Example #1
0
 def Move(self, row, col):
     "Move king to coordinates (row, col)."
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     if (self.row, self.col) != (-1, -1):
         Black.blocks[self.row][self.col] = 0
     Black.blocks[row][col] = 1
     self.col = col
     self.row = row
     self.x = Piece.paddingx + col * UNIT
     self.y = Piece.paddingy + row * UNIT
     if Black_.get_freeze() == False:
         self.moved = 1
Example #2
0
 def Move(self, i, row, col):
     "Move rook i to coordinates (row, col)."
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     if (self.row[i], self.col[i]) != (-1, -1):
         Black.blocks[self.row[i]][self.col[i]] = 0
     Black.blocks[row][col] = 1
     self.col[i] = col
     self.row[i] = row
     self.x[i] = Piece.paddingx + col * UNIT
     self.y[i] = Piece.paddingy + row * UNIT
     if Black_.get_freeze() == False:
         self.moved[i] = 1
Example #3
0
 def build_check_movelist(self):
     """Black king has been checked by a bishop. Build and return a movelist going
 in the direction of the black king.
 """
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     black_king_row = Black_.get_pos("K")[0]
     black_king_col = Black_.get_pos("K")[1]
     movelist = []
     for i in range(2):
         if White.checker != "B" + str(i):
             continue
         row = self.row[i]
         col = self.col[i]
         # king in lower right (relative to bishop)
         if black_king_row > self.row[i] and black_king_col > self.col[i]:
             while row <= 7 and col <= 7:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row += 1
                 col += 1
         # lower left
         elif black_king_row > self.row[i] and black_king_col < self.col[i]:
             while row <= 7 and col >= 0:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row += 1
                 col -= 1
         # upper left
         elif black_king_row < self.row[i] and black_king_col < self.col[i]:
             while row >= 0 and col >= 0:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row -= 1
                 col -= 1
         # upper right
         elif black_king_row < self.row[i] and black_king_col > self.col[i]:
             while row >= 0 and col <= 7:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row -= 1
                 col += 1
Example #4
0
 def get_pinned_piece(self, dir):
     "A piece has been pinned in direction dir. Get that piece."
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     for i in range(2):
         if self.in_path[i] == 0 or self.alive[i] == 0:
             continue
         if dir == "UL":
             row = self.row[i]
             col = self.col[i]
             while row >= 0 and col >= 0:
                 if Black.blocks[row][col] == 1 and (
                         row, col) != Black_.get_pos("K"):
                     return Black_.get_piece(row, col)
                 row -= 1
                 col -= 1
         elif dir == "UR":
             row = self.row[i]
             col = self.col[i]
             while row >= 0 and col <= 7:
                 if Black.blocks[row][col] == 1 and (
                         row, col) != Black_.get_pos("K"):
                     return Black_.get_piece(row, col)
                 row -= 1
                 col += 1
         elif dir == "LR":
             row = self.row[i]
             col = self.col[i]
             while row <= 7 and col <= 7:
                 if Black.blocks[row][col] == 1 and (
                         row, col) != Black_.get_pos("K"):
                     return Black_.get_piece(row, col)
                 row += 1
                 col += 1
         elif dir == "LL":
             row = self.row[i]
             col = self.col[i]
             while row <= 7 and col >= 0:
                 if Black.blocks[row][col] == 1 and (
                         row, col) != Black_.get_pos("K"):
                     return Black_.get_piece(row, col)
                 row += 1
                 col -= 1
Example #5
0
 def update_movelist(self):
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     for i in range(8):
         self.movelist[i].clear()
         self.hit_movelist[i].clear()
         if self.alive[i] == 0:
             continue
         # normal move (1 forward)
         if self.row[i] - 1 >= 0:
             if Black.blocks[self.row[i]-1][self.col[i]] == 0 and \
             White.blocks[self.row[i]-1][self.col[i]] == 0:
                 self.movelist[i].append((self.row[i] - 1, self.col[i]))
         # opponent on left
         if self.row[i] - 1 >= 0 and self.col[i] - 1 >= 0:
             self.hit_movelist[i].append((self.row[i] - 1, self.col[i] - 1))
             if Black.blocks[self.row[i] - 1][self.col[i] - 1] == 1:
                 self.movelist[i].append((self.row[i] - 1, self.col[i] - 1))
         # opponent on right
         if self.row[i] - 1 >= 0 and self.col[i] + 1 <= 7:
             self.hit_movelist[i].append((self.row[i] - 1, self.col[i] + 1))
             if Black.blocks[self.row[i] - 1][self.col[i] + 1] == 1:
                 self.movelist[i].append((self.row[i] - 1, self.col[i] + 1))
         # initial double-step
         if self.row[i] == 6 and Black.blocks[self.row[i]-1][self.col[i]] == 0 and \
         White.blocks[self.row[i]-1][self.col[i]] == 0 and \
         Black.blocks[self.row[i]-2][self.col[i]] == 0 and \
         White.blocks[self.row[i]-2][self.col[i]] == 0:
             self.movelist[i].append((self.row[i] - 2, self.col[i]))
         # en passant
         if self.row[i] == 3:
             for k in range(len(Black.en_passant)):
                 if Black.en_passant[k] == 1:
                     pos = Black_.get_pos("P" + str(k))
                     if abs(pos[1] - self.col[i]) == 1:
                         self.movelist[i].append((pos[0] - 1, pos[1]))
Example #6
0
 def check_insuffience_mat(self):
     """A draw by insufficient material occurs if both sides have any of:
 - A lone king
 - A king and bishop
 - A king and knight
 - A king and 2 knights
 and no pawns.
 """
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     from pieces.white_funcs import White_Funcs
     White_ = White_Funcs()
     if (Black_.lone_king() or Black_.one_bishop() or Black_.two_knights() or \
     Black_.one_knight()) and (White_.lone_king() or White_.one_bishop() or \
     White_.two_knights() or White_.one_knight()):
         return True
     return False
Example #7
0
 def king_in_path(self):
     """Determine if king is in path of bishop. Used for pinning.
 Returns "UL", "UR", "LL", "LR" for where the king's position is relative
 to the bishop (upper left, upper right, lower left, lower right).
 Also sets the in_path flag for the bishop to 1.
 """
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     for i in range(2):
         if self.alive[i] == 0:
             continue
         self.in_path[i] = 0
         row = self.row[i]
         col = self.col[i]
         while row >= 0 and col >= 0:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = 1
                 return "UL"
             row -= 1
             col -= 1
         row = self.row[i]
         col = self.col[i]
         while row >= 0 and col <= 7:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = 1
                 return "UR"
             row -= 1
             col += 1
         row = self.row[i]
         col = self.col[i]
         while row <= 7 and col <= 7:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = 1
                 return "LR"
             row += 1
             col += 1
         row = self.row[i]
         col = self.col[i]
         while row <= 7 and col >= 0:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = 1
                 return "LL"
             row += 1
             col -= 1
Example #8
0
 def king_in_path(self):
     """Determine if king is in path of queen. Used for pinning.
 Assigns a list of directions to self.in_path for where the king's
 position is relative to the queen (see self.dir).
 """
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     for i in range(White.num_queens):
         if self.alive[i] == 0:
             continue
         self.in_path[i] = 0
         col = self.col[i]
         row = self.row[i]
         # Rook part
         while col >= 0:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = "L"
             col -= 1
         col = self.col[i]
         row = self.row[i]
         while col <= 7:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = "R"
             col += 1
         col = self.col[i]
         row = self.row[i]
         while row >= 0:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = "U"
             row -= 1
         col = self.col[i]
         row = self.row[i]
         while row <= 7:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = "D"
             row += 1
         # Bishop part
         row = self.row[i]
         col = self.col[i]
         while row >= 0 and col >= 0:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = "UL"
             row -= 1
             col -= 1
         row = self.row[i]
         col = self.col[i]
         while row >= 0 and col <= 7:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = "UR"
             row -= 1
             col += 1
         row = self.row[i]
         col = self.col[i]
         while row <= 7 and col <= 7:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = "LR"
             row += 1
             col += 1
         row = self.row[i]
         col = self.col[i]
         while row <= 7 and col >= 0:
             if (row, col) == Black_.get_pos("K"):
                 self.in_path[i] = "LL"
             row += 1
             col -= 1
Example #9
0
WhiteRook = White_Rook()
WhiteQueen = White_Queen()
WhiteKnight = White_Knight()

