def hook(mod): import pygame_sdl2 pygame_sdl2.import_as_pygame() import _renpy base = os.path.dirname(_renpy.__file__) moddir = mod.__name__.replace(".", "/") modpath = os.path.join(base, moddir) mod.__path__.append(modpath) return mod
def __init__(self, filename): super(RenpyReporter, self).__init__(filename) global renpy_import_all if not renpy_import_all: import pygame_sdl2 pygame_sdl2.import_as_pygame() renpy.import_all() renpy_import_all = True renpy.config.basedir = "/" renpy.config.renpy_base = "/" # renpy.game.contexts = [ renpy.execution.Context(False) ] renpy.game.script = renpy.script.Script() # stmts = renpy.parser.parse(filename) with open(filename + "c", "rb") as f: data = renpy.game.script.read_rpyc_data(f, 1) try: stmts = cPickle.loads(data)[1] except: stmts = [] print(filename + "c", "failed") all_stmts = [] for i in stmts: i.get_children(all_stmts.append) self._lines = set() for i in all_stmts: if not isinstance(i, renpy.ast.Init): self._lines.add(i.linenumber) for i in renpy.game.script.all_pycode: self.pycode_lines(i) renpy.game.script.all_pycode = []
def __init__(self, filename): super(RenpyReporter, self).__init__(filename) global renpy_import_all if not renpy_import_all: import pygame_sdl2 pygame_sdl2.import_as_pygame() renpy.import_all() renpy_import_all = True renpy.config.basedir = '/' renpy.config.renpy_base = '/' # renpy.game.contexts = [ renpy.execution.Context(False) ] renpy.game.script = renpy.script.Script() # stmts = renpy.parser.parse(filename) with open(filename + "c", "rb") as f: data = renpy.game.script.read_rpyc_data(f, 1) try: stmts = cPickle.loads(data)[1] except: stmts = [] print(filename + "c", "failed") all_stmts = [] for i in stmts: i.get_children(all_stmts.append) self._lines = set() for i in all_stmts: if not isinstance(i, renpy.ast.Init): self._lines.add(i.linenumber) for i in renpy.game.script.all_pycode: self.pycode_lines(i) renpy.game.script.all_pycode = []
from __future__ import unicode_literals __version__ = "1.5a0" import sys import os try: import pygame except ImportError as e: try: import pygame_sdl2 except ImportError: raise e else: pygame_sdl2.import_as_pygame() import pygame # Constants IMPLEMENTATION = "Pygame SGE" SCALE_METHODS = ["scale2x"] BLEND_NORMAL = None BLEND_ALPHA = 1 BLEND_RGB_ADD = 2 BLEND_RGB_SUBTRACT = 4 BLEND_RGB_MULTIPLY = 6 BLEND_RGB_SCREEN = 8 BLEND_RGB_MINIMUM = 10 BLEND_RGB_MAXIMUM = 12
import os import json import uuid import sys import math import queue from PIL import Image import pygame_sdl2 pygame_sdl2.import_as_pygame() import pygame from pygame.locals import * from gardenbotnn import Garden_Bot_NN from gardenbotnn import mutate_dna from garden import Garden from customer import Customer from graphics_geometor import Graphics_Geometor def load_pygame_img(file_name): """Load img is a function that uses PIL to load a pygame image""" img = Image.open(file_name) mode = img.mode size = img.size data = img.tostring() #pygame_img = pygame.image.fromstring(data, size, mode) #Load the sheet pygame_img = pygame.image.load(file_name) return pygame_img class Robot_Sprite: """A singleton sprite loader that caches the robot sprites at various angles""" class _Robot_Sprite:
def bootstrap(renpy_base): global renpy # W0602 import renpy.log # @UnusedImport # Remove a legacy environment setting. if os.environ.get(b"SDL_VIDEODRIVER", "") == "windib": del os.environ[b"SDL_VIDEODRIVER"] renpy_base = unicode(renpy_base, FSENCODING, "replace") # If environment.txt exists, load it into the os.environ dictionary. if os.path.exists(renpy_base + "/environment.txt"): evars = { } execfile(renpy_base + "/environment.txt", evars) for k, v in evars.iteritems(): if k not in os.environ: os.environ[k] = str(v) # Also look for it in an alternate path (the path that contains the # .app file.), if on a mac. alt_path = os.path.abspath("renpy_base") if ".app" in alt_path: alt_path = alt_path[:alt_path.find(".app")+4] if os.path.exists(alt_path + "/environment.txt"): evars = { } execfile(alt_path + "/environment.txt", evars) for k, v in evars.iteritems(): if k not in os.environ: os.environ[k] = str(v) # Get a working name for the game. name = os.path.basename(sys.argv[0]) if name.find(".") != -1: name = name[:name.find(".")] # Parse the arguments. import renpy.arguments args = renpy.arguments.bootstrap() if args.trace: enable_trace(args.trace) if args.basedir: basedir = os.path.abspath(args.basedir).decode(FSENCODING) else: basedir = renpy_base if not os.path.exists(basedir): sys.stderr.write("Base directory %r does not exist. Giving up.\n" % (basedir,)) sys.exit(1) gamedirs = [ name ] game_name = name while game_name: prefix = game_name[0] game_name = game_name[1:] if prefix == ' ' or prefix == '_': gamedirs.append(game_name) gamedirs.extend([ 'game', 'data', 'launcher/game' ]) for i in gamedirs: if i == "renpy": continue gamedir = basedir + "/" + i if os.path.isdir(gamedir): break else: gamedir = basedir sys.path.insert(0, basedir) if renpy.macintosh: # If we're on a mac, install our own os.start. os.startfile = mac_start # Are we starting from inside a mac app resources directory? if basedir.endswith("Contents/Resources/autorun"): renpy.macapp = True # Check that we have installed pygame properly. This also deals with # weird cases on Windows and Linux where we can't import modules. (On # windows ";" is a directory separator in PATH, so if it's in a parent # directory, we won't get the libraries in the PATH, and hence pygame # won't import.) try: import pygame_sdl2 pygame_sdl2.import_as_pygame() except: print("""\ Could not import pygame_sdl2. Please ensure that this program has been built and unpacked properly. Also, make sure that the directories containing this program do not contain : or ; in their names. You may be using a system install of python. Please run {0}.sh, {0}.exe, or {0}.app instead. """.format(name), file=sys.stderr) raise # If we're not given a command, show the presplash. if args.command == "run" and not renpy.mobile: import renpy.display.presplash # @Reimport renpy.display.presplash.start(basedir, gamedir) # Ditto for the Ren'Py module. try: import _renpy; _renpy except: print("""\ Could not import _renpy. Please ensure that this program has been built and unpacked properly. You may be using a system install of python. Please run {0}.sh, {0}.exe, or {0}.app instead. """.format(name), file=sys.stderr) raise # Load up all of Ren'Py, in the right order. import renpy # @Reimport renpy.import_all() renpy.loader.init_importer() exit_status = None try: while exit_status is None: exit_status = 1 try: renpy.game.args = args renpy.config.renpy_base = renpy_base renpy.config.basedir = basedir renpy.config.gamedir = gamedir renpy.config.args = [ ] if renpy.android: renpy.config.logdir = os.environ['ANDROID_PUBLIC'] else: renpy.config.logdir = basedir if not os.path.exists(renpy.config.logdir): os.makedirs(renpy.config.logdir, 0o777) renpy.main.main() exit_status = 0 except KeyboardInterrupt: raise except renpy.game.UtterRestartException: # On an UtterRestart, reload Ren'Py. renpy.reload_all() exit_status = None except renpy.game.QuitException as e: exit_status = e.status if e.relaunch: if hasattr(sys, "renpy_executable"): subprocess.Popen([sys.renpy_executable] + sys.argv[1:]) else: subprocess.Popen([sys.executable, "-EO"] + sys.argv) except renpy.game.ParseErrorException: pass except Exception as e: renpy.error.report_exception(e) pass sys.exit(exit_status) finally: if "RENPY_SHUTDOWN_TRACE" in os.environ: enable_trace(int(os.environ["RENPY_SHUTDOWN_TRACE"])) renpy.display.im.cache.quit() if renpy.display.draw: renpy.display.draw.quit() # Prevent subprocess from throwing errors while trying to run it's # __del__ method during shutdown. subprocess.Popen.__del__ = popen_del
