Example #1
0
def clearstage():#스테이지클리어
    global state1,CHECK,CRUSHOFF
    generator.MED()
    generator.RSC()
    CHECK = False#플레이어제거
    CRUSHOFF=False#충돌제거
    player.crushshield()#방패깨기
Example #2
0
def check_collision():
    global state, CRUSHOFF

    if CRUSHOFF == True:
        global SHIELD  # 쉴드충돌
        for g in gfw.world.objects_at(gfw.layer.shield):
            if collides_distance(player, g):
                getitemsound.play()
                gfw.world.remove((g))
                SHIELD = True
                if SHIELD == True:  #쉴드생성
                    generator.RSC()
                    player.shieldora()

    if CRUSHOFF == True:
        for m in gfw.world.objects_at(gfw.layer.meteor):  #운석충돌
            if collides_distance(player, m):
                explosionsound.play()
                gfw.world.remove((m))

                dead = player.decrease_life()
                if dead:  #게임오버
                    end_game()
                if SHIELD == True:  #쉴드부딪히면파괴
                    player.crushshield()
                    generator.RSM()

    global HEAD  #로켓헤드충돌
    for n in gfw.world.objects_at(gfw.layer.rockethead):
        if collides_distance(player, n):
            wav_item.play()
            gfw.world.remove((n))
            HEAD = True
            if HEAD == True:
                generator.RHC()

    global HEAD1  #로켓바디 충돌
    for c in gfw.world.objects_at(gfw.layer.rocketbody):
        if collides_distance(player, c):
            wav_item.play()
            gfw.world.remove((c))
            HEAD1 = True
            if HEAD1 == True:
                generator.RBC()

    global HEAD2  #로켓 왼쪽날개 충돌
    for d in gfw.world.objects_at(gfw.layer.rocketleft):
        if collides_distance(player, d):
            wav_item.play()
            gfw.world.remove((d))
            HEAD2 = True
            if HEAD2 == True:
                generator.RLC()

    global HEAD3  #로켓 오른쪽날개 충돌
    for f in gfw.world.objects_at(gfw.layer.rocketlight):
        if collides_distance(player, f):
            wav_item.play()
            gfw.world.remove((f))
            HEAD3 = True
            if HEAD3 == True:
                generator.RRC()