def __init__(self): #cleanConsole used to clean the console. cleanConsole() print("---"*37) self.player1 = Players() print("---"*37) time.sleep(0.4) cleanConsole() print("---"*37) self.player2 = Players() print("---"*37) time.sleep(0.4) self.PackOfCards = Deck() self.PackOfCards.fillDeck() self.player1.fillHandCard(self.PackOfCards) self.player2.fillHandCard(self.PackOfCards) cleanConsole() print(self.player1.show()) print("---"*37) self.cardToAdd = self.PackOfCards.sendCard() print("New Letter Added: ",self.player1.addCard(self.cardToAdd)) self.turnOfPlayer = self.player1 self.turn(True) self.choice()
def display_board(self): print("\n") print( Players(board[0][0]).name + "|" + Players(board[0][1]).name + "|" + Players(board[0][2]).name) print( Players(board[1][0]).name + "|" + Players(board[1][1]).name + "|" + Players(board[1][2]).name) print( Players(board[2][0]).name + "|" + Players(board[2][1]).name + "|" + Players(board[2][2]).name)
def main(): p1, p2 = introduction() p1 = Players(p1, "X") p2 = Players(p2, "O") check_for_name(p1, p2) ready = ready_check() rules() p1.turn() p2.turn()
def __init__(self, current_players): self._current_players = current_players self._deck = DeckOfCards() self._current_players.append(Players("Kurpiye")) print("Game started..")
def load_info_for_human(self): """this is a method to load username and all information for the human player""" human_player = Players(self._username, self._character, True) character_index = self.LIST_OF_CHARACTERS.index(self._character) character_name = str(self.LIST_OF_CHARACTERS.pop(character_index))+'.png' self._human_character_img = pygame.image.load(character_name) return human_player
def main(): cards = Cards() coins = Coins() x = int(input("Indique la cantidad de jugadores (3-4): ")) players = Players(x) players.add_players() cards.shuffle_deck() cards.distribute_cards(x) cont = 0 rounds = 0 while len(players.deadplayers) != (x - 1): if cont == (x): cont = 0 rounds += 1 print("\nRonda " + str(rounds) + " terminada") if players.jugadores[cont] in players.deadplayers: cont += 1 else: print("\nEs el turno de " + players.jugadores[cont] + "\n") action = interface(cont, players, cards, coins) action_played(cont, action, players, cards, coins) cont += 1 for i in players.jugadores: if i not in players.deadplayers: print("\n" + i + " ha ganado el juego")
def isvalid_player(self): if self.comboBox.currentText() in Login.selected_color: self.comboBox.removeItem(self.comboBox.currentIndex()) self.has_taken() elif len(Login.players) <= 3: user_ = self.lineEdit.text() pass_ = self.lineEdit_2.text() color_ = self.comboBox.currentText() with open('users') as f: li = [] for i in f.readlines(): i = i.strip() i = i.split(',') li.extend(i) if (user_ and pass_ in li) and li.index(pass_) - li.index(user_) == 1: Login.players.append(Players(f'{user_}', f'{color_}')) x = self.comboBox.currentIndex() self.comboBox.removeItem(x) Login.selected_color.append(color_) self.add() self.par.close() else: self.error_notexist() if len(Login.players) == 4: self.par_1.ui.add.setEnabled(False) else: pass self.lineEdit.setText('') self.lineEdit_2.setText('')
def __init__(self): self.root = Tk() self.root.title('Tic Tac Toe') self.label = Label( self.root, text='How big board should be?\t\nSmall | Medium | Big') self.label.grid(row=0, column=0) self.entry = Entry(self.root) self.entry.grid(row=1, column=0) self.button = Button( self.root, text='Ok', command=lambda: [self.get_value(), self.root.destroy()]) self.button.grid(row=2, column=0) self.id_buttons = {} self.id_label = None self.size = {"SMALL": '3x3', "MEDIUM": '4x4', "BIG": '5x5'} self.answer = None self.x_length = 0 self.y_length = 0 self.val_players = Players() self.char_value = list(self.val_players.players.values()) self.player_value = list(self.val_players.players.keys()) self.player_number = 1 self.root.mainloop()
