Example #1
0
#!/usr/bin/python3

from gpiozero import Button
import pygame.mixer
from pygame.mixer import Sound
from signal import pause

pygame.mixer.init()

button_sounds = {
    Button(6): Sound("samples/drum_tom_hard.wav"),
    Button(19): Sound(""),
}

for button, sound in button_sounds.items():
    button.when_pressed = sound.play

pause()
Example #2
0
screen = pygame.display.set_mode((300, 150), 0, 32)
# 加载字体 (使用系统字体)
font = pygame.font.SysFont('arial', 16)
# 运行标志
running = True
text = 'Play music with any keydown'

clock = pygame.time.Clock()

'''
初始化音频播放器
'''
# 初始化
pygame.mixer.init()
# 加载音效
sound = Sound('eat.wav')

# 1. 游戏死循环
while running:
    # 2. 获取事件流
    for event in pygame.event.get():
        # 3. 处理事件流
        if event.type == QUIT:
            # 结束运行
            running = False
        elif event.type == KEYDOWN:
            # 播放音频
            sound.play()

    # 2.1 屏幕填充白色 (Red,Green,Blue) 颜色取值范围:0~0xff
    screen.fill((0xff, 0xff, 0xff))
Example #3
0
    def setup(self, all_sprites):
        all_sprites.add(LcarsBackgroundImage("assets/lcars_screen_2.png"),
                        layer=0)

        all_sprites.add(LcarsGifImage("assets/gadgets/stlogorotating.gif",
                                      (103, 369), 50),
                        layer=0)

        all_sprites.add(LcarsText(colours.ORANGE, (270, -1),
                                  "AUTHORIZATION REQUIRED", 2),
                        layer=0)

        all_sprites.add(LcarsText(
            colours.BLUE, (330, -1),
            "ONLY AUTHORIZED PERSONNEL MAY ACCESS THIS TERMINAL", 1.5),
                        layer=1)

        all_sprites.add(LcarsText(colours.BLUE, (360, -1),
                                  "TOUCH TERMINAL TO PROCEED", 1.5),
                        layer=1)

        #all_sprites.add(LcarsText(colours.BLUE, (390, -1), "FAILED ATTEMPTS WILL BE REPORTED", 1.5),layer=1)

        all_sprites.add(LcarsButton(colours.GREY_BLUE, (320, 130), "1",
                                    self.num_1),
                        layer=2)
        all_sprites.add(LcarsButton(colours.GREY_BLUE, (370, 130), "2",
                                    self.num_2),
                        layer=2)
        all_sprites.add(LcarsButton(colours.GREY_BLUE, (320, 270), "3",
                                    self.num_3),
                        layer=2)
        all_sprites.add(LcarsButton(colours.GREY_BLUE, (370, 270), "4",
                                    self.num_4),
                        layer=2)
        all_sprites.add(LcarsButton(colours.GREY_BLUE, (320, 410), "5",
                                    self.num_5),
                        layer=2)
        all_sprites.add(LcarsButton(colours.GREY_BLUE, (370, 410), "6",
                                    self.num_6),
                        layer=2)
        all_sprites.add(LcarsButton(colours.GREY_BLUE, (320, 550), "7",
                                    self.num_7),
                        layer=2)
        all_sprites.add(LcarsButton(colours.GREY_BLUE, (370, 550), "8",
                                    self.num_8),
                        layer=2)

        self.layer1 = all_sprites.get_sprites_from_layer(1)
        self.layer2 = all_sprites.get_sprites_from_layer(2)

        # sounds
        Sound("assets/audio/panel/215.wav").play()
        self.sound_granted = Sound("assets/audio/accessing.wav")
        self.sound_beep1 = Sound("assets/audio/panel/201.wav")
        self.sound_denied = Sound("assets/audio/access_denied.wav")
        self.sound_deny1 = Sound("assets/audio/deny_1.wav")
        self.sound_deny2 = Sound("assets/audio/deny_2.wav")

