Example #1
0
def get_current_image_fast( camera ):
    if picamera_available == True:
        camera.capture('/tmp/photobooth_curcam.jpg', format='jpeg', resize=(WIDTH,HEIGHT))
	return pygame.image.load('/tmp/photobooth_curcam.jpg')
    else:
        return camera.get_image()
    return
def main():
    # 1. Take picture
    camera = picamera.PiCamera()
    camera.start_preview()
    sleep(5)
    camera.capture('/home/pi/Desktop/image.jpg')
    camera.stop_preview()

    # 2. Display saved picture using pygame.
    pygame.init()
    fpsClock = pygame.time.Clock()
    surface = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
    black = (0, 0, 0)
    image = pygame.image.load('/home/pi/Desktop/image.jpg')

    while True:
        surface.fill(black)
        surface.blit(image, (0, 0))

        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()

        pygame.display.update()
        fpsClock.tick(30)
def get_current_image_fast( camera ):
    if picamera_available == True:
        camera.capture('/tmp/photobooth_curcam.jpg', format='jpeg', resize=(WIDTH,HEIGHT))
	return pygame.image.load('/tmp/photobooth_curcam.jpg')
    else:
        return camera.get_image()
    return
Example #4
0
def get_current_image_as_jpg( camera, filename ):
    if picamera_available == True:
        camera.start_preview()
        camera.capture(filename, format='jpeg', resize=(WIDTH,HEIGHT))
        camera.stop_preview()
    else:
        img = camera.get_image()
        pygame.image.save(img,filename)
    return
def get_current_image_as_jpg( camera, filename ):
    if picamera_available == True:
        #camera.start_preview()
        camera.capture(filename, format='jpeg', resize=(WIDTH,HEIGHT))
        #camera.stop_preview()
    else:
        img = camera.get_image()
        pygame.image.save(img,filename)
    return
Example #6
0
 def camerapi(self,event):
     camera = picamera.PiCamera()
     camera.resolution = (2592, 1944)
     camera.drc_strength = 'high'
     time.sleep(2)
     filename = str(self.variable1) + ' Bottomview.jpg'
     filename2 =str(self.variable1)
     npath ="/home/pi/FootCam/" + str(filename2)
     if not os.path.isdir(npath):
         os.makedirs(npath)
     camera.capture(npath + "/" + filename)
     camera.close()
    def phototaking(self, event):
        camera = picamera.PiCamera()
        camera.resolution = (2592, 1944)
        camera.drc_strength = 'high'
        filename = 'Timelapse.jpg'

        npath = "/home/pi/" + str(filename)
        if not os.path.isdir(npath):
            os.makedirs(npath)
        time_of_lapse = 100
        while time_of_lapse > 0:
            camera.capture(npath + "/" + str(time_of_lapse) + filename)
            time_of_lapse = time_of_lapse - 1
        camera.close()
Example #8
0
def take_pic(camera):  #prendre une photo en preview
    Ymd = datetime.datetime.now().strftime(
        "%Y-%m-%d")  #récupération de la date
    Ymdhms = datetime.datetime.now().strftime(
        "%Y-%m-%d %H-%M-%S")  #récupération de l'heure
    #vérification et/ou création du dossier "Photos"
    os.makedirs("Photos", exist_ok=True)
    os.chdir("Photos")
    os.makedirs(Ymd, exist_ok=True)
    os.chdir(Ymd)
    camera.capture(Ymdhms + '.jpg')  #prise de la photo
    os.chmod(
        '.', 0o777
    )  #changement des droits : tout le monde peut écrire dans le dossier et y supprimer des éléments
    #retour au dossier de travail
    os.chdir("..")
    os.chdir("..")
Example #9
0
 def TakePicture(self):
     #Code to detect the os and take a picture and store in tmp
     #First we detect what os
     if platform.system() == "Windows":
         cam = VideoCapture(0)  # 0 -> index of camera
         s, img = cam.read()
         if s:  # frame captured without any errors
             imwrite("tmp/photo.bmp", img)  #save image
     else:
         #camera.brightness=100
         #camera.contrast=50
         #camera.sharpness=100
         #camera.ISO=0
         #camera.exposure_compensation=0
         camera.resolution = (640, 480)
         camera.exposure_mode = 'auto'
         camera.meter_mode = 'average'
         camera.capture('tmp/photo.bmp')
Example #10
0
def captureCSIImageAndSendOut():
    isOn = isLocalTakePhotoOn()
    if isOn:
        try:
            camera = picamera.PiCamera()
            #cameraConfigDict["latestLocalUploadTime"]
            camera.resolution = (1920, 1080)
            #camera.start_preview()
            # Camera warm-up time
            time.sleep(2)
            #Image name
            fileName = str(current_milli_time()) + ".jpg"
            camera.capture(fileName)
            camera.close()
            #camera.stop_preview()
            print "SHOOOOOTTTTTing CSI image"
            sendImageToLocalAndRemoteServer(cpu_serial, fileName)
        except Exception, e:
            print str(e)
Example #11
0
def captureCSIImage():
    isOn = isLocalTakePhotoOn()
    if isOn:
        try:

            #camera.start_preview()
            # Camera warm-up time
            #time.sleep(1)
            #Get storage path
            onboard_storage_path = get_storage_path(cpu_serial)
            #Image name
            fileName = onboard_storage_path + str(
                current_milli_time()) + ".jpg"
            camera.capture(fileName)
            #camera.close()
            #camera.stop_preview()
            print "SHOOOOOTTTTTing CSI image"
            #sendImageToLocalAndRemoteServer(cpu_serial, fileName)
        except Exception, e:
            print str(e)
Example #12
0
def quit_app(camera):  #quitte proprement la caméra
    camera.annotate_text = ""  #réinitialise le texte affiché
    Ymd = datetime.datetime.now().strftime(
        "%Y-%m-%d")  #récupération de la date
    #vérification et/ou création du dossier "Photos"
    os.makedirs("Photos", exist_ok=True)
    os.chdir("Photos")
    os.makedirs(Ymd, exist_ok=True)
    os.chdir(Ymd)
    camera.capture('last_image_saved.jpg',
                   resize=(299,
                           168))  #prise d'un cliché pour l'interface graphique
    os.chmod(
        '.', 0o777
    )  #changement des droits : tout le monde peut écrire dans le dossier et y supprimer des éléments
    #retour au dossier de travail
    os.chdir("..")
    os.chdir("..")
    #quitte et ferme la caméra
    camera.close()
    pygame.display.quit()
Example #13
0
        if os.name == 'nt':  #
            print("Windows doesn't support camera functionality")
            return
        self.cam.start()
        img = self.cam.get_image()
        now = datetime.now()
        if not os.path.exists(path):
            os.mkdir(path)
        pygame.image.save(img,
                          path + now.strftime("%y-%b-%d_%H:%M:%S") + ".jpg")
        self.cam.stop()
        print(str(datetime.now()) + ': pic taken')
        #print("File: +" str(os.path.isfile(path)))

    def capture_next_winner(self):
        try:
            self.capture("./images/")
        except Exception as e:
            print(e)

    def exit(self):
        return
        #try:
        #except Exception as e:
        #    print(e)


if __name__ == '__main__':
    camera = Camera()
    camera.capture('../img/')
Example #14
0
def startCamera(expTime):  #démarre la caméra et sa preview
    #initialise pygame et ecran
    pygame.init()

    screen = pygame.display.set_mode((640, 480), 0)

    #initialisation de la caméra
    camera = picamera.PiCamera()  #création de l'objet caméra
    camera.resolution = (1280, 720)  #paramétrage de la résolution
    camera.crop = (0.0, 0.0, 1.0, 1.0)
    camera.framerate = float(24)  #paramétrage des FPS
    camera.shutter_speed = expTime  #paramétrage du temps d'exposition
    x = (screen.get_width() - camera.resolution[0]) / 2
    y = (screen.get_height() - camera.resolution[1]) / 2

    # Init buffer
    rgb = bytearray(camera.resolution[0] * camera.resolution[1] * 3)
    #camera.start_preview(fullscreen=False, window = (0, 0, width, height))#démarre la preview
    global pad, target, already  #création de variables semi-locales
    target = Image.open('/home/pi/Desktop/Capsula/Icon/target.png'
                        )  #ouverture de l'image "target"
    already = False  #état : cible non affichée
    pad = Image.new('RGBA', (
        ((target.size[0] + 31) // 32) * 32,
        ((target.size[1] + 15) // 16) * 16,
    ))
    pad.paste(target, (0, 0))
    #ajout des raccourcis sous forme de texte sur la vidéo
    #camera.annotate_text_size = 25
    #camera.annotate_foreground = picamera.Color('white')
    #camera.annotate_text = "P : capture image\nV : Start recording video (v again to stop)\nC: Enable/Disable target\nBackspace : Exit"