from pieces.black.blackking import Black_King
from pieces.white.whiteking import White_King
BlackKing = Black_King()
WhiteKing = White_King()

from board import Game_Board
Board = Game_Board()

from pieces.white_funcs import White_Funcs
from pieces.black_funcs import Black_Funcs
White_ = White_Funcs()
Black_ = Black_Funcs(White_)

from ai_helper import Helper
helper = Helper()
from black_ai import Black_AI
BlackAI = Black_AI()
from white_ai import White_AI
WhiteAI = White_AI()


def init():
    if env == "" or env == None:
        return
    elif env == "only_pawns0":
        Black_.destroy("Q0")
        for i in range(2):
Example #10
0
 def build_check_movelist(self):
     """Black king has been checked by queen. Build and return a movelist going
 in the direction of the black king.
 """
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     black_king_row = Black_.get_pos("K")[0]
     black_king_col = Black_.get_pos("K")[1]
     movelist = []
     for i in range(White.num_queens):
         if White.checker != "Q" + str(i):
             continue
         row = self.row[i]
         col = self.col[i]
         # * rook part *
         # king is above queen
         if black_king_row < self.row[i] and black_king_col == self.col[i]:
             while row >= 0:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row -= 1
         # below
         elif black_king_row > self.row[i] and black_king_col == self.col[i]:
             while row <= 7:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row += 1
         # left
         elif black_king_col < self.col[i] and black_king_row == self.row[i]:
             while col >= 0:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 col -= 1
         # right
         elif black_king_col > self.col[i] and black_king_row == self.row[i]:
             while col <= 7:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 col += 1
         # * bishop part *
         # lower right
         elif black_king_row > self.row[i] and black_king_col > self.col[i]:
             while row <= 7 and col <= 7:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row += 1
                 col += 1
         # lower left
         elif black_king_row > self.row[i] and black_king_col < self.col[i]:
             while row <= 7 and col >= 0:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row += 1
                 col -= 1
         # upper left
         elif black_king_row < self.row[i] and black_king_col < self.col[i]:
             while row >= 0 and col >= 0:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row -= 1
                 col -= 1
         # upper right
         elif black_king_row < self.row[i] and black_king_col > self.col[i]:
             while row >= 0 and col <= 7:
                 if (row, col) == (black_king_row, black_king_col):
                     return movelist
                 movelist.append((row, col))
                 row -= 1
                 col += 1
Example #11
0
    def undo(self):
        "Undo the last move played. Used for AI move generation in tree traversal."
        from pieces.black_funcs import Black_Funcs
        Black_ = Black_Funcs(None)
        from pieces.white_funcs import White_Funcs
        White_ = White_Funcs()
        if len(self.moves["piece"]) == 0:
            print("Nothing to undo!")
            return
        if (Black.ai or White.ai) and self.freeze and len(
                self.moves["piece"]) <= self.total_moves:
            print("AI undo'ing too far") if verbose else None
            return
        if (self.checkmate or self.stalemate
                or self.insufficient_mat) and self.freeze == False:
            self.checkmate = False
            self.stalemate = False
            self.insufficient_mat = False
        (row, col) = (self.moves["pos"][-1][0], self.moves["pos"][-1][1])
        piece = self.moves["piece"][-1]
        # * Black *
        # move back
        if self.moves["color"][-1] == "B":
            if piece == "K":
                BlackKing.Move(row, col)
            elif piece == "CK":
                BlackKing.Move(0, 4)
                BlackRook.Move(1, 0, 7)
                Black.castled = 0
                BlackRook.moved[1] = 0
                BlackKing.moved = 0
            elif piece == "CQ":
                BlackKing.Move(0, 4)
                BlackRook.Move(0, 0, 0)
                Black.castled = 0
                BlackRook.moved[0] = 0
                BlackKing.moved = 0
            for i in range(Black.num_queens):
                if piece == "Q" + str(i):
                    BlackQueen.Move(i, row, col)
            for i in range(8):
                if piece == "P" + str(i):
                    if row == 6:
                        # use black queen pos since it was promoted to q
                        Black.blocks[BlackQueen.row[-1]][
                            BlackQueen.col[-1]] = 0
                        Black_.unpromote(i, row, col)
                    else:
                        BlackPawn.Move(i, row, col)
            for i in range(2):
                if piece == "B" + str(i):
                    BlackBishop.Move(i, row, col)
                elif piece == "R" + str(i):
                    BlackRook.Move(i, row, col)
                elif piece == "N" + str(i):
                    BlackKnight.Move(i, row, col)
            # revive if piece killed
            if self.moves["killed"][-1] == True:
                if self.killed["piece"][-1] == "K":
                    WhiteKing.alive = 1
                    WhiteKing.Move(self.killed["pos"][-1][0],
                                   self.killed["pos"][-1][1])
                for i in range(White.num_queens):
                    if self.killed["piece"][-1] == "Q" + str(i):
                        WhiteQueen.alive[i] = 1
                        WhiteQueen.Move(i, self.killed["pos"][-1][0],
                                        self.killed["pos"][-1][1])
                for i in range(8):
                    if self.killed["piece"][-1] == "P" + str(i):
                        WhitePawn.alive[i] = 1
                        WhitePawn.Move(i, self.killed["pos"][-1][0],
                                       self.killed["pos"][-1][1])
                for i in range(2):
                    if self.killed["piece"][-1] == "B" + str(i):
                        WhiteBishop.alive[i] = 1
                        WhiteBishop.Move(i, self.killed["pos"][-1][0],
                                         self.killed["pos"][-1][1])
                    elif self.killed["piece"][-1] == "N" + str(i):
                        WhiteKnight.alive[i] = 1
                        WhiteKnight.Move(i, self.killed["pos"][-1][0],
                                         self.killed["pos"][-1][1])
                    elif self.killed["piece"][-1] == "R" + str(i):
                        WhiteRook.alive[i] = 1
                        WhiteRook.Move(i, self.killed["pos"][-1][0],
                                       self.killed["pos"][-1][1])
                self.killed["piece"].pop(-1)
                self.killed["pos"].pop(-1)
            self.update_all_moves()
            Black_.check_white_pin()
            if Black_.check_white_check():
                White_.update_check_movelists()
            Black_.reset_enpassant()
            self.moves["color"].pop(-1)
            self.moves["piece"].pop(-1)
            self.moves["pos"].pop(-1)
            self.moves["killed"].pop(-1)