        ############
        # SET PIN CODE WITH THIS VARIABLE
        ############
        self.pin = 1984
        ############
        self.reset()
Example #4
0
        position[1])
    pre_init(44100, -16, 1)
    pygame.init()
    pygame.display.set_icon(pygame.image.load('img/icon.png'))
    result_window = pygame.display.set_mode((1500, 1000))
    pygame.display.set_caption('Pong')
    result_window.fill(ColorPalette.Background)
    return result_window


window = init_window()
win_w, win_h = window.get_size()
text_surface = None
fps_font = pygame.font.SysFont('couriernew', 20)
big_font = pygame.font.SysFont('couriernew', 60)
hit_wall_sound = Sound(
    precompute(one_period_square_wave_samples, frequency=226, milliseconds=16))
hit_wall_sound.set_volume(.1)
hit_paddle_sound = Sound(
    precompute(one_period_square_wave_samples, frequency=459, milliseconds=96))
hit_paddle_sound.set_volume(.1)
goal_sound = Sound(
    precompute(one_period_square_wave_samples, frequency=490,
               milliseconds=257))
goal_sound.set_volume(.1)
field_size = Size(width=180, height=100)
left_paddle = Paddle(10)
right_paddle = Paddle(170)
ball = Ball()
ball.kick_off(None)
left_direction, right_direction = None, None
score = (0, 0)
Example #5
0
 def __init__(self, note: str, duration: int = QUARTER_NOTE):
     self.duration = duration
     self.note = note
     self.__sound = Sound(get_piano_note_sound_path(note))
Example #6
0
def load_sound(name):
    path = f"assets/sounds/{name}.wav"
    return Sound(path)
Example #7
0
 def __init__(self, x, y, box_size):
     super().__init__(x, y, box_size)
     self.color = (0, 0, 255)
     self.sound = Sound('sound/blue.wav')
Example #8
0
 def load(self, filename: str) -> None:
     self.length = Sound(filename).get_length()
     self.offset = 0
     pgmusic.load(filename)
     self.status = Status.stopped
Example #9
0
import pygame.mixer
from pygame.mixer import Sound
from signal import pause
from gpiozero import Button

pygame.mixer.init()
button_sounds = {
    Button(2): Sound("File 1.wav"),
    Button(3): Sound("File 2.wav"),
}

for button, sound in button_sounds.items():
    button.when_pressed = pygame.mixer.stop
    button.when_released = sound.play

pause()
Example #10
0
bgArcadeGameOver = load(join(f_backgrounds,
                             'Bg_Game_Over.png')).convert_alpha()
bgArcadeLose = load(join(f_backgrounds, 'Arcade_Lose.png')).convert_alpha()
imgPause = load(join(f_pause, 'Image_pause.png')).convert_alpha()
imgLoad = load(join(f_load, 'loading.png')).convert_alpha()
imgCrash = load(join(f_gameOver, 'Crash.png')).convert_alpha()
imgBusted = load(join(f_gameOver, 'Busted.png')).convert_alpha()
imgGameOverPolice = load(join(f_gameOver, 'Your_Busted.png')).convert_alpha()
imgGameOverCrash = load(join(f_gameOver, 'Your_Crash.png')).convert_alpha()
imgLowFuel = load(join(f_items, 'Low_Fuel.png')).convert_alpha()
imgCars = load(join(f_vehicleSelected, 'Select_Car.png')).convert_alpha()
imgCredits = load(join(f_credits, 'Credits_Image.png')).convert_alpha()
imgHowToPlay = load(join(f_howToPlay, 'How_To_Play.png')).convert_alpha()
imgHighScore = load(join(f_highScore, 'Best_Scores.png')).convert_alpha()
imgBonus1 = load(join(f_items, 'Bonus_1.png')).convert_alpha()
imgBonus2 = load(join(f_items, 'Bonus_2.png')).convert_alpha()
imgBonus3 = load(join(f_items, 'Bonus_3.png')).convert_alpha()

# ---------- Assets creation - sounds

init()
sfxCrash = Sound(join(f_sfx, 'Crash.ogg'))
sfxBusted = Sound(join(f_sfx, 'Busted.ogg'))
sfxLowFuel = Sound(join(f_sfx, 'Low_Gasoline.ogg'))
sfxButtonClick = Sound(join(f_sfx, 'Button_Click.ogg'))
sfxBloodPorky = Sound(join(f_sfx, 'Porky.ogg'))
sfxBloodOldWoman = Sound(join(f_sfx, 'Gloria.ogg'))
sfxBloodPolice = Sound(join(f_sfx, 'Police.ogg'))
sfxCat = Sound(join(f_sfx, 'Cat.ogg'))
sfxPowerUp = Sound(join(f_sfx, 'Fuel_PowerUp.ogg'))
import pygame.mixer
from pygame.mixer import Sound
from gpiozero import Button
from signal import pause

pygame.mixer.init()

