Example #1
0
 def listAll(self):
     self.anim_asset_tm.clear()
     current_assets = pcasset.listAssets()
     for a in current_assets:
         self.anim_asset_tm.addAsset(a)
     self.anim_asset_tm.reset()
     return True
Example #2
0
 def getPublishAssets(self):
     pub_assets = []
     if self.puball.isChecked():
         pub_assets = pcasset.listAssets()
     else:
         pub_assets = self.selectedAssets()
     return pub_assets
Example #3
0
 def listAssets(self):
     self.asset_list.clear()
     assets = []
     current_assects = pcasset.listAssets()
     for a in current_assects:
         aname = a.asset_name()
         if not aname in assets:
             assets.append(aname)
             self.asset_list.addItem(aname)
Example #4
0
    def listAll(self):
        self.filter_character.setChecked(True)
        self.filter_property.setChecked(True)

        self.anim_asset_tm.clear()

        current_assets = pcasset.listAssets()
        for a in current_assets:
            self.anim_asset_tm.addAsset(a)
        self.anim_asset_tm.reset()
        return True
Example #5
0
    def listAll(self):
        self.filter_character.setChecked(True)
        self.filter_property.setChecked(True)
        self.filter_environment.setChecked(True)

        self.current_asset_table_model.clear()

        current_assets = pcasset.listAssets()
        for a in current_assets:
            self.current_asset_table_model.addAsset(a)
        self.current_asset_table_model.reset()
        return True
Example #6
0
 def list(self):
     self.anim_asset_tm.clear()
     current_assets = pcasset.listAssets()
     for a in current_assets:
         if self.filter_character.isChecked():
             if a.asset_type() == "Character":
                 self.anim_asset_tm.addAsset(a)
         if self.filter_property.isChecked():
             if a.asset_type() == "Property":
                 self.anim_asset_tm.addAsset(a)
     self.anim_asset_tm.reset()
     return True
Example #7
0
 def list(self):
     self.current_asset_table_model.clear()
     current_assets = pcasset.listAssets()
     for a in current_assets:
         if self.filter_character.isChecked():
             if a.asset_type() == 'Character':
                 self.current_asset_table_model.addAsset(a)
         if self.filter_property.isChecked():
             if a.asset_type() == 'Property':
                 self.current_asset_table_model.addAsset(a)
         if self.filter_environment.isChecked():
             if a.asset_type() == 'Evnironment':
                 self.current_asset_table_model.addAsset(a)
     self.current_asset_table_model.reset()
     return True