        # * White *
        # move back
        elif self.moves["color"][-1] == "W":
            if piece == "K":
                WhiteKing.Move(row, col)
            elif piece == "CK":
                WhiteKing.Move(7, 4)
                WhiteRook.Move(1, 7, 7)
                White.castled = 0
                WhiteRook.moved[1] = 0
                WhiteKing.moved = 0
            elif piece == "CQ":
                WhiteKing.Move(7, 4)
                WhiteRook.Move(0, 7, 0)
                White.castled = 0
                WhiteRook.moved[0] = 0
                WhiteKing.moved = 0
            for i in range(White.num_queens):
                if piece == "Q" + str(i):
                    WhiteQueen.Move(i, row, col)
            for i in range(8):
                if piece == "P" + str(i):
                    if row == 1:
                        # use white queen pos since it was promoted to q
                        White.blocks[WhiteQueen.row[-1]][
                            WhiteQueen.col[-1]] = 0
                        White_.unpromote(i, row, col)
                    else:
                        WhitePawn.Move(i, row, col)
            for i in range(2):
                if piece == "B" + str(i):
                    WhiteBishop.Move(i, row, col)
                elif piece == "R" + str(i):
                    WhiteRook.Move(i, row, col)
                elif piece == "N" + str(i):
                    WhiteKnight.Move(i, row, col)
            # revive if piece killed
            if self.moves["killed"][-1] == True:
                if self.killed["piece"][-1] == "K":
                    BlackKing.alive = 1
                    BlackKing.Move(self.killed["pos"][-1][0],
                                   self.killed["pos"][-1][1])
                for i in range(Black.num_queens):
                    if self.killed["piece"][-1] == "Q" + str(i):
                        BlackQueen.alive[i] = 1
                        BlackQueen.Move(i, self.killed["pos"][-1][0],
                                        self.killed["pos"][-1][1])
                for i in range(8):
                    if self.killed["piece"][-1] == "P" + str(i):
                        BlackPawn.alive[i] = 1
                        BlackPawn.Move(i, self.killed["pos"][-1][0],
                                       self.killed["pos"][-1][1])
                for i in range(2):
                    if self.killed["piece"][-1] == "B" + str(i):
                        BlackBishop.alive[i] = 1
                        BlackBishop.Move(i, self.killed["pos"][-1][0],
                                         self.killed["pos"][-1][1])
                    elif self.killed["piece"][-1] == "N" + str(i):
                        BlackKnight.alive[i] = 1
                        BlackKnight.Move(i, self.killed["pos"][-1][0],
                                         self.killed["pos"][-1][1])
                    elif self.killed["piece"][-1] == "R" + str(i):
                        BlackRook.alive[i] = 1
                        BlackRook.Move(i, self.killed["pos"][-1][0],
                                       self.killed["pos"][-1][1])
                self.killed["piece"].pop(-1)
                self.killed["pos"].pop(-1)
            self.update_all_moves()
            White_.check_black_pin()
            if White_.check_black_check():
                Black_.update_check_movelists()
            White_.reset_enpassant()
            self.moves["color"].pop(-1)
            self.moves["piece"].pop(-1)
            self.moves["pos"].pop(-1)
            self.moves["killed"].pop(-1)
        if not self.freeze:
            self.total_moves -= 1
Example #12
0
    def update_movelist(self):
        # We are importing inside this function because we cannot import at the top (since
        # Black_Funcs class does not know about the black pieces at that point yet)
        from pieces.black_funcs import Black_Funcs
        Black_ = Black_Funcs(None)

        for i in range(2):
            self.movelist[i].clear()
            self.protecting_movelist[i].clear()
            if self.alive[i] == 0:
                continue
            row = self.row[i]
            col = self.col[i]
            # diagonal pointing to top-left corner of screen
            while row - 1 >= 0 and col - 1 >= 0:
                if White.blocks[row - 1][col - 1] == 1:
                    self.protecting_movelist[i].append((row - 1, col - 1))
                    break
                if Black.blocks[row - 1][col - 1] == 1:
                    blackking_pos = Black_.get_pos("K")
                    if blackking_pos[0] == row - 1 and blackking_pos[
                            1] == col - 1:
                        self.movelist[i].append((row - 1, col - 1))
                        self.movelist[i].append((row - 2, col - 2))
                        break
                    self.movelist[i].append((row - 1, col - 1))
                    break
                row -= 1
                col -= 1
                self.movelist[i].append((row, col))
            row = self.row[i]
            col = self.col[i]
            # diagonal to top-right corner of screen
            while row - 1 >= 0 and col + 1 <= 7:
                if White.blocks[row - 1][col + 1] == 1:
                    self.protecting_movelist[i].append((row - 1, col + 1))
                    break
                if Black.blocks[row - 1][col + 1] == 1:
                    blackking_pos = Black_.get_pos("K")
                    if blackking_pos[0] == row - 1 and blackking_pos[
                            1] == col + 1:
                        self.movelist[i].append((row - 1, col + 1))
                        self.movelist[i].append((row - 2, col + 2))
                        break
                    self.movelist[i].append((row - 1, col + 1))
                    break
                row -= 1
                col += 1
                self.movelist[i].append((row, col))
            row = self.row[i]
            col = self.col[i]
            # diagonal to bottom-right corner of screen
            while row + 1 <= 7 and col + 1 <= 7:
                if White.blocks[row + 1][col + 1] == 1:
                    self.protecting_movelist[i].append((row + 1, col + 1))
                    break
                if Black.blocks[row + 1][col + 1] == 1:
                    blackking_pos = Black_.get_pos("K")
                    if blackking_pos[0] == row + 1 and blackking_pos[
                            1] == col + 1:
                        self.movelist[i].append((row + 1, col + 1))
                        self.movelist[i].append((row + 2, col + 2))
                        break
                    self.movelist[i].append((row + 1, col + 1))
                    break
                row += 1
                col += 1
                self.movelist[i].append((row, col))
            row = self.row[i]
            col = self.col[i]
            # diagonal to bottom-left corner of screen
            while row + 1 <= 7 and col - 1 >= 0:
                if White.blocks[row + 1][col - 1] == 1:
                    self.protecting_movelist[i].append((row + 1, col - 1))
                    break
                if Black.blocks[row + 1][col - 1] == 1:
                    blackking_pos = Black_.get_pos("K")
                    if blackking_pos[0] == row + 1 and blackking_pos[
                            1] == col - 1:
                        self.movelist[i].append((row + 1, col - 1))
                        self.movelist[i].append((row + 2, col - 2))
                        break
                    self.movelist[i].append((row + 1, col - 1))
                    break
                row += 1
                col -= 1
                self.movelist[i].append((row, col))
Example #13
0
 def pin_piece(self, pinned_piece, dir):
     """A black piece is pinned between bishop and king in direction dir.
 Pin that piece by filtering any moves that are not in the bishop's pinned_movelist.
 """
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     for i in range(2):
         if self.in_path[i] == 0 or self.alive[i] == 0:
             continue
         self.pinned_movelist[i].clear()
         if dir == "UL":
             row = self.row[i]
             col = self.col[i]
             while row >= 0 and col >= 0:
                 if (row, col) == Black_.get_pos("K"):
                     Black_.filter(pinned_piece, self.pinned_movelist[i])
                     return
                 self.pinned_movelist[i].append((row, col))
                 row -= 1
                 col -= 1
         elif dir == "UR":
             row = self.row[i]
             col = self.col[i]
             while row >= 0 and col <= 7:
                 if (row, col) == Black_.get_pos("K"):
                     Black_.filter(pinned_piece, self.pinned_movelist[i])
                     return
                 self.pinned_movelist[i].append((row, col))
                 row -= 1
                 col += 1
         elif dir == "LR":
             row = self.row[i]
             col = self.col[i]
             while row <= 7 and col <= 7:
                 if (row, col) == Black_.get_pos("K"):
                     Black_.filter(pinned_piece, self.pinned_movelist[i])
                     return
                 self.pinned_movelist[i].append((row, col))
                 row += 1
                 col += 1
         elif dir == "LL":
             row = self.row[i]
             col = self.col[i]
             while row <= 7 and col >= 0:
                 if (row, col) == Black_.get_pos("K"):
                     Black_.filter(pinned_piece, self.pinned_movelist[i])
                     return
                 self.pinned_movelist[i].append((row, col))
                 row += 1
                 col -= 1
Example #14
0
class White_Funcs(object):
    "Methods relating to white pieces."

