Example #1
0
 def image_at(self, rectangle, colorkey = None):
     "Loads image from x,y,x+offset,y+offset"
     rect = pygame.Rect(rectangle)
     image = pygame.Surface(rect.size).convert()
     image.blit(self.sheet, (0, 0), rect)
     if colorkey is not None:
         if colorkey is -1:
             colorkey = image.get_at((0,0))
         image.set_colorkey(colorkey, pygame.RLEACCEL)
     return image
Example #2
0
 def image(self, rect, colorkey=None, alpha=False):
     rect = Rect(rect)
     if alpha: image = Surface(rect.size).convert_alpha()
     else: image = Surface(rect.size).convert()
     image.blit(self.sheet, (0,0), rect)
     if colorkey is not None:
         if colorkey == -1:
             colorkey = image.get_at((0,0))
         image.set_colorkey(colorkey, RLEACCEL)
     return image
 def imageAt(self, rectangle, colorkey=-1):
     """
     Note: When calling images_at the rect is the format: (x, y, x + offset, y + offset)
     """
     "Loads image from x,y,x+offset,y+offset"
     rect = Rect(rectangle)
     image = Surface(rect.size).convert()
     image.blit(self.sheet, (0, 0), rect)
     if colorkey is not None:
         if colorkey is -1:
             colorkey = image.get_at((0, 0))
         image.set_colorkey(colorkey, RLEACCEL)
     return image
Example #4
0
 def imageAt(self, rectangle, colorkey=-1):
     """
     Note: When calling images_at the rect is the format: (x, y, x + offset, y + offset)
     """
     "Loads image from x,y,x+offset,y+offset"
     rect = Rect(rectangle)
     image = Surface(rect.size).convert()
     image.blit(self.sheet, (0, 0), rect)
     if colorkey is not None:
         if colorkey is -1:
             colorkey = image.get_at((0, 0))
         image.set_colorkey(colorkey, RLEACCEL)
     return image
Example #5
0
    def get_image(self, x, y, width, height):
        """ Grab a single image out of a larger spritesheet
            Pass in the x, y location of the sprite
            and the width and height of the sprite. """

        # Create a new blank image
        image = Surface([width, height]).convert()

        # Copy the sprite from the large sheet onto the smaller image
        image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))

        # Assuming black works as the transparent color
        image.set_colorkey(self.color)

        # Return the image
        return image
Example #6
0
    def mouseon(self):
	# we want the ORT to behave like an exit
	if self.nick == 'ORT_Number_1':
	    self.server.whichmouseover('ov_tram_exit')
        if self.label is not None:
	    print self.nick, 'on'
	    self.label.die()
	
	# Strip color codes from the nick for display
	nicklist = list(self.nick)
	nick = ''
	avoid = list(string.digits)
	avoid.extend([',', '\x03'])
	found = 0
	for n in nicklist:
	    if n == '\x03':
		found = 1
	    if found == 1:
		try:
		    test = avoid.index(n)
		except:
		    found = 0
	    if found == 0:
		nick = nick + n
	
	sx, sy = _font.size(nick)
	s = _font.render(nick, 0, (255, 255, 255))
	image = pygame.Surface((sx+2, sy+2))
	image.set_colorkey((255,165,0))
	image.fill((255,165,0))
	for x in range(3):
	    for y in range(3):
	        image.blit(s, (x, y))
	image.blit(_font.render(nick, 1, (0,0,0)), (1, 1))
	image.set_alpha(127)
	x, y = self.rect.center
	nx, ny = self.noffset
	self.label = ClampingSprite((x+nx, y+ny), image, Rect(0, 0, 640, 480))
	self.group.add(self.label)
	return [self.label.rect]
def renderText(image):
    dateFont = font.SysFont('arial', 20, bold=True, italic=False)
    addressFont = font.SysFont('arial', 14, bold=False, italic=True)

    date = datetime.datetime.now().strftime('%b %d, %Y %I:%M %p')
    srfDate = dateFont.render(date, True, (255, 255, 255))
    srfDateShadow = dateFont.render(date, True, (0, 0, 0))

    address = 'Boulevard East, Weehawken, NJ'
    srfAddress = addressFont.render(address, True, (255, 255, 255))
    srfAddressShadow = addressFont.render(address, True, (0, 0, 0))

    image.blit(srfDateShadow, (11, 11))
    image.blit(srfDate, (10, 10))
    image.blit(srfAddressShadow, (11, 36))
    image.blit(srfAddress, (10, 35))
def renderText(image):
	dateFont = font.SysFont('arial', 20, bold=True, italic=False)
	addressFont = font.SysFont('arial', 14, bold=False, italic=True)

	date = datetime.datetime.now().strftime('%b %d, %Y %I:%M %p')
	srfDate = dateFont.render(date, True, (255,255,255))
	srfDateShadow = dateFont.render(date, True, (0,0,0))

	address = 'Boulevard East, Weehawken, NJ'
	srfAddress = addressFont.render(address, True, (255,255,255))
	srfAddressShadow = addressFont.render(address, True, (0,0,0))

	image.blit(srfDateShadow, (11, 11))
	image.blit(srfDate, (10,10))
	image.blit(srfAddressShadow, (11, 36))
	image.blit(srfAddress, (10, 35))
Example #9
0
 def image_at(self, area):
     image = Surface((self.width, self.height))
     image.blit(self.image, (0, 0), area)
     return image
Example #10
0
 def cropImage(self, x, y, w, h):
     image = Surface((w, h), SRCALPHA)
     image.blit(self.spritesheet, (0, 0), (x, y, w, h))
     return image
Example #11
0
    def render(self):
        """Render the text, returning the affected rect."""

