Example #1
0
if chance == 0 and chance_ammo == 0:
    print("Abbruch.")
    exit(0)

pygame.init()

screen = pygame.display.set_mode((640, 480))
try:
    background = pygame.image.load(os.path.join("img", "background.png"))
except:
    background = pygame.Surface((640, 480))
    background.fill((85, 185, 0))
screen.blit(background, (0, 0))

players = RenderClear()
enemys = RenderClear()
dumbs = RenderClear()
shots = RenderClear()

player = Player()
players.add(player)

for i in range(random.randint(3, 4)):
    dumbs.add(Dumb())

speed = 3
look = "right"
punched = False
timer = 0
punkte = 0
Example #2
0
 def add_internal(self, sprite):
     RenderClear.add_internal(self, sprite)
     self.spritelist.append(sprite)
Example #3
0
 def remove_internal(self, sprite):
     RenderClear.remove_internal(self, sprite)
     self.spritelist.remove(sprite)
Example #4
0
 def __init__(self, group=()):
     self.spritelist = []
     RenderClear.__init__(self, group)
Example #5
0
 def remove_internal(self, sprite):
   RenderClear.remove_internal(self, sprite)
   self.spritelist.remove(sprite)
Example #6
0
 def add_internal(self, sprite):
   RenderClear.add_internal(self, sprite)
   self.spritelist.append(sprite)
Example #7
0
 def __init__(self, group = ()):
   self.spritelist = []
   RenderClear.__init__(self, group)
Example #8
0
hint_farbe = choice(["Hintergrund1.png", "Hintergrund2.png", "Hintergrund3.png", "Hintergrund4.png", "Hintergrund5.png", "Hintergrund6.png"])

background = pygame.image.load(os.path.join("img" ,hint_farbe))
screen.blit(background, (0, 0))


# Speichert den Zeitpunkt des Sprungs
sprungzeitpunkt = 0;

#LSD Zähler
LSD = 0

# Spieler-Objekt erzeugen und in SpriteGroup einfügen
player = Player()
players = RenderClear()
players.add(player)

# Eine Sprite-Group für die Münzen erzeugen und Münzen hinzufügen
coins = RenderClear()
#  Münzen erzeugen, in einer for-Schleife
for i in range(15):
    coins.add(Coin())

plattformen = RenderClear()

# Plattfomen erzeugen, in einer for-Schleife
for i in range(15):
    plattformen.add(Plattform())

pygame.mixer.init()