def __init__(self): self.players = Players([]) self.p1_S = None self.p2_S = None self.p3_S = None self.p4_S = None Player.player_num = 0
def create_game(): for i in posibilities_names: for j in range(0, players_num): influences.append(i) random.shuffle(influences) for i in range(0, players_num): card1 = select_influence() card2 = select_influence() players.append(Players(str(i + 1), card1, card2, 2))
def test_constructor(): board = Board(300, 300) pl = Players(board) assert pl.bd is board assert pl.tile_colors == ['black', 'white'] assert pl.take_turns == 0 assert pl.ai is False assert pl.game_over is False assert pl.TEXT_X == 150 assert pl.TEXT_Y == 150
def update_table(self, nickname, current_scores): player_exists = self.session.query(Players).filter( Players.nickname == nickname).first() if player_exists.nickname: if self.get_scores(nickname) < current_scores: self.__session.query(Players).filter() Players.nickname == nickname.update( {"highscore": current_scores}) self.__session.commit() else: player = Players(nickname=nickname, highscore=current_scores) self.__session.add(player) self.__session.commit()
def parse_data(self, raw_data): data = [] for row in raw_data['resultSets'][0]['rowSet']: obj = [] obj.append(row[2]) obj.append(row[3]) obj.append(row[4]) obj.append(row[5]) obj.append(row[6]) obj.append(row[10]) data.append(tuple(obj)) Players(obj[0]).poll() return data
def load_info_for_ai(self): """This is a method to return a dictionary with all ai players""" ai_players = dict() for i in range(0, self._number_opponents): opponent_name = 'Player' + str(i+1) character_ai = self.LIST_OF_CHARACTERS.pop() ai_img = str(character_ai)+'.png' ai_ = Players(opponent_name, character_ai) if self._ai1_char_img is None: self._ai1_char_img = pygame.image.load(ai_img) else: self._ai2_char_img = pygame.image.load(ai_img) ai_players[i] = ai_ return ai_players
def test_play(): board = Board(300, 300) pl = Players(board) pl.take_turns = 0 x1, y1 = 133, 216 x2, y2 = 226, 151 c = 'black' pl.bd.avail_moves(c) pl.bd.get_center(x1, y1) pl.bd.get_center(x2, y2) assert pl.bd.input_tile(x1, y1, c) is None assert pl.bd.input_tile(x2, y2, c) is True assert pl.bd.valid_moves == { (0, 1): [1, [[(2, 1), (1, 0)]]], (1, 0): [1, [[(1, 2), (0, 1)]]], (2, 3): [1, [[(2, 1), (0, -1)]]], (3, 2): [1, [[(1, 2), (-1, 0)]]] }
def test_constructor(): board = Board(300, 300) players = Players(board) gc = GameController(board, players, 300, 300) assert gc.WIDTH == 300 assert gc.HEIGHT == 300 assert gc.TEXT_X == 150 assert gc.GO_Y == 140 assert gc.RESULT_Y == 160 assert gc.RESTART_Y == 180 assert gc.bd is board assert gc.pl is players assert gc.RECT_W == 150 assert gc.RECT_H == 300 assert gc.RECT_C == 7 assert gc.player_b_wins is False assert gc.player_w_wins is False assert gc.tie is False
def main(): print("""######\tTests players.py\t######""") a = Players() a.see_all() print("""######\tTests PlayerStats\t######""") b = PlayerStats(a) b.see_all() print() print("""######\tTests Events\t######""") d = Events() d.see_all() print() print("""######\tTests Teams\t######""") c = Teams(a, d) c.see_all() print() print("""######\tTests Awards\t######""") e = Awards() e.see_all() print()
''' Main method to call ''' print("Enter Player 1 odds of winning") p1_p = float(input()) print("Enter Player 1 inital wealth") p1_w = int(input()) print("Enter Player 2 odds of winning") p2_p = float(input()) print("Enter Player 2 inital wealth") p2_w = int(input()) player1 = Player(p1_p,p1_w) player2 = Player(p2_p,p2_w) players = Players([player1,player2]) answer = 'y' game_num = 1; while(answer == 'y'): print("How many Games?") games = int(input()) print("Gamble Number: " + str(game_num)) gamble = Gamble(players) game_num = gamble.play(games, game_num) print("Would you like to Gamble Again?(y/n)") answer = input() print("Thanks for Playing!!")
