def frame2base64(frame): img = Image.fromarray(frame) #将每一帧转为Image output_buffer = BytesIO() #创建一个BytesIO img.save(output_buffer, format='JPEG') #写入output_buffer byte_data = output_buffer.getvalue() #在内存中读取 # base64_data = base64.b64encode(byte_data) #转为BASE64 return byte_data #转码成功 返回base64编码
def tesseractCharacter(self): self.plate_characters = sorted(self.plate_characters, key=lambda x: x[0]) # sort contours left to right for character in self.plate_characters[:8]: # only first 8 contours char_image = Image.fromarray(character[1]) char = tes.image_to_string(char_image, config='-psm 10') self.plate_number += char.upper() return True
#! /usr/bin/env python3 from pillow import Image #图像处理模块 import numpy as np a = np.asarray(Image.open("这里是原图片的路径").convert('L')).astype( 'float') #将图像以灰度图的方式打开并将数据转为float存入np中 depth = 10. # (0-100) grad = np.gradient(a) #取图像灰度的梯度值 grad_x, grad_y = grad #分别取横纵图像梯度值 grad_x = grad_x * depth / 100. grad_y = grad_y * depth / 100. A = np.sqrt(grad_x**2 + grad_y**2 + 1.) uni_x = grad_x / A uni_y = grad_y / A uni_z = 1. / A #建立一个位于图像斜上方的虚拟光源 vec_el = np.pi / 2.2 # 光源的俯视角度,弧度值 vec_az = np.pi / 4. # 光源的方位角度,弧度值 dx = np.cos(vec_el) * np.cos(vec_az) #光源对x 轴的影响 dy = np.cos(vec_el) * np.sin(vec_az) #光源对y 轴的影响 dz = np.sin(vec_el) #光源对z 轴的影响 #计算各点新的像素值 b = 255 * (dx * uni_x + dy * uni_y + dz * uni_z) #光源归一化 b = b.clip(0, 255) #clip函数将区间外的数字剪除到区间边缘 im = Image.fromarray(b.astype('uint8')) #重构图像 im.save("这里是输出图片的路径")