Example #1
0
 def __init__(self):
     self.new_clients = [
     ]  #list of new sockets of which the user id is not known
     self.logged_name2sock = {}  #dictionary mapping username to socket
     self.logged_sock2name = {}  # dict mapping socket to user name
     self.all_sockets = []
     self.group = grp.Group()
     self.players = p.Players()
     #start server
     self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
     self.server.bind(SERVER)
     self.server.listen(5)
     self.all_sockets.append(self.server)
     #initialize past chat indices
     self.indices = {}
     # sonnet
     # self.sonnet_f = open('AllSonnets.txt.idx', 'rb')
     # self.sonnet = pkl.load(self.sonnet_f)
     # self.sonnet_f.close()
     self.sonnet = indexer.PIndex("AllSonnets.txt")
     self.gaming_players = []  #record the gaming players
     self.wolves = grp.Group()  #add the wolves to a seperate chat group
     self.wg = []
     self.dead = []
     self.newkilled = ''
     self.newpoisoned = ''
     self.poll = {}
     self.pollNumber = 0
     self.values = []
Example #2
0
File: game.py Project: vslve/python
 def start_game(self):
     play = self.__ask_to_play()
     if not play:
         return False
     player_one_type, player_two_type = play
     player_one, player_two = players.Players(self, player_one_type), players.Players(self, player_two_type)
     self.game_field.print_game_field()
     self.__update_status()
     self.__start_game_cycle(player_one, player_two)
     print()
     if self.status == "Draw":
         print("Draw")
     elif self.status == "X wins":
         print("X wins")
     elif self.status == "O wins":
         print("O wins")
     return True 
Example #3
0
 def test_enumerate_players(self):
     # Setup, add some players to waiting list.
     laser_players = players.Players(1)
     laser_players.add_player('192.168.0.1')
     laser_players.add_player('192.168.0.2')
     laser_players.add_player('192.168.0.3')
     # Enumerate players and expect them in the order added.
     waiting = list(laser_players.enumerate_players())
     self.assertListEqual(['192.168.0.1', '192.168.0.2', '192.168.0.3'], waiting)
Example #4
0
 def test_add_players_same_ip_are_combined(self):
     # Setup, add some players to waiting list (including a duplicate).
     laser_players = players.Players(1)
     laser_players.add_player('192.168.0.1')
     laser_players.add_player('192.168.0.1')
     laser_players.add_player('192.168.0.2')
     # Verify users are in expected order.
     self.assertEqual(0, laser_players.wait_position('192.168.0.1'))
     self.assertEqual(1, laser_players.wait_position('192.168.0.2'))
Example #5
0
 def test_add_players_wait_in_order(self):
     # Setup, add some players to waiting list.
     laser_players = players.Players(1)
     laser_players.add_player('192.168.0.1')
     laser_players.add_player('192.168.0.2')
     laser_players.add_player('192.168.0.3')
     # Verify users are in expected order.
     self.assertEqual(0, laser_players.wait_position('192.168.0.1'))
     self.assertEqual(1, laser_players.wait_position('192.168.0.2'))
     self.assertEqual(2, laser_players.wait_position('192.168.0.3'))
Example #6
0
 def test_update_decreases_playtime(self):
     # Setup, add a player and make them active.
     laser_players = players.Players(1)
     laser_players.add_player('192.168.0.1')
     start_active = unittest.mock.Mock()
     end_active = unittest.mock.Mock()
     laser_players.update(1, start_active, end_active)
     # Update with half second of time, then check current player is active
     # with half seconf of time left.
     laser_players.update(0.5, start_active, end_active)
     self.assertEqual(('192.168.0.1', 0.5), laser_players.active_player())
Example #7
0
 def test_remove_players_adjusts_order(self):
     # Setup, add some players to waiting list.
     laser_players = players.Players(1)
     laser_players.add_player('192.168.0.1')
     laser_players.add_player('192.168.0.2')
     laser_players.add_player('192.168.0.3')
     # Remove middle player, verify expected waiting list order.
     laser_players.remove_player('192.168.0.2')
     self.assertEqual(0, laser_players.wait_position('192.168.0.1'))
     self.assertEqual(1, laser_players.wait_position('192.168.0.3'))
     self.assertEqual(None, laser_players.wait_position('192.168.0.2'))
Example #8
0
 def test_update_moves_to_next_after_playetime_elapsed(self):
     # Setup, add two players and make the first active.
     laser_players = players.Players(1)
     laser_players.add_player('192.168.0.1')
     laser_players.add_player('192.168.0.2')
     start_active = unittest.mock.Mock()
     end_active = unittest.mock.Mock()
     laser_players.update(1, start_active, end_active)
     start_active.reset_mock()
     end_active.reset_mock()
     # Update with two seconds of time so the first player time is up, then
     # check next player is active.
     laser_players.update(2, start_active, end_active)
     end_active.assert_called_once_with('192.168.0.1')
     start_active.assert_called_once_with('192.168.0.2')
     self.assertEqual(('192.168.0.2', 1), laser_players.active_player())
Example #9
0
 def test_update_no_active_player_makes_next_active(self):
     # Setup, add some players to waiting list.
     laser_players = players.Players(1)
     laser_players.add_player('192.168.0.1')
     # Check none are yet active.
     self.assertEqual(None, laser_players.active_player())
     # Setup, create mock callbacks that will remember how they were called.
     start_active = unittest.mock.Mock()
     end_active = unittest.mock.Mock()
     # Call update with 1 second of time elapsed.
     laser_players.update(0.5, start_active, end_active)
     # Check start active was called with the first in line IP, and that the
     # currently active player is the first one added (with 1 second of playtime
     # left).
     start_active.assert_called_once_with('192.168.0.1')
     end_active.assert_not_called()
     self.assertEqual(('192.168.0.1', 1), laser_players.active_player())
Example #10
0
    def setup(self):
        if (self.matchups.find_teams() == False):
            print("Schedule Not Updated.")
            return False