def test_get_move(): board = Board(300, 300) pl = Players(board) assert pl.get_move() == (1, 0)
import config import threading import re from flask import Flask, render_template, request, url_for, session, redirect from flask_socketio import SocketIO, emit from players import Players from words import Words from game_state import GameState from leaderboard import LeaderBoard from authentication import player_required app = Flask(__name__) config.load(app) words = Words(app) players = Players(app) game_state = GameState(app) leaderboard = LeaderBoard(app) socketio = SocketIO(app, async_mode=None) thread = None stop_game = go_next = False # TODO: look into using thread events instead of these flags @app.route('/') def index(): return render_template('index.html', leaderboard=leaderboard.rankings(), player=session.get("player")) @app.route("/signout") def signout(): session.clear()
import random print(""" Welcome to Definitely NOT Mario Kart ___ _-_- _/\______\\__ _-_-__ / ,-. -|- ,-.`-. _-_- `( o )----( o )-' `-' `-' A text-based racing game. Choose your driver and get racing!""") player1 = Players(1) Computer1 = Players(2) Computer2 = Players(3) Computer3 = Players(4) Computers = [Computer1, Computer2, Computer1] game_menu = """ 1: Pick a Driver 2: Pick a Kart 3: View your selections 4: RACE!!! 5: Exit """ # GAME MENU AND FUNCTIONS--------------------------------------------------------------------------
import threading from argparse import ArgumentParser from socket import socket, AF_INET, SOCK_STREAM import pickle import sys import logging from games import Games from players import Players __PLAYERS = Players() __GAMES = Games() FORMAT = '%(asctime)-15s %(levelname)s %(message)s' logging.basicConfig(level=logging.DEBUG, format=FORMAT) LOG = logging.getLogger() LOG.setLevel(logging.INFO) from common import __MSG_FIELD_SEP, __REQ_REG_USER, __REQ_GET_GAMES, \ __REQ_CREATE_GAME, __REQ_ADD_PLAYER_TO_GAMEROOM, __REQ_MAKE_MOVE, \ __REQ_INIT_GAME, __RSP_OK, __REQ_CONNECT_SERVER_PORT, __RSP_GAME_FULL_ERROR, __REQ_GET_STATE, __REQ_REMOVE_PLAYER, \ __REQ_REMOVE_PLAYER_LOBBY def parse_msg(message, client_sock): """ Method for parsing message and sending response to client :param message: message received by server :param client_sock: Client socket :return: None
from turtle import Screen from table import Table from players import Players from ball import Ball from score import Score screen = Screen() screen.tracer(0) table = Table() player1 = Players(0) player2 = Players(1) score = Score() ball = Ball() l_score = 0 r_score = 0 stoppage = 0 while 1 > stoppage: screen.update() ball.move() score.display(l_score, r_score) if ball.ycor() > 280 or ball.ycor() < -280: ball.bounce_y() if ball.xcor() > 330 and ball.distance(player2) < 50: ball.bounce_x() if ball.xcor() < -330 and ball.distance(player1) < 50:
def play(self): self.turn = 0 num_of_players = int(input('Cuantos jugadores?: ')) while num_of_players < 3 or num_of_players > 4: print('Cantidad invalida') num_of_players = int(input('Cuantos jugadores?: ')) for i in range(num_of_players): name = input('Nombre jugador: ') self.players.append(Players(name, self.deck)) #crear condicion para que no se repitan nombres while not self.GameOver(): self.currentPlayer = self.players[self.turn] self.game_status() print('\n', '[' + self.currentPlayer.name + ']', '\n') self.print_cards() action = self.currentPlayer.pickAction() #Acciones Generales if action == 1 or action == 2 or action == 3: if action == 1: self.action.Income(self.currentPlayer) elif action == 2: #se pregunta si se quiere contraatacar ca = self.askcounterattack() if ca != False: #se pregunta si se quiere desafiar ch = self.askchallenge(ca) if ch != False: #se desafia challenge = self.Challenge_(ca, ch, 'Duke') if challenge == True: # se contraataca self.currentPlayer.modifyCoins(0) elif challenge == False: # currentPlayer ejecuta accion self.action.ForeignAid(self.currentPlayer) else: #se contraataca self.currentPlayer.modifyCoins(0) else: #ejecuta accion self.action.ForeignAid(self.currentPlayer) elif action == 3: print('\n') for k in self.players: if k != self.currentPlayer: print(self.players.index(k), '.', k.name) target = int(input('Target: ')) self.lostInfluences.append( self.action.Coup(self.currentPlayer, target)) #Acciones de Personaje else: ch = self.askchallenge(self.currentPlayer) if ch != False: #ejecutar desafio if action == 4: inf = 'Duke' elif action == 5: inf = 'Assasin' elif action == 6: inf = 'Ambassador' elif action == 7: inf = 'Captain' challenge = self.Challenge_(self.currentPlayer, ch, inf) if challenge == True: #ejecutar accion if action == 4: self.action.Tax(self.currentPlayer) elif action == 5: print('\n') for k in self.players: if k != self.currentPlayer: print(self.players.index(k), '.', k.name) target = int(input('Target: ')) self.action.Assassinate(self.currentPlayer, target) elif action == 6: self.action.Exchange(self.currentPlayer, self.deck) elif