Example #1
0
    def __init__(self):
        self.show_impulse = False
        # self.name = 'GP_--N_handfree_naive_clean'
        # self.name = 'Atlas_##_--N_naive_clean'
        self.name = 'Atlas_##--N'
        # self.name = 'BioloidGP_--N'
        # self.name = 'BioloidGP_--N_from_one_foot'

        # Init api
        pydart.init()
        self.world = pydart.create_world(1.0 / 2000.0)
        self.world.add_skeleton(config.DATA_PATH + "sdf/ground.urdf",
                                control=False)
        if 'GP' in self.name:
            self.world.add_skeleton(config.DATA_PATH +
                                    "urdf/BioloidGP/BioloidGP.URDF")
            self.world.skel.set_joint_damping(0.15)
        # self.world.add_skeleton(config.DATA_PATH +
        #                         "urdf/atlas/atlas_v3_no_head.urdf")
        else:
            self.world.add_skeleton(config.DATA_PATH +
                                    "urdf/atlas/atlas_v3_no_head.urdf")
            self.world.skel.set_joint_damping(0.15)

        self.skel = self.world.skel  # shortcut for the control skeleton

        for i, dof in enumerate(self.skel.dofs):
            print i, dof, 'efforts:', self.skel.tau_lo[i], self.skel.tau_hi[i]

        # Configure the scene
        self.cfg = scene.configure.Configure(self)
        self.name = self.name.replace('--', '%.1f' % self.cfg.f_mag)
        if '##' in self.name and self.cfg.tag is not None:
            self.name = self.name.replace('##', self.cfg.tag)

        self.prob = problem.Problem(self, self.cfg.name)
        self.history = History(self)
        self.impulse_live_renderer = ImpulseLiveRenderer(self)

        # # ### Now, configure the controllers
        self.tip_controller = model.controller.Controller(self.skel, self.prob)
        self.tip_controller.pd.set_pd_params(self.name)
        self.event_handler = events.Handler()

        # Reset to the initial state
        self.reset()

        print 'skel.m = ', self.skel.m
        print 'skel.approx_inertia_x = ', self.skel.approx_inertia_x()
        print 'skel.q = ', self.skel.q

        self.rc = scene.range_checker.RangeChecker(self)
        self.rc.check_all()

        # Abstract model
        self.abstract_tip = abstract.dynamic.DynamicTIP(self.prob, self.rc)

        # For handle callbacks properly..
        self.history.clear()
        self.history.push()
Example #2
0
    def __init__(self, step_activation=None):
        self.prefix = ''
        self.postfix = ''
        self.logger = logging.getLogger(__name__)
        logger = self.logger
        # Init pydart
        pydart.init()
        logger.info('pydart initialization OK')

        # Create world
        self.world = pydart.create_world(1.0 / 1000.0)
        self.world.add_skeleton("./data/sdf/ground.urdf", control=False)
        self.world.add_skeleton("./data/urdf/BioloidGP/BioloidGP.URDF")
        logger.info('pydart create_world OK: dt = %f' % self.world.dt)

        # Configure human
        self.skel = self.world.skels[1]
        for i, body in enumerate(self.skel.bodies):
            self.logger.info('%d: %s' % (i, body.name))
        for i, dof in enumerate(self.skel.dofs):
            self.logger.info('%d: %s' % (i, dof.name))

        # Create the controller
        self.skel.controller = Controller(self,
                                          self.skel,
                                          self.world.dt)

        # Create the motion
        self.motion = Motion(self.skel)

        logger.info('set the initial pose OK')
        self.reset()
Example #3
0
import sys
import pydart
import numpy as np
import controller
print('Example: bipedStand')


pydart.init()
print('pydart initialization OK')

data_dir = pydart.misc.example_data_dir(__file__)
print('data_dir = ' + data_dir)

world = pydart.create_world(1.0 / 2000.0, data_dir + '/skel/fullbody1.skel')
# world = pydart.create_world(1.0 / 2000.0,
#                             data_dir + '/skel/soft_fullbody.skel')
print('pydart create_world OK')

skel = world.skels[1]

# Initialize the pose. q is an instance of SkelVector.
q = skel.q
q["j_pelvis_pos_y"] = -0.05
q["j_pelvis_rot_y"] = -0.2
q["j_thigh_left_z", "j_shin_left", "j_heel_left_1"] = 0.15, -0.4, 0.25
q["j_thigh_right_z", "j_shin_right", "j_heel_right_1"] = 0.15, -0.4, 0.25
q["j_abdomen_2"] = 0.0
skel.set_positions(q)
print('skeleton position OK')

# Initialize the controller
Example #4
0
import sys
import pydart
print('Example: softBodies')

pydart.init()
print('pydart initialization OK')

data_dir = pydart.misc.example_data_dir(__file__)
print('data_dir = ' + data_dir)

world = pydart.create_world(1.0 / 2000.0, data_dir + '/skel/softBodies.skel')
print('pydart create_world OK')

if 'qt' in sys.argv:
    tb = pydart.qtgui.Trackball(phi=-1.5,
                                theta=-23.3,
                                zoom=1.0,
                                rot=[-0.20, 0.04, -0.01, 0.98],
                                trans=[0.07, 0.03, -2.00])
    pydart.qtgui.run(title='softBodies', simulation=world, trackball=tb)
else:
    pydart.glutgui.run(title='softBodies',
                       simulation=world,
                       trans=[0, -0.1, -1.4])