def __init__(self, lst_plrs): """ Initialise the Game, incl. the Board, Pieces and Players :lst_plrs: list of tuples of str_name and str_type. eg. [("A", "KB"), ("B", "Rolf")] """ self._board = B.Hboard() self._players = [P.player(tup_pl) for tup_pl in lst_plrs] # Make players from the nemes and types self._current_player = 0 self.random_next_player() # Shuffle who starts... self.winner = None self.done = False
def load_players(self): self.players = [] con = sql.connect('darts.db') with con: cur = con.cursor() cur.execute("SELECT Id FROM Players") data = cur.fetchall() for pt in data: self.players.append(players.player(pt[0]))
def initialize(N): adj_mat = np.zeros((N, N)) player_arr = [] for Ind in range(N): player_arr.append( players.player()) # player initialization is defined inside class player_arr = np.array(player_arr).copy() #player_arr contains array of the player objects #adj_mat is the adjacency matrix return (adj_mat, player_arr)
def trigger(self, cn, command, text): p = player(cn) if self.command_handlers.has_key(command): for func in self.command_handlers[command]: try: func(cn, text) except UsageError, e: try: usages = command_info[command].usages except KeyError: usages = [] p.message(error('Invalid Usage of #' + command + ' command. ' + str(e))) for usage in usages: p.message(info('Usage: ' + command + ' ' + usage)) except StateError, e: p.message(error(str(e))) except ArgumentValueError, e: p.message(error('Invalid argument. ' + str(e)))
def new_player(self): # get new player name self.input_window = NewPlayer() if (self.input_window.name != None and self.input_window.name != ""): # add player to database self.players.append(players.player()) self.players[-1].set_name(self.input_window.name) self.players[-1].export_data() # update list of players self.display_players() # add player to game self.ui.listWidget_2.addItem(self.players[-1].get_name()) self.game_players.append(self.players[-1]) # get rid of input_window self.input_window = None
#!/usr/bin/python import players import games bob = players.player(1) nathan = players.player(2) game = games.game() game.add_player(bob) game.add_player(nathan) game.play_game()
from cards import card from players import player class table(): def __init__(self,players): self._players=players i=0 c=len(players) for p in self._players: p.num=i i+=1 p.nums=c def updata(self,data): i=0 for p in self._players: temp=[] for name in data[i]: temp.append(card(name)) p.handcard=temp p1=player('p1',0,3,['common_ones','common_ones','common_ones','common_ones']) p2=player('p2',1,3,['common_ones','common_ones','common_ones','common_ones']) p3=player('p3',2,3,['common_ones','common_ones','common_ones','common_ones']) t=table([p1,p2,p3]) print('1')
except ValueError: return False if input[2].lower() == 'down' or input[2].lower() == 'right': pass else: return False # def playInst(self): # Boards myBoard = gameboard() hitBoard = gameboard() # Players human = player(0) computer = player(1) # Game interaction. menu = menu() # Instructions and intro menu.intro() menu.placementInst() # Setting fleet. human.storeShips(menu.placeShips(myBoard)) # Check for hit. myBoard.placeMarker(human.checkHit('A1'))
import random import players import decisions singleDeck = [2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11] * 4 currentDeck = singleDeck.copy() currentDeck = currentDeck * 6 random.shuffle(currentDeck) global runningcount runningcount = 0 player1 = players.player(10000) dealer = players.dealer() playerList = [player1, dealer] def drawCard(): global runningcount card = currentDeck.pop(random.randint(0, len(currentDeck) - 1)) if card < 7: runningcount += 1 elif card > 9: runningcount -= 1 return card def startHand(): for g in range(2): for x in range(len(playerList)): playerList[x].hand.append(drawCard())
# Agents Matchup 3: [depth = 3, policy = dijkstra] vs. [depth = 4, policy = dijkstra] print("[Initalized Player Matchup: Experiment 1]") print("[---------------------------------------------------------]") res_lst_1 = [] res_elo_1 = [] res_elo_2 = [] res_elo_1.append(player1_ratings.mu) res_elo_2.append(player2_ratings.mu) n_games = 25 # number of games size = 5 # board size board = HexBoard(size) # init board player_1_lst = [ player(agent='AI', color=HexBoard.BLUE, policy="random"), player(agent='AI', color=HexBoard.BLUE, policy="random"), player(agent="AI", color=HexBoard.BLUE, policy="alphabeta", eval="dijkstra", depth=3) ] player_2_lst = [ player(agent="AI", color=HexBoard.BLUE, policy="alphabeta", eval="dijkstra", depth=3), player(agent="AI",
return False except ValueError: return False if input[2].lower() == 'down' or input[2].lower() == 'right': pass else: return False # def playInst(self): # Boards myBoard = gameboard() hitBoard = gameboard() # Players human = player(0) computer = player(1) # Game interaction. menu = menu() # Instructions and intro menu.intro() menu.placementInst() # Setting fleet. human.storeShips(menu.placeShips(myBoard)) # Check for hit. myBoard.placeMarker(human.checkHit('A1'))
