pf = Playfield(pf_width, pf_height) pf.append_parts([ {'part': Rollover(), 'position': [74.5,360] }, {'part': Rollover(), 'position': [37.4,320] }, {'part': Rollover(), 'position': [520.4, 360] }, {'part': Rollover(), 'position': [560.5, 320] }, {'part': Rollover(), 'position': [457,1129.5], 'rotation':-120 }, {'part': Rollover(), 'position': [269,1147.3], 'rotation':105 }, {'part': Inserts('../../DXF/playfield_inserts.dxf') , 'position': [0,0]}, #TODO: SolidPinball: default [0,0] value for the 'position' keyword {'part': Launcher(), 'position': [pf_width - 30, 100] }, # ball launcher {'part': BallDrain(), 'position': [303,53.5] }, # ball drain {'part': BallHole(), 'position': [340.2,1116.3] }, # hidden entrance {'part': BallHole(), 'position': [135,942] }, # million loop {'part': BallHole(), 'position': [266,873.5] }, # arcade {'part': VerticalUpKicker(), 'position': [39.5,703.5] }, # snack {'part': Flipper(angle=-65, rubber_color="red"), 'position': [62.5, 746.5] }, #top left {'part': Flipper(angle=-35, rubber_color="red"), 'position': [197.5, 181.5] }, #bottom left {'part': Flipper(angle=180+35, rubber_color="red"), 'position': [402, 181.5] }, #bottom right {'part': Slingshot(angle=-71.5), 'position': [300 - 172, 351] }, # left {'part': Slingshot(angle=71.5), 'position': [300 + 172, 351] }, # right {'part': PopBumper(cap_color="orangered", game="partyland", version=playfield_variant), 'position': [543.0, 670.0] }, {'part': PopBumper(cap_color="royalblue", game="partyland", version=playfield_variant), 'position': [388.8, 631.7] }, {'part': PopBumper(cap_color="lightseagreen", game="partyland", version=playfield_variant), 'position': [437.3, 690.0] }, # These could also be a 3 drop-target bank {'part': RoundStandupTarget(), 'position': [311-33*cos(-71.5*3.1415/180), 626-33*sin(-71.5*3.1415/180)], 'rotation':-71.5 }, # H {'part': RoundStandupTarget(), 'position': [311, 626], 'rotation':-71.5 }, # I {'part': RoundStandupTarget(), 'position': [311+33*cos(-71.5*3.1415/180), 626+33*sin(-71.5*3.1415/180)], 'rotation':-71.5 }, # T {'part': WideStandupTarget(), 'position': [278, 807], 'rotation':-20 }, # arcade ]) #TODO: SolidPinball: Implement RollUnderSwitch()
pf.append_parts([ { 'part': Rollover(), 'position': [74.5, 360] }, { 'part': Rollover(), 'position': [37.4, 320] }, { 'part': Rollover(), 'position': [520.4, 360] }, { 'part': Rollover(), 'position': [560.5, 320] }, { 'part': Rollover(), 'position': [457, 1129.5], 'rotation': -120 }, { 'part': Rollover(), 'position': [269, 1147.3], 'rotation': 105 }, { 'part': Inserts('../../DXF/playfield_inserts.dxf'), 'position': [0, 0] }, #TODO: SolidPinball: default [0,0] value for the 'position' keyword { 'part': Launcher(), 'position': [pf_width - 30, 100] }, # ball launcher { 'part': BallDrain(), 'position': [303, 53.5] }, # ball drain { 'part': BallHole(), 'position': [340.2, 1116.3] }, # hidden entrance { 'part': BallHole(), 'position': [135, 942] }, # million loop { 'part': BallHole(), 'position': [266, 873.5] }, # arcade { 'part': VerticalUpKicker(), 'position': [39.5, 703.5] }, # snack { 'part': Flipper(angle=-65, rubber_color="red"), 'position': [62.5, 746.5] }, #top left { 'part': Flipper(angle=-35, rubber_color="red"), 'position': [197.5, 181.5] }, #bottom left { 'part': Flipper(angle=180 + 35, rubber_color="red"), 'position': [402, 181.5] }, #bottom right { 'part': Slingshot(angle=-71.5), 'position': [300 - 172, 351] }, # left { 'part': Slingshot(angle=71.5), 'position': [300 + 172, 351] }, # right { 'part': PopBumper(cap_color="orangered", game="partyland", version=playfield_variant), 'position': [543.0, 670.0] }, { 'part': PopBumper(cap_color="royalblue", game="partyland", version=playfield_variant), 'position': [388.8, 631.7] }, { 'part': PopBumper(cap_color="lightseagreen", game="partyland", version=playfield_variant), 'position': [437.3, 690.0] }, # These could also be a 3 drop-target bank { 'part': RoundStandupTarget(), 'position': [ 311 - 33 * cos(-71.5 * 3.1415 / 180), 626 - 33 * sin(-71.5 * 3.1415 / 180) ], 'rotation': -71.5 }, # H { 'part': RoundStandupTarget(), 'position': [311, 626], 'rotation': -71.5 }, # I { 'part': RoundStandupTarget(), 'position': [ 311 + 33 * cos(-71.5 * 3.1415 / 180), 626 + 33 * sin(-71.5 * 3.1415 / 180) ], 'rotation': -71.5 }, # T { 'part': WideStandupTarget(), 'position': [278, 807], 'rotation': -20 }, # arcade ])