def __init__(self): Power.__init__(self) primary = Attack() primary.attackType = "dex" primary.defenseType = "AC" # FIXME: or ref primary.weaponsOfDamage = 2 primary.abilityModDamage = ["dex"] self.frequency = "encounter" self.setAttack(primary=primary)
def __init__(self): Power.__init__(self) primary = Attack() primary.attackType = "dex" primary.defenseType = "AC" primary.weaponsOfDamage = 3 primary.abilityModDamage = ["dex"] self.frequency = "daily" self.setAttack(primary=primary)
def __init__(self): Power.__init__(self) primary = Attack() primary.attackType = "dex" primary.defenseType = "ref" primary.weaponsOfDamage = 0 self.frequency = "encounter" self.action = "minor" self.setAttack(primary=primary)
def __init__(self): Power.__init__(self) self.frequency = 'encounter' self.keywords = ['divine','implement'] primary = Attack() primary.attackType = 'wis' primary.defenseType = 'for' primary.weaponsOfDamage = 0 self.setAttack(primary=primary)
def __init__(self): Power.__init__(self) self.frequency = "at-will" primary = Attack() primary.attackType = "dex" primary.defenseType = "AC" primary.weaponsOfDamage = 1 primary.abilityModDamage = ["dex", "cha"] self.setAttack(primary=primary)
def __init__(self): Power.__init__(self) self.frequency = 'encounter' self.keywords = ['divine','radiant','weapon'] primary = Attack() primary.attackType = 'str' primary.defenseType = 'AC' primary.weaponsOfDamage = 2 primary.abilityModDamage = ['str','wis'] self.setAttack(primary=primary)
def __init__(self): Power.__init__(self) self.frequency = 'at-will' self.keywords = ['divine','healing','implement'] primary = Attack() primary.attackType = 'wis' primary.defenseType = 'ref' primary.weaponsOfDamage = 0 primary.extraAttack = 2 self.setAttack(primary=primary)
def __init__(self): Power.__init__(self) self.frequency = "daily" targetBloodied = Attack() targetBloodied.attackType = "dex" targetBloodied.defenseType = "AC" targetBloodied.weaponsOfDamage = 5 targetBloodied.abilityModDamage = ["dex", "str"] targetUnbloodied = Attack() targetUnbloodied.attackType = "dex" targetUnbloodied.defenseType = "AC" targetUnbloodied.weaponsOfDamage = 3 targetUnbloodied.abilityModDamage = ["dex"] self.setAttack(targetBloodied=targetBloodied, targetUnbloodied=targetUnbloodied)
def __init__(self): Power.__init__(self) self.frequency = 'at-will' self.keywords = ['divine','implement','radiant'] primary = Attack() primary.attackType = 'wis' primary.defenseType = 'ref' primary.nonWeaponDamageDie = 'd6' primary.nonWeaponNumDie = 1 primary.abilityModDamage = ['wis'] self.setAttack(primary=primary)
def __init__(self): Power.__init__(self) self.frequency = 'daily' primary = Attack() primary.attackType = 'wis' primary.defenseType = 'AC' primary.nonWeaponDamageDie = 'd10' primary.nonWeaponNumDie = 1 primary.abilityModDamage = ['wis'] self.setAttack(primary=primary) self.keywords = ['divine','implement','conjuration']
def __init__(self): Power.__init__(self) self.frequency = 'encounter' self.keywords = ['conjuration','divine','implement','radiant'] primary = Attack() primary.attackType = 'wis' primary.defenseType = 'ref' primary.nonWeaponDamageDie = 'd8' primary.nonWeaponNumDie = 2 primary.abilityModDamage = ['wis'] self.setAttack(primary=primary)