sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: if menuActive and infoVisible == False: menuActive = False elif menuActive and infoVisible: infoVisible = False else: menuActive = True if event.key == pygame.K_SPACE and wizard_.superpoints>100: wizard_.LoseSuper(100) for x in xrange(1,20): projectile_ = Projectile("Super") mouseX,mouseY = pygame.mouse.get_pos() projectile_.fire(mouseX,mouseY) all_sprites_list.add(projectile_) projectile_list.add(projectile_) elif event.type== MOUSEBUTTONDOWN: mouseX,mouseY = pygame.mouse.get_pos() mousePos = pygame.mouse.get_pos() if soundOn == True: if soundOnBtn.rect.collidepoint(mouseX, mouseY): Soundtrack.stop() soundOn = False elif soundOn==False: if soundOffBtn.rect.collidepoint(mouseX, mouseY): Soundtrack.play(-1) soundOn = True