Example #1
0
class Popup():
    "a popup"

    def __init__(self, brick, title, contentType):
        self.brick = brick
        self.title = title
        self.titleFont = Font(family='arial', size=15, bold=True)
        self.normalFont = Font(family='arial', size=13)
        self.contentType = contentType

    def open(self, position=[]):
        self.draw(position=position)

    def close(self, position):
        position.insert(0, -1)

    def draw(self):
        self.brick.screen.draw_image(9,
                                     11,
                                     'assets/graphics/misc/popup.png',
                                     transparent=Color.RED)
        self.brick.screen.set_font(self.titleFont)
        self.brick.screen.draw_text(
            self.brick.screen.width / 2 -
            self.titleFont.text_width(self.title) / 2, 15, self.title)
        self.brick.screen.draw_line(
            self.brick.screen.width / 2 -
            self.titleFont.text_width(self.title) / 2 - 1,
            31,
            self.brick.screen.width / 2 +
            self.titleFont.text_width(self.title) / 2 + 1,
            31,
            width=2)
Example #2
0
 def __init__(self, type, brick=None):
     self.brick = brick
     self.type = type
     self.objects, self.llist = [], []
     self.maxX = 0
     self.maxY = 0
     self.font = Font(family='arial', size=13)
     self.raster = self.rasterize()
Example #3
0
    def drawInfoBox(self):
        self.brick.screen.draw_box(self.bounds.width + self.padding[0] + 3,
                                   0,
                                   self.brick.screen.width - 1,
                                   self.brick.screen.height - 1,
                                   r=5,
                                   fill=False,
                                   color=Color.BLACK)

        self.brick.screen.set_font(Font(size=14))

        self.brick.screen.draw_text(self.bounds.width + 5,
                                    0,
                                    self.name,
                                    text_color=Color.BLACK,
                                    background_color=None)
Example #4
0
    def drawSettings(self, pos, settings, selected):
        '''
        Function to draw the settings-menu

        Args:
            pos (int): The position in the settings menu
            settings (int): The settings dict to get names and values from
            selected (bool): Wether or not the current option is selected
        '''
        def drawOptions(value, *args):
            '''Subfunction that draws the 5 currenty visible options on the screen'''
            for i in range(5):
                if value + i == pos:
                    if selected:
                        self.brick.screen.draw_box(
                            26, 29 + i * 20, 168, 46 + i * 20, r=3, fill=True, color=Color.BLACK)
                        self.brick.screen.draw_text(29, 30 + i * 20, '%s: %s' % (keys[value + i], settings['options'][keys[value + i]]), text_color=Color.WHITE, background_color=None) if settings['types'][keys[value + i]] == 'int' else self.brick.screen.draw_text(
                            29, 30 + i * 20, '%s: %s' % (keys[value + i], bool(settings['options'][keys[value + i]])), text_color=Color.WHITE, background_color=None)
                    else:
                        self.brick.screen.draw_box(
                            26, 29 + i * 20, 168, 46 + i * 20, r=3, fill=True, color=Color.WHITE)
                        self.brick.screen.draw_box(
                            26, 29 + i * 20, 168, 46 + i * 20, r=3, fill=False, color=Color.BLACK)
                        self.brick.screen.draw_text(29, 30 + i * 20, '%s: %s' % (keys[value + i], settings['options'][keys[value + i]]), text_color=Color.BLACK, background_color=None) if settings['types'][keys[value + i]] == 'int' else self.brick.screen.draw_text(
                            29, 30 + i * 20, '%s: %s' % (keys[value + i], bool(settings['options'][keys[value + i]])), text_color=Color.BLACK, background_color=None)
                else:
                    self.brick.screen.draw_box(
                        26, 29 + i * 20, 170, 46 + i * 20, fill=True, color=Color.WHITE)
                    self.brick.screen.draw_text(29, 30 + i * 20, '%s: %s' % (keys[value + i], settings['options'][keys[value + i]]), text_color=Color.BLACK, background_color=Color.WHITE) if settings['types'][keys[value + i]
                                                                                                                                                                                                                ] == 'int' else self.brick.screen.draw_text(29, 30 + i * 20, '%s: %s' % (keys[value + i], bool(settings['options'][keys[value + i]])), text_color=Color.BLACK, background_color=Color.WHITE)

        keys = list(settings['options'].keys())
        self.brick.screen.set_font(Font(family='arial', size=13))

        self.drawScrollBar(len(settings['options']), pos)

        if pos > 1 and pos < (len(settings['options']) - 2):
            drawOptions(pos - 2)
        elif pos == 0:
            drawOptions(pos)
        elif pos == 1:
            drawOptions(pos - 1)
        elif pos == len(settings['options']) - 2:
            drawOptions(pos - 3)
        elif pos == len(settings['options']) - 1:
            drawOptions(pos - 4)
Example #5
0
    def drawDictlist(self, pos, dictlist, selected):
        '''
        Draws a dictionary on the screen with formatting "Key: Value"

        Args:
            pos (int): the current position in the dictionary
            dictlist (bool): the dict to draw
            selected (bool): wether or not the current element is selected
        '''
        def drawOptions(value, *args):
            '''Subfunction that draws the 5 current options on the screen'''
            for i in range(5):
                if value + i == pos:
                    if selected:
                        self.brick.screen.draw_box(
                            26, 29 + i * 20, 168, 46 + i * 20, r=3, fill=True, color=Color.BLACK)
                        self.brick.screen.draw_text(29, 30 + i * 20, '%s: %s' % (
                            keys[value + i], dictlist[keys[value + i]]), text_color=Color.WHITE, background_color=None)
                    else:
                        self.brick.screen.draw_box(
                            26, 29 + i * 20, 168, 46 + i * 20, r=3, fill=True, color=Color.WHITE)
                        self.brick.screen.draw_box(
                            26, 29 + i * 20, 168, 46 + i * 20, r=3, fill=False, color=Color.BLACK)
                        self.brick.screen.draw_text(29, 30 + i * 20, '%s: %s' % (
                            keys[value + i], dictlist[keys[value + i]]), text_color=Color.BLACK, background_color=None)
                else:
                    self.brick.screen.draw_box(
                        26, 29 + i * 20, 170, 46 + i * 20, fill=True, color=Color.WHITE)
                    self.brick.screen.draw_text(29, 30 + i * 20, '%s: %s' % (
                        keys[value + i], dictlist[keys[value + i]]), text_color=Color.BLACK, background_color=Color.WHITE)

        keys = list(dictlist.keys())
        self.brick.screen.set_font(Font(family='arial', size=13))

        self.drawScrollBar(len(dictlist), pos)

        if pos > 1 and pos < (len(dictlist) - 2):
            drawOptions(pos - 2)
        elif pos == 0:
            drawOptions(pos)
        elif pos == 1:
            drawOptions(pos - 1)
        elif pos == len(dictlist) - 2:
            drawOptions(pos - 3)
        elif pos == len(dictlist) - 1:
            drawOptions(pos - 4)
Example #6
0
    def display_sensor_values(self):
        """Displays sensor values
        """
        gyro_value = "Gyro    : {}".format(self.gyro.angle())
        left_color_value = "Left Color    : {}".format(
            self.left_color.reflection())
        right_color_value = "Right Color   : {}".format(
            self.right_color.reflection())
        center_color_value = "Center Color   : {}".format(
            self.center_color.reflection())

        big_font = Font(size=18)
        brick.screen.set_font(big_font)
        brick.screen.clear()
        brick.screen.draw_text(0, 20, gyro_value)
        brick.screen.draw_text(0, 40, left_color_value)
        brick.screen.draw_text(0, 60, right_color_value)
        brick.screen.draw_text(0, 80, center_color_value)
Example #7
0
    def drift_check(self):
        brick.speaker.beep(1200, 500)
        wait(100)
        brick.speaker.beep(1200, 500)
        drift = False
        start_gyro = self.gyro.angle()
        brick.screen.clear()
        big_font = Font(size=18)
        brick.screen.set_font(big_font)
        brick.screen.draw_text(0, 20, "Checking Gyro drift...")

