def test_pygame2_base_Rect_x(self): # __doc__ (as of 2008-10-17) for pygame2.base.Rect.x: # Gets or sets the horizontal top left position of the Rect. r = Rect (1, 2, 3, 4) self.assertEqual (r.x, 1) r.topleft = 32, 10 self.assertEqual (r.x, 32) r.left = -44 self.assertEqual (r.x, -44) r.move_ip (10, 33) self.assertEqual (r.x, -34)
def test_pygame2_base_Rect_y(self): # __doc__ (as of 2008-10-17) for pygame2.base.Rect.y: # Gets or sets the vertical top left position of the Rect. r = Rect (1, 2, 3, 4) self.assertEqual (r.y, 2) r.topleft = 32, 10 self.assertEqual (r.y, 10) r.top = -44 self.assertEqual (r.y, -44) r.move_ip (10, 33) self.assertEqual (r.y, -11)
def test_pygame2_base_Rect_topleft(self): # __doc__ (as of 2008-10-17) for pygame2.base.Rect.topleft: # Gets or sets the top left corner position of the Rect. r = Rect( 1, 2, 3, 4 ) new_topleft = (r.left+20,r.top+30) old_size = r.size r.topleft = new_topleft self.assertEqual( new_topleft, r.topleft ) self.assertEqual( old_size, r.size )