action == 7: print('\n') for k in self.players: if k != self.currentPlayer: print(self.players.index(k), '.', k.name) target = int(input('Target: ')) self.action.Steal(self.currentPlayer, target) else: if action == 5 or action == 7: #se pregunta si se quiere contraatacar ca = self.askcounterattack() if ca != False: #se pregunta si se quiere desafiar el contraataque ch = self.askchallenge(ca) if ch != False: #se desafia if action == 5: inf = 'Contessa' elif action == 7: inf = 'Captain' challenge = self.Challenge_(ca, ch, inf) if challenge == False: inf = 'Ambassador' challenge = self.Challenge_(ca, ch, inf) if challenge == True: #se contraataca if action == 5: self.currentPlayer.modifyCoins(-3) elif action == 7: self.currentPlayer.modifyCoins(0) elif challenge == False: #ejecutar accion if action == 5: print('\n') for k in self.players: if k != self.currentPlayer: print(self.players.index(k), '.', k.name) target = int(input('Target: ')) self.action.Assassinate( self.currentPlayer, target) elif action == 7: print('\n') for k in self.players: if k != self.currentPlayer: print(self.players.index(k), '.', k.name) target = int(input('Target: ')) self.action.Steal( self.currentPlayer, target) else: #no hay desafio y se contraataca if action == 5: self.currentPlayer.modifyCoins(-3) elif action == 7: self.currentPlayer.modifyCoins(0) else: #ejecuta accion if action == 5: print('\n') for k in self.players: if k != self.currentPlayer: print(self.players.index(k), '.', k.name) target = int(input('Target: ')) self.action.Assassinate( self.currentPlayer, target) elif action == 7: print('\n') for k in self.players: if k != self.currentPlayer: print(self.players.index(k), '.', k.name) target = int(input('Target: ')) self.action.Steal(self.currentPlayer, target) else: #ejecuta accion if action == 4: self.action.Tax(self.currentPlayer) elif action == 6: self.action.Exchange(self.currentPlayer, self.deck) pass #verifica que los jugadores tengan cartas for i in self.players: if len(i.cards) == 0: k = self.players.index(i) self.players.pop(k) if self.turn < num_of_players: self.turn += 1 else: self.turn = 0
''' getter: it is a method to get the value of the data attribute getters can be created later, no need to make them initially setter: sets the value of the data attribute getters and setters are used with property that uses these getters and setters _lives have been replaced by lives ''' from players import Players # this kind of importing must be avoided from enemy import Enemy, Troll, Vampyre, VampyreKing aditya = Players("Aditya") # print(aditya.name) # print(aditya.lives) # print(aditya.__dict__) ''' aditya.lives -= 1 print(aditya) aditya.lives -= 1 print(aditya) aditya.lives -= 1 print(aditya) aditya.lives -= 1 print(aditya) ''' # aditya.level = 5 # level - _level # print(aditya)
def setUp(self): self.player = Players("Mike", "Dog")
import time print(' ### BLACKJACK GAME - (Soft 17) ### '.center(100,'*')) current_players = [] game = Game(current_players) while True: try: number_of_player = input("Number of players: ") for i in range(int(number_of_player)): print(f"{i+1}. player ", end='') player_name = input("name: ") current_players.append(Players(player_name.capitalize())) break except ValueError: print("Opps! Enter player's number as a number") game.cards_deal() game.isBlackJack() print("\n") game.write_values(0) for player in current_players[1:]: while True: if player.black_jack == 1: print(f"\n{player.name}, Black Jack") break
import random print(""" Welcome to Definitely NOT Mario Kart ___ _-_- _/\______\\__ _-_-__ / ,-. -|- ,-.`-. _-_- `( o )----( o )-' `-' `-' A text-based racing game. Choose your driver and get racing!""") player1 = Players(1) game_menu = """ 1: Pick a Driver 2: Pick a Kart 3: View your selections 4: RACE!!! 5: Exit """ # GAME MENU AND FUNCTIONS-------------------------------------------------------------------------- kart_menu = (""" 1: Standard: Speed: 6.5, Handling: 4 2: Mushmellow:
from cards import Cards from players import Players print("\nToday we play Poker! \n") cards = Cards() deck1 = cards.make_deck() luke = Players("Luke") slim = Players("Slim") luke.hand = Cards().deal_cards(deck1, 5) slim.hand = Cards().deal_cards(deck1, 5) luke_sum = Cards().total_of_hand(luke.hand) slim_sum = Cards().total_of_hand(slim.hand) total = luke_sum + slim_sum print("Total of both hands are: " + str(total) + "\n") luke.hand = Cards().throw_cards(luke.hand, 2) slim.hand = Cards().throw_cards(slim.hand, 2) Cards().draw_cards(deck1, luke.hand, 2) Cards().draw_cards(deck1, slim.hand, 2) print() luke.game_end(deck1) slim.game_end(deck1)
from players import Players test = Players() print(test.get_strength()) print(test.get_movieball()) test.strength_up() test.strength_up() test.strength_up() test.movieballs_up() test.movieballs_up() test.movieballs_up() test.movieballs_down() print(test.get_strength()) print(test.get_movieball())