import pocketgl as gl
import time
import math

gl.init_window('My game', 800, 600)

t = 0
while True:
    gl.clear_screen()
    gl.current_color(int(127 + 127 * math.cos(t)),
                     int(127 + 127 * math.cos(2 * t)),
                     int(127 + 127 * math.cos(4 * t)))

    gl.disc(400, 300, 50)

    gl.refresh()
    time.sleep(1 / 60)
    t += 1 / 60
Example #2
0
import pocketgl as gl
from types import SimpleNamespace
import time
import math
from random import uniform, gauss

gl.init_window('Win', 800, 600, 'sky blue')


def vec(x, y):
    v = SimpleNamespace()
    v.x = x
    v.y = y
    return v


def vec_add(u, v):
    return vec(u.x + v.x, u.y + v.y)


def particle():
    particle = SimpleNamespace()
    particle.pos = vec(400 + uniform(-25, 25), 30 + uniform(-20, 20))
    particle.speed = vec(gauss(0, 5), uniform(-1, 5))
    particle.duration = uniform(0, 1.5)
    particle.lifetime = 0
    return particle


def particle_update(p, wind_force):
    p.lifetime += 1 / 60