        self.teams = self.matchups.get_teams()
        self.players = players.Players(self.teams)
        self.lineups = self.players.get_lineup()

        self.all_goal = []
        self.all_assist = []
        self.all_point = []

        self.goal_leaders = []
        self.assist_leaders = []
        self.point_leaders = []

        return True
Example #11
0
    def __init__(self, server, port, nick, altnick, channel):
        self.nick = nick

        self.lobby = channel

        if altnick.find("%") >= 0:
            self.alt_nick = []
            for i in range(64):
                self.alt_nick.append(altnick % (makeHashString(4)))
        else:
            self.alt_nick = [altnick]

        self.players = players.Players()
        self.channels = {}
        self.gamesWaiting = []
        self.activeGames = {}
        self.playing = {}

        irc.IRC.__init__(self, server, port)
Example #12
0
#
# (c) 2017 kj/P1X
#

import world
import renderer
import time
import players
import config
import sys
import select
import os

wrd = world.World()
ren = renderer.Renderer()
plr = players.Players(wrd)
cfg = config.Config()

wrd.load_map('map_02.txt')
width, height = wrd.get_map_dimensions()

plr.set_master_id(plr.player_join(('HUMAN', 28, 12, 0, 3)))

plr.player_join(('ROBOT1', 7, 4, 1, 1))
plr.player_join(('ROBOT2', 40, 12, 1, 1))
plr.player_join(('ROBOT3', 70, 8, 1, 1))
plr.player_join(('ROBOT4', 60, 9, 1, 1))
plr.player_join(('ROBOT5', 70, 10, 1, 1))

game_time = 0
Example #13
0
File: mainn.py Project: ckynion/RvB
window = Tk()
window.title("RvB")
my_battle = battlefield.Battlefield(window)
self.canvas.create_circle(x1, y1, x2, y2, fill="black")

player = player.Player(battlefield=my_battle,
                       width=15,
                       height=15,
                       x_posn=300,
                       y_posn=300,
                       colour="red")

players = players.Players(battlefield=my_battle,
                          width=15,
                          height=15,
                          x_posn=575,
                          y_posn=150,
                          colour="blue")


