def playOuch(self, skillId, ammoSkillId, targetEffects, attacker, pos, itemEffects = [], multihit = 0, targetBonus = 0, skillResult = 0): if self.damageSound and not (self.recentlyPlayedDamage): self.recentlyPlayedDamage = True base.playSfx(self.damageSound, node = self, cutoff = 60) taskMgr.doMethodLater(15.0, self.restoreDamageSounds, self.uniqueName('restoreDamageSounds')) DistributedGhost.playOuch(self, skillId, ammoSkillId, targetEffects, attacker, pos, itemEffects = itemEffects, multihit = multihit, targetBonus = targetBonus)
def __init__(self, cr): DistributedGhost.__init__(self, cr) Boss.__init__(self, cr) self.enemyColor = 13 self.attackGhostMode = 2 self.peaceGhostMode = 2 self.runawaySound = None self.killSound = None self.damageSound = None self.recentlyPlayedDamage = False
def disable(self): self.removeBossEffect() taskMgr.remove(self.uniqueName('restoreDamageSounds')) if self.runawaySound: self.runawaySound.stop() loader.unloadSfx(self.runawaySound) self.runawaySound = None if self.killSound: self.killSound.stop() loader.unloadSfx(self.killSound) self.killSound = None if self.damageSound: self.damageSound.stop() loader.unloadSfx(self.damageSound) self.damageSound = None DistributedGhost.disable(self) return
def disable(self): self.removeBossEffect() taskMgr.remove(self.uniqueName('restoreDamageSounds')) if self.runawaySound: self.runawaySound.stop() loader.unloadSfx(self.runawaySound) self.runawaySound = None if self.killSound: self.killSound.stop() loader.unloadSfx(self.killSound) self.killSound = None if self.damageSound: self.damageSound.stop() loader.unloadSfx(self.damageSound) self.damageSound = None DistributedGhost.disable(self)
def setAvatarType(self, avatarType): DistributedGhost.setAvatarType(self, avatarType) self.loadBossData(self.getUniqueId(), avatarType)
def announceGenerate(self): DistributedGhost.announceGenerate(self) self.addBossEffect(AvatarTypes.Navy) self.runawaySound = loadSfx(SoundGlobals.SFX_MONSTER_EP_RUNAWAY) self.killSound = loadSfx(SoundGlobals.SFX_MONSTER_EP_LAUGHTER) self.damageSound = loadSfx(SoundGlobals.SFX_MONSTER_EP_SHORT_LAUGH)