def play_game(player_one, player_two):
	player_one.turn = 0
	player_two.turn = 0

	turnData = []

	# if player_one.turn == 0 :
	player_one.shuffle_discards()
	player_two.shuffle_discards()
	player_one.draw_cards(5)
	player_two.draw_cards(5)

	while check_game_not_over():
		turnData.append(take_turn(player_one,player_two,1))
		if check_game_not_over():
			turnData.append(take_turn(player_two,player_one,2))

	game_result = Game_result()
	game_result.player_one_turns = player_one.turn
	game_result.player_two_turns = player_two.turn
	game_result.player_one_points = player_one.victory_count()
	game_result.player_two_points = player_two.victory_count()

	#Stats printing
	fileWrites(turnData, game_result)

	return game_result
def play_game(player_one, player_two):
    player_one_turns = 0
    player_two_turns = 0
    while check_game_not_over():
        if player_one_turns == 0 :
            player_one.shuffle_discards()
            player_two.shuffle_discards()
            player_one.draw_cards(5)
            player_two.draw_cards(5)
        take_turn(player_one,player_two,1)
        player_one_turns += 1
        if check_game_not_over():
            take_turn(player_two,player_one,2)
            player_two_turns += 1
    game_result = Game_result()
    game_result.player_one_turns = player_one_turns
    game_result.player_two_turns = player_two_turns
    game_result.player_one_points = player_one.victory_count()
    game_result.player_two_points = player_two.victory_count()
    return game_result