def bootstrap(renpy_base): global renpy # W0602 import renpy.log # @UnusedImport # Remove a legacy environment setting. if os.environ.get(b"SDL_VIDEODRIVER", "") == "windib": del os.environ[b"SDL_VIDEODRIVER"] renpy_base = str(renpy_base, FSENCODING, "replace") # If environment.txt exists, load it into the os.environ dictionary. if os.path.exists(renpy_base + "/environment.txt"): evars = {} exec( compile( open(renpy_base + "/environment.txt").read(), renpy_base + "/environment.txt", 'exec'), evars) for k, v in evars.items(): if k not in os.environ: os.environ[k] = str(v) # Also look for it in an alternate path (the path that contains the # .app file.), if on a mac. alt_path = os.path.abspath("renpy_base") if ".app" in alt_path: alt_path = alt_path[:alt_path.find(".app") + 4] if os.path.exists(alt_path + "/environment.txt"): evars = {} exec( compile( open(alt_path + "/environment.txt").read(), alt_path + "/environment.txt", 'exec'), evars) for k, v in evars.items(): if k not in os.environ: os.environ[k] = str(v) # Get a working name for the game. name = os.path.basename(sys.argv[0]) if name.find(".") != -1: name = name[:name.find(".")] # Parse the arguments. import renpy.arguments args = renpy.arguments.bootstrap() if args.trace: enable_trace(args.trace) if args.basedir: basedir = os.path.abspath(args.basedir).decode(FSENCODING) else: basedir = renpy_base if not os.path.exists(basedir): sys.stderr.write("Base directory %r does not exist. Giving up.\n" % (basedir, )) sys.exit(1) gamedirs = [name] game_name = name while game_name: prefix = game_name[0] game_name = game_name[1:] if prefix == ' ' or prefix == '_': gamedirs.append(game_name) gamedirs.extend(['game', 'data', 'launcher/game']) for i in gamedirs: if i == "renpy": continue gamedir = basedir + "/" + i if os.path.isdir(gamedir): break else: gamedir = basedir sys.path.insert(0, basedir) if renpy.macintosh: # If we're on a mac, install our own os.start. os.startfile = mac_start # Are we starting from inside a mac app resources directory? if basedir.endswith("Contents/Resources/autorun"): renpy.macapp = True # Check that we have installed pygame properly. This also deals with # weird cases on Windows and Linux where we can't import modules. (On # windows ";" is a directory separator in PATH, so if it's in a parent # directory, we won't get the libraries in the PATH, and hence pygame # won't import.) try: import pygame_sdl2 if not ("pygame" in sys.modules): pygame_sdl2.import_as_pygame() except: print("""\ Could not import pygame_sdl2. Please ensure that this program has been built and unpacked properly. Also, make sure that the directories containing this program do not contain : or ; in their names. You may be using a system install of python. Please run {0}.sh, {0}.exe, or {0}.app instead. """.format(name), file=sys.stderr) raise # If we're not given a command, show the presplash. if args.command == "run" and not renpy.mobile: import renpy.display.presplash # @Reimport renpy.display.presplash.start(basedir, gamedir) # Ditto for the Ren'Py module. try: import _renpy _renpy except: print("""\ Could not import _renpy. Please ensure that this program has been built and unpacked properly. You may be using a system install of python. Please run {0}.sh, {0}.exe, or {0}.app instead. """.format(name), file=sys.stderr) raise # Load up all of Ren'Py, in the right order. import renpy # @Reimport renpy.import_all() renpy.loader.init_importer() exit_status = None try: while exit_status is None: exit_status = 1 try: renpy.game.args = args renpy.config.renpy_base = renpy_base renpy.config.basedir = basedir renpy.config.gamedir = gamedir renpy.config.args = [] if renpy.android: renpy.config.logdir = os.environ['ANDROID_PUBLIC'] else: renpy.config.logdir = basedir if not