    def __init__(self):
        self.Black_ = Black_Funcs(self)
        self.piece = ""

    def play(self):
        if Board.stalemate or Board.checkmate or Board.insufficient_mat or Board.tfr:
            return
        if White.ai:
            from white_ai import White_AI
            AI = White_AI()
            AI.generate_move()
            Board.save_img = True
            White.turn = False
            Black.turn = True
        else:
            if White.blocks[Queue.row[-1]][Queue.col[-1]] == 1:
                self.piece = self.get_piece(Queue.row[-1], Queue.col[-1])
            # regular move
            if len(Queue.col) >= 2 and White.blocks[Queue.row[0]][Queue.col[0]] == 1 \
            and White.blocks[Queue.row[1]][Queue.col[1]] == 0:
                self.move_piece(self.piece, Queue.row[-1], Queue.col[-1], True)
                Board.ai_move = True
            # queen side castle
            elif len(Queue.col) >= 2 and (Queue.row[0], Queue.col[0]) == (WhiteKing.row, WhiteKing.col) \
            and (Queue.row[1], Queue.col[1]) == (WhiteRook.row[0], WhiteRook.col[0]) and \
            self.castle_criteria_queen():
                self.castle_queen(True)
            # king side castle
            elif len(Queue.col) >= 2 and (Queue.row[0], Queue.col[0]) == (WhiteKing.row, WhiteKing.col) \
            and (Queue.row[1], Queue.col[1]) == (WhiteRook.row[1], WhiteRook.col[1]) and \
            self.castle_criteria_king():
                self.castle_king(True)

    def filter(self, piece, pinned_movelist):
        """Helper function which removes any coordinates in a white piece's movelist
    which is not contained in pinned_movelist. Used to assign pinned movelists to pieces.
    """
        new_movelist = []
        for i in range(White.num_queens):
            if piece == "Q" + str(i):
                for k in WhiteQueen.movelist[i]:
                    if not (k not in pinned_movelist):
                        new_movelist.append(k)
                WhiteQueen.movelist[i] = new_movelist.copy()
        for i in range(8):
            new_movelist.clear()
            if piece == "P" + str(i):
                for k in WhitePawn.movelist[i]:
                    if not (k not in pinned_movelist):
                        new_movelist.append(k)
                WhitePawn.movelist[i] = new_movelist.copy()
        for i in range(2):
            new_movelist.clear()
            if piece == "R" + str(i):
                for k in WhiteRook.movelist[i]:
                    if not (k not in pinned_movelist):
                        new_movelist.append(k)
                WhiteRook.movelist[i] = new_movelist.copy()
            elif piece == "B" + str(i):
                for k in WhiteBishop.movelist[i]:
                    if not (k not in pinned_movelist):
                        new_movelist.append(k)
                WhiteBishop.movelist[i] = new_movelist.copy()
            elif piece == "N" + str(i):
                for k in WhiteKnight.movelist[i]:
                    if not (k not in pinned_movelist):
                        new_movelist.append(k)
                WhiteKnight.movelist[i] = new_movelist.copy()

    def get_pos(self, piece):
        """Getter for accessing white piece positions.
    Return coordinates of white piece.
    """
        if piece == "K":
            return (WhiteKing.row, WhiteKing.col)
        for i in range(8):
            if piece == "P" + str(i):
                return (WhitePawn.row[i], WhitePawn.col[i])

    def get_movelist(self, piece):
        """Getter for accessing white piece movelist.
    Return movelist of white piece.
    """
        if piece == "K":
            return WhiteKing.movelist
        for i in range(White.num_queens):
            if piece == "Q" + str(i):
                return WhiteQueen.movelist[i]
        for i in range(2):
            if piece == "B" + str(i):
                return WhiteBishop.movelist[i]
            elif piece == "N" + str(i):
                return WhiteKnight.movelist[i]
            elif piece == "R" + str(i):
                return WhiteRook.movelist[i]
        for i in range(8):
            if piece == "P" + str(i):
                return WhitePawn.movelist[i]

    def get_piece(self, row, col):
        "Get piece (as a string) at (row, col)."
        piece = ""
        # King
        if WhiteKing.row == row and WhiteKing.col == col:
            piece = "K"
        # Queen
        for i in range(White.num_queens):
            if WhiteQueen.row[i] == row and WhiteQueen.col[i] == col:
                piece = "Q" + str(i)
        # Bishop, knight, rook
        for i in range(2):
            if WhiteBishop.row[i] == row and WhiteBishop.col[i] == col:
                piece = "B" + str(i)
            if WhiteKnight.row[i] == row and WhiteKnight.col[i] == col:
                piece = "N" + str(i)
            if WhiteRook.row[i] == row and WhiteRook.col[i] == col:
                piece = "R" + str(i)
        # Pawn
        for i in range(8):
            if WhitePawn.row[i] == row and WhitePawn.col[i] == col:
                piece = "P" + str(i)

        return piece if not None else None

    def move_piece(self, piece, row, col, sound):
        "Move piece to position (row, col)."
        moved = False
        killed = False
        self.reset_enpassant()
        if row > 7 or col > 7 or row < 0 or col < 0:
            print("(row, col) bad numbers!")
            return
        # King
        if piece == "K" and (row, col) in WhiteKing.movelist:
            killed = self.check_kill(row, col, sound)
            Board.moves["pos"].append((WhiteKing.row, WhiteKing.col))
            WhiteKing.Move(row, col)
            Board.moves["piece"].append("K")
            moved = True
        elif piece == "K" and (row, col) not in WhiteKing.movelist and sound:
            Sound.error.play()

