Example #1
0
def welcomscreen():
    """
    show welcome screen
    """
    playerx=int(SCREENWIDTH/5)
    playery=int(SCREENHEIGHT-GAME_SPRITES['player'].get_height())/2
    messagex=int(SCREENWIDTH-GAME_SPRITES['message'].get_width())/2
    messagey=int(SCREENHEIGHT*0.13)
    basex==0
    while True:
        for event in pygame.get():
            if event.type==QUIT or (event.type==KEYDOWN and event.key==K_ESCAPE):
                pygame.quit()
                sys.exit()

            elif event.type==KEYDOWN and (event.type==K_SPACE or event.type==K_UP):
                return
            else:
                screen.blit(GAME_SPRITES['BACKGROUND'],(0,0))
                screen.blit(GAME_SPRITES['PLAYER'],(playerx,playery))
                screen.blit(GAME_SPRITES['MESSAGE'],(messagex,messagey))
                screen.blit(GAME_SPRITES['BASE'],(basex,GROUNDY))
                pygam.dislay.update()
                FPSCLOCK.tick(FPS)
Example #2
0
def run_game():
    game_over = False
    game_close = False

    x = width / 2
    y = height / 2

    x_speed = 0
    y_speed = 0

    snake_pixels = []
    snake_length = 1

    target_x = round(random.randrange(0,width-snake_size/10.0)*10)
    target_y = round(random.randrange(0,height-snake_size/10.0)*10)

    while not game_over:


        while game_close:
            game_display.fill(black)
            game_over_message = message_font.render("Game Over! ", True, red)
            game_display.blit(game_over_message, [width/3, height/3])
            printscore(snake_length -1)
            pygame.update()

            for event in pygame.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_1:
                        game_over = True
                        game_close = False

                    if event.key == pygame.K_2:
                        run_game()
                if event.type == pygame.quit:
                    game_over = True
                    game_close = False

        
        
        
        
        for event  in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over == True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_speed = -snake_size
                    y_speed = 0
                if event.key == pygame.K_RIGHT:
                    x_speed = snake_size
                    y_speed = 0
                if event.key == pygame.K_UP:
                    x_speed = 0
                    y_speed = -snake_size
                if event.key == pygame.K_DOWN:
                    x_speed = 0
                    y_speed = snake_size
        if x >= width or x < 0 or y >= height or y < 0:
            game_close = True

        x += x_speed
        y += y_speed


        game_display.fill(black)
        pygame.draw.rect(game_display, orange, [target_x, target_y, snake_size, snake_size])
        snake_pixels.append([x,y])
        if len(snake_pixels) > snake_length:
            del snake_pixels[0]

        for pixel in snake_pixels[:-1]:
            if pixel == [x,y]:
                game_close = True
        draw_snake(snake_size, snake_pixels)
        printscore(snake_length -1)
        pygame.display.update()
        if x == target_x and y == target_y:
            target_x = round(random.randrange(0,width-snake_size/10.0)*10)
            target_y = round(random.randrange(0,height-snake_size/10.0)*10)
            snake_length += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit
Example #3
0
pygame.display.set_caption("John's First Video Game")

# Sets up the Game Exit Value
gameExit = False

# Starting value for movments
lead_x = 300
lead_y = 300
lead_x_change = 0

# Sets up the FPS 
clock = pygame.time.Clock()

# Game Event Zone
while not gameExit:
    for event in pygame.get(): 
        if event.type == pygame.QUIT:
            gameExit = True
        if event.type == pygame.KEYDOWN: 
            if event.key == pygame.K_LEFT:
                lead_x_change = -10
            if event.key == pygame.K_RIGHT:
                lead_x_change = 10
                
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                lead_x_change = 0
                
    lead_x += lead_x_change # updates the movment            
    gameDisplay.fill(white) # Color the whole screen white
    pygame.draw.rect(gameDisplay,black, [lead_x,lead_y, 10, 10]) # Object on the screen
class display_game_objs():
	def __init__(self):
		print("PROGRAM: Displaying game objects")

	def game_obj(self): # Def will draw player, enemy, and ping pong sprites on screen
		pygame.draw.rect(screen, red, player_sprite)
		pygame.draw.rect(screen, red, enemy_sprite)
		pygame.draw.rect(screen, red, ping_pong_sprite)
""" Class Variable """
# Stores class object_x variable
object_game_objs = display_game_objs()
############################

#####################
##### GAME LOOP #####
#####################
running = True
while running:
	screen.fill(green)
	for event in pygame.get():
		if event.type == QUIT:
			pygame.quit()
			sys.exit()
############################

###################
##### EXECUTE #####
###################
object_game_objs.game_objs()