def _create_neural_mcts_player( game: polygames.Game, mcts_option: mcts.MctsOption, num_actor: int, actor_channel: tube.DataChannel, model_manager: Optional[polygames.ModelManager] = None, rnn_state_shape: List[int] = [], rnn_seqlen: int = 0, logit_value: bool = False, ) -> mcts.MctsPlayer: player = mcts.MctsPlayer(mcts_option) for _ in range(num_actor): num_actor += 1 actor = polygames.Actor( actor_channel, game.get_feat_size(), game.get_action_size(), rnn_state_shape, rnn_seqlen, logit_value, True, True, model_manager, ) player.set_actor(actor) return player
def _create_pure_mcts_player(game: polygames.Game, mcts_option: mcts.MctsOption, num_actor: int) -> mcts.MctsPlayer: """a player that uses only mcts + random rollout, no neural net""" player = mcts.MctsPlayer(mcts_option) for _ in range(num_actor): actor = polygames.Actor(None, game.get_feat_size(), game.get_action_size(), False, False, None) player.add_actor(actor) return player
def _create_neural_mcts_player( game: polygames.Game, mcts_option: mcts.MctsOption, num_actor: int, actor_channel: tube.DataChannel, assembler: Optional[tube.ChannelAssembler] = None, ) -> mcts.MctsPlayer: player = mcts.MctsPlayer(mcts_option) for _ in range(num_actor): num_actor += 1 actor = polygames.Actor( actor_channel, game.get_feat_size(), game.get_action_size(), True, True, assembler, ) player.add_actor(actor) return player
def _create_forward_player( game: polygames.Game, actor_channel: tube.DataChannel, model_manager: Optional[polygames.ModelManager] = None, rnn_state_shape: List[int] = [], rnn_seqlen: int = 0, logit_value: bool = False, ) -> mcts.MctsPlayer: player = polygames.ForwardPlayer() actor = polygames.Actor( actor_channel, game.get_feat_size(), game.get_action_size(), rnn_state_shape, rnn_seqlen, logit_value, True, True, model_manager, ) player.set_actor(actor) return player