Example #1
0
 def is_interactive(self):
     """Whether this job needs user interaction"""
     if self.runtime_widget:
         for c in walk(to_container(self.runtime_widget), skip_hidden=True):
             if isinstance(c, Window) and c.content.is_focusable():
                 return True
     return False
    def _create_key_bindings(
        self, current_window: Window, other_controls: List[UIControl]
    ) -> KeyBindingsBase:
        """
        Create a `KeyBindings` object that merges the `KeyBindings` from the
        `UIControl` with all the parent controls and the global key bindings.
        """
        key_bindings = []
        collected_containers = set()

        # Collect key bindings from currently focused control and all parent
        # controls. Don't include key bindings of container parent controls.
        container: Container = current_window
        while True:
            collected_containers.add(container)
            kb = container.get_key_bindings()
            if kb is not None:
                key_bindings.append(kb)

            if container.is_modal():
                break

            parent = self.app.layout.get_parent(container)
            if parent is None:
                break
            else:
                container = parent

        # Include global bindings (starting at the top-model container).
        for c in walk(container):
            if c not in collected_containers:
                kb = c.get_key_bindings()
                if kb is not None:
                    key_bindings.append(GlobalOnlyKeyBindings(kb))

        # Add App key bindings
        if self.app.key_bindings:
            key_bindings.append(self.app.key_bindings)

        # Add mouse bindings.
        key_bindings.append(
            ConditionalKeyBindings(
                self.app._page_navigation_bindings,
                self.app.enable_page_navigation_bindings,
            )
        )
        key_bindings.append(self.app._default_bindings)

        # Reverse this list. The current control's key bindings should come
        # last. They need priority.
        key_bindings = key_bindings[::-1]

        return merge_key_bindings(key_bindings)
    def _create_key_bindings(self, current_window: Window,
                             other_controls: List[UIControl]) -> KeyBindingsBase:
        """
        Create a `KeyBindings` object that merges the `KeyBindings` from the
        `UIControl` with all the parent controls and the global key bindings.
        """
        key_bindings = []
        collected_containers = set()

        # Collect key bindings from currently focused control and all parent
        # controls. Don't include key bindings of container parent controls.
        container: Container = current_window
        while True:
            collected_containers.add(container)
            kb = container.get_key_bindings()
            if kb is not None:
                key_bindings.append(kb)

            if container.is_modal():
                break

            parent = self.app.layout.get_parent(container)
            if parent is None:
                break
            else:
                container = parent

        # Include global bindings (starting at the top-model container).
        for c in walk(container):
            if c not in collected_containers:
                kb = c.get_key_bindings()
                if kb is not None:
                    key_bindings.append(GlobalOnlyKeyBindings(kb))

        # Add App key bindings
        if self.app.key_bindings:
            key_bindings.append(self.app.key_bindings)

        # Add mouse bindings.
        key_bindings.append(ConditionalKeyBindings(
            self.app._page_navigation_bindings,
            self.app.enable_page_navigation_bindings))
        key_bindings.append(self.app._default_bindings)

        # Reverse this list. The current control's key bindings should come
        # last. They need priority.
        key_bindings = key_bindings[::-1]

        return merge_key_bindings(key_bindings)