        wait(2000)

        if start_gyro != self.gyro.angle():
            brick.screen.draw_text(0, 60, "Error!")
            brick.screen.draw_text(0, 80, "Gyro drift")
            drift = True

        return drift
Example #8
0
    def __init__(self):
        """Class that represents the robot
        """
        try:

            self.state = "Port 1: Right Color"
            self.right_color = ColorSensor(Port.S1)

            self.state = "Port 2: Center Color"
            self.center_color = ColorSensor(Port.S2)

            self.state = "Port 3: Left Color"
            self.left_color = ColorSensor(Port.S3)

            self.state = "Port 4: Gyro"
            self.gyro = GyroSensor(Port.S4, Direction.COUNTERCLOCKWISE)

            self.state = "Port A: Left Motor"
            self.left_motor = Motor(Port.A)

            self.state = "Port B: Right Motor"
            self.right_motor = Motor(Port.B)

            self.state = "Port C: Linear Gear"
            self.linear_attachment_motor = Motor(Port.C)

            self.state = "Port D: Block Dropper"
            self.dropper_attachment_motor = Motor(Port.D)

            self.wheel_diameter = 55
            self.axle_track = 123
            self.drive_base = DriveBase(self.left_motor, self.right_motor,
                                        self.wheel_diameter, self.axle_track)
            self.state = "OK"
            self.clock = StopWatch()
            self.dance_clock = 0
            self.sign = 1
        except:
            brick.screen.clear()
            big_font = Font(size=18)
            brick.screen.set_font(big_font)
            brick.screen.draw_text(0, 20, "Error!")
            brick.screen.draw_text(0, 40, self.state)
Example #9
0
    def drawExtendableList(self, pos, llist):
        '''
        Draws a list on the screen.
        At the end of the list, ther will be a + symbol placed that is used for making the list 'extendable'

        Args:
            pos (int): the current position in the list
            llist (bool): the list to draw
        '''
        def drawOptions(value, *args):
            '''Subfunction that draws the 5 current options on the screen'''
            self.brick.screen.draw_box(
                26, 29, 168, 46 + 5 * 20, fill=True, color=Color.WHITE)
            for i in range(5):
                if value + i > len(llist):
                    pass
                elif value + i == pos:
                    self.brick.screen.draw_box(
                        26, 29 + i * 20, 168, 46 + i * 20, r=3, fill=False, color=Color.BLACK)
                    self.brick.screen.draw_text(29, 30 + i * 20, llist[value + i], text_color=Color.BLACK, background_color=None) if (value + i != len(
                        llist)) else self.brick.screen.draw_image(90, 30 + i * 20, 'assets/graphics/misc/plus-button_selected.png', transparent=Color.RED)
                else:
                    self.brick.screen.draw_text(
                        29, 30 + i * 20, llist[value + i], text_color=Color.BLACK, background_color=Color.WHITE) if (value + i != len(llist)) else self.brick.screen.draw_image(
                        80, 30 + (i - 1) * 20, 'assets/graphics/misc/plus-button.png', transparent=Color.RED)
        llist.append('')

        self.brick.screen.set_font(Font(family='arial', size=12))

        self.drawScrollBar(len(llist), pos)

        if pos > 1 and pos < (len(llist) - 2):
            drawOptions(pos - 2)
        elif pos == 0:
            drawOptions(pos)
        elif pos == 1:
            drawOptions(pos - 1)
        elif pos == len(llist) - 2:
            drawOptions(pos - 3)
        elif pos == len(llist) - 1:
            drawOptions(pos - 4)
        llist.pop()
Example #10
0
 def __init__(self,
              name: str,
              brick: EV3Brick,
              bounds: Box,
              contentType,
              content,
              padding=(0, 0, False),
              font=Font(family='arial', size=11),
              visible=True):
     # self.logger = logger
     self.name = name
     self.brick = brick
     self.bounds = bounds
     self.padding = padding
     self.contentType = contentType
     self.content = content
     self.font = font
     self.visibility = visible
     self.radius = 0
     self.selected = False
Example #11
0
    def drawList(self, pos, llist):
        '''
        Draws a list on the screen

        Args:
            pos (int): the current position in the list
            llist (bool): the list to draw
        '''
        def drawOptions(value):
            '''Subfunction that draws the 5 current options on the screen'''
            for i in range(5):
                if value + i == pos:
                    self.brick.screen.draw_box(
                        26, 29 + i * 20, 168, 46 + i * 20, r=3, fill=True, color=Color.WHITE)
                    self.brick.screen.draw_box(
                        26, 29 + i * 20, 168, 46 + i * 20, r=3, fill=False, color=Color.BLACK)
                    self.brick.screen.draw_text(
                        29, 30 + i * 20, llist[value + i], text_color=Color.BLACK, background_color=None)
                else:
                    self.brick.screen.draw_box(
                        26, 29 + i * 20, 170, 46 + i * 20, fill=True, color=Color.WHITE)
                    self.brick.screen.draw_text(
                        29, 30 + i * 20, llist[value + i], text_color=Color.BLACK, background_color=Color.WHITE)

        self.brick.screen.set_font(Font(family='arial', size=13))

        self.drawScrollBar(len(llist), pos)

        if pos > 1 and pos < (len(llist) - 2):
            drawOptions(pos - 2)
        elif pos == 0:
            drawOptions(pos)
        elif pos == 1:
            drawOptions(pos - 1)
        elif pos == len(llist) - 2:
            drawOptions(pos - 3)
        elif pos == len(llist) - 1:
            drawOptions(pos - 4)
Example #12
0
 def __init__(self, brick, title, contentType):
     self.brick = brick
     self.title = title
     self.titleFont = Font(family='arial', size=15, bold=True)
     self.normalFont = Font(family='arial', size=13)
     self.contentType = contentType
Example #13
0
# global variables (the robot is restarted everyday so a simple array is enough)
color_scanned_today = []

server = BluetoothMailboxServer()
mbox = TextMailbox('greeting', server)
server.wait_for_connection()

# set up the ev3
ev3 = EV3Brick()

# set up the speaker
ev3.speaker.set_speech_options('fr', 'm1', 150, 35)
ev3.speaker.set_volume(100, which='_all_')
ev3.speaker.beep()

big_font = Font(size=16)

ev3.screen.set_font(big_font)

