Example #1
0
def frame2base64(frame):
    img = Image.fromarray(frame)  #将每一帧转为Image
    output_buffer = BytesIO()  #创建一个BytesIO
    img.save(output_buffer, format='JPEG')  #写入output_buffer
    byte_data = output_buffer.getvalue()  #在内存中读取
    # base64_data = base64.b64encode(byte_data) #转为BASE64
    return byte_data  #转码成功 返回base64编码
Example #2
0
 def tesseractCharacter(self):
     self.plate_characters = sorted(self.plate_characters,
                                    key=lambda x: x[0])
     # sort contours left to right
     for character in self.plate_characters[:8]:  # only first 8 contours
         char_image = Image.fromarray(character[1])
         char = tes.image_to_string(char_image, config='-psm 10')
         self.plate_number += char.upper()
     return True
#! /usr/bin/env python3

from pillow import Image  #图像处理模块
import numpy as np

a = np.asarray(Image.open("这里是原图片的路径").convert('L')).astype(
    'float')  #将图像以灰度图的方式打开并将数据转为float存入np中

depth = 10.  # (0-100)
grad = np.gradient(a)  #取图像灰度的梯度值
grad_x, grad_y = grad  #分别取横纵图像梯度值
grad_x = grad_x * depth / 100.
grad_y = grad_y * depth / 100.
A = np.sqrt(grad_x**2 + grad_y**2 + 1.)
uni_x = grad_x / A
uni_y = grad_y / A
uni_z = 1. / A
#建立一个位于图像斜上方的虚拟光源
vec_el = np.pi / 2.2  # 光源的俯视角度,弧度值
vec_az = np.pi / 4.  # 光源的方位角度,弧度值
dx = np.cos(vec_el) * np.cos(vec_az)  #光源对x 轴的影响
dy = np.cos(vec_el) * np.sin(vec_az)  #光源对y 轴的影响
dz = np.sin(vec_el)  #光源对z 轴的影响
#计算各点新的像素值
b = 255 * (dx * uni_x + dy * uni_y + dz * uni_z)  #光源归一化
b = b.clip(0, 255)  #clip函数将区间外的数字剪除到区间边缘

im = Image.fromarray(b.astype('uint8'))  #重构图像
im.save("这里是输出图片的路径")