from gui.paintables.paintable_connector import PaintableConnector from gui.paintables.paintable_polyhedron import PaintablePolyhedron from physics.force_generator.spring_force_generator import SpringForceGenerator from physics.particle import Particle from physics.physics_simulator import PhysicsSimulator import numpy as np # As in reality, infinite equals one million :) INFINITE = 1000000.0 if __name__ == '__main__': main_window = MainWindow("Equivalent Springs Example", 400, 400) main_window.setInputListener(GameLikeInputListener(main_window)) simulator = PhysicsSimulator() #=========================================================================== k0 = 3.5 k1 = 0.5 particle1 = Particle(mass=1.0) particle2 = Particle(mass=INFINITE) simulator.addBody(particle1) simulator.addBody(particle2) particle1_painter = PaintablePolyhedron(particle1.geometry) particle2_painter = PaintablePolyhedron(particle2.geometry) connector1_2_painter = PaintableConnector(particle1, particle2) main_window.addObject(particle1_painter) main_window.addObject(particle2_painter)
from example_interactive_water_particles.water_particle import WaterParticle from gui.input_listeners.game_like_input_listener import GameLikeInputListener from gui.main_window import MainWindow from gui.paintables.paintable_polyhedron import PaintablePolyhedron from physics.force_generator.gravity_force_generator import GravityForceGenerator from physics.physics_simulator import PhysicsSimulator # Controls the number of simulated particles. N_PARTICLES = 500 if __name__ == '__main__': main_window = MainWindow("Water Particles Example", 400, 400) main_window.setInputListener(GameLikeInputListener(main_window)) simulator = PhysicsSimulator() for i in xrange(N_PARTICLES): # Add particle to simulator particle = WaterParticle() simulator.addForceGenerator(GravityForceGenerator(particle)) simulator.addBody(particle) # Add particle to scene particle_painter = PaintablePolyhedron(particle.geometry) main_window.addObject(particle_painter) main_window.addBeforeDrawSceneCallback(simulator.update) main_window.mainLoop()
import numpy as np def createParticle(mass, color): particle = Particle(mass) particle.setGeometry(readPly('../objects/sphere.ply')) particle.geometry.scale(np.repeat(mass / 2.0, 3)) particle.geometry.setColor(color) return particle if __name__ == '__main__': main_window = MainWindow("Spring Example", 400, 400) main_window.setInputListener(GameLikeInputListener(main_window)) simulator = PhysicsSimulator() particle1 = createParticle(0.1, np.array([0.6, 0.2, 0.6])) particle2 = createParticle(0.5, np.array([0.2, 0.6, 0.6])) particle3 = createParticle(0.2, np.array([0.8, 0.2, 0.2])) simulator.addBody(particle1) simulator.addBody(particle2) simulator.addBody(particle3) main_window.addObject(PaintablePolyhedron(particle1.geometry)) main_window.addObject(PaintablePolyhedron(particle2.geometry)) main_window.addObject(PaintablePolyhedron(particle3.geometry)) main_window.addObject(PaintableConnector(particle1, particle2)) main_window.addObject(PaintableConnector(particle2, particle3)) main_window.addObject(PaintableConnector(particle1, particle3))