        # Queen
        for i in range(White.num_queens):
            if piece == "Q" + str(i) and (row, col) in WhiteQueen.movelist[i]:
                killed = self.check_kill(row, col, sound)
                Board.moves["pos"].append(
                    (WhiteQueen.row[i], WhiteQueen.col[i]))
                WhiteQueen.Move(i, row, col)
                Board.moves["piece"].append("Q" + str(i))
                moved = True
            elif piece == "Q" + str(i) and (
                    row, col) not in WhiteQueen.movelist[i] and sound:
                Sound.error.play()

        # Pawn
        for i in range(8):
            if piece == "P" + str(i) and (row, col) in WhitePawn.movelist[i]:
                if Black.en_passant[col] == 1 and WhitePawn.row[i] == 3:
                    killed = self.check_kill(row + 1, col, sound)
                else:
                    killed = self.check_kill(row, col, sound)
                Board.moves["pos"].append((WhitePawn.row[i], WhitePawn.col[i]))
                WhitePawn.Move(i, row, col)
                Board.moves["piece"].append("P" + str(i))
                moved = True
                if row == 0:
                    self.promote(i)
            elif piece == "P" + str(i) and (
                    row, col) not in WhitePawn.movelist[i] and sound:
                Sound.error.play()

        # Knight, bishop, rook
        for i in range(2):
            if piece == "N" + str(i) and (row, col) in WhiteKnight.movelist[i]:
                killed = self.check_kill(row, col, sound)
                Board.moves["pos"].append(
                    (WhiteKnight.row[i], WhiteKnight.col[i]))
                WhiteKnight.Move(i, row, col)
                Board.moves["piece"].append("N" + str(i))
                moved = True
            elif piece == "N" + str(i) and (
                    row, col) not in WhiteKnight.movelist[i] and sound:
                Sound.error.play()
            if piece == "B" + str(i) and (row, col) in WhiteBishop.movelist[i]:
                killed = self.check_kill(row, col, sound)
                Board.moves["pos"].append(
                    (WhiteBishop.row[i], WhiteBishop.col[i]))
                WhiteBishop.Move(i, row, col)
                Board.moves["piece"].append("B" + str(i))
                moved = True
            elif piece == "B" + str(i) and (
                    row, col) not in WhiteBishop.movelist[i] and sound:
                Sound.error.play()
            if piece == "R" + str(i) and (row, col) in WhiteRook.movelist[i]:
                killed = self.check_kill(row, col, sound)
                Board.moves["pos"].append((WhiteRook.row[i], WhiteRook.col[i]))
                WhiteRook.Move(i, row, col)
                Board.moves["piece"].append("R" + str(i))
                moved = True
            elif piece == "R" + str(i) and (
                    row, col) not in WhiteRook.movelist[i] and sound:
                Sound.error.play()

        if moved:
            self.valid_move(killed, sound)

    def valid_move(self, killed, sound):
        """A valid move has been made. Update the board, check for pins,
    checkmate, stalemate,...etc.
    """
        Board.update_all_moves()
        self.check_black_pin()
        # check if black has been checked
        if self.check_black_check():
            if sound:
                Sound.check.play()
            self.Black_.update_check_movelists()
            # check if it is also a checkmate
            if self.Black_.check_no_moves_left():
                Board.checkmate = True
                Black.lose = True
        elif self.check_black_check() == False and not killed:
            if sound:
                Sound.move.play()
            # check if moving caused a stalemate
            if self.Black_.check_no_moves_left():
                Board.stalemate = True
        Board.check_draw()
        self.reset_enpassant()
        White.turn = False
        Black.turn = True
        Board.moves["color"].append("W")
        if Board.freeze != True:
            Board.total_moves += 1
        if testing:
            White.turn = True
            Black.turn = True

    def destroy(self, piece):
        "Destroy a piece."
        if piece == "K":
            WhiteKing.alive = 0
            WhiteKing.col = -1
            WhiteKing.row = -1
            WhiteKing.x = -1
            WhiteKing.y = -1
            WhiteKing.movelist.clear()
        # queen
        for i in range(White.num_queens):
            if piece == "Q" + str(i):
                WhiteQueen.alive[i] = 0
                WhiteQueen.col[i] = -1
                WhiteQueen.row[i] = -1
                WhiteQueen.x[i] = -1
                WhiteQueen.y[i] = -1
                WhiteQueen.movelist[i].clear()
                WhiteQueen.protecting_movelist[i].clear()
                WhiteQueen.pinned_movelist[i].clear()
                WhiteQueen.in_path[i] = 0
        # pawn
        for i in range(8):
            if piece == "P" + str(i):
                WhitePawn.alive[i] = 0
                WhitePawn.col[i] = -1
                WhitePawn.row[i] = -1
                WhitePawn.x[i] = -1
                WhitePawn.y[i] = -1
                WhitePawn.movelist[i].clear()
                WhitePawn.hit_movelist[i].clear()
        # bishop, rook, knight
        for i in range(2):
            if piece == "B" + str(i):
                WhiteBishop.alive[i] = 0
                WhiteBishop.col[i] = -1
                WhiteBishop.row[i] = -1
                WhiteBishop.x[i] = -1
                WhiteBishop.y[i] = -1
                WhiteBishop.movelist[i].clear()
                WhiteBishop.protecting_movelist[i].clear()
                WhiteBishop.pinned_movelist[i].clear()
                WhiteBishop.in_path[i] = 0
            if piece == "R" + str(i):
                WhiteRook.alive[i] = 0
                WhiteRook.col[i] = -1
                WhiteRook.row[i] = -1
                WhiteRook.x[i] = -1
                WhiteRook.y[i] = -1
                WhiteRook.movelist[i].clear()
                WhiteRook.protecting_movelist[i].clear()
                WhiteRook.pinned_movelist[i].clear()
                WhiteRook.in_path[i] = 0
            if piece == "N" + str(i):
                WhiteKnight.alive[i] = 0
                WhiteKnight.col[i] = -1
                WhiteKnight.row[i] = -1
                WhiteKnight.x[i] = -1
                WhiteKnight.y[i] = -1
                WhiteKnight.movelist[i].clear()
                WhiteKnight.protecting_movelist[i].clear()

