Example #1
0
 def test_multibody_add_frame(self):
     plant = MultibodyPlant()
     frame = plant.AddFrame(frame=FixedOffsetFrame(
         name="frame", P=plant.world_frame(),
         X_PF=RigidTransform.Identity(), model_instance=None))
     self.assertIsInstance(frame, Frame)
     np.testing.assert_equal(
         np.eye(4), frame.GetFixedPoseInBodyFrame().GetAsMatrix4())
Example #2
0
 def random_frame(parent_frame):
     # Returns a random frame, with an incrementing name.
     i = i_next()
     return plant.AddFrame(
         FixedOffsetFrame(
             name=f"frame_{i}",
             P=parent_frame,
             X_PF=random_X(),
             model_instance=parent_frame.model_instance(),
         ))
def add_box_at_location(mbp,
                        name,
                        color,
                        pose,
                        mass=0.25,
                        inertia=UnitInertia(3E-3, 3E-3, 3E-3)):
    ''' Adds a 5cm cube at the specified pose. Uses a planar floating base
    in the x-z plane. '''
    no_mass_no_inertia = SpatialInertia(mass=0.,
                                        p_PScm_E=np.array([0., 0., 0.]),
                                        G_SP_E=UnitInertia(0., 0., 0.))
    body_mass_and_inertia = SpatialInertia(mass=mass,
                                           p_PScm_E=np.array([0., 0., 0.]),
                                           G_SP_E=inertia)
    shape = Box(0.05, 0.05, 0.05)
    model_instance = mbp.AddModelInstance(name)
    body = mbp.AddRigidBody(name, model_instance, body_mass_and_inertia)
    RegisterVisualAndCollisionGeometry(mbp, body, RigidTransform(), shape,
                                       name, color, CoulombFriction(0.9, 0.8))
    body_pre_z = mbp.AddRigidBody("{}_pre_z".format(name), model_instance,
                                  no_mass_no_inertia)
    body_pre_theta = mbp.AddRigidBody("{}_pre_theta".format(name),
                                      model_instance, no_mass_no_inertia)

    world_carrot_origin = mbp.AddFrame(frame=FixedOffsetFrame(
        name="world_{}_origin".format(name), P=mbp.world_frame(), X_PF=pose))
    body_joint_x = PrismaticJoint(name="{}_x".format(name),
                                  frame_on_parent=world_carrot_origin,
                                  frame_on_child=body_pre_z.body_frame(),
                                  axis=[1, 0, 0],
                                  damping=0.)
    mbp.AddJoint(body_joint_x)

    body_joint_z = PrismaticJoint(name="{}_z".format(name),
                                  frame_on_parent=body_pre_z.body_frame(),
                                  frame_on_child=body_pre_theta.body_frame(),
                                  axis=[0, 0, 1],
                                  damping=0.)
    mbp.AddJoint(body_joint_z)

    body_joint_theta = RevoluteJoint(
        name="{}_theta".format(name),
        frame_on_parent=body_pre_theta.body_frame(),
        frame_on_child=body.body_frame(),
        axis=[0, 1, 0],
        damping=0.)
    mbp.AddJoint(body_joint_theta)
def add_goal_region_visual_geometry(mbp, goal_position, goal_delta):
    ''' Adds a 5cm cube at the specified pose. Uses a planar floating base
    in the x-z plane. '''
    shape = Box(goal_delta, goal_delta, goal_delta)
    no_mass_no_inertia = SpatialInertia(mass=0.,
                                        p_PScm_E=np.array([0., 0., 0.]),
                                        G_SP_E=UnitInertia(0., 0., 0.))
    shape = Sphere(0.05)
    model_instance = mbp.AddModelInstance("goal_vis")
    vis_origin_frame = mbp.AddFrame(
        frame=FixedOffsetFrame(name="goal_vis_origin",
                               P=mbp.world_frame(),
                               X_PF=RigidTransform(
                                   p=(goal_position +
                                      np.array([0., 0.5, 0.])))))
    body = mbp.AddRigidBody("goal_vis", model_instance, no_mass_no_inertia)

    mbp.WeldFrames(vis_origin_frame, body.body_frame())
    mbp.RegisterVisualGeometry(body, RigidTransform(), shape, "goal_vis",
                               [0.4, 0.9, 0.4, 0.35])
    def copy_frame(self, frame_src):
        """Copies a Frame to be added to the destination plant.

        Note: BodyFrame's are handled by `copy_body`, and are ignored by this
        method.
        """
        if frame_src in self._builtins_src.frames:
            return
        plant_dest = self.plant_dest
        assert not isinstance(frame_src,
                              BodyFrame), (f"{frame_src}, {frame_src.name()}")
        parent_frame_src = frame_src.body().body_frame()
        parent_frame_dest = self.frames[parent_frame_src]
        model_instance_src = frame_src.model_instance()
        model_instance_dest = (self.model_instances[model_instance_src])
        frame_dest = FixedOffsetFrame(
            name=frame_src.name(),
            P=parent_frame_dest,
            X_PF=frame_src.GetFixedPoseInBodyFrame(),
            model_instance=model_instance_dest,
        )
        plant_dest.AddFrame(frame_dest)
        _add_item(self.frames, frame_src, frame_dest)