def test_game_round_delete_missing(app): """ GIVEN a Flask application configured for testing WHEN the '/api/game/{game_id}/{round_id}' page is requested (DELETE) THEN check that the response is successful """ # Create a new game game_id = str(uuid.uuid4()) # Create a new round round_id = str(uuid.uuid4()) with app.test_client() as test_client: # Attempt to access the delete round api response = test_client.delete(f"/api/game/{game_id}/{round_id}") assert response.status == "404 NOT FOUND" # Attempt to retrieve the now-deleted round id response = test_client.get(f"/api/game/{game_id}/{round_id}") assert "404 NOT FOUND" in response.status # Verify the database agrees. with pytest.raises(exceptions.NotFound): round_.read_one(round_id) with pytest.raises(exceptions.NotFound): gameround.read_one(game_id, round_id)
def setup_complete_game(kitty_s: int): # Create a new game game_id = str(create_game(kitty_s)) # Create a new round round_id = str(create_round(game_id)) # Verify the database agrees. db_response = round_.read_one(round_id) assert db_response is not None db_response = gameround.read_one(game_id, round_id) assert db_response is not None # Create players player_ids = [] for player_name in PLAYER_NAMES: player_id = create_player(player_name) assert UUID_REGEX.match(player_id) player_ids.append(player_id) # Create a new teams team_ids = [] for item in range(2): team_id = create_team(choice(TEAM_NAMES)) team_ids.append(team_id) teamplayers.create(team_id=team_id, player_id={"player_id": player_ids[item]}) teamplayers.create( team_id=team_id, player_id={"player_id": player_ids[item + 2]} ) # Create the roundteam association for the teams. roundteams.create(round_id=round_id, teams=team_ids) return game_id, round_id, team_ids, player_ids
def test_game_round_list(app): """ GIVEN a Flask application configured for testing WHEN the '/api/game/{game_id}/round' page is requested (GET) THEN check that the response is successful """ # Create a new game game_id = str(test_utils.create_game(4)) # Create a new round round_id = test_utils.create_round(game_id) with app.test_client() as test_client: # Attempt to access the get round api response = test_client.get(f"/api/game/{game_id}/round") assert response.status == "200 OK" response_str = response.get_data(as_text=True) response_data = json.loads(response_str) # print(f"response_data={response_data}") # Verify the database agrees. db_response = round_.read_one(round_id) # print(f"db_response={db_response}") db_response = gameround.read_one(game_id, round_id) # print(f"db_response={db_response}") assert response_data == db_response
def setup_complete_game(kitty_s: int): # Create a new game game_id = str(create_game(kitty_s)) # Create a new round round_id = str(create_round(game_id)) # Verify the database agrees. db_response = round_.read_one(round_id) assert db_response is not None db_response = gameround.read_one(game_id, round_id) assert db_response is not None # Create players player_ids = [] for player_name in PLAYER_NAMES: player_id = create_player(player_name) assert UUID_REGEX.match(player_id) player_ids.append(player_id) # Create a new teams team_ids = [] for item in range(2): team_id = create_team(choice(TEAM_NAMES)) team_ids.append(team_id) teamplayers.create(team_id=team_id, player_id={"player_id": player_ids[item]}) teamplayers.create(team_id=team_id, player_id={"player_id": player_ids[item + 2]}) # Create the roundteam association for the teams. roundteams.create(round_id=round_id, teams=team_ids) # The order expected by the tests is to be the same as the game, which is not the # order from the original list. return game_id, round_id, team_ids, utils.query_player_ids_for_round( round_id)