Example #1
0
    def _work_on_forts(self, position, map_cells):
        forts = filtered_forts(position[0], position[1], sum([cell.get("forts", []) for cell in map_cells], []))
        if forts:
            walk_worker = WalkTowardsFortWorker(forts[0], self)
            walk_worker.work()

            spinner_worker = SeenFortWorker(forts[0], self)
            spinner_worker.work()
Example #2
0
    def _work_on_forts(self, position, map_cells):
        # type: (Tuple[float, float], List[Cell]) -> None
        forts = filtered_forts(position[0], position[1], sum([cell.pokestops for cell in map_cells], []))
        if forts:
            walk_worker = WalkTowardsFortWorker(forts[0], self)
            walk_worker.work()

            spinner_worker = SeenFortWorker(forts[0], self)
            spinner_worker.work()
Example #3
0
    def work_on_cell(self, cell, include_fort_on_path):
        # check if token session has expired
        self.check_session()

        self._remove_ignored_pokemon(cell)

        if (self.config.mode == "all" or self.config.mode == "poke") and 'catchable_pokemons' in cell and len(cell['catchable_pokemons']) > 0:
            logger.log('[#] Something rustles nearby!')
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['catchable_pokemons'].sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))

            user_web_catchable = 'web/catchable-%s.json' % self.config.username
            for pokemon in cell['catchable_pokemons']:
                with open(user_web_catchable, 'w') as outfile:
                    json.dump(pokemon, outfile)

                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
                with open(user_web_catchable, 'w') as outfile:
                    json.dump({}, outfile)

        if (self.config.mode == "all" or self.config.mode == "poke") and 'wild_pokemons' in cell and len(cell['wild_pokemons']) > 0:
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['wild_pokemons'].sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
            for pokemon in cell['wild_pokemons']:
                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
        if include_fort_on_path:
            if 'forts' in cell:
                # Only include those with a lat/long
                forts = [fort for fort in cell['forts'] if 'latitude' in fort and 'type' in fort]
                # gyms = [gym for gym in cell['forts'] if 'gym_points' in gym]

                # Sort all by distance from current pos- eventually this should
                # build graph & A* it
                forts.sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
                for fort in forts:
                    walk_worker = WalkTowardsFortWorker(fort, self)
                    walk_worker.work()

                    if self.config.mode == "all" or self.config.mode == "farm":
                        spinner_worker = SeenFortWorker(fort, self)
                        spinner_worker.work()
Example #4
0
    def work_on_cell(self, cell, include_fort_on_path):
        # type: (Cell, bool) -> None

        self.fire("pokemon_found", pokemon=cell.catchable_pokemon + cell.wild_pokemon)

        self._remove_ignored_pokemon(cell)

        if self.config.mode in ["all", "poke"]:
            pass

        if (self.config.mode == "all" or self.config.mode == "poke") and len(cell.catchable_pokemon) > 0:
            logger.log('[#] Something rustles nearby!')
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell.catchable_pokemon.sort(key=lambda x: x.get("time_until_hidden_ms", 0))
            for pokemon in cell.catchable_pokemon:
                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break

        if (self.config.mode == "all" or self.config.mode == "poke") and len(cell.wild_pokemon) > 0:
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            # cell.wild_pokemon.sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
            cell.wild_pokemon.sort(key=lambda x: x.get("time_until_hidden_ms", 0))
            for pokemon in cell.wild_pokemon:
                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
        if include_fort_on_path:
            # Only include those with a lat/long
            pokestops = [pokestop for pokestop in cell.pokestops if
                         pokestop.latitude is not None and pokestop.longitude is not None]
            # gyms = [gym for gym in cell['forts'] if 'gym_points' in gym]

            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            pokestops.sort(key=lambda x: distance(self.position[0], self.position[1], x.latitude, x.longitude))
            for pokestop in pokestops:
                walk_worker = WalkTowardsFortWorker(pokestop, self)
                walk_worker.work()

                if self.config.mode == "all" or self.config.mode == "farm":
                    spinner_worker = SeenFortWorker(pokestop, self)
                    spinner_worker.work()