Example #1
0
def next():
    global note
    pianohat.set_led(current_note(), False)
    time.sleep(0.1)
    note += 1
    note %= len(melody)
    pianohat.set_led(current_note(), True)
Example #2
0
def next():
    global note
    pianohat.set_led(current_note(), False)
    time.sleep(0.1)
    note += 1
    note %= len(melody)
    pianohat.set_led(current_note(), True)
Example #3
0
 def deselect(self):
     if pianohat:
         for i in xrange(16):
             pianohat.set_led(i, False)
         pianohat.auto_leds(True)
     self.enabled = FlipFlopState()
     pygame.mixer.stop()
     pygame.mixer.quit()
Example #4
0
 def note_off(self, channel, octave):
     """Fade the key's soundwave to nothing
     """
     if channel == 12:
         return
     if pianohat:
         pianohat.set_led(channel, False)
     for t in self.wavetypes:
         self.notes[t][channel].fadeout(self.RELEASE_MS)
Example #5
0
 def toggle(self, t):
     """Toggle the on off state of the sine,square, or saw
     """
     self.t2c[t]
     en = self.enabled.toggle(t)
     ns = ' on' if en else ' off'
     if pianohat:
         pianohat.set_led(self.t2c[t], en)
     return t + ns
Example #6
0
def volume_down(i: int, pressed: bool) -> None:
    global volume

    pianohat.set_led(i, pressed)
    if pressed:
        volume -= 0.1
        volume = 0 if volume < 0 else volume
        print('Volume: %.2f' % volume)
        set_volume(volume)
Example #7
0
def volume_up(i: int, pressed: bool) -> None:
    global volume

    pianohat.set_led(i, pressed)
    if pressed:
        volume += 0.1
        volume = 1 if volume > 1 else volume
        print('Volume: %.2f' % volume)
        set_volume(volume)
Example #8
0
 def select(self):
     if pianohat:
         pianohat.auto_leds(False)
         for i in xrange(16):
             pianohat.set_led(i, False)
     self.enabled = FlipFlopState()
     pygame.mixer.pre_init(self.SAMPLERATE, -self.BITRATE, 1, 1024)
     pygame.mixer.init(channels=1)
     #pygame.mixer.set_num_channels(32)
     self.toggle('sine')  # by default enable sine.
     return "C2=sine,v=square,^saw"
Example #9
0
def play_sample(channel, pressed):
    """Handles the piano keys
    Any enabled samples are played, and *all* samples are turned off is a key is released
    """
    pianohat.set_led(channel, pressed)
    if pressed:
        for t in wavetypes:
            if enabled[t]:
                notes[t][channel].play(loops=-1, fade_ms=ATTACK_MS)
    else:
        for t in wavetypes:
            notes[t][channel].fadeout(RELEASE_MS)
Example #10
0
def pause_music(i: int, pressed: bool) -> None:
    global paused

    if playing and pressed:
        if paused:
            print("Unpausing music.")
            pygame.mixer.music.unpause()
        else:
            print("Pausing music.")
            pygame.mixer.music.pause()
        paused = not paused
        pianohat.set_led(i, paused)
Example #11
0
def play_sample(channel, pressed):
    """Handles the piano keys
    Any enabled samples are played, and *all* samples are turned off is a key is released
    """
    pianohat.set_led(channel, pressed)
    if pressed:
        for t in wavetypes:
            if enabled[t]:
                notes[t][channel].play(loops=-1, fade_ms=ATTACK_MS)
    else:
        for t in wavetypes:
            notes[t][channel].fadeout(RELEASE_MS)
Example #12
0
 def note_on(self, channel, octave):
     """Generate the soundwave
     """
     if channel == 12:
         return self.toggle('sine')
     if pianohat:
         pianohat.set_led(channel, True)
     note_name = key_name(channel)
     for t in self.wavetypes:
         if self.enabled[t]:
             note_name += ' ' + t
             self.notes[t][channel].play(-1, fade_ms=self.ATTACK_MS)
     return note_name
Example #13
0
def handle_note(channel, pressed): # handler for key presses
    global note
    global correct
    if channel < 13 and pressed: # Only for note keys
        if str(channel) == note: # Did the player get it right?
          print('correct, it was a ' + str(NOTES[note][0]) )
          pianohat.auto_leds(False)
          for x in range(16): # Flash all the lights to celebrate
            pianohat.set_led(x, True)
          time.sleep(0.05)
          for x in range(16): # Them turn them off
            pianohat.set_led(x,False)
          pianohat.auto_leds(True)
          correct = True
        else:
        	print('wrong, try again')
Example #14
0
def nextStep():
    global position
    recarray = recordings[position]
    recbank = recarray[0]
    # check if there is a recording
    if (recbank != -1):
        # todo play all sounds not just 1
        # sounds[recbank][i].play(loops=0)
        for index in range(1, len(recarray)):
            sounds[recbank][recarray[index]].play(loops=0)