    running = True  #état : caméra active
    while running:  #tant que la caméra est active
        stream = io.BytesIO()
        camera.capture(stream, use_video_port=True, format='rgb')
        stream.seek(0)
        stream.readinto(rgb)
        stream.close()
        img = pygame.image.frombuffer(
            rgb[0:(camera.resolution[0] * camera.resolution[1] * 3)],
            camera.resolution, 'RGB')

        screen.fill(0)
        if img:
            screen.blit(img, (x, y))

        pygame.display.update()

        for event in pygame.event.get(
        ):  #si il se produit une action sur le clavier
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_p:  #si la touche p est enfoncée
                    take_pic(camera)
                elif event.key == pygame.K_v:  #si la touche v est enfoncée
                    take_video(camera)
                elif event.key == pygame.K_c:  #si la touche c est enfoncée
                    print_target(camera)
                elif event.key == pygame.K_BACKSPACE:  #si la touche retour est enfoncée
                    running = False  #état : caméra inactive
                    quit_app(camera)
                    #quit_app(camera) #quitte la preview et la caméra
                elif event.key == pygame.K_UP:  #if  up key is pressed
                    startM()  #start motor
                elif event.key == pygame.K_DOWN:  #if down key is pressed
                    stopM()
                elif event.key == pygame.K_SPACE:  #if space key is pressed
                    changeDirectionM()
                elif event.key == pygame.K_TAB:  #if tab key is pressed
                    stepM()
                elif event.key == pygame.K_LSHIFT:  #if left shift is pressed
                    stepmM()
    camera.close()
    pygame.display.quit()
Example #15
0
    def takeAShot(self):
        if self.env == 1:
            self.main.TextOut.addText(
                "[J.A.R.V.I.S.]: You have no camera installed. I will pick the last picture that was made."
            )
            return False

        self.streaming = True
        self.btn_shot = self.window.blit(self.img_stop, self.btn_shot)
        self.rects_to_update.append(self.btn_shot)

        with picamera.PiCamera() as camera:
            camera.resolution = (250, 250)
            camera.brightness = self.brightness
            camera.framerate = 60
            stream = io.BytesIO()
            while self.streaming:
                camera.capture(stream, use_video_port=True, format='jpeg')
                image = Image.open(stream)
                pygameimg = pygame.image.fromstring(image.tobytes(),
                                                    image.size, image.mode)
                self.pic = self.window.blit(pygameimg, self.pic)
                #UPDATE screen
                self.rects_to_update.append(self.pic)
                self.display.update(self.rects_to_update)
                self.rects_to_update = []

                #checking via pygame.event.get(pygame.MOUSEBUTTONDOWN) does have some bugs, apparently...
                for event in pygame.event.get():
                    if event.type != pygame.MOUSEBUTTONDOWN:
                        continue
                    if event.button == 1:
                        #take a shot
                        if self.btn_shot.collidepoint(event.pos):
                            self.main.TextOut.addText(
                                "[J.A.R.V.I.S.]: Taking picture... TIP: You can change the brightness!"
                            )
                            self.streaming = False
                            image.save("data/image_RAW.png")
                            pygame.event.clear()
                            self.btn_shot = self.window.blit(
                                self.img_shot, self.btn_shot)
                            self.rects_to_update.append(self.btn_shot)
                            continue
                        #Brighntess:
                        elif self.btn_minus.collidepoint(event.pos):
                            if self.brightness > 0:
                                self.brightness -= 5
                                camera.brightness -= 5
                                self.main.TextOut.addText(
                                    "[J.A.R.V.I.S.]: DECREASED BRIGHTNESS. It's now at {}%!"
                                    .format(self.brightness))
                            else:
                                self.main.TextOut.addText(
                                    "[J.A.R.V.I.S.]: The Brightness is already on 0%! (That's the low.)"
                                )
                        elif self.btn_plus.collidepoint(event.pos):
                            if self.brightness < 100:
                                self.brightness += 5
                                camera.brightness += 5
                                self.main.TextOut.addText(
                                    "[J.A.R.V.I.S.]: INCREASED BRIGHTNESS. It's now at {}%!"
                                    .format(self.brightness))
                            else:
                                self.main.TextOut.addText(
                                    "[J.A.R.V.I.S.]: The Brightness is already on 100%! (That's the peak.)"
                                )
                stream = io.BytesIO()
Example #16
0
current_milli_time = lambda: int(round(time.time() * 1000))