button_sounds = {
    Button(2): Sound("samples/drum_tom_mid_hard.wav"),
    Button(3): Sound("samples/drum_cymbal_open.wav"),
    Button(4): Sound("samples/elec_bell.wav"),
    Button(14): Sound("samples/elec_hi_snare.wav"),
}

for button, sound in button_sounds.items():
    button.when_pressed = sound.play

pause()
Example #12
0
def play_sound(filename):
    global SOUND_PATH
    Sound(SOUND_PATH + filename).play()
Example #13
0
from gpiozero import Button
import pygame.mixer
from pygame.mixer import Sound
from signal import pause

pygame.mixer.init()

button_sound = {
    Button(17): Sound("samples/drum_tom_mid_hard.wav"),
}
for button, sound in button_sound.items():
    button.when_pressed = sound.play

pause()
Example #14
0
            while i > score:
                i -= 1
                self.value = i
                sleep(0.08)
            if score == 0:
                self.score.text_color = 'lime'
                while True:
                    sleep(0.5)
                    self.score.value = ''
                    sleep(0.5)
                    self.score.value = '0'
        thread = Thread(target=animate)
        thread.start()

pygame.mixer.init()
sound = Sound('{}/sounds/pointless_countdown.wav'.format(path))

app = App("Pi-ointless", width=1200, height=1000, layout="grid", bg=bg)

teams = ('lauren', 'maria', 'emily', 'philip',
         'rik', 'matt', 'giustina', 'eva')

sliders = [PointlessSlider(app, n=n, team=team)
           for n, team in enumerate(teams)]

scores = '81 27 46 x 0 91 42 88'.split(" ")
#scores = input("Enter scores: ").split(" ")

for slider, score in zip(sliders, scores):
    slider.slide_to(score)
Example #15
0
 def __init__(self, parent_component=NullComponent(), sound_file_path=''):
     self.sound_file_path = sound_file_path
     self.parent = parent_component
     self.sound = Sound(sound_file_path)
     self.start_time = 0
Example #16
0
import pygame.mixer
from pygame.mixer import Sound
from gpiozero import Button
from signal import pause

pygame.mixer.init()
button_sounds = {
    Button(18): Sound("Music/twinkle_star.wav"),
    Button(23): Sound("Music/jingle_bells.wav"),
    Button(24): Sound("Music/baby.wav"),
}
for button, sound in button_sounds.items():
    button.when_pressed = sound.play
Example #17
0
                if t < period / 2:
                    sample_list[i][t] = amplitude
                else:
                    sample_list[i][t] = -amplitude
        # Mix the sample arrays together into one.
        # Since each cycle is a different length,
        # use mod to loop back through the cycle instead of overflowing.
        # Make an empty sound of length play_time in seconds...
        final_sample = array("h", [0] * play_time * rate)
        # ...and sum the samples in samples_list into it.
        for i in range(fl):
            for s in xrange(play_time * rate):
                final_sample[s] += sample_list[i][s %
                                                  (len(sample_list[i]) - 1)]
        return final_sample
    else:
        print "Warning: No frequencies specified. Returning 0."
        return 0


# Crude quick test
if __name__ == '__main__':
    mixer.pre_init(44100, -16, 1, 1024)
    pygame.init()
    # Make a chord of these frequencies at 2 seconds long
    time = 2
    mychord = Sound(build_chord([220, 275, 331], time))
    mychord.play()
    sleep(time)
    pygame.quit()
Example #18
0
    def setup(self, all_sprites):
        all_sprites.add(LcarsBackgroundImage("assets/lcars_screen_1b.png"),
                        layer=0)

        # panel text
        all_sprites.add(LcarsText(colours.BLACK, (11, 52), "LCARS 105"),
                        layer=1)
        all_sprites.add(LcarsText(colours.ORANGE, (0, 135), "HOME AUTOMATION",
                                  2),
                        layer=1)
        all_sprites.add(LcarsText(colours.BLACK, (444, 612), "192 168 0 3"),
                        layer=1)

        # info text
        all_sprites.add(LcarsText(colours.WHITE, (192, 174), "EVENT LOG:",
                                  1.5),
                        layer=3)
        all_sprites.add(LcarsText(colours.BLUE, (244, 174),
                                  "2 ALARM ZONES TRIGGERED", 1.5),
                        layer=3)
        all_sprites.add(LcarsText(colours.BLUE, (286, 174),
                                  "14.3 kWh USED YESTERDAY", 1.5),
                        layer=3)
        all_sprites.add(LcarsText(colours.BLUE, (330, 174),
                                  "1.3 Tb DATA USED THIS MONTH", 1.5),
                        layer=3)
        self.info_text = all_sprites.get_sprites_from_layer(3)