def game_flow():
    my_players.move_next()
    window.after(50, game_flow)
    if (my_players.x_posn + my_players.width >= my_battle.width - 3):
        my_battle.move_item(player.circle, 20, 150, 35, 250)
        my_battle.move_item(players.circle, 575, 150, 590, 250)


window.bind("w", players_B.move_up)
window.bind("s", players_B.move_down)
window.bind("a", players_B.move_left)
Example #14
0
from flask import *
from flask_socketio import *
import paho.mqtt.publish as publish

import config
import players

# Initialize flask app
app = Flask(__name__)
app.config.from_object(config)
socketio = SocketIO(app)

# Global state, keep an ordered dict of all the active players (i.e. people waiting to
# play with the cat laser).  The key for each user is their IP address so multiple
# tabs open will still only give them one spot in line.
laser_players = players.Players(app.config['PLAYTIME_SECONDS'])
players_thread = None


# Helper functions:
def notify_wait_position():
    """Broadcast to each waiting player their current position in line."""
    for i, ip in enumerate(laser_players.enumerate_players()):
        # Make i 1-based instead of 0-based since the first person is actually
        # at position 1 instead of 0 in line.
        socketio.emit('wait_position', i + 1, room=ip)


def start_active(ip):
    """Callback that's invoked when a player becomes the active player.  Will
    send a socketio message to notify them of being active.
Example #15
0
pygame.init()
screen = pygame.display.set_mode(win_size, 0, 32)
pygame.display.set_caption("Freet Strighter")
color_red = (217, 47, 10)
color_white = (255, 255, 255)
colliding = False
ryu_hitbox_cord = (0, 0)
ken_hitbox_cord = (0, 0)
has_perried = False
done = False

screen.blit(pygame.image.load(background), (0, 0))  # loading background

# create players
player_group = player_group.Player_Group()
player_one = players.Players(700, 200, 10, 'ryu', 1)  # ryu player one
player_two = players.Players(400, 200, 10, 'ken', 2)  # ken player two
player_group.add(player_one, player_two)

percur1 = player_one.cur_health * 100 / player_one.max_health
percur2 = player_two.cur_health * 100 / player_two.max_health

ken_ui = pygame.image.load('ui/KenName.png')
ryu_ui = pygame.image.load('ui/RyuName.png')
name_group = pygame.sprite.Group()
ken_ui = name_sprites.Name_Sprites(550, 10, 'KenName')
ryu_ui = name_sprites.Name_Sprites(860, 10, 'RyuName')

name_group.add(ken_ui, ryu_ui)

#create hitsprites
Example #16
0
from werkzeug.routing import RequestRedirect

app = Flask(__name__, static_folder="static")
# Auth
app.config['BASIC_AUTH_USERNAME'] = '******'
app.config['BASIC_AUTH_PASSWORD'] = '******'
basic_auth = BasicAuth(app)
socketio = SocketIO(app)

# Connect to Arm
#arm = ArmInterface()
#arm.begin_connection()

global_list = {}

current_players = players.Players()


# Routing
@app.route("/")
def home():
    return (render_template('home.html'))


@app.route("/play")
@app.route("/play/")
def play_menu():
    current_players.garbage_collector()
    return (render_template('play.html'))
    # return (str(current_players._players))
Example #17
0
import board
import deck
import game
import player
import players

if __name__ == '__main__':
    game = game.Game()
    game.start()
    game.debug_display()
    all_players_4 = players.Players()
    player_1 = player.Player("Yildiz")
    player_2 = player.Player("Steve")
    player_3 = player.Player("Aylin")
    player_4 = player.Player("Devran")
    all_players_4.add_player(player_1)
    all_players_4.add_player(player_2)
    all_players_4.add_player(player_3)
    all_players_4.add_player(player_4)
    all_players_4.display()

    all_players_3 = players.Players()
    all_players_3.add_player(player_1)
    all_players_3.add_player(player_2)
    all_players_3.add_player(player_3)
    all_players_3.display()

    all_players_2 = players.Players()
    all_players_2.add_player(player_1)
    all_players_2.add_player(player_2)
    all_players_2.display()