if __name__=='__main__': import players import matplotlib.pyplot as plt import networkx as nx N=15 adj_mat=np.zeros((N,N)) player_arr=[] #Creating Players from players module for i in range(N): player_arr.append(players.player()) player_arr=np.array(player_arr).copy() for i in range(20): #setting random payoff [player_arr[k].set_payoff(np.random.random()*4) for k in range(N)] update_and_decide(adj_mat, player_arr) [print('player', l, 'satisfaction', player_arr[l].satisfaction) for l in range(N)] print('\n\n') G=nx.from_numpy_matrix(adj_mat) nx.draw(G, with_labels=True) plt.show()
def main(): # creating boards for player1 and player2 board1 = create_board() board2 = create_board() # input players' name player1_name = input('First players name: ') player2_name = input('Second players name: ') # creating ships on player1's board ship1_ver1 = gen_random_ship(board1, 4, "ver") ship1_ver2 = gen_random_ship(board1, 3, "ver") ship1_hor1 = gen_random_ship(board1, 2, "hor") ship1_hor2 = gen_random_ship(board1, 3, "hor") # creating ships on player2's board ship2_ver1 = gen_random_ship(board2, 4, "ver") ship2_ver2 = gen_random_ship(board2, 3, "ver") ship2_hor1 = gen_random_ship(board2, 3, "hor") ship2_hor2 = gen_random_ship(board2, 2, "hor") print_board(board1) while True: print("\033[1;34;40m \n") print(ship1_ver1) print(ship1_ver2) print(ship1_hor1) print(ship2_ver1) print(ship2_ver2) print(ship2_hor2) # board, guessing, hit count for player1 player(board1, player1_name) print_board(board1) if hit_ship(board1, ship1_ver1, 4, "ver") \ or hit_ship(board1, ship1_ver2, 3, "ver") \ or hit_ship(board1, ship1_hor1, 2, "hor") \ or hit_ship(board1, ship1_hor2, 3, "hor"): print("It was a boat") # end play for player1 if all_fleet_hit(board1, 12): answer = input( "{} WIN. Game over \n New game? Y/N".format(player1_name)) if answer == "Y": main() else: exit() # board, guessing, hit count for player2 print("\033[0;32;47m \n") print_board(board2) player(board2, player2_name) print_board(board2) if hit_ship(board2, ship2_ver1, 4, "ver") \ or hit_ship(board2, ship2_ver2, 3, "ver") \ or hit_ship(board2, ship2_hor2, 2, "hor")\ or hit_ship(board2, ship2_hor1, 3, "hor"): print("It was a boat") # end play for player2 if all_fleet_hit(board2, 12): answer2 = input( "{} WIN. Game over \n New game? Y/N".format(player2_name)) if answer2 == "Y": main() else: exit()
#!/usr/bin/python import players print "Starting test." for i in xrange(1,4): person = players.player(i) person.display_player_info()
import poker import players as p import helper_functions as hf from names import names PLAYERS = 3 STRATEGY = None START_MONEY = 300 HANDS_TO_PLAY = 5000 table = poker.table() for i in range(0, PLAYERS): name = hf._choose_name(names) strategy = hf._choose_strategy() money = START_MONEY table.add_player(p.player(name, strategy, money)) hand_number = 1 while hand_number < HANDS_TO_PLAY: table.new_hand() table.deck.shuffle() table.move_blinds() table.take_blinds() if len(table.players) < 2: break else: for p in table.players: p.cards.append(table.deck.pop()) for p in table.players:
def main(): lounge = room('lounge') player_one = player('Lincoln') player_two = player('Sunny') # player_three = player('David') player_one.join(lounge) player_two.join(lounge) # player_three.join(lounge) randomCard(lounge, 'Lincoln', 7) # randomCard(lounge, 'David', 3) randomCard(lounge, 'Sunny', 7) lounge.lastCard = lounge.cards_not_used[randint( -1, len(lounge.cards_not_used)-1)] while analyseCard(lounge.lastCard)[1] == '+2' or analyseCard(lounge.lastCard)[1] == '+4' or analyseCard(lounge.lastCard)[1] == 'Reverse' or analyseCard(lounge.lastCard)[1] == 'Skip': lounge.lastCard = lounge.cards_not_used[randint( -1, len(lounge.cards_not_used)-1)] lounge.currentColour = analyseCard(lounge.lastCard)[0] lounge.currentType = analyseCard(lounge.lastCard)[1] lounge.plusCount = 0 import os # try: # while True: # try: # p = lounge.players[lounge.playTurn[lounge.currentPlayer]] # except KeyError: # raise GameCompleted # Tips='Press . for more card' # accepted=False # while not accepted: # os.system('cls') # print('Now',p.pid,'is playing:') # print('Last card:',lounge.currentColour,analyseCard(lounge.lastCard)[3]) # for c in p.allCards(): try: while lounge: y = False p = False alreadyM = False unable = False Tip = 'Press . for more card.' chosen = [] while