def main(): # create NonRandom instance with seed nr = NonRandom() nr.set_seed(1) # create game and player wheel = Wheel(nr) table = Table() game = Game(wheel, table) player = Martingale(table) # assign default values to prevent future changes on them player.BASE_AMOUNT = 1 player.BASE_BET = "Black" # create simulator instance simulator = Simulator(game, player) simulator.SAMPLES = 3 # execute simulator simulator.gather() # print results print "\n" print "Maxima", simulator.maxima, "\n" print "Final", simulator.final, "\n" print "Durations", simulator.durations, "\n"
def test_martingale_lucky(): # black, red, red,red, black, black rng = NonRandom([2, 5, 9, 12, 11, 10]) game = create_game(rng=rng) player = Martingale(game.table) player.set_stake(100) # win game.cycle(player) assert player.stake == 101 game.cycle(player) # loose, bet 1 assert player.stake == 100 game.cycle(player) # loose, bet 2 assert player.stake == 98 game.cycle(player) # loose, bet 4 assert player.stake == 94 game.cycle(player) # win, gain 8, will bet 1 assert player.stake == 102 game.cycle(player) # win, gain 2, will bet 1 assert player.stake == 103
def test_Player_Martingale(self): playerMartingale = Martingale(self.currentTable) playerMartingale.initialBet = 5 expectedStake = [205, 210, 215, 210, 200, 180, 220] """Expect Player to left the game because lack of funds.""" for i in range(6): self.game.cycle(playerMartingale, 0) self.assertEqual(playerMartingale.stake, expectedStake[i])
def __init__(self): """Initialize Play state by setting Table, Wheel, Player, Game """ self.wheel = Wheel() self.table = Table(self.wheel) # self.player = Player57(self.table) self.player = Martingale(self.table) self.game = Game(self.wheel, self.table)
def test_martingale_cant_make_huge_bets(): # Always red rng = NonRandom([1] * 4) game = create_game(rng=rng) player = Martingale(game.table) player.set_stake(32) player.bet_amount = 4 for i in range(4): game.cycle(player) assert player.playing() is False
def test_martingale_loose_all(): # Always red rng = NonRandom([1] * 4) game = create_game(rng=rng) player = Martingale(game.table) player.set_stake(8) for i in range(4): game.cycle(player) assert player.stake > 0 assert player.playing() is False
def setUp(self): # create NonRandom instance with seed nr = NonRandom() nr.set_seed(1) # create game and player wheel = Wheel(nr) table = Table() game = Game(wheel, table) player = Martingale(table) # assign default values to prevent future changes on them player.BASE_AMOUNT = 1 player.BASE_BET = "Black" # create simulator instance self.simulator = Simulator(game, player) self.simulator.SAMPLES = 3
def test_martingale(self): print('Testing martingale') outcomes = [1, 1, 1, 2, 2] self.player = Martingale(self.table) for outcome in outcomes: self.player.placeBets() for bet in self.table.__iter__(): print(bet.__repr__()) if bet.outcome in self.wheel.get(outcome).outcomes: print('Winner') self.player.win(bet) else: self.player.lose(bet) print('Loser') self.table.clear() self.assertEqual(self.player.stake, 255, 'Should be 255')
class Play: def __init__(self): """Initialize Play state by setting Table, Wheel, Player, Game """ self.wheel = Wheel() self.table = Table(self.wheel) # self.player = Player57(self.table) self.player = Martingale(self.table) self.game = Game(self.wheel, self.table) def run(self): """Play round of game. Parameters ------------- player:Player, Player state for a round of the Game. """ print(self.player.stake) if self.player.playing(): self.game.cycle(self.player) print(self.player.stake)