# set up the sensors
doorbell_sensor = TouchSensor(Port.S1)
color_sensor = ColorSensor(Port.S2)
music_sensor = TouchSensor(Port.S4)
time_sensor = TouchSensor(Port.S3)

# set up the motors
back_motor = Motor(Port.C, Direction.COUNTERCLOCKWISE)
front_motor = Motor(Port.D)


# check time if top of the clock (say time and run motors if needed)
Example #14
0
#!/usr/bin/env pybricks-micropython
from pybricks.hubs import EV3Brick
from pybricks.parameters import Button
from pybricks.tools import wait
from pybricks.media.ev3dev import Font

# Load Font
big_font = Font(size=24, bold=True)

# Initialize the EV3
ev3 = EV3Brick()

# Print Battery parameters
ev3.screen.set_font(big_font)
ev3.screen.print('Voltage: \n', ev3.battery.voltage(), ' mV')
ev3.screen.print('Current: \n', ev3.battery.current(), ' mA')

while True:
    buttons = ev3.buttons.pressed()
    wait(150)
    if Button.UP in buttons:
        break
Example #15
0
                                 InfraredSensor, UltrasonicSensor, GyroSensor)
from pybricks.parameters import Port, Stop, Direction, Button, Color
from pybricks.tools import wait, StopWatch, DataLog
from pybricks.robotics import DriveBase
from pybricks.media.ev3dev import SoundFile, ImageFile, Font

import config
import grogu
from time import sleep

import new_trip1
import new_trip2
import new_trip3
import new_trip4

font = Font(size=13)
trip_font = Font(size=15, bold=True)

xaxis = 25
yaxis = 40
while True:
    grogu.ev3.screen.clear()
    grogu.ev3.screen.set_font(font)
    
    # Display the instructions to run the different trips.
    grogu.ev3.screen.draw_text(xaxis, yaxis, "Up Button")
    grogu.ev3.screen.draw_text(xaxis + 90, yaxis, "- Trip 1")
    grogu.ev3.screen.draw_text(xaxis, yaxis + 20, "Right Button")
    grogu.ev3.screen.draw_text(xaxis + 90, yaxis + 20, "- Trip 2")
    grogu.ev3.screen.draw_text(xaxis, yaxis + 40, "Down Button")
    grogu.ev3.screen.draw_text(xaxis + 90, yaxis + 40, "- Trip 3")
# 8-tooth, a 24-tooth, and a 40-tooth gear connected to it.  Set the
# motor direction to counterclockwise, so that positive speed values
# make the rear structure move upward.
lift_motor = Motor(Port.D, Direction.COUNTERCLOCKWISE, [8, 24, 40])

# Set up the Gyro Sensor.  It is used to measure the angle of the robot.
# Keep the Gyro Sensor and EV3 steady when connecting the cable and
# during start-up of the EV3.
gyro_sensor = GyroSensor(Port.S2)

# Set up the Touch Sensor.  It is used to detect when the rear
# structure has moved to its maximum position.
touch_sensor = TouchSensor(Port.S3)

# Using a very large font
big_font = Font(size=24)
ev3.screen.set_font(big_font)

# Initialize the rear structure.  In order to move the structure both
# the rear motor and lift motor must run in sync.  First, the rear
# motor moves the robot backward while the lift motor moves the rear
# structure up until the Touch Sensor is pressed.  Second, the rear
# motor moves the robot forward while the lift motor moves the rear
# structure down for a set amount of degrees to move to its starting
# position.  Finally, the lift motor resets the angle to "0."  This
# means that when it moves to "0" later on, it returns to this starting
# position.
rear_motor.dc(-20)
lift_motor.dc(100)
while not touch_sensor.pressed():
    wait(10)
Example #17
0
from robot import Pid, Robot, LineEdge, LineSensor
from pybricks.hubs import EV3Brick
from pybricks.ev3devices import (Motor, ColorSensor,
                                GyroSensor)
from pybricks.parameters import (Port, Stop, Direction, Color,
                               SoundFile, Button)
from pybricks.tools import wait, StopWatch
from pybricks.robotics import DriveBase
from pybricks.media.ev3dev import Font

font = Font(size=14)
small_font = Font(size=8)
brick = EV3Brick()
def run(robot: Robot):
    robot.reset_sensors()
    brick.screen.clear()
    running = True
    speeds = [50, 100, 200, 400, 800]
    linear_counter = -1
    dropper_counter = -1
    display_menu()
    while running:
        brick.screen.set_font(font)
        if Button.RIGHT in brick.buttons.pressed():
            while len(brick.buttons.pressed()) != 0: 
                pass
            brick.screen.clear()
            attachment_motor_name = "block dropper"
            attachment_motor = robot.dropper_attachment_motor
            dropper_counter += 1
            linear_counter = -1
Example #18
0
# Click "Open user guide" on the EV3 extension tab for more information.

# Create your objects here.
ev3 = EV3Brick()

# Write your program here.
ev3.speaker.beep()

ev3.screen.print('World')  #World 화면에 출력
wait(1000)

ev3.screen.clear()  #화면 지우기

ev3.screen.draw_text(60, 50, 'Hello')  # x=60, y=50 Hello 출력
wait(1000)

ev3.screen.load_image(ImageFile.LEFT)  #EV3 내장된 이미지를 표시
wait(1000)

#글자 크기 변경
#글자 크기 정의
font = Font(size=100)

#폰트 설정
ev3.screen.set_font(font)
#화면 지우기
ev3.screen.clear()
#글자 크기 확인
ev3.screen.print('Big Font')
wait(5000)
Example #19
0
parser.add_argument('--touch',
                    help='the EV3 port attached to the touch sensor',
                    type=Port,
                    default=Port.S1)
parser.add_argument('--label',
                    help='the target value of the feature data',
                    default='')
parser.add_argument('--filename', help='the log filename', default='log')
parser.add_argument('--predict', help='the predicted character')
args = parser.parse_args()

# Initialize the EV3 Brick.
ev3 = EV3Brick()

# Display font, style and size
big = Font(family='Helvetica', size=24, bold=True)
ev3.screen.set_font(big)

if args.predict is None:

    # Initialize motors
    platform_motor = Motor(args.motor)

    # Initialise sensors
    platform_color_sensor = ColorSensor(args.color)
    trigger_button = TouchSensor(args.touch)

    # Initialise DataLog - append target label to filename if supplied
    filename = args.filename + args.label
    data = DataLog('angle', 'reflectivity', name=filename)
Example #20
0
    def __init__(self, config, settings, brick, logger, settingsPath,
                 charlieOSX):
        # general variable setup
        logger.info(self, 'Starting UI initialisation')
        self.__config = config
        self.__settings = settings
        self.__click = 'assets/media/click.wav'
        self.__confirm = 'assets/media/confirm.wav'
        self.__settingsPath = settingsPath
        self.brick = brick
        self.logger = logger
        self.os = charlieOSX
        self.profileHelper = ProfileHelper(self.logger, self.__config)
        self.__sound_lock = _thread.allocate_lock()
        self.__almostBigFont = Font(family='Arial', size=12, bold=False)
        self.__bigFont = Font(family='Arial', size=15, bold=True)
        self.position = [0, 0, False]

