def _on_connection_success(self): print('Connected!') proto = game_pb2.EnterRoomRequest() proto.room_id = 12361 proto.player = self.uuid proto.info = '1' self.send(proto, ENTER_ROOM)
def enter_room(string, session): # print 'enter_room' proto = game_pb2.EnterRoomRequest() proto.ParseFromString(string) TableMgr().enter(proto.room_id, proto.player, proto.info, session)