def unloadZoneLevel(self, level): QuestIndicatorNode.unloadZoneLevel(self, level) if level == 0: self.request('Far') else: if level == 1: self.request('Off')
def unloadZoneLevel(self, level): QuestIndicatorNode.unloadZoneLevel(self, level) if level == 0: self.requestTargetRefresh() elif level == 1: self.stopTargetRefresh() self.request('Off')
def unloadZoneLevel(self, level): QuestIndicatorNode.unloadZoneLevel(self, level) if level == 0: self.request('Near') if level == 1: self.request('Off')
def unloadZoneLevel(self, level): QuestIndicatorNode.unloadZoneLevel(self, level) if level == 0: self.requestTargetRefresh() elif level == 1: self.stopTargetRefresh() self.request('Off')