge.finish ()
def main(): c = placeBall(0.55, 0.8, 0.1).mass(1).on_collision(callMe) l = placeBox([0.3, 0.3], [0.3, 0.5], [0.5, 0.5], [0.5, 0.3]) b1, b2, b3, b4 = placeBoarders(boarder, wood_dark) print("before run") pge.gravity() pge.dump_world() pge.run(3.0) pge.finish()
def main(): c = placeBall(0.41, 0.89, 0.05).mass(1) l = placeTriangle([0.3, 0.3], [0.5, 0.3], [0.4, 0.4]) b1, b2, b3, b4 = placeBoarders(boarder, wood_dark) print("before run") pge.gravity() pge.dump_world() pge.run(3.0) pge.finish()
def main (): c = placeBall (0.41, 0.89, 0.05).mass (1) l = placeTriangle ([0.3, 0.3], [0.5, 0.3], [0.4, 0.4]) b1, b2, b3, b4 = placeBoarders (boarder, wood_dark) print "before run" pge.gravity () pge.dump_world () pge.run (3.0) pge.finish ()
def main (): c = pge.circle (0.5, 0.5, 0.3, white, -1) l = pge.box (0.0, 0.25, 1.0, 0.02, wood_light, 1) b1, b2, b3, b4 = placeBoarders (boarder, wood_dark) # b = placeBall (0.5, 0.5, 0.02) # b.mass (1.0).on_collision (play_bounce).velocity (0.9, 0.0) crate (0.6, 0.6, 0.2) print "before run" pge.gravity () pge.dump_world () pge.run (10.0) pge.finish ()
def main (): master = Tk() master.title("PGE-Sandbox") print "About to run window" app = wind1(master) master.mainloop() b1, b2, b3, b4 = placeBoarders (boarder, wood_light) print "before run" pge.gravity () pge.dump_world () pge.run (config.Time) pge.finish ()
def main(): sb = placeBall(steel, 0.57, 0.8, 0.05).mass(1).on_collision(play_crack) cb = placeBall(copper, 0.81, 0.8, 0.05).mass(.75).on_collision(play_bounce) gb = placeBall(gold, 0.19, 0.7, 0.05).mass(1.25).on_collision(play_bounce) f = placeBall(wood_light, 0.95, 0.05, 0.1).fix() # l = placeBox ([0.3, 0.3], [0.3, 0.5], [0.5, 0.5], [0.5, 0.3], white) t1 = placeTriangle([0.2, 0.3], [0.4, 0.3], [0.3, 0.4], white) t2 = placeTriangle([0.6, 0.3], [0.8, 0.3], [0.7, 0.4], white) placeRamps() b1, b2, b3, b4 = placeBoarders(boarder, wood_dark) for b in [b1, b2, b3, b4]: b.on_collision(play_crack) box_of(boarder, [0.0, 0.8], 0.2, wood_dark) placeSilos() print "before run" pge.gravity() pge.dump_world() pge.run(18.0) pge.finish()
def main(): global g # s = placeBall (steel, 0.54, 0.8, 0.05).mass (1).on_collision (play_crack) # c = placeBall (copper, 0.85, 0.8, 0.05).mass (.75).on_collision (play_bounce) g = placeBall(gold, 0.15, 0.8, 0.05).mass(1.25).on_collision(play_bounce) f = placeBall(red, 0.95, 0.05, 0.1).fix() l = placeBox([0.3, 0.3], [0.3, 0.5], [0.5, 0.5], [0.5, 0.3]) b1, b2, b3, b4 = placeBoarders(boarder, wood_dark) for b in [b1, b2, b3, b4]: b.on_collision(play_crack) print "before run" pge.gravity() pge.dump_world() pge.draw_collision(True, False) pge.collision_colour(green) pge.slow_down(6.0) # slows down real time by a factor of pge.display_set_mode([640, 640]) pge.register_handler(key_pressed, [KEYDOWN]) pge.register_handler(mouse_hit, [MOUSEBUTTONDOWN]) pge.register_handler(myquit, [QUIT]) pge.run(30.0) pge.finish()