Example #1
0
def animatePPTRightHand(avatar, ghost, position):
	
	if(position == None):
		rhPPTPosition = array(rhPos);
		pos = rhPos;
	else:
		pos = position
		
	#figure out which state we are in, and change the bone we are rotating
	scaleFactor = 1.0;
	dir = array(pos) - array(avatar.getBone('Bip01 R UpperArm').getPosition(viz.ABS_GLOBAL));
	if(STATE == 1):
		posArray = array(avatar.getBone('Bip01 R Thigh').getPosition(viz.ABS_GLOBAL)) + dir;
		pos = [posArray[0], posArray[1], posArray[2]];
		rotation = pptExtension.rotateBone(ghost, avatar, 'Bip01 R Thigh', 'Bip01 R Foot', pos);
	else:
		rotation = pptExtension.rotateBone(ghost, avatar, 'Bip01 R UpperArm', 'Bip01 R Hand', pos);
	
	if DEBUG_MODE:
		rhSphere.setPosition(ghost.getBone('Bip01 R Forearm').getPosition(viz.ABS_GLOBAL));	
		rfSphere.setPosition(ghost.getBone('Bip01 R Hand').getPosition(viz.ABS_GLOBAL));	
	return;
Example #2
0
def detectCollision(avatar, ghost, box):
	boneNames = ['Bip01 L Forearm', 'Bip01 R Forearm'];
	numBonesToDetect = len(boneNames);
	
	for i in range(0, numBonesToDetect):
		boneName = boneNames[i];
		bone = ghost.getBone(boneName);
		bonePos = bone.getPosition(viz.ABS_GLOBAL);
		isColliding = vectormath.pointBoxTest(bonePos, box);
		
		color = viz.WHITE;
		
		if(isColliding):
			color = viz.RED;		
			nearestPoint = vectormath.nearestPointToBox(bonePos, box);
			if i == 1:
				pptExtension.rotateBone(ghost, avatar, 'Bip01 R UpperArm', 'Bip01 R Forearm', nearestPoint, 'Bip01 R UpperArm');
			
			
		if i == 0:
			lhSphere.color(color);
		elif i == 1:
			rhSphere.color(color);