#Initiate the camera

try:
    camera = picamera.PiCamera()
    camera.resolution = (1024, 768)
    #camera.start_preview()
    # Camera warm-up time
    print "first sleep started"
    time.sleep(2)
    print "first sleep ended"
    #Image name
    fileName = str(current_milli_time()) + ".jpg"
    camera.capture(fileName)
    print "first captured ended"
    #camera.stop_preview()
    camera.close()
    print "first closed"
    print "1  SHOOOOOTTTTTing CSI image"
    time.sleep(2)
    #Again
    #camera.start_preview()
    camera = picamera.PiCamera()
    camera.resolution = (1024, 768)
    fileName = str(current_milli_time()) + ".jpg"
    camera.capture(fileName)
    #camera.stop_preview()
    camera.close()
    print "2 SHOOOOOTTTTTing CSI image"
Example #17
0
    sys.exit()


while True:
    x_pix = 0
    y_pix = 0
    l = 0

    display.fill((255, 255, 255))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            close()
            break

    #caspture a rbg picture to the stream
    camera.capture(stream, 'rgb', use_video_port=True)

    #somehow makes us process. lack luster docs....
    stream.seek(0)

    #iterate over all pix
    for y in range(h):
        for x in range(w):

            #get pixs
            r_vals = stream.array[y, x, 0]
            g_vals = stream.array[y, x, 1]
            b_vals = stream.array[y, x, 2]

            if b_vals > g_vals and b_vals > r_vals and b_vals > 175:
                x_pix += x
Example #18
0
    # カラーバー画像作成
    colorbar_img = make_colorbar()

    # 実機
    if setting.mode == 0:
        #センサ、カメラスタート
        sensor.start()
        camera.start()

        while(True):
            # 時間計測開始
            #t1 = time.time()

            # カメラから映像を取得する
            camera_img1 = camera.capture()
            if setting.sensor: #Lepton
                camera_img = camera_img1[70: 430,  60: 540]
            else:
                camera_img = camera_img1

            # センサデータ取得
            sensordata = sensor.GetData()
            #print('------ Thermo Data -------')
            #print(*sensordata, sep='\n')
            #print('--------------------------')

            # 自動キャリブレーション Leptonは未調整
            if setting.sensor == 0:
                GetBodyTempData.setOffsetTempData(sensordata)
 def take_picture():
     camera = picamera.PiCamera()
     camera.start_preview()
     sleep(5)
     camera.capture('/home/pi/Desktop/image.jpg')
     camera.stop_preview()
Example #20
0
def get_img(source, file_name=None):
	"""Return a 2-dimensional array of rgb pixels.
	"""	

	width = init.sensing_config.data['img_width']
	height = init.sensing_config.data['img_height']

	if source == 'file':
		log.info("Getting image from file.")

		if None == file_name: 
			file_name = input("Enter image name: ")

		img = image.imread("imgs/" + file_name)
		# save image to sample.png for debugging	
		image.imsave('raw-sample.png', img)

		return img

	elif source == 'usb':
		log.info("Getting image from camera.")
		cam_id = init.sensing_config.data['camera_id']

		pygame.camera.init()
		pygame.camera.list_cameras() 
		cam = pygame.camera.Camera("/dev/video" + str(cam_id))
		cam.start()

		# Take the picture
		init.hardware.set_pin('sensing_led', True)
		img = cam.get_image()
		init.hardware.set_pin('sensing_led', False)

		img = pygame.transform.scale(img, (width, height))
		pixels = pygame.surfarray.array3d(img)
		pygame.image.save(img,"raw-sample.png")
		cam.stop()

		return pixels

	elif source == 'rpi':
		log.info("Getting image from RPi camera.")

		if running_on_rpi():
			with picamera.PiCamera() as camera:
				with picamera.array.PiRGBArray(camera) as stream:
					# Turn on LED 
					init.hardware.set_pin('sensing_led', True)

					# sleep to guarantee led is on...
					time.sleep(0.1)

					# adjust resolution for easier data processing 
					camera.resolution = (width, height)
					camera.capture(stream, format='rgb') # was 'bgr'
					# At this point the image is available as stream.array
					img = stream.array
					# save to file
					camera.capture('raw-sample.png')

