Example #1
0
		 sys.exit()
		elif event.type == pygame.KEYDOWN:
			if event.key == pygame.K_ESCAPE:
				if menuActive and infoVisible == False:
					menuActive = False
				elif menuActive and infoVisible:
					infoVisible = False
				else:
					menuActive = True
				
			if event.key == pygame.K_SPACE and wizard_.superpoints>100:
				wizard_.LoseSuper(100)
				for x in xrange(1,20):
					projectile_ = Projectile("Super")
					mouseX,mouseY = pygame.mouse.get_pos()
					projectile_.fire(mouseX,mouseY)
					all_sprites_list.add(projectile_)
					projectile_list.add(projectile_)

		elif event.type== MOUSEBUTTONDOWN:
			mouseX,mouseY = pygame.mouse.get_pos()
			mousePos = pygame.mouse.get_pos()
			if soundOn == True:
				if soundOnBtn.rect.collidepoint(mouseX, mouseY):
					Soundtrack.stop()
					soundOn = False
			elif soundOn==False:
				if soundOffBtn.rect.collidepoint(mouseX, mouseY):
					Soundtrack.play(-1)
					soundOn = True