Example #1
0
tilt = 0.0
avhgt = 2.0
xm = 0.0
zm = 0.0
ym = -(mymap.calcHeight(xm, zm) + avhgt)

# Fetch key presses
mykeys = pi3d.key()
mymouse = pi3d.mouse()
mymouse.start()
mtrx = pi3d.matrix()

omx = mymouse.x
omy = mymouse.y

myfog = pi3d.fog(0.002, (0.3, 0.8, 0.6, 0.5))
mylight = pi3d.createLight(0, 1, 1, 1, "", 10, 10, 10, .9, .7, .6)

# Display scene and rotate cuboid
while 1:
    display.clear()

    mtrx.identity()
    #tilt can be used as a means to prevent the view from going under the landscape!
    if tilt < -1: sf = 1.0 / -tilt
    else: sf = 1.0
    mtrx.translate(0, -10 * sf - 5.0,
                   -40 * sf)  #zoom camera out so we can see our robot
    mtrx.rotate(tilt, 0, 0)  #Robot still affected by scene tilt

    #draw robot
Example #2
0
tilt=0.0
avhgt = 2.0
xm=0.0
zm=0.0
ym= -(mymap.calcHeight(xm,zm)+avhgt)

# Fetch key presses
mykeys = pi3d.key()
mymouse = pi3d.mouse()
mymouse.start()
mtrx = pi3d.matrix()

omx=mymouse.x
omy=mymouse.y

myfog = pi3d.fog(0.002,(0.3,0.8,0.6,0.5))
mylight = pi3d.createLight(0,1,1,1,"",10,10,10, .9,.7,.6)

# Display scene and rotate cuboid
while 1:
    display.clear()
    
    mtrx.identity()
    #tilt can be used as a means to prevent the view from going under the landscape!
    if tilt<-1: sf=1.0/-tilt
    else: sf=1.0
    mtrx.translate(0,-10*sf-5.0,-40*sf)   #zoom camera out so we can see our robot
    mtrx.rotate(tilt,0,0)		#Robot still affected by scene tilt
    
    #draw robot
    mylight.on()
Example #3
0
avhgt = 2.0
xm=0.0
zm=0.0
ym= -(mymap.calcHeight(xm,zm)+avhgt)
spc = 39.32
opendist = 120

# Fetch key presses
mymouse = pi3d.mouse()
mymouse.start()
mtrx = pi3d.matrix()

omx=mymouse.x
omy=mymouse.y

myfog = pi3d.fog(0.001,(0.65,0.1,0.3,0.5))
mylight = pi3d.createLight(0,1,1,1,"",100,100,100) #, .9,.7,.6)

try:
    while 1:
            
        display.clear()

        mtrx.identity()
        #tilt can be used as a means to prevent the view from going under the landscape!
        if tilt<-1: sf=1.0/-tilt
        else: sf=1.0
        mtrx.rotate(tilt,0,0)           #Tilt scene

        #draw scene
        mtrx.rotate(0,mouserot,0)
Example #4
0
ym= -(mymap.calcHeight(xm,zm)+avhgt)

# enemy tank vars
etx=50
etz=90
etr=0.0

# Fetch key presses
mymouse = pi3d.mouse()
mymouse.start()
mtrx = pi3d.matrix()

omx=mymouse.x
omy=mymouse.y

myfog = pi3d.fog(0.0014,(0.7,0.8,0.9,0.5))
mylight = pi3d.createLight(0,1,1,1,"",100,100,100) #, .9,.7,.6)

def drawTiger(x,y,z,rot,roll,pitch,turrot,gunangle):    
        tank_body.draw(None,None,x,y,z,pitch,rot,roll)
        tank_turret.draw(None,None,x,y,z,pitch,turrot,roll)
        tank_gun.draw(None,None,x,y,z,pitch,turrot,roll)

fps=pi3d.FPS()
smode=False
pc=1
autodrive=False

try:
    while 1:
		
Example #5
0
rockimg1 = texs.loadTexture("textures/techy1.jpg")
rockimg2 = texs.loadTexture("textures/rock1.png", True)
tree2img = texs.loadTexture("textures/tree2.png")
raspimg = texs.loadTexture("textures/Raspi256x256.png")
# environment cube
ectex = texs.loadTexture("textures/ecubes/skybox_stormydays.jpg")
myecube = pi3d.createEnvironmentCube(900.0,"CROSS")

# Create elevation map
mapwidth=1000.0                              
mapdepth=1000.0
mapheight=110.0
mymap = pi3d.createElevationMapFromTexture("textures/maze1.jpg",mapwidth,mapdepth,mapheight,128,128,1,"sub",0,0,0, smooth=False)
mymap2 = pi3d.createElevationMapFromTexture("textures/maze1.jpg",mapwidth,mapdepth,mapheight+0.1,128,128 ,64,"detail",0.0, 0.01, 0.0, smooth=True) 

myfog = pi3d.fog(0.02, (0.1,0.1,0.1,1.0)) 

#Create tree models
treeplane = pi3d.createPlane(4.0,5.0)

treemodel1 = pi3d.createMergeShape("baretree")
treemodel1.add(treeplane, 0,0,0)
treemodel1.add(treeplane, 0,0,0, 0,90,0)

shed = pi3d.loadModel("models/shed1.obj",texs,"shed",0,3,0, 0,0,0, 2,2,2)

#Scatter them on map using Merge shape's cluster function
mytrees1 = pi3d.createMergeShape("trees1")
mytrees1.cluster(treemodel1, mymap,0.0,0.0,900.0,900.0,10,"",8.0,3.0)
# (shape,elevmap,xpos,zpos,w,d,count,options,minscl,maxscl)
raspberry = pi3d.createMergeShape("rasp")