					# Turn off LED 
					init.hardware.set_pin('sensing_led', False)

					return img
		else:
			log.error("Not running on RPi.")

	else:
		log.error("Invalid image source.")

	return None
Example #21
0
	
	if config["CameraBiContinious"] == "Yes" or "yes":
		camera.cam.start()
		
	if MyPlatform == "Linux":
		
		if config["SinglePic"] == "no": # we are not doing singlepictures
		
			SettingClass.setting("exposure_auto=3") 
			SettingClass.setting("exposure_auto_priority=1")
			for SettFile in SettingFiles:
				imagestring = prefix+folder+"/%s/%s.tif"% (str(SettFile), loopcount)
				print("imagestring: %s"% imagestring)

				SettingClass.getsetting(str(SettFile)) #get and set settings
				CaptureTime = camera.capture(imagestring, loopcount) # capture image
				move(imagestring, SettFile) # copy to webserver
				print()
		
		else: # singlepictures for linux
			imagestring = prefix+folder+"/%s/%s.tif"% (config["SinglePicCaptureFolder"], loopcount)

			if config["ExAlgo"] == True:
				SettingClass.setting("exposure_auto=0")
				
				focuslen = 5 # meter
				fnumber = focuslen/0.008
				exposuredur = 10 #second
				ev = math.log( (math.pow(fnumber,2)/exposuretime), 2)
				
				SettingClass.setting("exposure_absolute=" + str(ev))
Example #22
0
            text = font.render("Smile!", True, (128, 0, 0))
            screen.blit(text, (MIDDEL_X - text.get_width() // 2,
                               MIDDEL_Y - text.get_height() // 2))
        else:
            #display the time
            text = font.render(str(count_down), True, (128, 0, 0))
            screen.blit(text, (MIDDEL_X - text.get_width() // 2,
                               MIDDEL_Y - text.get_height() // 2))

    ###############
    #Capture State#
    ###############
    #this state captures the image

    elif current_state == 2:
        file_path = camera.capture(gp.GP_CAPTURE_IMAGE)
        screen.fill([255, 255, 255])
        text = welcome_font.render("processing...", True, (0, 0, 0))
        screen.blit(text, (MIDDEL_X - text.get_width() // 2,
                           MIDDEL_Y - text.get_height() // 2))

        next_state = 2_5

    elif current_state == 2_5:

        target = foldername + "/images/" + file_path.name
        camera_file = camera.file_get(file_path.folder, file_path.name,
                                      gp.GP_FILE_TYPE_NORMAL)
        print(target)
        camera_file.save(target)
        # subprocess.call(['xdg-open', target])
Example #23
0
def set_up():
    #Width and height of screen
    width = 700
    height = 500

    #resolution of camera
    resolution = (700, 500)

    #calculate the scale of pixels on canvas
    w, h = resolution
    scaleW = width / w
    scaleH = height / h

    #setup sht
    pygame.init()
    pygame.camera.init()

    #set up for main video
    display = pygame.display.set_mode((width, height), 0, 32)
    pygame.display.set_caption("Blob Tracker")

    #set up for picamerai
    camera = picamera.PiCamera()
    stream = picamera.array.PiRGBArray(camera)
    camera.resolution = resolution
    camera.vflip = True

    #preview so we can see whats beeing seen.
    camera.start_preview(fullscreen=False, window=(100, 20, 640, 480))

    while True:
        x_pix = 0
        y_pix = 0
        l = 0

        display.fill((255, 255, 255))
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                close()
                break

        #caspture a rbg picture to the stream
        camera.capture(stream, 'rgb', use_video_port=True)

        #somehow makes us process. lack luster docs....
        stream.seek(0)

        #iterate over all pix
        for y in range(h):
            for x in range(w):

                #get pixs
                r_vals = stream.array[y, x, 0]
                g_vals = stream.array[y, x, 1]
                b_vals = stream.array[y, x, 2]

                if b_vals > g_vals and b_vals > r_vals and b_vals > 175:
                    x_pix += x
                    y_pix += y

                    l += 1

        if l > 0:
            #calc the mean
            x_pix /= l
            y_pix /= l
            print('x', x_pix)
            print('y', y_pix)

            pygame.draw.circle(display, (255, 0, 0), (int(x_pix), int(y_pix)),
                               5, 0)

        else:
            print("nothing to report sir")

        stream.seek(0)
        stream.truncate()

        pygame.display.update()