    def check_kill(self, row, col, sound):
        """Once a white piece has moved to a new position, check
    if a black piece is already there. If so, kill it.
    """
        if Black.blocks[row][col] == 1:
            Black.blocks[row][col] = 0
            killed_piece = self.Black_.get_piece(row, col)
            # King
            if killed_piece == "K":
                Board.moves["killed"].append(True)
                Board.killed["piece"].append("K")
                Board.killed["pos"].append((BlackKing.row, BlackKing.col))
                BlackKing.alive = 0
                BlackKing.col = -1
                BlackKing.row = -1
                BlackKing.x = -1
                BlackKing.y = -1
                BlackKing.movelist.clear()
                if sound:
                    Sound.kill.play()
                return True
            # queen
            for i in range(Black.num_queens):
                if killed_piece == "Q" + str(i):
                    Board.moves["killed"].append(True)
                    Board.killed["piece"].append("Q" + str(i))
                    Board.killed["pos"].append(
                        (BlackQueen.row[i], BlackQueen.col[i]))
                    BlackQueen.alive[i] = 0
                    BlackQueen.col[i] = -1
                    BlackQueen.row[i] = -1
                    BlackQueen.x[i] = -1
                    BlackQueen.y[i] = -1
                    BlackQueen.movelist[i].clear()
                    BlackQueen.protecting_movelist[i].clear()
                    BlackQueen.pinned_movelist[i].clear()
                    BlackQueen.in_path[i] = 0
                    if sound:
                        Sound.kill.play()
                    return True
            # pawn
            for i in range(8):
                if killed_piece == "P" + str(i):
                    Board.moves["killed"].append(True)
                    Board.killed["piece"].append("P" + str(i))
                    Board.killed["pos"].append(
                        (BlackPawn.row[i], BlackPawn.col[i]))
                    BlackPawn.alive[i] = 0
                    BlackPawn.col[i] = -1
                    BlackPawn.row[i] = -1
                    BlackPawn.x[i] = -1
                    BlackPawn.y[i] = -1
                    BlackPawn.movelist[i].clear()
                    BlackPawn.hit_movelist[i].clear()
                    if sound:
                        Sound.kill.play()
                    return True
            # bishop, rook, knight
            for i in range(2):
                if killed_piece == "B" + str(i):
                    Board.moves["killed"].append(True)
                    Board.killed["piece"].append("B" + str(i))
                    Board.killed["pos"].append(
                        (BlackBishop.row[i], BlackBishop.col[i]))
                    BlackBishop.alive[i] = 0
                    BlackBishop.col[i] = -1
                    BlackBishop.row[i] = -1
                    BlackBishop.x[i] = -1
                    BlackBishop.y[i] = -1
                    BlackBishop.movelist[i].clear()
                    BlackBishop.protecting_movelist[i].clear()
                    BlackBishop.pinned_movelist[i].clear()
                    BlackBishop.in_path[i] = 0
                    if sound:
                        Sound.kill.play()
                    return True
                if killed_piece == "R" + str(i):
                    Board.moves["killed"].append(True)
                    Board.killed["piece"].append("R" + str(i))
                    Board.killed["pos"].append(
                        (BlackRook.row[i], BlackRook.col[i]))
                    BlackRook.alive[i] = 0
                    BlackRook.col[i] = -1
                    BlackRook.row[i] = -1
                    BlackRook.x[i] = -1
                    BlackRook.y[i] = -1
                    BlackRook.movelist[i].clear()
                    BlackRook.protecting_movelist[i].clear()
                    BlackRook.pinned_movelist[i].clear()
                    BlackRook.in_path[i] = 0
                    if sound:
                        Sound.kill.play()
                    return True
                if killed_piece == "N" + str(i):
                    Board.moves["killed"].append(True)
                    Board.killed["piece"].append("N" + str(i))
                    Board.killed["pos"].append(
                        (BlackKnight.row[i], BlackKnight.col[i]))
                    BlackKnight.alive[i] = 0
                    BlackKnight.col[i] = -1
                    BlackKnight.row[i] = -1
                    BlackKnight.x[i] = -1
                    BlackKnight.y[i] = -1
                    BlackKnight.movelist[i].clear()
                    BlackKnight.protecting_movelist[i].clear()
                    if sound:
                        Sound.kill.play()
                    return True
        Board.moves["killed"].append(False)
        return False

    def check_black_check(self):
        """Check detection. If the black king's position is in the movelist
    of any white piece, then it is checked.
    """
        pos = (BlackKing.row, BlackKing.col)
        for i in range(White.num_queens):
            if pos in WhiteQueen.movelist[i]:
                White.checker = "Q" + str(i)
                return 1
        for i in range(8):
            if pos in WhitePawn.hit_movelist[i]:
                White.checker = "P" + str(i)
                return 1
        for i in range(2):
            if pos in WhiteBishop.movelist[i]:
                White.checker = "B" + str(i)
                return 1
            if pos in WhiteRook.movelist[i]:
                White.checker = "R" + str(i)
                return 1
            if pos in WhiteKnight.movelist[i]:
                White.checker = "N" + str(i)
                return 1
        White.checker = ""
        return 0

    def update_check_movelists(self):
        """White has been checked. Replace all white piece moves (except king)
    with moves such that white is not checked anymore.
    """
        # build check movelist from the white piece that is checking the black king
        movelist = []
        for i in range(Black.num_queens):
            if Black.checker == "Q" + str(i):
                movelist = BlackQueen.build_check_movelist().copy()
        for i in range(2):
            if Black.checker == "B" + str(i):
                movelist = BlackBishop.build_check_movelist().copy()
            elif Black.checker == "R" + str(i):
                movelist = BlackRook.build_check_movelist().copy()
            elif Black.checker == "N" + str(i):
                movelist = [(BlackKnight.row[i], BlackKnight.col[i])]
        for i in range(8):
            if Black.checker == "P" + str(i):
                movelist = [(BlackPawn.row[i], BlackPawn.col[i])]

        # now filter all white piece movelists with the new check movelist
        for i in range(White.num_queens):
            self.filter("Q" + str(i), movelist)
        for i in range(2):
            self.filter("B" + str(i), movelist)
            self.filter("R" + str(i), movelist)
            self.filter("N" + str(i), movelist)
        for i in range(8):
            self.filter("P" + str(i), movelist)

    def check_no_moves_left(self):
        "Returns true if White has no moves left to play."
        if WhiteKing.movelist != []:
            return 0
        for i in range(White.num_queens):
            if WhiteQueen.movelist[i] != []:
                return 0
        for i in range(2):
            if WhiteBishop.movelist[i] != [] or WhiteRook.movelist[i] != [] or \
            WhiteKnight.movelist[i] != []:
                return 0
        for i in range(8):
            if WhitePawn.movelist[i] != []:
                return 0
        return 1

    def check_black_pin(self):
        "Check if any black piece is pinned by a white bishop, rook, or queen."
        WhiteBishop.check_pin()
        WhiteQueen.check_pin()
        WhiteRook.check_pin()

    def reset_enpassant(self):
        "Reset opposite side's pawn en passant flags."
        for i in range(8):
            White.en_passant[i] = 0

    def promote(self, i):
        "Promote white pawn i to queen."
        White.num_queens += 1
        WhiteQueen.row.append(WhitePawn.row[i])
        WhiteQueen.col.append(WhitePawn.col[i])
        WhiteQueen.x.append(Piece.paddingx + WhitePawn.col[i] * UNIT)
        WhiteQueen.y.append(Piece.paddingy + WhitePawn.row[i] * UNIT)
        WhiteQueen.img.append(
            pg.image.load('../assets/sprites/whiteQueen.png'))
        WhiteQueen.img[-1] = pg.transform.scale(WhiteQueen.img[-1],
                                                (Piece.scale, Piece.scale))
        WhiteQueen.movelist.append([])
        WhiteQueen.protecting_movelist.append([])
        WhiteQueen.pinned_movelist.append([])
        WhiteQueen.alive.append(1)
        WhiteQueen.in_path.append(0)