        # date display
        self.stardate = LcarsText(colours.BLUE, (12, 380),
                                  "STAR DATE 2711.05 17:54:32", 1.5)
        self.lastClockUpdate = 0
        all_sprites.add(self.stardate, layer=1)

        # buttons
        all_sprites.add(LcarsButton(colours.RED_BROWN, "rounded", (6, 662),
                                    "LOGOUT", self.logoutHandler),
                        layer=4)
        all_sprites.add(LcarsButton(colours.BEIGE, "rect", (145, 15),
                                    "SENSORS", self.sensorsHandler),
                        layer=4)
        all_sprites.add(LcarsButton(colours.PURPLE, "rect", (200, 15),
                                    "GAUGES", self.gaugesHandler),
                        layer=4)
        all_sprites.add(LcarsButton(colours.PEACH, "rect", (255, 15),
                                    "WEATHER", self.weatherHandler),
                        layer=4)

        # gadgets
        all_sprites.add(LcarsGifImage("assets/gadgets/fwscan.gif", (277, 556),
                                      100),
                        layer=1)

        self.sensor_gadget = LcarsGifImage("assets/gadgets/lcars_anim2.gif",
                                           (235, 150), 100)
        self.sensor_gadget.visible = False
        all_sprites.add(self.sensor_gadget, layer=2)

        self.dashboard = LcarsImage("assets/gadgets/dashboard.png", (187, 232))
        self.dashboard.visible = False
        all_sprites.add(self.dashboard, layer=2)

        self.weather = LcarsImage("assets/weather.jpg", (188, 122))
        self.weather.visible = False
        all_sprites.add(self.weather, layer=2)

        #all_sprites.add(LcarsMoveToMouse(colours.WHITE), layer=1)
        self.beep1 = Sound("assets/audio/panel/201.wav")
        Sound("assets/audio/panel/220.wav").play()
Example #19
0
 def __init__(self, x, y, box_size):
     super().__init__(x, y, box_size)
     self.color = (0, 255, 0)
     self.sound = Sound('sound/green.wav')
Example #20
0
    def load_sounds(self):

        dir_samples = os.path.join("assets/audio/samples")
        self.sound_bounce_paddle = Sound(os.path.join(dir_samples,
                                                      "Blip1.wav"))
        self.sound_bounce_wall = Sound(os.path.join(dir_samples, "Blip2.wav"))
Example #21
0
 def __init__(self, x, y, box_size):
     super().__init__(x, y, box_size)
     self.color = (255, 255, 0)
     self.sound = Sound('sound/yellow.wav')
Example #22
0
from gpiozero import Button
import pygame.mixer
from pygame.mixer import Sound
from signal import pause

pygame.mixer.init()

sound_pins = {
    2: Sound("samples/drum_tom_mid_hard.wav"),
    3: Sound("samples/drum_cymbal_open.wav"),
}

buttons = [Button(pin) for pin in sound_pins]
for button in buttons:
    sound = sound_pins[button.pin.number]
    button.when_pressed = sound.play

pause()
class SoundManager:
    """Звуковой менеджер"""

    sounds = {
        'shuriken': Sound('sounds/shuriken_flight.mp3'),
        'hit': Sound('sounds/hit.wav'),
        'fruit': Sound('sounds/fruit.wav'),
        'backpack': Sound('sounds/backpack.wav'),
        'got_hit': Sound('sounds/oof.wav'),
        'move_on_ground': Sound('sounds/move_on_ground.wav'),
        'jump': Sound('sounds/jump.wav'),
        'land': Sound('sounds/land.wav'),
        'potion': Sound('sounds/potion.wav'),
        'game_over_sound': Sound('sounds/sound_game_over.wav'),
        'game_over_voice': Sound('sounds/voice_game_over.mp3'),
        'game_over': Sound('sounds/game_over_finally.wav'),
        'victory': Sound('sounds/sound_victory.wav')
    }

    def __init__(self):
        self.sound = True  # Изначально звук включен
        self.sounds['move_on_ground'].set_volume(0.2)
        self.sounds['fruit'].set_volume(0.2)
        self.sounds['hit'].set_volume(0.2)
        self.sounds['potion'].set_volume(0.2)

    def switch(self):
        """Смена режима звука (включен / выключен)"""
        self.sound = not self.sound