        # Main Menu
        self.mainMenu = Menu('sidebar')
        mainPages = [
            "assets/graphics/menus/programming.png",
            "assets/graphics/menus/testing.png",
            "assets/graphics/menus/remote.png",
            "assets/graphics/menus/competition.png",
            "assets/graphics/menus/settings.png",
        ]
        for i in range(len(mainPages)):
            name = mainPages[i].split('/')[3].split('.')[0]
            self.mainMenu.addObject(
                UIObject(name,
                         self.brick,
                         Box(0, i, 30, 25),
                         'img',
                         mainPages[i],
                         padding=(0, 0, True)))

        # Programming Menu
        self.programming = Menu('list', self.brick)
        self.programming.setList(self.__config['profileNames'])
        self.programming.setClickAction(self.runProgramming)

        # Testing Menu
        self.testing = Menu('list', self.brick)
        self.testing.setList(self.__config['profileNames'])
        self.testing.setClickAction(self.runTesting)

        # Remote-Control Menu
        self.remote = Menu('canvas')
        self.remote.addObject(
            UIObject('startButton',
                     self.brick,
                     Box(58, 80, 82, 14),
                     'textBox',
                     'Start Webremote',
                     padding=(-1, -1, False)))
        self.remote.addObject(
            UIObject('endButton',
                     self.brick,
                     Box(59, 80, 81, 14),
                     'textBox',
                     'Stop Webremote',
                     padding=(-1, -1, False),
                     visible=False))
        self.remote.getObjectByName('startButton').setClickAction(
            self.runWebremote)

        # Competition-Mode Menu
        self.competition = Menu('canvas')
        self.competition.addObject(
            UIObject('startButton',
                     self.brick,
                     Box(55, 80, 88, 14),
                     'textBox',
                     'Start Competition',
                     padding=(-1, -1, False)))
        self.competition.addObject(
            UIObject('runButton',
                     self.brick,
                     Box(74, 90, 48, 14),
                     'textBox',
                     'Start Run',
                     padding=(-1, -1, False),
                     visible=False))
        self.competition.addObject(
            UIObject('nextButton',
                     self.brick,
                     Box(72, 90, 53, 14),
                     'textBox',
                     'Start Next',
                     padding=(-1, -1, False),
                     visible=False))
        self.competition.getObjectByName('startButton').setClickAction(
            self.runCompetition)

        # Settings Menu
        self.settingsMenu = Menu('dict', self.brick)
        self.settingsMenu.setDict(self.__settings)

        # menu Variables
        self.loop = True
        self.currentMenu = self.mainMenu
        self.subMenus = [
            self.programming, self.testing, self.remote, self.competition,
            self.settingsMenu
        ]
        self.types = {
            4: 'Turn',
            5: 'Action' if not self.__config['useGearing'] else 'Gearing',
            7: 'Straight',
            9: 'Intervall',
            11: 'Curve',
            12: 'to Color',
            15: 'to Wall'
        }
        self.secondParam = {
            4: 'Angle',
            5: 'Revs',
            7: 'Distance',
            9: 'Distance',
            11: 'Distance',
            12: 'Color',
            15: 'none',
            'units': {
                4: '°',
                5: 'Revs',
                7: 'cm',
                9: 'cm',
                11: 'cm',
                12: '',
                15: ''
            }
        }
        self.thirdParam = {
            4: 'Port',
            5: 'Port',
            7: 'none' if self.__config['robotType'] != 'MECANUM' else 'Angle',
            9: 'Amount',
            11: 'Angle',
            12: 'Side',
            15: 'none',
            'units': {
                4: '',
                5: '',
                7: '°',
                9: '',
                11: '°',
                12: '',
                15: ''
            }
        }
        self.valueTypes = {
            1: {
                4: 'percentage',
                5: 'percentage',
                7: 'percentage',
                9: 'percentage',
                11: 'percentage',
                12: 'percentage',
                15: 'percentage'
            },
            2: {
                4: 'largeInt',
                5: 'largeInt',
                7: 'largeInt',
                9: 'largeInt',
                11: 'largeInt',
                12: 'bool',
                15: 'none'
            },
            3: {
                4: 'side',
                5: 'port',
                7: 'none',
                9: 'largeInt',
                11: 'largeInt',
                12: 'side',
                15: 'none'
            }
        }
        self.valueRanges = {
            'percentage': range(0, 101),
            'type': [7, 4, 5, 11, 9, 12, 15],
            'largeInt': range(0, 10000),
            'side': [2, 3, 23],
            'bool': [0, 1],
            'port': range(0, 4),
            'none': [0]
        }
Example #21
0
 def __init__(self):
     self._ev3 = EV3Brick()
     self._ev3.screen.set_font(Font(size=12))
     self.last_log = ""
     self.log_files = []
     self.log_files_names = []
Example #22
0
from pybricks.ev3devices import (ColorSensor, GyroSensor, InfraredSensor,
                                 Motor, TouchSensor, UltrasonicSensor)
from pybricks.parameters import (Align, Button, Color, Direction, ImageFile,
                                 Port, SoundFile, Stop)
from pybricks.robotics import DriveBase
from pybricks.tools import StopWatch, print, wait

from pybricks.hubs import EV3Brick

from pybricks.media.ev3dev import Font

import random
import time

big_font = Font(size=20, bold=True, monospace=True)

ev3 = EV3Brick()
ev3.screen.set_font(big_font)


def reset(motor: Motor):
    motor.run_until_stalled(100, Stop.BRAKE, 50)


def scan(motor: Motor):
    global scan_done
    global scan_started
    scan_started = True
    motor.run_until_stalled(-50, Stop.BRAKE, 25)
    scan_done = True
Example #23
0
#!/usr/bin/env pybricks-micropython
from pybricks.hubs import EV3Brick
from pybricks.parameters import Button, Color
from pybricks.tools import wait
from pybricks.media.ev3dev import Font
from pybricks.media.ev3dev import Image, ImageFile

# It takes some time for fonts to load from file, so it is best to only
# load them once at the beginning of the program like this:
tiny_font = Font(size=6)
big_font = Font(size=24, bold=True)
chinese_font = Font(size=24, lang='zh-cn')
ukrainian_font = Font(size=20, lang='uk')

# Initialize the EV3
ev3 = EV3Brick()

# Say hello
ev3.screen.print('Hello!')
# Say tiny hello
ev3.screen.set_font(tiny_font)
ev3.screen.print('hello')
# Say big hello
ev3.screen.set_font(big_font)
ev3.screen.print('HELLO')
# Say Chinese hello
ev3.screen.set_font(chinese_font)
ev3.screen.print('你好')
# Say Ukrainian hello
ev3.screen.set_font(ukrainian_font)
ev3.screen.print('Привіт')
Example #24
0
from pybricks.media.ev3dev import Font

print(Font.DEFAULT.family)
print(Font.DEFAULT.style)
print(Font.DEFAULT.width)
print(Font.DEFAULT.height)
print(Font.DEFAULT.text_width("test"))
print(Font.DEFAULT.text_height("test"))

# all args are optional
Font()

# 1st arg can be None or str
Font("sans-serif")
Font(None)
Font(family="sans-serif")
Font(family=None)

# 2nd arg is int
Font(None, 12)
Font(size=12)

# 3rd arg is bool
Font(None, 12, False)
Font(bold=False)

# 4th arg is bool
Font(None, 12, False, False)
Font(monospace=False)

# 5th arg is None or str
Example #25
0
    def error(self, method, msg, exception):
        '''
        This method formats the given inputs as <[time] [MethodName] [Wrror] msg>.
        The output of this fuction can be disabled by setting the "Logging-Level" in the settings to 4 or higher.
        Also dependent on wether or not "Show Errors" is disabled or not in the settings,
        this function will create a 'popup' on-screen with the given warn-message.