os.path.exists(renpy.config.logdir): os.makedirs(renpy.config.logdir, 0o777) renpy.main.main() exit_status = 0 except KeyboardInterrupt: raise except renpy.game.UtterRestartException: # On an UtterRestart, reload Ren'Py. renpy.reload_all() exit_status = None except renpy.game.QuitException as e: exit_status = e.status if e.relaunch: if hasattr(sys, "renpy_executable"): subprocess.Popen([sys.renpy_executable] + sys.argv[1:]) else: subprocess.Popen([sys.executable, "-EO"] + sys.argv) except renpy.game.ParseErrorException: pass except Exception as e: renpy.error.report_exception(e) pass sys.exit(exit_status) finally: if "RENPY_SHUTDOWN_TRACE" in os.environ: enable_trace(int(os.environ["RENPY_SHUTDOWN_TRACE"])) renpy.display.im.cache.quit() if renpy.display.draw: renpy.display.draw.quit() # Prevent subprocess from throwing errors while trying to run it's # __del__ method during shutdown. subprocess.Popen.__del__ = popen_del
import pygame_sdl2; pygame_sdl2.import_as_pygame() import sys, os import pygame if len(sys.argv) < 2: print "Usage: %s <filename>" % sys.argv[0] sys.exit(0) print pygame.mixer.get_init() pygame.mixer.pre_init(frequency=44100) pygame.init() print pygame.mixer.get_init() pygame.mixer.music.load(sys.argv[1]) pygame.mixer.music.play() pygame.mixer.music.fadeout(2000) snd = pygame.mixer.Sound(sys.argv[1]) print snd.get_length() channel = snd.play() pygame.time.wait(1000) channel.set_volume(0.0, 1.0) channel.fadeout(1000) pygame.time.wait(1000)
import pygame_sdl2; pygame_sdl2.import_as_pygame() import sys, os import pygame if len(sys.argv) < 2: print("Usage: %s <filename>" % sys.argv[0]) sys.exit(0) print(pygame.mixer.get_init()) pygame.mixer.pre_init(frequency=44100) pygame.init() print(pygame.mixer.get_init()) # # pygame.mixer.music.load(sys.argv[1]) # pygame.mixer.music.play() # pygame.mixer.music.fadeout(2000) snd = pygame.mixer.Sound(sys.argv[1]) print(snd.get_length()) channel = snd.play() channel.queue(snd) channel.set_volume(.1) print(channel.get_volume()) pygame.time.wait(3000) # channel.set_volume(0.0, 1.0) # channel.fadeout(1000) # pygame.time.wait(1000)
# coding:utf-8 import pygame_sdl2 as pg pg.import_as_pygame() from asteroid import * from bullet import * from ship import * from star_field import * from controller import * from touch_buttons import * def main(): print('pg.get_sdl_version()', pg.get_sdl_version()) FPS = 60 SIZE = (800, 600) # screen = pg.display.set_mode(SIZE, pg.FULLSCREEN) screen = pg.display.set_mode(SIZE, pg.RESIZABLE) icon = pg.image.load('img/icon.png') pg.display.set_caption("AsteroidsPresentation", icon) background = pg.surface.Surface(SIZE) font = pg.font.Font('font/hyperspace.ttf', 40) text = font.render("by Humberto Lino", 1, Color.WHITE) star_field = StarField(screen) ship = Ship('img/ship.png', angle=0) asteroids = Asteroid.create_asteroids()
# coding:utf-8 import pygame_sdl2 as pg pg.import_as_pygame() from asteroid import * from bullet import * from ship import * from star_field import * from controller import * from touch_buttons import * def main(): print('pg.get_sdl_version()', pg.get_sdl_version()) FPS = 60 SIZE = (800,600) # screen = pg.display.set_mode(SIZE, pg.FULLSCREEN) screen = pg.display.set_mode(SIZE, pg.RESIZABLE) icon = pg.image.load('img/icon.png') pg.display.set_caption("AsteroidsPresentation", icon) background = pg.surface.Surface(SIZE) font = pg.font.Font('font/hyperspace.ttf', 40) text = font.render("by Humberto Lino", 1, Color.WHITE) star_field = StarField(screen) ship = Ship('img/ship.png', angle=0) asteroids = Asteroid.create_asteroids()
def bootstrap(renpy_base): global renpy # W0602 import renpy.log #@UnusedImport os.environ["RENPY_BASE"] = os.path.abspath(renpy_base) renpy_base = unicode(renpy_base, FSENCODING, "replace") # If environment.txt exists, load it into the os.environ dictionary. if