        WhitePawn.alive[i] = 0
        WhitePawn.col[i] = -1
        WhitePawn.row[i] = -1
        WhitePawn.x[i] = -1
        WhitePawn.y[i] = -1
        WhitePawn.movelist[i].clear()

    def unpromote(self, i, row, col):
        # kill last queen
        White.num_queens -= 1
        WhiteQueen.row.pop(-1)
        WhiteQueen.col.pop(-1)
        WhiteQueen.x.pop(-1)
        WhiteQueen.y.pop(-1)
        WhiteQueen.img.pop(-1)
        WhiteQueen.movelist.pop(-1)
        WhiteQueen.protecting_movelist.pop(-1)
        WhiteQueen.pinned_movelist.pop(-1)
        WhiteQueen.alive.pop(-1)
        WhiteQueen.in_path.pop(-1)
        # revive last pawn
        WhitePawn.alive[i] = 1
        WhitePawn.col[i] = col
        WhitePawn.row[i] = row
        WhitePawn.x[i] = Piece.paddingx + col * UNIT
        WhitePawn.y[i] = Piece.paddingy + row * UNIT
        WhitePawn.movelist[i].clear()
        White.blocks[row][col] = 1

    def in_movelist(self, row, col):
        """Helper function which returns true if position (row, col) is in the movelist
    of any Black piece.
    """
        for i in BlackKing.movelist:
            if i == (row, col):
                return True
        for i in range(Black.num_queens):
            for k in BlackQueen.movelist[i]:
                if k == (row, col):
                    return True
        for i in range(8):
            for k in BlackPawn.movelist[i]:
                if k == (row, col):
                    return True
        for i in range(2):
            for k in BlackBishop.movelist[i]:
                if k == (row, col):
                    return True
            for k in BlackRook.movelist[i]:
                if k == (row, col):
                    return True
            for k in BlackKnight.movelist[i]:
                if k == (row, col):
                    return True
        return False

    def castle_criteria_king(self):
        """Return true if king-side castling is allowed. i.e:
    - King & rook 1 have not moved
    - No pieces (white or black) between king and rook 1
    - King is not checked
    - Squares between rook 1 & king are not attacked
    - King does not end up in check
    """
        if WhiteKing.moved == True or WhiteRook.moved[1] == True:
            return False
        if Black.blocks[7][6] == 1 or Black.blocks[7][5] == 1 or White.blocks[7][6] == 1 \
        or White.blocks[7][5] == 1:
            return False
        if Black.checker != "":
            return False
        if self.in_movelist(7, 6) == True or self.in_movelist(7, 5) == True:
            return False
        return True

    def castle_criteria_queen(self):
        "Same as above but for queen-side castle (& rook 0)."
        if WhiteKing.moved == True or WhiteRook.moved[0] == True:
            return False
        if Black.blocks[7][1] == 1 or Black.blocks[7][2] == 1 or Black.blocks[7][3] == 1 \
        or White.blocks[7][1] == 1 or White.blocks[7][2] == 1 or White.blocks[7][3] == 1:
            return False
        if Black.checker != "":
            return False
        if self.in_movelist(7, 1) == True or self.in_movelist(
                7, 2) == True or self.in_movelist(7, 3):
            return False
        return True

    def castle_queen(self, sound):
        "Queen-side castle."
        Board.moves["pos"].append("CQ")
        WhiteKing.Move(7, 2)
        WhiteRook.Move(0, 7, 3)
        self.valid_move(False, sound)
        White.castled = 1
        Board.moves["piece"].append("CQ")
        Board.moves["killed"].append(False)

    def castle_king(self, sound):
        "King-side castle."
        Board.moves["pos"].append("CK")
        WhiteKing.Move(7, 6)
        WhiteRook.Move(1, 7, 5)
        self.valid_move(False, sound)
        White.castled = 1
        Board.moves["piece"].append("CK")
        Board.moves["killed"].append(False)

    def two_knights(self):
        "Below functions are used for draw by insufficient material."
        for i in range(White.num_queens):
            if WhiteQueen.alive[i] == 1:
                return False
        for i in range(8):
            if WhitePawn.alive[i] == 1:
                return False
        for i in range(2):
            if WhiteBishop.alive[i] == 1:
                return False
            if WhiteRook.alive[i] == 1:
                return False
        if WhiteKnight.alive[0] == 1 and WhiteKnight.alive[1] == 1:
            return True
        return False

    def one_knight(self):
        for i in range(White.num_queens):
            if WhiteQueen.alive[i] == 1:
                return False
        for i in range(8):
            if WhitePawn.alive[i] == 1:
                return False
        for i in range(2):
            if WhiteBishop.alive[i] == 1:
                return False
            if WhiteRook.alive[i] == 1:
                return False
        if WhiteKnight.alive[0] != WhiteKnight.alive[1]:
            return True
        return False

    def lone_king(self):
        for i in range(White.num_queens):
            if WhiteQueen.alive[i] == 1:
                return False
        for i in range(8):
            if WhitePawn.alive[i] == 1:
                return False
        for i in range(2):
            if WhiteBishop.alive[i] == 1:
                return False
            if WhiteRook.alive[i] == 1:
                return False
            if WhiteKnight.alive[i] == 1:
                return False
        return True