        Args:
            method (obj): A passthrough of the object calling this fuction
            msg (str): The error message
            exception (exception / str): string or exception of the error that occured
        '''
        if self.__settings['options']['Logging-level'] <= 3:
            print(
                self.getFormattedTime(), '[%s] [Error] %s: %s: %s' %
                (str(method), msg, type(exception).__name__, str(exception)))
            self.__logFile.write('%s [%s] [Error] %s: %s: %s\n' %
                                 (self.getFormattedTime(), str(method), msg,
                                  type(exception).__name__, str(exception)))

        if self.__settings['options']['Show Errors']:
            exception = str(exception)
            self.__sound(SoundFile.GENERAL_ALERT)
            self.__brick.screen.draw_image(
                26,
                24,
                'assets/graphics/notifications/error.png',
                transparent=Color.RED)
            self.__brick.screen.set_font(Font(family='arial', size=7))
            if Font.text_width(Font(family='arial', size=7), exception) <= 90:
                self.__brick.screen.draw_text(32,
                                              47,
                                              exception,
                                              text_color=Color.BLACK)
            elif len(exception) <= 30 * 2:
                exception1, exception2 = exception[:27], exception[27:]
                self.__brick.screen.draw_text(32,
                                              47,
                                              exception1,
                                              text_color=Color.BLACK)
                self.__brick.screen.draw_text(32,
                                              57,
                                              exception2,
                                              text_color=Color.BLACK)
            else:
                exception1, exception2, exception3 = exception[:27], exception[
                    27:53], exception[53:]
                self.__brick.screen.draw_text(32,
                                              47,
                                              exception1,
                                              text_color=Color.BLACK)
                self.__brick.screen.draw_text(32,
                                              57,
                                              exception2,
                                              text_color=Color.BLACK)
                self.__brick.screen.draw_text(32,
                                              67,
                                              exception3,
                                              text_color=Color.BLACK)

            #wait for user to press middle button
            while not Button.CENTER in self.__brick.buttons.pressed():
                pass
            self.__brick.screen.draw_image(
                26,
                24,
                'assets/graphics/notifications/errorSel.png',
                transparent=Color.RED)
            #wait for user letting button go
            while Button.CENTER in self.__brick.buttons.pressed():
                pass
            self.__refreshScreenNeeded = 1
Example #26
0
    def warn(self, method, msg):
        '''
        This method formats the given inputs as <[time] [MethodName] [Warn] msg>.
        The output of this fuction can be disabled by setting the "Logging-Level" in the settings to 3 or higher.
        Also dependent on wether or not "Show Warnings" is disabled or not in the settings,
        this function will create a 'popup' on-screen with the given warn-message.

        Args:
            method (obj): A passthrough of the object calling this fuction
            msg (str): The warn message
        '''
        if self.__settings['options']['Logging-level'] <= 2:
            print(self.getFormattedTime(), '[%s] [Warning]' % str(method), msg)
            self.__logFile.write('%s [%s] [Warning] %s\n' %
                                 (self.getFormattedTime(), str(method), msg))

        if self.__settings['options']['Show Warnings']:
            self.__sound(SoundFile.GENERAL_ALERT)
            self.__brick.screen.draw_image(
                26,
                24,
                'assets/graphics/notifications/warn.png',
                transparent=Color.RED)
            self.__brick.screen.draw_text(31, 34, msg, text_color=Color.BLACK)

            if Font.text_width(Font(family='arial', size=7), exception) <= 90:
                self.__brick.screen.draw_text(32,
                                              47,
                                              msg,
                                              text_color=Color.BLACK)
            elif len(exception) <= 30 * 2:
                msg1, msg2 = msg[:27], msg[27:]
                self.__brick.screen.draw_text(32,
                                              47,
                                              msg1,
                                              text_color=Color.BLACK)
                self.__brick.screen.draw_text(32,
                                              57,
                                              msg2,
                                              text_color=Color.BLACK)
            else:
                msg1, msg2, msg3 = exception[:27], exception[27:53], exception[
                    53:]
                self.__brick.screen.draw_text(32,
                                              47,
                                              msg1,
                                              text_color=Color.BLACK)
                self.__brick.screen.draw_text(32,
                                              57,
                                              msg2,
                                              text_color=Color.BLACK)
                self.__brick.screen.draw_text(32,
                                              67,
                                              msg3,
                                              text_color=Color.BLACK)

            #wait for user to press middle button
            while not Button.CENTER in self.__brick.buttons.pressed():
                pass
            self.__brick.screen.draw_image(
                26,
                24,
                'assets/graphics/notifications/warnSel.png',
                transparent=Color.RED)
            #wait for user letting button go
            while Button.CENTER in self.__brick.buttons.pressed():
                pass
            self.__refreshScreenNeeded = 1
Example #27
0
def printMotor(motor, screen):
    screen.print('speed: ', motor.speed(), 'deg/s')
    screen.print('angle: ', motor.angle(), 'deg')
    return


def waiter(ir_sensor):
    while True:
        btn = ir_sensor.buttons(1)
        wait(150)
        if Button.LEFT_UP in btn:
            return


big_font = Font(size=16, bold=True)
ev3 = EV3Brick()
ev3.screen.set_font(big_font)

# Initialize IR sensor
ir = InfraredSensor(Port.S4)

# Initialize motors
motorB = Motor(port=Port.B, positive_direction=Direction.CLOCKWISE, gears=None)
motorC = Motor(port=Port.C,
               positive_direction=Direction.COUNTERCLOCKWISE,
               gears=[36, 12])

ev3.screen.print('=Motor C=')
printMotor(motorC, ev3.screen)
waiter(ir)
Example #28
0
class UIManager:
    """
        Basicly a Menu
    """
    def __init__(self, config, settings, brick, logger, settingsPath,
                 charlieOSX):
        # general variable setup
        logger.info(self, 'Starting UI initialisation')
        self.__config = config
        self.__settings = settings
        self.__click = 'assets/media/click.wav'
        self.__confirm = 'assets/media/confirm.wav'
        self.__settingsPath = settingsPath
        self.brick = brick
        self.logger = logger
        self.os = charlieOSX
        self.profileHelper = ProfileHelper(self.logger, self.__config)
        self.__sound_lock = _thread.allocate_lock()
        self.__almostBigFont = Font(family='Arial', size=12, bold=False)
        self.__bigFont = Font(family='Arial', size=15, bold=True)
        self.position = [0, 0, False]

