def pixels_red (surface): """pygame.surfarray.pixels_red (Surface): return array Reference pixel red into a 2d array. Create a new 2D array that directly references the red values in a Surface. Any changes to the array will affect the pixels in the Surface. This is a fast operation since no data is copied. This can only work on 24-bit or 32-bit Surfaces. The Surface this array references will remain locked for the lifetime of the array. """ global numpysf try: return numpysf.pixels_red(surface) except AttributeError: import pygame._numpysurfarray as numpysf return numpysf.pixels_red(surface)
def pixels_red (surface): """pygame.surfarray.pixels_red (Surface): return array Reference pixel red into a 2d array. Create a new 2D array that directly references the red values in a Surface. Any changes to the array will affect the pixels in the Surface. This is a fast operation since no data is copied. This can only work on 24-bit or 32-bit Surfaces. The Surface this array references will remain locked for the lifetime of the array. """ return numpysf.pixels_red (surface)
def pixels_red (surface): """pygame.surfarray.pixels_red (Surface): return array Reference pixel red into a 2d array. Create a new 2D array that directly references the red values in a Surface. Any changes to the array will affect the pixels in the Surface. This is a fast operation since no data is copied. This can only work on 24-bit or 32-bit Surfaces. The Surface this array references will remain locked for the lifetime of the array. """ if __arraytype == "numpy": return numpysf.pixels_red (surface) raise NotImplementedError("surface arrays are not supported")