y == False: try: x = lounge.playTurn[lounge.currentPlayer] x = lounge.players[x] except: raise GameCompleted os.system('cls') print('Now', x.pid, 'is playing...') lasta = analyseCard(lounge.lastCard) print('Last card:', lounge.currentColour, lasta[3]) print('You have', len(x.allCards()), 'cards:') for z in x.allCards(): print(z, x.cards[z].ccolour, x.cards[z].cdescription, end='', sep='\t') if z in chosen: print('\tCHOSEN:'+str(chosen.index(z)+1)) else: print('') if Tip != '': print('* '+Tip) Tip = 'Press . for more card or press enter to submit.' if lounge.plusCount > 0: print('* Pending +'+str(lounge.plusCount) + '. Choose a +2 or +4 to avoid it.') i = input('>') if i == '': if len(chosen) == 0: Tip = 'Please choose at least 1 card or press . for more card.' unable = True continue if not x.play(chosen): Tip = 'Unable to play those cards. Please try other cards.' unable = True chosen = [] else: chosen = [] continue if i == '.': if alreadyM: cards.applyPlus(lounge,x) lounge.nextPlayer() break alreadyM = True Tip = 'Press . if you still can not make a selection.' randomCard(lounge, x, 1) y = False continue if i in x.allCards(): if i in chosen: chosen.remove(i) else: chosen.append(i) elif len(i) == 2 and i in [ll[:2] for ll in x.allCards()]: for ii in x.allCards(): if ii[:2] == i: if ii in chosen: chosen.remove(ii) else: chosen.append(ii) else: if unable == False: Tip = 'You do not own that card.' unable = False except GameCompleted: print('Game Ended')
import poker import players import strategies print('=== program started ===\n') t = poker.table() a = int(input('enter player number: ')) for i in range(0, a): name = input('enter player{0} name: '.format(i)) start_money = input('enter player{0} start amount of money: '.format(i)) dbg_p = players.player(name, start_money, strategies.random_) t.add_player(dbg_p) print('=== players added ===') round_number = 1 while len(t.players) > 1: print('=== ROUND ' + str(round_number) + ' ===') t.take_new_deck() t.deck.shuffle() t.move_blinds() t.take_blinds() if len(t.players) < 2: break else: for p in t.players: p.cards.append(t.deck.pop()) p.cards.append(t.deck.pop()) print('DEBUG: {0}\'s cards: {1}'.format(p.name, p.cards))
from players import player import networkx as nx import matplotlib.pyplot as plt ''' #1st config p1=player(action=1) p2=player(action=0) p3=player(action=1) p4=player(action=0) player_arr=np.array([p1,p2,p3,p4]) adj_mat=np.array([[0,1,0,1],[1,0,1,0],[0,1,0,1],[1,0,1,0]]) ''' #2nd config p1=player(action=1) p2=player(action=0) p3=player(action=1) p4=player(action=0) p5=player(action=0) player_arr=np.array([p1,p2,p3,p4,p5]) adj_mat=np.array([[0,1,0,1,1],[1,0,1,0,1],[0,1,0,1,1],[1,0,1,0,1],[1,1,1,1,0]]) pgg(adj_mat,player_arr) G=nx.from_numpy_matrix(adj_mat) col_map=[] for p in player_arr: if p.action==1: col_map.append('blue') else:
#Funcao para atuazilzar todas as classes na tela def redrawGameWindow(): win.blit(sprites.bg, (0, 0)) #posicao do background na tela text = font.render('Score: ' + str(man.score), 1, (0, 0, 0)) #mostra o score na tela win.blit(text, (390, 10)) #posicao do score na tela man.draw(win) #atualiza o player na tela goblin.draw(win) #atualiza o inimigo na tela for bullet in bullets: bullet.draw(win) #atualiza os projeteis na tela stage1.draw(win, screenWidth, screenHeight) pygame.display.update() #atualiza a janela font = pygame.font.SysFont('comicsans', 30, True) #escolha a fonte de texto man = players.player(20, screenHeight - 64 - 20, 64, 64) #inicia o objeto player goblin = enemies.enemy(50, screenHeight - 64 - 3, 64, 64, 200) #inicia o objeto inimigo shootLoop = 0 #coloca um delay entre o disparo de dois projeteis bullets = [] #vetor que ira armazenas os projeteis run = True stage1 = platforms.stage_platforms(0, 0, 1) #Main loop while run: clock.tick(27) #FPS #Verifica se o inimigo esta vivo ou nao if goblin.visible: #Implementa a colisao entre o player e o inimigo
import players import rooms import map_file import inspect player1 = players.player() #commands = {'move':players.move()} # Not used. Looking for good implementation of commands user_in = None room_dict = {} coord_dict = {} for name, obj in inspect.getmembers(map_file): if isinstance(obj,rooms.room): room_dict[obj.title] = obj coord_dict[str(obj.coords)] = obj #lists do not work as keywords so convert to str print room_dict ### Main loop ### while user_in != 'quit': current_room = player1.get_room(coord_dict) #coord_dict[str(player1.location)] #Call the key coords as a string current_room.set_stage() #should probably only be done if the room changes to avoid too much text user_in = raw_input('Enter a command: ') if user_in == 'move': old_location = player1.location