        # Main Menu
        self.mainMenu = Menu('sidebar')
        mainPages = [
            "assets/graphics/menus/programming.png",
            "assets/graphics/menus/testing.png",
            "assets/graphics/menus/remote.png",
            "assets/graphics/menus/competition.png",
            "assets/graphics/menus/settings.png",
        ]
        for i in range(len(mainPages)):
            name = mainPages[i].split('/')[3].split('.')[0]
            self.mainMenu.addObject(
                UIObject(name,
                         self.brick,
                         Box(0, i, 30, 25),
                         'img',
                         mainPages[i],
                         padding=(0, 0, True)))

        # Programming Menu
        self.programming = Menu('list', self.brick)
        self.programming.setList(self.__config['profileNames'])
        self.programming.setClickAction(self.runProgramming)

        # Testing Menu
        self.testing = Menu('list', self.brick)
        self.testing.setList(self.__config['profileNames'])
        self.testing.setClickAction(self.runTesting)

        # Remote-Control Menu
        self.remote = Menu('canvas')
        self.remote.addObject(
            UIObject('startButton',
                     self.brick,
                     Box(58, 80, 82, 14),
                     'textBox',
                     'Start Webremote',
                     padding=(-1, -1, False)))
        self.remote.addObject(
            UIObject('endButton',
                     self.brick,
                     Box(59, 80, 81, 14),
                     'textBox',
                     'Stop Webremote',
                     padding=(-1, -1, False),
                     visible=False))
        self.remote.getObjectByName('startButton').setClickAction(
            self.runWebremote)

        # Competition-Mode Menu
        self.competition = Menu('canvas')
        self.competition.addObject(
            UIObject('startButton',
                     self.brick,
                     Box(55, 80, 88, 14),
                     'textBox',
                     'Start Competition',
                     padding=(-1, -1, False)))
        self.competition.addObject(
            UIObject('runButton',
                     self.brick,
                     Box(74, 90, 48, 14),
                     'textBox',
                     'Start Run',
                     padding=(-1, -1, False),
                     visible=False))
        self.competition.addObject(
            UIObject('nextButton',
                     self.brick,
                     Box(72, 90, 53, 14),
                     'textBox',
                     'Start Next',
                     padding=(-1, -1, False),
                     visible=False))
        self.competition.getObjectByName('startButton').setClickAction(
            self.runCompetition)

        # Settings Menu
        self.settingsMenu = Menu('dict', self.brick)
        self.settingsMenu.setDict(self.__settings)

        # menu Variables
        self.loop = True
        self.currentMenu = self.mainMenu
        self.subMenus = [
            self.programming, self.testing, self.remote, self.competition,
            self.settingsMenu
        ]
        self.types = {
            4: 'Turn',
            5: 'Action' if not self.__config['useGearing'] else 'Gearing',
            7: 'Straight',
            9: 'Intervall',
            11: 'Curve',
            12: 'to Color',
            15: 'to Wall'
        }
        self.secondParam = {
            4: 'Angle',
            5: 'Revs',
            7: 'Distance',
            9: 'Distance',
            11: 'Distance',
            12: 'Color',
            15: 'none',
            'units': {
                4: '°',
                5: 'Revs',
                7: 'cm',
                9: 'cm',
                11: 'cm',
                12: '',
                15: ''
            }
        }
        self.thirdParam = {
            4: 'Port',
            5: 'Port',
            7: 'none' if self.__config['robotType'] != 'MECANUM' else 'Angle',
            9: 'Amount',
            11: 'Angle',
            12: 'Side',
            15: 'none',
            'units': {
                4: '',
                5: '',
                7: '°',
                9: '',
                11: '°',
                12: '',
                15: ''
            }
        }
        self.valueTypes = {
            1: {
                4: 'percentage',
                5: 'percentage',
                7: 'percentage',
                9: 'percentage',
                11: 'percentage',
                12: 'percentage',
                15: 'percentage'
            },
            2: {
                4: 'largeInt',
                5: 'largeInt',
                7: 'largeInt',
                9: 'largeInt',
                11: 'largeInt',
                12: 'bool',
                15: 'none'
            },
            3: {
                4: 'side',
                5: 'port',
                7: 'none',
                9: 'largeInt',
                11: 'largeInt',
                12: 'side',
                15: 'none'
            }
        }
        self.valueRanges = {
            'percentage': range(0, 101),
            'type': [7, 4, 5, 11, 9, 12, 15],
            'largeInt': range(0, 10000),
            'side': [2, 3, 23],
            'bool': [0, 1],
            'port': range(0, 4),
            'none': [0]
        }

        #self.logger.info(self, 'UI initialized')

    def __str__(self):
        return "UIManager"

    def __sound(self, file):
        '''
        This private method is used for playing a sound in a separate thread so that other code can be executed simultaneously.

        Args:
            file (str / SoundFile): The path to the soundfile to play
        '''
        def __playSoundFile(soundFile):
            with self.__sound_lock:
                self.brick.speaker.play_file(soundFile)

        _thread.start_new_thread(__playSoundFile, (file, ))

    def mainLoop(self):
        # Welcome screen
        self.brick.screen.draw_image(0,
                                     0,
                                     'assets/graphics/menus/mainMenu.png',
                                     transparent=Color.RED)
        while not any(self.brick.buttons.pressed()):
            pass
        if Button.UP in self.brick.buttons.pressed():
            self.position[1] = self.currentMenu.maxY
        elif Button.DOWN in self.brick.buttons.pressed():
            self.position[1] = 0
        self.currentMenu.draw(self.position)
        print(self.position)
        time.sleep(0.3)
        self.menuLocations = [
            "assets/graphics/animations/mainProgram/10.png",
            "assets/graphics/animations/mainTest/10.png",
            "assets/graphics/animations/mainRemote/10.png",
            "assets/graphics/animations/mainCompetition/10.png",
            "assets/graphics/animations/mainSettings/10.png",
        ]