        if self.sound:
            self.start_sound()
        else:
            self.mute_all_sounds()

    def start_sound(self):
        """Включение звука в игре"""

        music.unpause()
        for k, v in self.sounds.items():
            if k in {'move_on_ground', 'fruit', 'hit', 'potion'}:
                v.set_volume(0.2)
            else:
                v.set_volume(1)

    def mute_all_sounds(self):
        """Отключение звука в игре"""

        music.pause()
        for v in self.sounds.values():
            v.set_volume(0)

    def play_shuriken(self):
        """Проигрывание звука сюрикена"""

        self.sounds['shuriken'].play()

    def play_hit(self):
        """Проигрывание звука: ГГ ударил врага"""

        self.sounds['hit'].play()

    def play_fruit_collected(self):
        """Проигрывание звука собранного фрукта"""

        self.sounds['fruit'].play()

    def play_backpack_collected(self):
        """Проигрывание звука собранного рюкзака"""

        self.sounds['backpack'].play()

    def play_got_hit(self):
        """Проигрывание звука: враг ударил ГГ"""

        self.sounds['got_hit'].play()

    def play_move_on_ground(self):
        """Проигрывание звука шагов ГГ"""

        if self.sounds['move_on_ground'].get_num_channels() == 0:
            self.sounds['move_on_ground'].play()

    def play_jump(self):
        """Проигрывание звука прыжка ГГ"""

        self.sounds['jump'].play()

    def play_land(self):
        """Проигрывание звука приземления ГГ"""

        self.sounds['land'].play()

    def play_potion_collected(self):
        """Проигрывание звука собранного зелья"""

        self.sounds['potion'].play()

    def play_voice_game_over(self):
        """Проигрывание голоса "Game Over" при проигрыше уровня"""

        if self.sounds['game_over_sound'].get_num_channels() == 0:
            self.sounds['game_over_voice'].play()

    def play_sound_game_over(self):
        """Проигрывание мелодии при проигрыше уровня"""

        music.stop()
        self.sounds['game_over_sound'].play()

    def play_game_over(self):
        """Проигрывание мелодии и голоса вместе при проигрыше уровня"""

        music.fadeout(500)
        self.sounds['game_over'].play()

    def play_menu_music(self):
        """Проигрывание музыки во время нахождения в меню"""

        if self.sound:
            for sound in self.sounds.values():
                sound: Sound
                sound.stop()
            music.unpause()
            music.unload()
            music.load('music/background.mp3')
            music.set_volume(1)
            music.play(-1)

    def play_game_music(self):
        """Проигрывание музыки во время нахождения в игре"""

        if self.sound:
            for sound in self.sounds.values():
                sound: Sound
                sound.stop()

            music.unpause()
            music.unload()
            music.load('music/background_tango_short.wav')
            music.set_volume(0.1)
            music.play(-1)

    def play_victory(self):
        """Проигрывание мелодии при успешном прохождении уровня"""

        music.fadeout(500)
        self.sounds['victory'].play()

    def update(self):
        pass
Example #24
0
BUTTON6 = 18

#PIN SETUP
GPIO.setmode(GPIO.BCM)
GPIO.setwarnings(False)
GPIO.setup(BUTTON1, GPIO.IN, pull_up_down=GPIO.PUD_UP)
GPIO.setup(BUTTON2, GPIO.IN, pull_up_down=GPIO.PUD_UP)
GPIO.setup(BUTTON3, GPIO.IN, pull_up_down=GPIO.PUD_UP)
GPIO.setup(BUTTON4, GPIO.IN, pull_up_down=GPIO.PUD_UP)
GPIO.setup(BUTTON5, GPIO.IN, pull_up_down=GPIO.PUD_UP)
GPIO.setup(BUTTON6, GPIO.IN, pull_up_down=GPIO.PUD_UP)

#INITIALIZE PYGAME TO PLAY SOUND
pygame.mixer.pre_init(44100, -16, 6, 1024)
pygame.mixer.init()
sound1 = Sound("samples/drum_heavy_kick.wav")
sound2 = Sound("samples/drum_snare_hard.wav")
sound3 = Sound("samples/drum_tom_hi_hard.wav")
sound4 = Sound("samples/drum_cymbal_closed.wav")
sound5 = Sound("samples/drum_cymbal_soft.wav")
sound6 = Sound("samples/drum_splash_hard.wav")


#DEFINE CALLBACKS
def my_callback_one(BUTTON1):
    sound1.play()


def my_callback_two(BUTTON2):
    sound2.play()