    def one_bishop(self):
        for i in range(White.num_queens):
            if WhiteQueen.alive[i] == 1:
                return False
        for i in range(8):
            if WhitePawn.alive[i] == 1:
                return False
        for i in range(2):
            if WhiteRook.alive[i] == 1:
                return False
            if WhiteKnight.alive[i] == 1:
                return False
        if WhiteBishop.alive[0] != WhiteBishop.alive[1]:
            return True
        return False
Example #15
0
 def num_pieces(self, dir):
     """Determine the number of black pieces between bishop and black
 king in direction dir.
 """
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     for i in range(2):
         if self.in_path[i] == 0 or self.alive[i] == 0:
             continue
         if dir == "UL":
             row = self.row[i]
             col = self.col[i]
             num = 0
             num_blocks = 0
             while row >= 0 and col >= 0:
                 if White.blocks[row][col] == 1 and num_blocks > 0:
                     return -1
                 elif Black.blocks[row][col] == 1 and (
                         row, col) != Black_.get_pos("K"):
                     num += 1
                 elif (row, col) == Black_.get_pos("K"):
                     return num
                 row -= 1
                 col -= 1
                 num_blocks += 1
         elif dir == "UR":
             row = self.row[i]
             col = self.col[i]
             num = 0
             num_blocks = 0
             while row >= 0 and col <= 7:
                 if White.blocks[row][col] == 1 and num_blocks > 0:
                     return -1
                 elif Black.blocks[row][col] == 1 and (
                         row, col) != Black_.get_pos("K"):
                     num += 1
                 elif (row, col) == Black_.get_pos("K"):
                     return num
                 row -= 1
                 col += 1
                 num_blocks += 1
         elif dir == "LR":
             row = self.row[i]
             col = self.col[i]
             num = 0
             num_blocks = 0
             while row <= 7 and col <= 7:
                 if White.blocks[row][col] == 1 and num_blocks > 0:
                     return -1
                 elif Black.blocks[row][col] == 1 and (
                         row, col) != Black_.get_pos("K"):
                     num += 1
                 elif (row, col) == Black_.get_pos("K"):
                     return num
                 row += 1
                 col += 1
                 num_blocks += 1
         elif dir == "LL":
             row = self.row[i]
             col = self.col[i]
             num = 0
             num_blocks = 0
             while row <= 7 and col >= 0:
                 if White.blocks[row][col] == 1 and num_blocks > 0:
                     return -1
                 elif Black.blocks[row][col] == 1 and (
                         row, col) != Black_.get_pos("K"):
                     num += 1
                 elif (row, col) == Black_.get_pos("K"):
                     return num
                 row += 1
                 col -= 1
                 num_blocks += 1
Example #16
0
 def update_movelist(self):
     "Queen movelist is the sum of Bishop and Rook moves."
     from pieces.black_funcs import Black_Funcs
     Black_ = Black_Funcs(None)
     for i in range(White.num_queens):
         if self.alive[i] == 0:
             continue
         # Rook part
         self.movelist[i].clear()
         self.protecting_movelist[i].clear()
         row = self.row[i]
         col = self.col[i]
         while row - 1 >= 0:
             if White.blocks[row - 1][col] == 1:
                 self.protecting_movelist[i].append((row - 1, col))
                 break
             if Black.blocks[row - 1][col] == 1:
                 blackking_pos = Black_.get_pos("K")
                 if blackking_pos[0] == row - 1 and blackking_pos[1] == col:
                     self.movelist[i].append((row - 1, col))
                     self.movelist[i].append((row - 2, col))
                     break
                 self.movelist[i].append((row - 1, col))
                 break
             row -= 1
             self.movelist[i].append((row, col))
         row = self.row[i]
         while row + 1 <= 7:
             if White.blocks[row + 1][col] == 1:
                 self.protecting_movelist[i].append((row + 1, col))
                 break
             if Black.blocks[row + 1][col] == 1:
                 blackking_pos = Black_.get_pos("K")
                 if blackking_pos[0] == row + 1 and blackking_pos[1] == col:
                     self.movelist[i].append((row + 1, col))
                     self.movelist[i].append((row + 2, col))
                     break
                 self.movelist[i].append((row + 1, col))
                 break
             row += 1
             self.movelist[i].append((row, col))
         row = self.row[i]
         while col - 1 >= 0:
             if White.blocks[row][col - 1] == 1:
                 self.protecting_movelist[i].append((row, col - 1))
                 break
             if Black.blocks[row][col - 1] == 1:
                 blackking_pos = Black_.get_pos("K")
                 if blackking_pos[0] == row and blackking_pos[1] == col - 1:
                     self.movelist[i].append((row, col - 1))
                     self.movelist[i].append((row, col - 2))
                     break
                 self.movelist[i].append((row, col - 1))
                 break
             col -= 1
             self.movelist[i].append((row, col))
         col = self.col[i]
         while col + 1 <= 7:
             if White.blocks[row][col + 1] == 1:
                 self.protecting_movelist[i].append((row, col + 1))
                 break
             if Black.blocks[row][col + 1] == 1:
                 blackking_pos = Black_.get_pos("K")
                 if blackking_pos[0] == row and blackking_pos[1] == col + 1:
                     self.movelist[i].append((row, col + 1))
                     self.movelist[i].append((row, col + 2))
                     break
                 self.movelist[i].append((row, col + 1))
                 break
             col += 1
             self.movelist[i].append((row, col))
         # Bishop part
         row = self.row[i]
         col = self.col[i]
         while row - 1 >= 0 and col - 1 >= 0:
             if White.blocks[row - 1][col - 1] == 1:
                 self.protecting_movelist[i].append((row - 1, col - 1))
                 break
             if Black.blocks[row - 1][col - 1] == 1:
                 blackking_pos = Black_.get_pos("K")
                 if blackking_pos[0] == row - 1 and blackking_pos[
                         1] == col - 1:
                     self.movelist[i].append((row - 1, col - 1))
                     self.movelist[i].append((row - 2, col - 2))
                     break
                 self.movelist[i].append((row - 1, col - 1))
                 break
             row -= 1
             col -= 1
             self.movelist[i].append((row, col))
         row = self.row[i]
         col = self.col[i]
         while row - 1 >= 0 and col + 1 <= 7:
             if White.blocks[row - 1][col + 1] == 1:
                 self.protecting_movelist[i].append((row - 1, col + 1))
                 break
             if Black.blocks[row - 1][col + 1] == 1:
                 blackking_pos = Black_.get_pos("K")
                 if blackking_pos[0] == row - 1 and blackking_pos[
                         1] == col + 1:
                     self.movelist[i].append((row - 1, col + 1))
                     self.movelist[i].append((row - 2, col + 2))
                     break
                 self.movelist[i].append((row - 1, col + 1))
                 break
             row -= 1
             col += 1
             self.movelist[i].append((row, col))
         row = self.row[i]
         col = self.col[i]
         while row + 1 <= 7 and col + 1 <= 7:
             if White.blocks[row + 1][col + 1] == 1:
                 self.protecting_movelist[i].append((row + 1, col + 1))
                 break
             if Black.blocks[row + 1][col + 1] == 1:
                 blackking_pos = Black_.get_pos("K")
                 if blackking_pos[0] == row + 1 and blackking_pos[
                         1] == col + 1:
                     self.movelist[i].append((row + 1, col + 1))
                     self.movelist[i].append((row + 2, col + 2))
                     break
                 self.movelist[i].append((row + 1, col + 1))
                 break
             row += 1
             col += 1
             self.movelist[i].append((row, col))
         row = self.row[i]
         col = self.col[i]
         while row + 1 <= 7 and col - 1 >= 0:
             if White.blocks[row + 1][col - 1] == 1:
                 self.protecting_movelist[i].append((row + 1, col - 1))
                 break
             if Black.blocks[row + 1][col - 1] == 1:
                 blackking_pos = Black_.get_pos("K")
                 if blackking_pos[0] == row + 1 and blackking_pos[
                         1] == col - 1:
                     self.movelist[i].append((row + 1, col - 1))
                     self.movelist[i].append((row + 2, col - 2))
                     break
                 self.movelist[i].append((row + 1, col - 1))
                 break
             row += 1
             col -= 1
             self.movelist[i].append((row, col))
Example #17
0
 def __init__(self):
     self.Black_ = Black_Funcs(self)
     self.piece = ""