        while self.loop:
            if any(self.brick.buttons.pressed()):
                if Button.UP in self.brick.buttons.pressed(
                ) and not self.position[2]:
                    self.position[1] = self.position[1] - 1 if self.position[
                        1] > 0 else self.currentMenu.maxY
                elif Button.DOWN in self.brick.buttons.pressed(
                ) and not self.position[2]:
                    self.position[1] = self.position[1] + 1 if self.position[
                        1] < self.currentMenu.maxY else 0
                elif Button.LEFT in self.brick.buttons.pressed() and len(
                        self.position) > 3 and not self.position[2]:
                    if self.currentMenu.getType(
                    ) == 'canvas' and self.position[0] > 0:
                        self.position[
                            0] = self.position[0] - 1 if self.position[
                                0] > 0 else self.currentMenu.maxX
                    else:
                        self.position.pop(0)
                        self.position.pop(0)
                        self.position.pop(0)
                        if len(self.position) == 3:
                            self.animate(self.position[1], False)
                            self.currentMenu = self.mainMenu
                elif Button.RIGHT in self.brick.buttons.pressed(
                ) and not self.position[2]:
                    # self.position[0] = self.position[0] + 1 if self.position[0] < self.currentMenu.maxX else 0
                    if self.currentMenu.getType() == 'canvas':
                        self.position[
                            0] = self.position[0] + 1 if self.position[
                                0] < self.currentMenu.maxX else 0
                    else:
                        if len(self.position) == 3:
                            self.animate(self.position[1], True)
                            self.currentMenu = self.subMenus[self.position[1]]
                        self.position.insert(0, False)
                        self.position.insert(0, 0)
                        self.position.insert(0, 0)
                elif Button.RIGHT in self.brick.buttons.pressed(
                ) and self.position[2]:
                    self.position[0] = self.position[0] + 1 if self.position[
                        0] < self.currentMenu.maxX else 0
                    self.__settings['options'][list(
                        self.__settings['options'].keys())[
                            self.position[1]]] = self.position[0]
                elif Button.LEFT in self.brick.buttons.pressed(
                ) and self.position[2]:
                    self.position[0] = self.position[0] - 1 if self.position[
                        0] > 0 else self.currentMenu.maxX
                    self.__settings['options'][list(
                        self.__settings['options'].keys())[
                            self.position[1]]] = self.position[0]
                elif Button.CENTER in self.brick.buttons.pressed():
                    if self.currentMenu.getType() == 'list':
                        self.currentMenu.click(self.position)
                    elif self.currentMenu.getType() == 'dict':
                        if self.position[2]:
                            self.position.pop(0)
                            self.position.pop(0)
                            self.position.pop(0)
                            self.position[2] = not self.position[2]
                            self.os.storeSettings(self.__settings, 'default')
                            self.os.applySettings(self.__settings)
                        else:
                            self.position[2] = not self.position[2]
                            self.position.insert(0, True)
                            self.position.insert(0, self.position[2])
                            self.position.insert(
                                0, self.__settings['options'][list(
                                    self.__settings['options'].keys())[
                                        self.position[0]]])
                    elif len(self.position) != 3:
                        self.position[2] = not self.position[2]
                        self.currentMenu.getObjectByPostion(
                            self.position).click()
                        if self.currentMenu.getType() not in ['canvas']:
                            self.position.insert(0, False)
                            self.position.insert(0, 0)
                            self.position.insert(0, 0)
                if self.position[0] == -1:
                    self.position.pop(0)
                    self.brick.screen.draw_image(
                        0,
                        0,
                        self.menuLocations[self.position[len(self.position) -
                                                         4]],
                        transparent=Color.RED)
                self.currentMenu.draw(self.position)
                print(self.position)
                time.sleep(0.3)

    def animate(self, state, direction):
        '''
        Animates the transition between the main-menu-pages and the submenu-pages
        Args:
            state (int): The menu-transition to animate
            direction (bool): wether it should play the animation forwards or backwards
        '''
        menus = [
            'mainProgram', 'mainTest', 'mainRemote', 'mainCompetition',
            'mainSettings'
        ]
        if direction:
            try:
                for i in range(1, 11):
                    self.brick.screen.draw_image(
                        0,
                        0,
                        'assets/graphics/animations/%s/%s.png' %
                        (menus[state], i),
                        transparent=Color.RED)
                    time.sleep(0.05)
            except Exception as exception:
                self.logger.error(self, "Could not animate menu: ",
                                  str(exception))
        else:
            try:
                for i in reversed(range(1, 11)):
                    self.brick.screen.draw_image(
                        0,
                        0,
                        'assets/graphics/animations/%s/%s.png' %
                        (menus[state], i),
                        transparent=Color.RED)
                    time.sleep(0.05)
            except Exception as exception:
                self.logger.error(self, "Could not animate menu: ",
                                  str(exception))

    def runProgramming(self, position):
        index = position[1]
        content = self.profileHelper.getProfileData(
            self.__config['profileNames'][index])

        self.runList = Menu('progList', self.brick)
        self.runList.setList(content)
        self.runList.setClickAction(self.runEditing)
        self.runList.draw(self.position)

        # sideloop for interactive sub submenu
        while not Button.LEFT in self.brick.buttons.pressed():
            if any(self.brick.buttons.pressed()):
                if Button.UP in self.brick.buttons.pressed(
                ) and not self.position[2]:
                    self.position[1] = self.position[1] - 1 if self.position[
                        1] > 0 else self.runList.maxY
                elif Button.DOWN in self.brick.buttons.pressed(
                ) and not self.position[2]:
                    self.position[1] = self.position[1] + 1 if self.position[
                        1] < self.runList.maxY else 0
                elif Button.CENTER in self.brick.buttons.pressed():
                    startTime = time.time()
                    deleted = False
                    while Button.CENTER in self.brick.buttons.pressed():
                        if time.time() - startTime > 2 and not deleted:
                            deleted = True
                            content.pop()
                            content.pop(self.position[1])
                            self.runList.setList(content)
                            self.runList.draw(self.position)
                            self.brick.speaker.beep()

                    buttonTime = time.time() - startTime
                    if buttonTime < 2:  # edit step
                        if self.position[1] != len(content) - 1:
                            self.runList.click(self.position)
                        else:
                            content.pop()
                            content.append([7, 100, 10, 0])
                            self.runList.setList(content)
                            self.profileHelper.setProfileData(
                                self.__config['profileNames'][index], content)

                if self.position[0] == -1:
                    self.position.pop(0)
                    self.brick.screen.draw_image(
                        0,
                        0,
                        self.menuLocations[self.position[len(self.position) -
                                                         4]],
                        transparent=Color.RED)
                print(self.position, content)
                self.runList.draw(self.position)
                time.sleep(0.3)

    def runEditing(self, position):
        def formatScreenContent(thirdType):
            screenContent[0] = 'Type: %s' % self.types[content[index][0]]
            screenContent[1] = 'Speed: %s%%' % content[index][1]
            screenContent[2] = '%s: %s%s' % (
                self.secondParam[content[index][0]], content[index][2],
                self.secondParam['units'][content[index][0]]
            ) if self.secondParam[content[index][0]] != 'none' else ''
            value = str(content[index][3]).replace('23', 'Left/Right').replace(
                '2', 'Left').replace(
                    '3', 'Right') if thirdType == 'side' else content[index][3]
            screenContent[3] = '%s: %s%s' % (
                self.thirdParam[content[index][0]], value,
                self.thirdParam['units'][content[index][0]]
            ) if self.thirdParam[content[index][0]] != 'none' else ''

        smallStep = 1
        bigStep = 5
        index = position[1]
        screenContent = ['', '', '', '']
        content = self.profileHelper.getProfileData(
            self.__config['profileNames'][position[4]])

        formatScreenContent(self.valueTypes[3][content[index][0]])