	pad = 3
        maxdist = 200
        screen_rect = Rect(0, 0, 640, 480 - (linesize(_font)+2))
        size = linesize(_font)
        
        # Try not overlapping anything
        balloonrects = map(lambda s: s.rect, self.group.list)
        try: balloonrects.remove(self.rect)
        except ValueError: pass

        # First, try to avoid everything
        rects1 = invertrect(screen_rect, balloonrects +
                            map(lambda s: s.rect, self.avgroup.list))
        rects1.sort(self.nearer)

        # Next, try to avoid just balloons and my av
        rects2 = invertrect(screen_rect, balloonrects +
                            [self.avatar.rect])
        rects2.sort(self.nearer)

        # Finally, just avoid my own av
        rects3 = invertrect(screen_rect, [self.avatar.rect])
        rects3.sort(self.nearer)

        rects = filter(lambda r,p=self.pos,m=maxdist: rectdist(r,p) < m,
                       rects1 + rects2 + rects3) + [screen_rect]

        notdone = 1
        while notdone:
            # Loop until we can fit the balloon into *some* rect
            for r in rects:
                try: lines = wrap_lines(self.text, r.width-pad*2, _font)
                except ValueError: continue
                if len(lines) * size + pad*2 < r.height:
                    notdone = 0
                    break
            else:
                # Couldn't render the balloon, delete some lines
                del self.text[0]
                del self.timeouts[0]

        # Count the number of lines in each sequence of text
        surfaces = map(lambda t,f=_font,c=self.fgcolor: f.render(t, 1, c),
                       lines)
        width = max(map(lambda l: _font.size(l)[0], lines)) + (pad * 2)
        height = len(surfaces) * size + (pad * 2)

        x, y = self.pos
        rect = Rect(x-width/2, y-height/2, width, height).clamp(r)

        bigrect = rect.union((self.pos, (1, 1)))
        image = pygame.Surface(bigrect.size)
        image.set_colorkey((255,165,0))
        image.fill((255,165,0))

        cx, cy = closest(rect, self.pos)
        cx = cx - bigrect.left
        cy = cy - bigrect.top
        x = x - bigrect.left
        y = y - bigrect.top
        left = rect.left - bigrect.left
        right = rect.right - bigrect.left - 1
        top = rect.top - bigrect.top
        bottom = rect.bottom - bigrect.top - 1
        # Calculate arcs for corners
        nwarc = arc(pad, (left+pad, top+pad), pi*1.5, pi*2, 5)
        nearc = arc(pad, (right-pad, top+pad), 0, pi*0.5, 5)
        searc = arc(pad, (right-pad, bottom-pad), pi*0.5, pi, 5)
        swarc = arc(pad, (left+pad, bottom-pad), pi, pi*1.5, 5)
        
        # Go in a clockwise direction
        if x > right-pad*2:
            # Drawing to the east
            if y > bottom-pad*2:
                # Draw the arrow to the southeast
                points = ((right, bottom-pad), (x, y),
                          (right-pad, bottom)) + swarc + nwarc + nearc
            elif y < top+pad*2:
                # Draw the arrow to the northeast
                points = ((right-pad, top), (x, y),
                          (right, top+pad)) + searc + swarc + nwarc
            elif x > right:
                # Due east
                points = ((right, cy-pad), (x, y),
                          (right, cy+pad)) + \
                          searc + swarc + nwarc + nearc
            else:
                # Arrow is inside balloon
                points = searc + swarc + nwarc + nearc
        elif x < left+pad*2:
            # Drawing to the west
            if y > bottom-pad*2:
                # Southwest
                points = ((left+pad, bottom), (x, y),
                          (left, bottom-pad)) + \
                          nwarc + nearc + searc
            elif y < top+pad*2:
                # Northwest
                points = ((left, top+pad), (x, y),
                          (left+pad, top)) + \
                          nearc + searc + swarc
            elif x < left:
                # Due west
                points = ((left, cy+pad), (x, y),
                          (left, cy-pad)) + \
                          nwarc + nearc + searc + swarc
            else:
                # Arrow is inside balloon
                points = nwarc + nearc + searc + swarc
        elif y < top:
            # Due north
            points = ((cx-pad, top), (x, y), (cx+pad, top)) + \
                     nearc + searc + swarc + nwarc
        elif y > bottom:
            # Due south
            points = ((cx+pad, bottom), (x, y),
                      (cx-pad, bottom)) + \
                      swarc + nwarc + nearc + searc
        else:
            print >> sys.stderr, 'Oops, arrow point is inside balloon!'
            points = swarc + nwarc + nearc + searc

        pygame.draw.polygon(image, (255,255,255), points, 0)
        pygame.draw.polygon(image, (0,0,0), points, 1)
        y = rect.top - bigrect.top + pad
        x = rect.left - bigrect.left
        for s in surfaces:
            image.blit(s, (((width - s.get_width())/2+x), y))
            y = y + size

        self.image = image

        #rect = rect.clamp((0, 0, 640, 480))
        self.rect = bigrect

        return bigrect