    #led
    pianohat.set_led(validkeys[position], False)
    position += 1
    if (position == 8):
        position = 0
    pianohat.set_led(validkeys[position], True)
    # next
    threading.Timer(bpm, nextStep).start()
Example #15
0
def startup_lights(callback=None):
    """Cycle the leds on the PianoHAT in a pretty way to show things started up.
    """
    if not pianohat:
        return
    pianohat.auto_leds(False)
    led = FlipFlopState()
    for i in xrange(16):
        if i < 13:
            pianohat.set_led(i, True)
        if i - 3 >= 0:
            pianohat.set_led(i - 3, False)
        j = 13 + (i % 3)
        pianohat.set_led(j, led.toggle(j))
        time.sleep(_STARTUP_DELAY)
        if callback and callable(callback):
            callback()
    for i in xrange(16):
        pianohat.set_led(1, False)
    pianohat.auto_leds(True)
Example #16
0
def update_leds() -> None:
    """
    Consider the state of the program and set the LEDs on the Piano Hat
    accordingly.
    """
    leds_off()

    if playing:
        pianohat.set_led(current_song_index, True)
    elif paused:
        pianohat.set_led(15, paused)
    else:
        # Play frame of "animated" light sequence
        for i in range(13):
            onOrOff = True if i is current_led_index else False
            pianohat.set_led(i, onOrOff)
Example #17
0
    if channel < len(samples) and pressed:
        print('Playing Sound: {}'.format(files[channel]))
        samples[channel].play(loops=0)
        next()


def handle_instrument(channel, pressed):
    pass


def handle_octave_up(channel, pressed):
    pass


def handle_octave_down(channel, pressed):
    pass


for x in range(16):
    pianohat.set_led(x, False)

pianohat.on_note(handle_note)
pianohat.on_octave_up(handle_octave_up)
pianohat.on_octave_down(handle_octave_down)
pianohat.on_instrument(handle_instrument)

pianohat.set_led(current_note(), True)

signal.pause()
Example #18
0
def leds_off() -> None:
    """ Turn off all LEDs on the Piano Hat """
    for i in range(15):
        pianohat.set_led(i, False)
Example #19
0
import pianohat
import time
import threading
from pygame import mixer
import settings

pianohat.auto_leds(False)
pianohat.set_led(13, False)
pianohat.set_led(14, True)
pianohat.set_led(15, True)

# 120 beats per minute is 0.125 sec per position
bpm = 0.125
bank = 1
position = 0

mixer.init(22050, -16, 2, 512)
mixer.set_num_channels(13)

validkeys = [0, 2, 4, 5, 7, 9, 11, 12]
keymap = [0, 0, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 7]
sounds = []
recordings = [[-1], [-1], [-1], [-1], [-1], [-1], [-1], [-1]]

# begin wit a basic beat
# recordings = [[1,0],[0,-1],[0,-1],[0,-1],[1,0],[0,-1],[0,-1],[0,-1]]
rec = True


def handleNote(key, pressed):
    global position
Example #20
0
def changeSettings(ch, evt):
    global bank
    global recordings
    global rec
    if (evt == True):
        if (ch == 13):
            bank = 0
            pianohat.set_led(13, True)
            pianohat.set_led(14, False)
        if (ch == 14):
            bank = 1
            pianohat.set_led(13, False)
            pianohat.set_led(14, True)
        # toggle record on off, off also erases
        if (ch == 15):
            if (rec == True):
                rec = False
                recordings = [[-1], [-1], [-1], [-1], [-1], [-1], [-1], [-1]]
                pianohat.set_led(15, False)
            else:
                rec = True
                pianohat.set_led(15, True)
Example #21
0
    if channel < len(samples) and pressed:
        print('Playing Sound: {}'.format(files[channel]))
        samples[channel].play(loops=0)
        next()


def handle_instrument(channel, pressed):
    pass


def handle_octave_up(channel, pressed):
    pass


def handle_octave_down(channel, pressed):
    pass


for x in range(16):
    pianohat.set_led(x, False)

pianohat.on_note(handle_note)
pianohat.on_octave_up(handle_octave_up)
pianohat.on_octave_down(handle_octave_down)
pianohat.on_instrument(handle_instrument)

pianohat.set_led(current_note(), True)

signal.pause()
Example #22
0
def update_leds():
    """Updates the Instrument and Octave LEDs to show enabled samples"""
    pianohat.set_led(15, enabled['sine'])
    pianohat.set_led(14, enabled['saw'])
    pianohat.set_led(13, enabled['square'])
Example #23
0
def lights_on():
    for light in range(13):
        pianohat.set_led(light, True)
Example #24
0
def hint_on():
    pianohat.set_led(notes_to_play[note_position][0], True)
Example #25
0
def update_leds():
    """Updates the Instrument and Octave LEDs to show enabled samples"""
    pianohat.set_led(15, enabled['sine'])
    pianohat.set_led(14, enabled['saw'])
    pianohat.set_led(13, enabled['square'])
Example #26
0
#!/usr/bin/env python

import time

import pianohat


pianohat.auto_leds(False)

while True:
    for x in range(16):
        pianohat.set_led(x, True)
        time.sleep(0.1)
        pianohat.set_led(x, False)
        time.sleep(0.1)    
Example #27
0
def lights_out():
    for light in range(16):
        pianohat.set_led(light, False)