def test_pygame2_math_base_Vector_epsilon(self):

        # __doc__ (as of 2010-01-06) for pygame2.math.base.Vector.epsilon:

        # Gets or sets the exactness delta of the Vector.

        def seteps (v, eps):
            v.epsilon = eps
        
        v = Vector (2);
        self.assertAlmostEqual (v.epsilon, 0, places=5)
        v.epsilon = 0.0000004
        self.assertEqual (v.epsilon, 0.0000004)
        v.epsilon = 57293.2
        self.assertEqual (v.epsilon, 57293.2)
        
        self.assertRaises (TypeError, seteps, v, None)
        self.assertRaises (TypeError, seteps, v, "Hello")
    def test_pygame2_math_base_Vector_elements(self):

        # __doc__ (as of 2010-01-06) for pygame2.math.base.Vector.elements:

        # Gets or sets the elements of the Vector.
        # 
        # This will only set a maximum of dimension values.
        
        def setelems (v, elems):
            v.elements = elems
        
        for i in range (2, 50):
            v = Vector (i)
            elems = v.elements
            self.assertEqual (len (elems), i)
            for j in range (i):
                self.assertEqual (elems[j], 0)
        v = Vector ([1,2,3,4])
        self.assertEqual (len (v.elements), 4)
        self.assertEqual (v.elements[0], 1)
        self.assertEqual (v.elements[1], 2)
        self.assertEqual (v.elements[2], 3)
        self.assertEqual (v.elements[3], 4)
        v = Vector (10)
        self.assertEqual (len (v.elements), 10)
        v.elements = (1, 2, 3, 4)
        self.assertEqual (v.elements[0], 1)
        self.assertEqual (v.elements[1], 2)
        self.assertEqual (v.elements[2], 3)
        self.assertEqual (v.elements[3], 4)
        for i in range (4, 10):
            self.assertEqual (v.elements[i], 0)
        v.elements = range (50)
        self.assertEqual (len (v.elements), 10)
        for i in range (10):
            self.assertEqual (v.elements[i], i)

        self.assertRaises (TypeError, setelems, v, "Hello")
        self.assertRaises (TypeError, setelems, v, None)