os.path.exists(renpy_base + "/environment.txt"): evars = {} execfile(renpy_base + "/environment.txt", evars) for k, v in evars.iteritems(): if k not in os.environ: os.environ[k] = str(v) # Also look for it in an alternate path (the path that contains the # .app file.), if on a mac. alt_path = os.path.abspath("renpy_base") if ".app" in alt_path: alt_path = alt_path[:alt_path.find(".app") + 4] if os.path.exists(alt_path + "/environment.txt"): evars = {} execfile(alt_path + "/environment.txt", evars) for k, v in evars.iteritems(): if k not in os.environ: os.environ[k] = str(v) # Get a working name for the game. name = os.path.basename(sys.argv[0]) if name.find(".") != -1: name = name[:name.find(".")] # Parse the arguments. import renpy.arguments args = renpy.arguments.bootstrap() # Since we don't have time to fully initialize before running the presplash # command, handle it specially. if args.command == "presplash": import renpy.display.presplash renpy.display.presplash.show(sys.argv[3]) if args.trace: enable_trace(args.trace) if args.basedir: basedir = os.path.abspath(args.basedir).decode(FSENCODING) else: basedir = renpy_base if not os.path.exists(basedir): sys.stderr.write("Base directory %r does not exist. Giving up.\n" % (basedir, )) sys.exit(1) gamedirs = [name] game_name = name while game_name: prefix = game_name[0] game_name = game_name[1:] if prefix == ' ' or prefix == '_': gamedirs.append(game_name) gamedirs.extend(['game', 'data', 'launcher/game']) for i in gamedirs: if i == "renpy": continue gamedir = basedir + "/" + i if os.path.isdir(gamedir): break else: gamedir = basedir sys.path.insert(0, basedir) # If we're not given a command, show the presplash. if args.command == "run": import renpy.display.presplash #@Reimport renpy.display.presplash.start(basedir, gamedir) # If we're on a mac, install our own os.start. if renpy.macintosh: os.startfile = mac_start # Check that we have installed pygame properly. This also deals with # weird cases on Windows and Linux where we can't import modules. (On # windows ";" is a directory separator in PATH, so if it's in a parent # directory, we won't get the libraries in the PATH, and hence pygame # won't import.) try: import pygame_sdl2 pygame_sdl2.import_as_pygame() except: print >> sys.stderr, """\ Could not import pygame_sdl2. Please ensure that this program has been built and unpacked properly. Also, make sure that the directories containing this program do not contain : or ; in their names. You may be using a system install of python. Please run {0}.sh, {0}.exe, or {0}.app instead. """.format(name) raise # Ditto for the Ren'Py module. try: import _renpy _renpy except: print >> sys.stderr, """\ Could not import _renpy. Please ensure that this program has been built and unpacked properly. You may be using a system install of python. Please run {0}.sh, {0}.exe, or {0}.app instead. """.format(name) raise # Load up all of Ren'Py, in the right order. import renpy #@Reimport renpy.import_all() renpy.loader.init_importer() exit_status = None try: while exit_status is None: exit_status = 1 try: renpy.game.args = args renpy.config.renpy_base = renpy_base renpy.config.basedir = basedir renpy.config.gamedir = gamedir renpy.config.args = [] if renpy.android: renpy.config.logdir = os.environ['ANDROID_PUBLIC'] else: renpy.config.logdir = basedir if not os.path.exists(renpy.config.logdir): os.makedirs(renpy.config.logdir, 0777) renpy.main.main() exit_status = 0 except KeyboardInterrupt: raise except renpy.game.UtterRestartException: # On an UtterRestart, reload Ren'Py. renpy.reload_all() exit_status = None except renpy.game.QuitException as e: exit_status = e.status if e.relaunch: subprocess.Popen([sys.executable, "-EO"] + sys.argv) except renpy.game.ParseErrorException: pass except Exception, e: renpy.error.report_exception(e) pass sys.exit(exit_status)