def play(config_path, show_path): game = LampGame( machine_type=procgame.tools.machine_type_from_yaml(config_path)) game.load_config(config_path) game.play(show_path) game.run_loop() del game
def tool_run(options, args): if len(args) != 1: return False if options.machine_type: machine_type = pinproc.normalize_machine_type(options.machine_type) else: machine_type = pinproc.MachineTypeCustom game = PlayerGame(machine_type=machine_type) game.play(filename=args[0], repeat=options.repeat) game.run_loop() del game return True
def tool_run(options, args): if len(args) != 1: return False if options.machine_type: machine_type = pinproc.normalize_machine_type(options.machine_type) else: machine_type = pinproc.MachineTypeCustom game = PlayerGame(machine_type=machine_type, width=options.size[0], height=options.size[1]) game.play(filename=args[0], repeat=options.repeat, hold=options.hold, frametime=options.frametime) game.run_loop() del game return True
def tool_run(options, args): if len(args) != 1: return False if options.machine_type: machine_type = pinproc.normalize_machine_type(options.machine_type) else: machine_type = pinproc.MachineTypeCustom game = PlayerGame(machine_type=machine_type,width=options.size[0], height=options.size[1]) game.play(filename=args[0], repeat=options.repeat, hold=options.hold, frametime = options.frametime) game.run_loop() del game return True
def play(config_path, show_path): game = LampGame(machine_type=procgame.tools.machine_type_from_json(config_path)) game.load_config(config_path) game.play(show_path) game.run_loop() del game