        menu = ProgrammingWindow(self.brick, 'Edit Step', 'list',
                                 screenContent)
        self.position.insert(0, False)
        self.position.insert(0, 0)
        self.position.insert(0, 0)
        mmax = 3
        menu.open(position)
        while not (Button.LEFT in self.brick.buttons.pressed()
                   and not position[2]):
            if any(self.brick.buttons.pressed()):
                valueType = self.valueTypes[position[1]][
                    content[index][0]] if position[1] != 0 else 'type'
                valueRange = self.valueRanges[valueType]
                if Button.UP in self.brick.buttons.pressed():
                    if self.position[2]:
                        if valueType not in ['type', 'side']:
                            content[index][position[1]] = content[index][position[
                                1]] + smallStep if content[index][position[
                                    1]] + smallStep in valueRange else valueRange[
                                        0]
                        else:
                            try:
                                content[index][position[1]] = valueRange[
                                    valueRange.
                                    index(content[index][position[1]]) -
                                    1 if valueRange.
                                    index(content[index][position[1]]) -
                                    1 >= 0 else len(valueRange) - 1]
                            except ValueError:
                                content[index][position[1]] = valueRange[0]
                    else:
                        self.position[1] = self.position[
                            1] - 1 if self.position[1] > 0 else mmax
                elif Button.DOWN in self.brick.buttons.pressed():
                    if self.position[2]:
                        if valueType not in ['type', 'side']:
                            content[index][position[1]] = content[index][position[
                                1]] - smallStep if content[index][position[
                                    1]] - smallStep in valueRange else valueRange[
                                        len(valueRange) - 1]
                        else:
                            try:
                                content[index][position[1]] = valueRange[
                                    valueRange.
                                    index(content[index][position[1]]) +
                                    1 if valueRange.
                                    index(content[index][position[1]]) +
                                    1 < len(valueRange) else 0]
                            except ValueError:
                                content[index][position[1]] = valueRange[0]
                    else:
                        self.position[1] = self.position[
                            1] + 1 if self.position[1] < mmax else 0
                elif Button.RIGHT in self.brick.buttons.pressed():
                    if self.position[2]:
                        if valueType not in ['type', 'side']:
                            content[index][position[1]] = content[index][
                                position[1]] + bigStep if content[index][position[
                                    1]] + bigStep in valueRange else valueRange[
                                        0]
                elif Button.LEFT in self.brick.buttons.pressed():
                    if self.position[2]:
                        if valueType not in ['type', 'side']:
                            content[index][position[1]] = content[index][
                                position[1]] - bigStep if content[index][position[
                                    1]] - bigStep in valueRange else valueRange[
                                        len(valueRange) - 1]
                elif Button.CENTER in self.brick.buttons.pressed():
                    position[2] = not position[2]
                formatScreenContent(self.valueTypes[3][content[index][0]])
                menu.updateContent(screenContent)
                menu.draw(position=position)
                if not (Button.LEFT in self.brick.buttons.pressed()
                        and not position[2]):
                    time.sleep(0.3)

        self.position.pop(0)
        self.position.pop(0)
        self.position.pop(0)
        self.profileHelper.setProfileData(
            self.__config['profileNames'][position[4]], content)
        menu.close(position)
        time.sleep(0.3)

    def runTesting(self, position):
        index = position[1]
        profileData = self.profileHelper.getProfileData(
            self.__config['profileNames'][index])
        time.sleep(0.3)
        self.os.robot.execute(profileData)

    def runWebremote(self):
        self.currentMenu.getObjectByName('startButton').setVisibility(False)
        self.currentMenu.getObjectByName('endButton').setVisibility(True)
        self.position[1] += 1
        self.currentMenu.draw(self.position)
        time.sleep(0.3)
        self.os.webremote.run()
        self.currentMenu.getObjectByName('startButton').setVisibility(True)
        self.currentMenu.getObjectByName('endButton').setVisibility(False)
        self.position[2] = False
        self.position[1] -= 1
        self.currentMenu.draw(self.position)
        time.sleep(0.3)

    def runCompetition(self):
        dataArray = []
        self.wireless(
            False
        )  # uncomment to not loose connectivity for console-logging and effective development through wifi
        self.currentMenu.getObjectByName('startButton').setVisibility(False)
        self.currentMenu.getObjectByName('runButton').setVisibility(True)
        self.position[0], self.position[1] = 1, 1
        self.currentMenu.draw(self.position)
        for i in self.__config['profileNames']:
            dataArray.append(self.profileHelper.getProfileData(i))
        self.currentMenu.getObjectByName('runButton').setVisibility(False)
        self.currentMenu.getObjectByName('nextButton').setVisibility(True)
        time.sleep(0.3)
        for index in range(0, len(dataArray)):
            self.brick.screen.draw_box(30,
                                       30,
                                       200,
                                       80,
                                       fill=True,
                                       color=Color.WHITE)
            self.brick.screen.set_font(self.__almostBigFont)
            self.brick.screen.draw_text(74,
                                        36,
                                        "Run %s/%s:" %
                                        (index, len(dataArray) - 1),
                                        background_color=Color.WHITE)
            self.brick.screen.set_font(self.__bigFont)
            self.brick.screen.draw_text(98 - self.__bigFont.text_width(
                self.__config['profileNames'][index]) / 2,
                                        60,
                                        self.__config['profileNames'][index],
                                        background_color=Color.WHITE)
            while Button.CENTER not in self.brick.buttons.pressed():
                pass
            self.position[0], self.position[1] = 1, 1
            self.currentMenu.draw(self.position)
            time.sleep(0.3)
            self.os.robot.execute(dataArray[index])
            time.sleep(0.3)
            self.position[0], self.position[1] = 1, 0
            self.currentMenu.draw(self.position)

        self.wireless(True)
        self.brick.screen.draw_box(30,
                                   30,
                                   200,
                                   80,
                                   fill=True,
                                   color=Color.WHITE)
        self.position[0], self.position[1], self.position[2] = 0, 0, False
        self.currentMenu.getObjectByName('startButton').setVisibility(True)
        self.currentMenu.getObjectByName('runButton').setVisibility(False)
        self.currentMenu.getObjectByName('nextButton').setVisibility(False)
        self.currentMenu.draw(self.position)

    def wireless(self, enable):
        cmd = 'enable' if not enable else 'disable'
        os.system('connmanctl {} offline'.format(cmd))
#   log_2020_02_13_10_07_44_431260.csv
# * You can optionally specify the titles of your data columns. For example,
#   if you want to record the motor angles at a given time, you could do:
data = DataLog('time',
               'sensor_value',
               name='log',
               timestamp=False,
               extension='csv',
               append=False)
colorValues = DataLog('color',
                      'value',
                      name='color',
                      timestamp=False,
                      extension='csv',
                      append=False)
message = Font()

# Start a stopwatch to measure elapsed time
watch = StopWatch()

# Create your objects here.
ev3 = EV3Brick()

# Initialize the color sensor.
left_sensor = ColorSensor(Port.S1)

# Place on black.
ev3.speaker.say("Place on black")

# Write the value of the left color sensor to the screen.
while True:
Example #30
0
# Initialize the EV3
ev3 = EV3Brick()


# SPLIT SCREEN ################################################################

# Make a sub-image for the left half of the screen
left = Image(ev3.screen, sub=True, x1=0, y1=0,
             x2=ev3.screen.width // 2 - 1, y2=ev3.screen.height - 1)

# Make a sub-image for the right half of the screen
right = Image(ev3.screen, sub=True, x1=ev3.screen.width // 2, y1=0,
              x2=ev3.screen.width - 1, y2=ev3.screen.height - 1)

# Use a monospaced font so that text is vertically aligned when we print
right.set_font(Font(size=8, monospace=True))


# Graphing y = sin(x)
def f(x):
    return math.sin(x)


for t in range(200):
    # Graph on left side

    # Scale t to x-axis and compute y values
    x0 = (t - 1) * 2 * math.pi / left.width
    y0 = f(x0)
    x1 = t * 2 * math.pi / left.width
    y1 = f(x1)